#pragma once #include "Model3d.h" ////////////////////////////////////////////////////////////////////////////////////////// // cStars -- simple starfield model, simulating appearance of starry sky class cStars { friend class opengl_renderer; public: // types: // methods: void init(); #ifdef EU07_USE_OLD_RENDERCODE void render(); #endif // constructors: // deconstructor: // members: private: // types: // methods: // members: float m_longitude{ 19.0f }; // geograpic coordinates hardcoded roughly to Poland location, for the time being float m_latitude{ 52.0f }; TModel3d *m_stars { nullptr }; };