/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* MaSzyna EU07 locomotive simulator Copyright (C) 2001-2004 Marcin Wozniak and others */ #include "stdafx.h" #include "EvLaunch.h" #include "Globals.h" #include "Logs.h" #include "Event.h" #include "MemCell.h" #include "Timer.h" #include "parser.h" #include "Console.h" #include "simulationtime.h" #include "utilities.h" //--------------------------------------------------------------------------- // encodes expected key in a short, where low byte represents the actual key, // and the high byte holds modifiers: 0x1 = shift, 0x2 = ctrl, 0x4 = alt int vk_to_glfw_key( int const Keycode ) { #ifdef _WIN32 auto const code = VkKeyScan( Keycode ); #else auto const code = (short int)Keycode; #endif char key = code & 0xff; char shiftstate = ( code & 0xff00 ) >> 8; if( (key >= 'A') && (key <= 'Z') ) { key = GLFW_KEY_A + key - 'A'; } else if( ( key >= '0' ) && ( key <= '9' ) ) { key = GLFW_KEY_0 + key - '0'; } return key + ( shiftstate << 8 ); } bool TEventLauncher::Load(cParser *parser) { // wczytanie wyzwalacza zdarzeń std::string token; parser->getTokens(); *parser >> dRadius; // promień działania if (dRadius > 0.0) dRadius *= dRadius; // do kwadratu, pod warunkiem, że nie jest ujemne parser->getTokens(); // klawisz sterujący *parser >> token; if (token != "none") { if( token.size() == 1 ) iKey = vk_to_glfw_key( token[ 0 ] ); else iKey = vk_to_glfw_key(stol_def( token, 0 )); // a jak więcej, to jakby numer klawisza jest } parser->getTokens(); *parser >> DeltaTime; if (DeltaTime < 0) DeltaTime = -DeltaTime; // dla ujemnego zmieniamy na dodatni else if (DeltaTime > 0) { // wartość dodatnia oznacza wyzwalanie o określonej godzinie iMinute = int(DeltaTime) % 100; // minuty są najmłodszymi cyframi dziesietnymi iHour = int(DeltaTime - iMinute) / 100; // godzina to setki DeltaTime = 0; // bez powtórzeń // potentially shift the provided time by requested offset auto const timeoffset { static_cast( Global.ScenarioTimeOffset * 60 ) }; if( timeoffset != 0 ) { auto const adjustedtime { clamp_circular( iHour * 60 + iMinute + timeoffset, 24 * 60 ) }; iHour = ( adjustedtime / 60 ) % 24; iMinute = adjustedtime % 60; } WriteLog( "EventLauncher at " + std::to_string( iHour ) + ":" + ( iMinute < 10 ? "0" : "" ) + to_string( iMinute ) ); // wyświetlenie czasu } parser->getTokens(); *parser >> token; asEvent1Name = token; // pierwszy event parser->getTokens(); *parser >> token; asEvent2Name = token; // drugi event if ((asEvent2Name == "end") || (asEvent2Name == "condition")) { // drugiego eventu może nie być, bo są z tym problemy, ale ciii... token = asEvent2Name; // rozpoznane słowo idzie do dalszego przetwarzania asEvent2Name = "none"; // a drugiego eventu nie ma } else { // gdy są dwa eventy parser->getTokens(); *parser >> token; //str = AnsiString(token.c_str()); } if (token == "condition") { // obsługa wyzwalania warunkowego parser->getTokens(); *parser >> token; asMemCellName = token; parser->getTokens(); *parser >> token; szText = token; if (token != "*") //*=nie brać command pod uwagę iCheckMask |= basic_event::flags::text; parser->getTokens(); *parser >> token; if (token != "*") //*=nie brać wartości 1. pod uwagę { iCheckMask |= basic_event::flags::value_1; fVal1 = atof(token.c_str()); } else fVal1 = 0; parser->getTokens(); *parser >> token; if (token.compare("*") != 0) //*=nie brać wartości 2. pod uwagę { iCheckMask |= basic_event::flags::value_2; fVal2 = atof(token.c_str()); } else fVal2 = 0; parser->getTokens(); // słowo zamykające *parser >> token; } return true; } bool TEventLauncher::check_activation() { auto bCond { false }; if( iKey != 0 ) { if( iKey > 255 ) { // key and