#include "stdafx.h" #include "widgets/perfgraphs.h" #include "Timer.h" perfgraph_panel::perfgraph_panel() : ui_panel("Perf", false) { } void perfgraph_panel::render_contents() { if (ImGui::BeginCombo("Timer", timer_label[current_timer].c_str())) // The second parameter is the label previewed before opening the combo. { for (size_t i = 0; i < (size_t)TIMER_MAX; i++) { bool is_selected = (current_timer == (timers_e)i); if (ImGui::Selectable(timer_label[i].c_str(), is_selected)) current_timer = (timers_e)i; if (is_selected) ImGui::SetItemDefaultFocus(); } ImGui::EndCombo(); } Timer::stopwatch *stopwatch = nullptr; if (current_timer == gfx_total) stopwatch = &Timer::subsystem.gfx_total; else if (current_timer == gfx_color) stopwatch = &Timer::subsystem.gfx_color; else if (current_timer == gfx_shadows) stopwatch = &Timer::subsystem.gfx_shadows; else if (current_timer == gfx_reflections) stopwatch = &Timer::subsystem.gfx_reflections; else if (current_timer == gfx_swap) stopwatch = &Timer::subsystem.gfx_swap; else if (current_timer == gfx_gui) stopwatch = &Timer::subsystem.gfx_gui; else if (current_timer == sim_total) stopwatch = &Timer::subsystem.sim_total; else if (current_timer == sim_dynamics) stopwatch = &Timer::subsystem.sim_dynamics; else if (current_timer == sim_events) stopwatch = &Timer::subsystem.sim_events; else if (current_timer == sim_ai) stopwatch = &Timer::subsystem.sim_ai; else if (current_timer == mainloop_total) stopwatch = &Timer::subsystem.mainloop_total; if (!stopwatch) return; history[pos] = stopwatch->last().count() / 1000.0; const std::string label = std::to_string(history[pos]) + "ms"; pos++; if (pos >= history.size()) pos = 0; ImGui::SliderFloat("Range", &max, 0.1f, 250.0f); ImGui::PlotLines("##timer", &history[0], history.size(), pos, label.c_str(), 0.0f, max, ImVec2(500, 200)); }