#include "stdafx.h" #include "widgets/map.h" #include "widgets/map_objects.h" #include "Logs.h" #include "Train.h" #include "Camera.h" #include "simulation.h" #include "Driver.h" #include "AnimModel.h" ui::map_panel::map_panel() : ui_panel(LOC_STR(ui_map), false) { size_min = { 200, 200 }; size_max = { fb_size, fb_size }; window_flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse; gl::shader vert("map.vert"); gl::shader frag("map.frag"); gl::program *prog = new gl::program({vert, frag}); m_shader = std::unique_ptr(prog); m_tex = std::make_unique(); m_tex->alloc_rendertarget(GL_RGB8, GL_RGB, fb_size, fb_size); m_fb = std::make_unique(); m_fb->attach(*m_tex, GL_COLOR_ATTACHMENT0); m_fb->setup_drawing(1); if (!m_fb->is_complete()) { ErrorLog("map framebuffer incomplete"); return; } if (Global.iMultisampling) { m_msaa_rb = std::make_unique(); m_msaa_rb->alloc(GL_RGB8, fb_size, fb_size, 1 << Global.iMultisampling); m_msaa_fb = std::make_unique(); m_msaa_fb->attach(*m_msaa_rb, GL_COLOR_ATTACHMENT0); m_msaa_fb->setup_drawing(1); if (!m_msaa_fb->is_complete()) { ErrorLog("map multisampling framebuffer incomplete"); return; } } scene_ubo = std::make_unique(sizeof(gl::scene_ubs), 0); init_done = true; } float ui::map_panel::get_vehicle_rotation() { const TDynamicObject *vehicle = simulation::Train->Dynamic(); glm::vec3 front = glm::dvec3(vehicle->VectorFront()) * (vehicle->DirectionGet() > 0 ? 1.0 : -1.0); glm::vec2 north_ptr(0.0f, 1.0f); return glm::atan(front.z, front.x) - glm::atan(north_ptr.y, north_ptr.x); } void ui::map_panel::render_map_texture(glm::mat4 transform, glm::vec2 surface_size) { cFrustum frustum; frustum.calculate(transform, glm::mat4()); m_section_handles.clear(); m_switch_handles.clear(); for (int row = 0; row < scene::EU07_REGIONSIDESECTIONCOUNT; row++) { for (int column = 0; column < scene::EU07_REGIONSIDESECTIONCOUNT; column++) { scene::basic_section *section = simulation::Region->get_section(row * scene::EU07_REGIONSIDESECTIONCOUNT + column); if (section && frustum.sphere_inside(section->area().center, section->area().radius) > 0.f) { const gfx::geometrybank_handle handle = section->get_map_geometry(); if (handle != null_handle) { m_section_handles.push_back(handle); section->get_map_active_switches(m_switch_handles); } } } } glDisable(GL_DEPTH_TEST); if (Global.iMultisampling) { m_msaa_fb->clear(GL_COLOR_BUFFER_BIT); m_msaa_fb->bind(); } else { m_fb->clear(GL_COLOR_BUFFER_BIT); m_fb->bind(); } m_shader->bind(); glLineWidth(1.5f); glViewport(0, 0, surface_size.x, surface_size.y); scene_ubs.projection = transform; scene_ubs.time = 0.3f; // color is stuffed in time variable scene_ubo->update(scene_ubs); scene_ubo->bind_uniform(); GfxRenderer.Draw_Geometry(m_section_handles.begin(), m_section_handles.end()); glLineWidth(3.0f); scene_ubs.time = 0.6f; // color is stuffed in time variable scene_ubo->update(scene_ubs); GfxRenderer.Draw_Geometry(m_switch_handles.begin(), m_switch_handles.end()); glPointSize(5.0f); scene_ubs.time = 1.0f; scene_ubo->update(scene_ubs); GfxRenderer.Draw_Geometry(simulation::Region->get_map_poi_geometry()); if (Global.iMultisampling) m_fb->blit_from(m_msaa_fb.get(), surface_size.x, surface_size.y, GL_COLOR_BUFFER_BIT, GL_COLOR_ATTACHMENT0); gl::framebuffer::unbind(); m_shader->unbind(); } void ui::map_panel::render_labels(glm::mat4 transform, ImVec2 origin, glm::vec2 surface_size) { ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.7f, 1.0f, 0.7f, 1.0f)); for (TDynamicObject *vehicle : simulation::Vehicles.sequence()) { if (vehicle->Prev() || !vehicle->Mechanik) continue; std::string label = vehicle->Mechanik->TrainName(); if (label.empty() || label == "none") label = ToUpper(vehicle->name()); glm::vec4 