/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #pragma once #include "Classes.h" #include "sound.h" enum class TGaugeAnimation { // typ ruchu gt_Unknown, // na razie nie znany gt_Rotate, // obrót gt_Move, // przesunięcie równoległe gt_Wiper, // obrót trzech kolejnych submodeli o ten sam kąt (np. wycieraczka, drzwi harmonijkowe) gt_Digital // licznik cyfrowy, np. kilometrów }; enum class TGaugeType { toggle, push }; // animowany wskaźnik, mogący przyjmować wiele stanów pośrednich class TGauge { public: // methods TGauge() = default; explicit TGauge( sound_source const &Soundtemplate ); inline void Clear() { *this = TGauge(); } void Init(TSubModel *Submodel, TGaugeAnimation Type, float Scale = 1, float Offset = 0, float Friction = 0, float Value = 0, float const Endvalue = -1.0, float const Endscale = -1.0, bool const Interpolate = false ); void Load(cParser &Parser, TDynamicObject const *Owner, double const mul = 1.0); void UpdateValue( float fNewDesired ); void UpdateValue( float fNewDesired, sound_source &Fallbacksound ); void PutValue(float fNewDesired); float GetValue() const; float GetDesiredValue() const; void Update(); void AssignFloat(float *fValue); void AssignDouble(double *dValue); void AssignInt(int *iValue); void AssignBool(bool *bValue); void UpdateValue(); // returns offset of submodel associated with the button from the model centre glm::vec3 model_offset() const; TGaugeType type() const; // members TSubModel *SubModel { nullptr }; // McZapkie-310302: zeby mozna bylo sprawdzac czy zainicjowany poprawnie private: // methods // imports member data pair from the config file bool Load_mapping( cParser &Input ); void UpdateValue( float fNewDesired, sound_source *Fallbacksound ); float GetScaledValue() const; // members TGaugeAnimation m_animation { TGaugeAnimation::gt_Unknown }; // typ ruchu TGaugeType m_type { TGaugeType::toggle }; // switch type float m_friction { 0.f }; // hamowanie przy zliżaniu się do zadanej wartości float m_targetvalue { 0.f }; // wartość docelowa float m_value { 0.f }; // wartość obecna float m_offset { 0.f }; // wartość początkowa ("0") float m_scale { 1.f }; // scale applied to the value at the start of accepted value range float m_endscale { -1.f }; // scale applied to the value at the end of accepted value range float m_endvalue { -1.f }; // end value of accepted value range bool m_interpolatescale { false }; char m_datatype; // typ zmiennej parametru: f-float, d-double, i-int union { // wskaźnik na parametr pokazywany przez animację float *fData; double *dData { nullptr }; int *iData; bool *bData; }; int m_soundtype { 0 }; // toggle between exclusive and multiple sound generation sound_source m_soundtemplate { sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE }; // shared properties for control's sounds sound_source m_soundfxincrease { m_soundtemplate }; // sound associated with increasing control's value sound_source m_soundfxdecrease { m_soundtemplate }; // sound associated with decreasing control's value std::map m_soundfxvalues; // sounds associated with specific values }; //---------------------------------------------------------------------------