//--------------------------------------------------------------------------- #include "system.hpp" #include "classes.hpp" #pragma hdrstop #include "sky.h" #include "Globals.h" //--------------------------------------------------------------------------- GLfloat lightPos[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; __fastcall TSky::~TSky() { }; __fastcall TSky::TSky() { }; void __fastcall TSky::Init() { WriteLog(Global::asSky.c_str()); WriteLog("init"); AnsiString asModel; asModel=Global::asSky; if ((asModel!="1") && (asModel!="0")) // { mdCloud=TModelsManager::GetModel(asModel.c_str()); // } }; void __fastcall TSky::Render() { if (mdCloud) {//jeśli jest model nieba glPushMatrix(); //glDisable(GL_DEPTH_TEST); glTranslatef(Global::pCameraPosition.x, Global::pCameraPosition.y, Global::pCameraPosition.z); glLightfv(GL_LIGHT0,GL_POSITION,lightPos); if (Global::bUseVBO) {//renderowanie z VBO mdCloud->RaRender(100,0); mdCloud->RaRenderAlpha(100,0); } else {//renderowanie z Display List mdCloud->Render(100,0); mdCloud->RenderAlpha(100,0); } //glEnable(GL_DEPTH_TEST); glClear(GL_DEPTH_BUFFER_BIT); //glEnable(GL_LIGHTING); glPopMatrix(); glLightfv(GL_LIGHT0,GL_POSITION,Global::lightPos); } }; //--------------------------------------------------------------------------- #pragma package(smart_init)