ndc_pos = transform * glm::vec4(glm::vec3(vehicle->GetPosition()), 1.0f); if (glm::abs(ndc_pos.x) > 1.0f || glm::abs(ndc_pos.z) > 1.0f) continue; glm::vec2 gui_pos = (glm::vec2(ndc_pos.x, -ndc_pos.z) / 2.0f + 0.5f) * glm::vec2(surface_size.x, surface_size.y); TDynamicObject *veh = vehicle; ImVec2 textsize = ImGui::CalcTextSize(label.c_str()); ImGui::SetCursorPos(ImVec2(origin.x + gui_pos.x - textsize.x / 2.0f, origin.y + gui_pos.y - textsize.y / 2.0f)); ImGui::TextUnformatted(label.c_str()); } ImGui::PopStyleColor(); if (zoom > 0.005f) { } } void ui::map_panel::render_contents() { if (!init_done) return; float prev_zoom = zoom; if (ImGui::Button("-")) zoom /= 2; ImGui::SameLine(); if (ImGui::Button("+")) zoom *= 2; ImGui::SameLine(); float x = zoom / prev_zoom; translate *= x; glm::mat4 transform; transform[0][0] = -1.0f; static enum { MODE_MANUAL = 0, MODE_CAMERA, MODE_VEHICLE } mode = MODE_MANUAL; ImGui::RadioButton("manual", (int*)&mode, 0); ImGui::SameLine(); ImGui::RadioButton("cam", (int*)&mode, 1); ImGui::SameLine(); ImGui::RadioButton("vehicle", (int*)&mode, 2); ImVec2 surface_size_im = ImGui::GetContentRegionAvail(); glm::vec2 surface_size(surface_size_im.x, surface_size_im.y); float aspect = surface_size.y / surface_size.x; if (aspect > 1.0f / aspect) transform = glm::scale(transform, glm::vec3(aspect, 1.0f, 1.0f)); else transform = glm::scale(transform, glm::vec3(1.0f, 1.0f, 1.0f / aspect)); if (mode == MODE_VEHICLE && simulation::Train) { float rotation = get_vehicle_rotation(); transform = glm::rotate(transform, rotation, glm::vec3(0.0f, 1.0f, 0.0f)); glm::dvec3 position = simulation::Train->Dynamic()->GetPosition(); translate = glm::vec2(position.x, position.z) * -zoom; } if (mode == MODE_CAMERA) { float initial_rotation; if (!FreeFlyModeFlag) initial_rotation = get_vehicle_rotation(); else initial_rotation = glm::pi(); float rotation = initial_rotation - Global.pCamera.Angle.y; transform = glm::rotate(transform, rotation, glm::vec3(0.0f, 1.0f, 0.0f)); glm::dvec3 position = Global.pCamera.Pos; translate = glm::vec2(position.x, position.z) * -zoom; } transform = glm::translate(transform, glm::vec3(translate.x, 0.0f, translate.y)); transform = glm::scale(transform, glm::vec3(zoom)); render_map_texture(transform, surface_size); ImVec2 window_origin = ImGui::GetCursorPos(); ImVec2 screen_origin = ImGui::GetCursorScreenPos(); ImGui::ImageButton(reinterpret_cast(m_tex->id), surface_size_im, ImVec2(0, surface_size.y / fb_size), ImVec2(surface_size.x / fb_size, 0), 0); if (ImGui::IsItemHovered()) { if (mode == 0 && ImGui::IsMouseDragging(0)) { ImVec2 delta_im = ImGui::GetMouseDragDelta(); ImGui::ResetMouseDragDelta(); glm::vec2 delta(delta_im.x, delta_im.y); delta.x /= surface_size.x; delta.y /= surface_size.y; translate -= delta * 2.0f; } else { ImVec2 screen_pos = ImGui::GetMousePos(); glm::vec2 surface_pos(screen_pos.x - screen_origin.x, screen_pos.y - screen_origin.y); glm::vec2 ndc_pos = surface_pos / surface_size * 2.0f - 1.0f; glm::vec3 world_pos = glm::inverse(transform) * glm::vec4(ndc_pos.x, 0.0f, -ndc_pos.y, 1.0f); map::sorted_object_list objects = map::Objects.find_in_range(glm::vec3(world_pos.x, NAN, world_pos.z), 0.03f / zoom); if (ImGui::IsMouseClicked(1)) { if (objects.size() > 1) register_popup(std::make_unique(*this, std::move(objects))); else if (objects.size() == 1) handle_map_object_click(*this, objects.begin()->second); glm::vec3 nearest = simulation::Region->find_nearest_track_point(world_pos); if (!glm::isnan(nearest.x)) { WriteLog(glm::to_string(nearest)); } //scene::basic_section &clicked_section = simulation::Region->section(world_pos); //clicked_section. } else if (!objects.empty()) { handle_map_object_hover(objects.begin()->second); } } } render_labels(transform, window_origin, surface_size); } void ui::handle_map_object_click(ui_panel &parent, std::shared_ptr &obj) { if (auto sem = std::dynamic_pointer_cast(obj)) { parent.register_popup(std::make_unique(parent, std::move(sem))); } else if (auto track = std::dynamic_pointer_cast(obj)) { parent.register_popup(std::make_unique(parent, std::move(track))); } } void ui::handle_map_object_hover(std::shared_ptr &obj) { ImGui::BeginTooltip(); if (auto sem = std::dynamic_pointer_cast(obj)) { for (auto &model : sem->models) { ImGui::PushID(model); ImGui::TextUnformatted(model->name().c_str()); for (int i = 0; i < iMaxNumLights; i++) { GfxRenderer.Update_AnimModel(model); // update lamp opacities auto state = model->LightGet(i); if (!state) continue; glm::vec3 current_color = std::get<2>(*state).value_or(glm::vec3(0.5f)) * std::get<1>(*state); if (std::get<0>(*state) < 0.0f) continue; ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(current_color.x, current_color.y, current_color.z, 1.0f)); std::string res = " ##" + std::to_string(i); ImGui::Button(res.c_str()); ImGui::PopStyleColor(); } ImGui::PopID(); } } else if (auto sw = std::dynamic_pointer_cast(obj)) { ImGui::TextUnformatted(sw->name.c_str()); } ImGui::EndTooltip(); } ui::disambiguation_popup::disambiguation_popup(ui_panel &panel, map::sorted_object_list &&list) : popup(panel), m_list(list) { } void ui::disambiguation_popup::render_content() { for (auto &item : m_list) { if (ImGui::Button(item.second->name.c_str())) { ImGui::CloseCurrentPopup(); handle_map_object_click(m_parent, item.second); } } } ui::semaphore_window::semaphore_window(ui_panel &panel, std::shared_ptr &&sem) : popup(panel), m_sem(sem) { } void ui::semaphore_window::render_content() { for (auto &model : m_sem->models) { ImGui::PushID(model); ImGui::TextUnformatted(model->name().c_str()); for (int i = 0; i < iMaxNumLights; i++) { GfxRenderer.Update_AnimModel(model); // update lamp opacities auto state = model->LightGet(i); if (!state) continue; glm::vec3 lamp_color = std::get<2>(*state).value_or(glm::vec3(0.5f)); glm::vec3 current_color = lamp_color * std::get<1>(*state); float level = std::get<0>(*state); if (level < 0.0f) continue; ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(lamp_color.x, lamp_color.y, lamp_color.z, 1.0f)); ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(current_color.x, current_color.y, current_color.z, 1.0f)); std::string res = " ##" + std::to_string(i); if (ImGui::Button(res.c_str())) { level += 1.0f; if (level >= 3.0f) level = 0.0f; int id = simulation::Instances.find_id(model->name()); m_relay.post(user_command::setlight, (double)i, level, id, 0); } ImGui::PopStyleColor(2); } ImGui::PopID(); } ImGui::Separator(); for (auto &item : m_sem->events) { std::string displayname = item->name().substr(m_sem->name.size()); if (displayname.size() < 2) continue; displayname[1] = std::toupper(displayname[1]); if (ImGui::Button(displayname.c_str())) { m_relay.post(user_command::queueevent, (double)simulation::Events.GetEventId(item), 0.0, GLFW_PRESS, 0); } } } ui::switch_window::switch_window(ui_panel &panel, std::shared_ptr &&sw) : popup(panel), m_switch(sw) { } void ui::switch_window::render_content() { ImGui::TextUnformatted(m_switch->name.c_str()); if (ImGui::Button(LOC_STR(map_straight))) { m_relay.post(user_command::queueevent, (double)simulation::Events.GetEventId(m_switch->straight_event), 0.0, GLFW_PRESS, 0); ImGui::CloseCurrentPopup(); } if (ImGui::Button(LOC_STR(map_divert))) { m_relay.post(user_command::queueevent, (double)simulation::Events.GetEventId(m_switch->divert_event), 0.0, GLFW_PRESS, 0); ImGui::CloseCurrentPopup(); } }