// // Created by Daniu // #include "GameScene.h" #include "entitysystem/components/BasicComponents.h" #include "entitysystem/components/RenderComponents.h" #include "entitysystem/systems/MovementSystem.h" #include "utilities/Logs.h" GameScene::GameScene() = default; GameScene::~GameScene() = default ; void GameScene::OnLoad() { m_systems.AddSystem(); } void GameScene::OnUpdate(float dt) { //auto& world = World(); //auto view = world.View(); } void GameScene::OnUnload() { World().Clear(); }