/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #pragma once #include "dumb3d.h" #include "command.h" //--------------------------------------------------------------------------- class TCamera { public: // McZapkie: potrzebuje do kiwania na boki void Init( Math3D::vector3 const &Location, Math3D::vector3 const &Angle, TDynamicObject *Owner ); void Reset(); void OnCursorMove(double const x, double const y); bool OnCommand( command_data const &Command ); void Update(); bool SetMatrix(glm::dmat4 &Matrix); void RaLook(); Math3D::vector3 Angle; // pitch, yaw, roll Math3D::vector3 Pos; // współrzędne obserwatora Math3D::vector3 LookAt; // współrzędne punktu, na który ma patrzeć Math3D::vector3 vUp; Math3D::vector3 Velocity; TDynamicObject *m_owner { nullptr }; // TODO: change to const when shake calculations are part of vehicles update Math3D::vector3 m_owneroffset {}; private: glm::dvec3 m_moverate; glm::dvec3 m_rotationoffsets; // requested changes to pitch, yaw and roll };