#include "stdafx.h" #include "network/network.h" #include "network/message.h" #include "Logs.h" #include "sn_utils.h" #include "Timer.h" #include "application.h" #include "Globals.h" std::uint32_t const EU07_NETWORK_VERSION = 2; namespace network { backend_list_t& backend_list() { // HACK: static initialization order fiasco fix // NOTE: potential static deinitialization order fiasco static backend_list_t backend_list; return backend_list; } } // connection void network::connection::disconnect() { WriteLog("net: peer dropped", logtype::net); state = DEAD; } void network::connection::set_handler(std::function handler) { message_handler = handler; } network::connection::connection(bool client, size_t counter) { packet_counter = counter; is_client = client; state = AWAITING_HELLO; } void network::connection::connected() { WriteLog("net: socket connected", logtype::net); if (is_client) { client_hello msg; msg.version = EU07_NETWORK_VERSION; msg.start_packet = packet_counter; send_message(msg); } } void network::connection::catch_up() { backbuffer->seekg(backbuffer_pos); std::vector> messages; for (int i = 0; i < CATCHUP_PACKETS; i++) { if (backbuffer->peek() == EOF) { send_messages(messages); state = ACTIVE; backbuffer->seekg(0, std::ios_base::end); return; } auto msg = deserialize_message(*backbuffer.get()); if (packet_counter) { packet_counter--; i--; // TODO: it would be better to skip frames in chunks continue; } messages.push_back(msg); } backbuffer_pos = backbuffer->tellg(); backbuffer->seekg(0, std::ios_base::end); send_messages(messages); } void network::connection::send_complete(std::shared_ptr buf) { if (!is_client && state == CATCHING_UP) { catch_up(); } } // -------------- // server network::server::server(std::shared_ptr buf) : backbuffer(buf) { } void network::server::push_delta(const frame_info &msg) { for (auto it = clients.begin(); it != clients.end(); ) { if ((*it)->state == connection::DEAD) { it = clients.erase(it); continue; } if ((*it)->state == connection::ACTIVE) (*it)->send_message(msg); it++; } } command_queue::commands_map network::server::pop_commands() { command_queue::commands_map map(client_commands_queue); client_commands_queue.clear(); return map; } void network::server::handle_message(std::shared_ptr conn, const message &msg) { if (msg.type == message::TYPE_MAX) { conn->disconnect(); return; } if (msg.type == message::CLIENT_HELLO) { auto cmd = dynamic_cast(msg); if (cmd.version != EU07_NETWORK_VERSION // wrong version || !Global.ready_to_load) { // not ready yet conn->disconnect(); return; } server_hello reply; reply.seed = Global.random_seed; reply.timestamp = Global.starting_timestamp; reply.config = 0; // TODO: pass bitfield with state of relevant setting switches reply.scenario = Global.SceneryFile; conn->state = connection::CATCHING_UP; conn->backbuffer = backbuffer; conn->backbuffer_pos = 0; conn->packet_counter = cmd.start_packet; conn->send_message(reply); WriteLog("net: client accepted", logtype::net); } else if (msg.type == message::REQUEST_COMMAND) { auto cmd = dynamic_cast(msg); for (auto const &kv : cmd.commands) client_commands_queue.emplace(kv); } } // ------------ void network::client::update() { if (conn && conn->state == connection::DEAD) { conn.reset(); } if (!conn) { if (!reconnect_delay) { connect(); reconnect_delay = RECONNECT_DELAY_FRAMES; } reconnect_delay--; } } // client std::tuple network::client::get_next_delta(int counter) { auto now = std::chrono::high_resolution_clock::now(); if (counter == 1) { frame_time = now - last_frame; last_frame = now; } if (delta_queue.empty()) { // buffer underflow return std::tuple(0.0, 0.0, command_queue::commands_map()); } float size = delta_queue.size() - consume_counter; auto entry = delta_queue.front(); float mult = entry.render_dt / std::chrono::duration_cast>(frame_time).count(); if (counter == 1 && size < MAX_BUFFER_SIZE * 2.0f) { last_target = last_target * TARGET_MIX + (std::min(TARGET_MIN + jitteriness * JITTERINESS_MULTIPIER, MAX_BUFFER_SIZE)) * (1.0f - TARGET_MIX); float diff = size - last_target; jitteriness = std::max(jitteriness * JITTERINESS_MIX, std::abs(diff)); float speed = 1.0f + diff * CONSUME_MULTIPIER; consume_counter += speed; } float last_rcv_diff = std::chrono::duration_cast>(now - last_rcv).count(); if (size > MAX_BUFFER_SIZE || consume_counter > mult || last_rcv_diff > 1.0f) { if (consume_counter > mult) { consume_counter = std::clamp(consume_counter - mult, -MAX_BUFFER_SIZE, MAX_BUFFER_SIZE); } delta_queue.pop(); return std::make_tuple(entry.dt, entry.sync, entry.commands); } else { // nothing to push return std::tuple(0.0, 0.0, command_queue::commands_map()); } } void network::client::send_commands(command_queue::commands_map commands) { if (!conn || conn->state == connection::DEAD || commands.empty()) return; // eh, maybe queue lost messages request_command msg; msg.commands = commands; conn->send_message(msg); } void network::client::handle_message(std::shared_ptr conn, const message &msg) { if (msg.type >= message::TYPE_MAX) { conn->disconnect(); return; } if (msg.type == message::SERVER_HELLO) { auto cmd = dynamic_cast(msg); conn->state = connection::ACTIVE; if (!Global.ready_to_load) { Global.random_seed = cmd.seed; Global.random_engine.seed(Global.random_seed); Global.starting_timestamp = cmd.timestamp; // TODO: configure simulation settings according to received cmd.config Global.SceneryFile = cmd.scenario; Global.ready_to_load = true; } else if (Global.random_seed != cmd.seed) { ErrorLog("net: seed mismatch", logtype::net); conn->disconnect(); return; } WriteLog("net: accept received", logtype::net); } if (conn->state != connection::ACTIVE) return; if (msg.type == message::FRAME_INFO) { resume_frame_counter++; auto delta = dynamic_cast(msg); delta_queue.push(delta); last_rcv = std::chrono::high_resolution_clock::now(); } } // --------------