//--------------------------------------------------------------------------- #include #pragma hdrstop #include "float3d.h" //--------------------------------------------------------------------------- #pragma package(smart_init) void __fastcall float4x4::Quaternion(float4 *q) { // konwersja kwaternionu obrotu na macierz obrotu float xx = q->x * q->x, yy = q->y * q->y, zz = q->z * q->z; float xy = q->x * q->y, xz = q->x * q->z, yz = q->y * q->z; float wx = q->w * q->x, wy = q->w * q->y, wz = q->w * q->z; e[0] = 1.0f - yy - yy - zz - zz; e[1] = xy + xy + wz + wz; e[2] = xz + xz - wy - wy; e[4] = xy + xy - wz - wz; e[5] = 1.0f - xx - xx - zz - zz; e[6] = yz + yz + wx + wx; e[8] = xz + xz + wy + wy; e[9] = yz + yz - wx - wx; e[10] = 1.0f - xx - xx - yy - yy; // czwartej kolumny i czwartego wiersza nie ruszamy };