#include "network/manager.h" #include "simulation.h" #include "network/backend/asio.h" network::server_manager::server_manager() { backbuffer = std::make_shared("backbuffer.bin", std::ios::out | std::ios::in | std::ios::trunc | std::ios::binary); } command_queue::commands_map network::server_manager::pop_commands() { command_queue::commands_map map; for (auto srv : servers) add_to_dequemap(map, srv->pop_commands()); return map; } void network::server_manager::push_delta(double dt, double sync, const command_queue::commands_map &commands) { if (dt == 0.0 && commands.empty()) return; frame_info msg; msg.dt = dt; msg.sync = sync; msg.commands = commands; for (auto srv : servers) srv->push_delta(msg); serialize_message(msg, *backbuffer.get()); } void network::server_manager::create_server(asio::io_context &ctx, const std::string &host, uint32_t port) { servers.emplace_back(std::make_shared(backbuffer, ctx, host, port)); } network::manager::manager() { } void network::manager::update() { io_context.restart(); io_context.poll(); if (client) client->update(); } void network::manager::create_server(const std::string &host, uint32_t port) { servers.emplace(); servers->create_server(io_context, host, port); } void network::manager::connect(const std::string &host, uint32_t port) { client = std::make_shared(io_context, host, port); }