#version 460 core #define STAGE_FRAGMENT 1 #define LAYOUT_POST 1 #include "common.glsl" layout(location = 14) in vec2 f_coords; #pragma texture(tex1, 0, sRGB) layout(set = POST_SET, binding = POST_TEXTURE_FIRST + 0) uniform sampler2D tex1; layout(location = 0) out vec4 out_color; void main() { out_color = texture(tex1, f_coords); }