modifier auto const modifier = ( iKey & 0xff00 ) >> 8; bCond = ( Console::Pressed( iKey & 0xff ) ) && ( ( modifier & 1 ) ? Global.shiftState : true ) && ( ( modifier & 2 ) ? Global.ctrlState : true ); } else { // just key bCond = ( Console::Pressed( iKey & 0xff ) ); // czy klawisz wciśnięty } } if( DeltaTime > 0 ) { if( UpdatedTime > DeltaTime ) { UpdatedTime = 0; // naliczanie od nowa bCond = true; } else { // aktualizacja naliczania czasu UpdatedTime += Timer::GetDeltaTime(); } } else { // jeśli nie cykliczny, to sprawdzić czas if( simulation::Time.data().wHour == iHour ) { if( simulation::Time.data().wMinute == iMinute ) { // zgodność czasu uruchomienia if( UpdatedTime < 10 ) { UpdatedTime = 20; // czas do kolejnego wyzwolenia? bCond = true; } } } else { UpdatedTime = 1; } } return bCond; } bool TEventLauncher::check_conditions() { auto bCond { true }; if( ( iCheckMask != 0 ) && ( MemCell != nullptr ) ) { // sprawdzanie warunku na komórce pamięci bCond = MemCell->Compare( szText, fVal1, fVal2, iCheckMask ); } return bCond; // sprawdzanie dRadius w Ground.cpp } // sprawdzenie, czy jest globalnym wyzwalaczem czasu bool TEventLauncher::IsGlobal() const { return ( ( DeltaTime == 0 ) && ( iHour >= 0 ) && ( iMinute >= 0 ) && ( dRadius < 0.0 ) ); // bez ograniczenia zasięgu } // radius() subclass details, calculates node's bounding radius float TEventLauncher::radius_() { return std::sqrt( dRadius ); } // serialize() subclass details, sends content of the subclass to provided stream void TEventLauncher::serialize_( std::ostream &Output ) const { // TODO: implement } // deserialize() subclass details, restores content of the subclass from provided stream void TEventLauncher::deserialize_( std::istream &Input ) { // TODO: implement } // export() subclass details, sends basic content of the class in legacy (text) format to provided stream void TEventLauncher::export_as_text_( std::ostream &Output ) const { // header Output << "eventlauncher "; // location Output << location().x << ' ' << location().y << ' ' << location().z << ' '; // activation radius Output << ( dRadius > 0 ? std::sqrt( dRadius ) : dRadius ) << ' '; // activation key if( iKey != 0 ) { auto const key { iKey & 0xff }; auto const modifier { ( iKey & 0xff00 ) >> 8 }; if( ( key >= GLFW_KEY_A ) && ( key <= GLFW_KEY_Z ) ) { Output << static_cast(( 'A' + key - GLFW_KEY_A + ( ( modifier & 1 ) == 0 ? 32 : 0 ) )) << ' '; } else if( ( key >= GLFW_KEY_0 ) && ( key <= GLFW_KEY_9 ) ) { Output << static_cast(( '0' + key - GLFW_KEY_0 )) << ' '; } } else { Output << "none "; } // activation interval or hour if( DeltaTime != 0 ) { // cyclical launcher Output << -DeltaTime << ' '; } else { // single activation at specified time if( ( iHour < 0 ) && ( iMinute < 0 ) ) { Output << DeltaTime << ' '; } else { // NOTE: activation hour might be affected by user-requested time offset auto const timeoffset{ static_cast( Global.ScenarioTimeOffset * 60 ) }; auto const adjustedtime{ clamp_circular( iHour * 60 + iMinute - timeoffset, 24 * 60 ) }; Output << ( adjustedtime / 60 ) % 24 << ( adjustedtime % 60 ) << ' '; } } // associated event(s) Output << ( asEvent1Name.empty() ? "none" : asEvent1Name ) << ' '; Output << ( asEvent2Name.empty() ? "none" : asEvent2Name ) << ' '; if( false == asMemCellName.empty() ) { // conditional event Output << "condition " << asMemCellName << ' ' << szText << ' ' << ( ( iCheckMask & basic_event::flags::value_1 ) != 0 ? to_string( fVal1 ) : "*" ) << ' ' << ( ( iCheckMask & basic_event::flags::value_2 ) != 0 ? to_string( fVal2 ) : "*" ) << ' '; } // footer Output << "end" << "\n"; } //---------------------------------------------------------------------------