/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #pragma once #include #include #include #include #include #include "rendering/common/grassfield.h" #include "gl/shader.h" #include "gl/vao.h" class opengl_camera; // grass of the heightmap terrain for the opengl 4.6 renderer (gfx::grass_field): the textures of the chunks, and the draws of // the tiles seen, instances of a blade made up by grass.vert class opengl46_grass : public gfx::grass_field { public: opengl46_grass() = default; ~opengl46_grass() override; // draws the grass seen by the camera. View: the modelview of the pass with the camera at its origin; Modelview: hands a // modelview to the model block of the draws which follow. returns: triangles drawn std::size_t render(opengl_camera const &Camera, glm::mat4 const &View, std::function const &Modelview); protected: void gpu_upload(std::uint64_t const Id, gfx::grass_chunk const &Source) override; void gpu_release(std::uint64_t const Id) override; private: struct chunk_textures { GLuint heights{0}; // R32F, the grid points GLuint density{0}; // RGBA8, the densities of the kinds GLuint holes{0}; // R8, a single texel of 0 without holes }; bool init(); int m_state{0}; // 0: not set up yet, 1: ready, -1: can't be used std::unique_ptr m_program; std::unique_ptr m_vao; // without attributes, the blades are made of the numbers of their vertices std::unordered_map m_textures; // locations of the uniforms of the program struct locations { GLint tile{-1}, part{-1}, chunk{-1}, camera{-1}, lod{-1}, wind{-1}; GLint base{-1}, tip{-1}, shape{-1}, share{-1}, dry{-1}, season{-1}; } m_uniforms; };