/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "stdafx.h" #include "Button.h" #include "parser.h" #include "Model3d.h" #include "Console.h" #include "logs.h" void TButton::Clear(int i) { pModelOn = nullptr; pModelOff = nullptr; m_state = false; if (i >= 0) FeedbackBitSet(i); Update(); // kasowanie bitu Feedback, o ile jakiś ustawiony }; void TButton::Init(std::string const &asName, TModel3d *pModel, bool bNewOn) { if( pModel == nullptr ) { return; } pModelOn = pModel->GetFromName( asName + "_on" ); pModelOff = pModel->GetFromName( asName + "_off" ); m_state = bNewOn; Update(); }; void TButton::Load(cParser &Parser, TModel3d *pModel1, TModel3d *pModel2) { std::string submodelname; Parser.getTokens(); if( Parser.peek() != "{" ) { // old fixed size config Parser >> submodelname; } else { // new, block type config // TODO: rework the base part into yaml-compatible flow style mapping while( true == Load_mapping( Parser ) ) { ; // all work done by while() } } if( pModel1 ) { // poszukiwanie submodeli w modelu Init( submodelname, pModel1, false ); if( ( pModelOn != nullptr ) || ( pModelOff != nullptr ) ) { // we got our models, bail out return; } } if( pModel2 ) { // poszukiwanie submodeli w modelu Init( submodelname, pModel2, false ); if( ( pModelOn != nullptr ) || ( pModelOff != nullptr ) ) { // we got our models, bail out return; } } // if we failed to locate even one state submodel, cry ErrorLog( "Failed to locate sub-model \"" + submodelname + "\" in 3d model \"" + pModel1->NameGet() + "\"" ); }; bool TButton::Load_mapping( cParser &Input ) { // token can be a key or block end std::string const key { Input.getToken( true, "\n\r\t ,;" ) }; if( key == "}" ) { return false; } // if not block end then the key is followed by assigned value or sub-block if( key == "soundinc:" ) { m_soundfxincrease.deserialize( Input, sound_type::single ); } else if( key == "sounddec:" ) { m_soundfxdecrease.deserialize( Input, sound_type::single ); } return true; // return value marks a key: value pair was extracted, nothing about whether it's recognized } void TButton::Turn( bool const State ) { if( State != m_state ) { m_state = State; play(); Update(); } } void TButton::Update() { if( ( bData != nullptr ) && ( *bData != m_state ) ) { m_state = ( *bData ); play(); } if( pModelOn != nullptr ) { pModelOn->iVisible = m_state; } if( pModelOff != nullptr ) { pModelOff->iVisible = (!m_state); } if (iFeedbackBit) { // jeżeli generuje informację zwrotną if (m_state) // zapalenie Console::BitsSet(iFeedbackBit); else Console::BitsClear(iFeedbackBit); } }; void TButton::AssignBool(bool const *bValue) { bData = bValue; } void TButton::play() { if( m_state == true ) { m_soundfxincrease.play(); } else { m_soundfxdecrease.play(); } }