//--------------------------------------------------------------------------- #ifndef SoundH #define SoundH #include #undef EOF #include //#include //#include #include #include //#include "resource.h" #include "WavRead.h" typedef LPDIRECTSOUNDBUFFER PSound; //inline __fastcall Playing(PSound Sound) //{ //} class TSoundContainer { public: int Concurrent; int Oldest; char Name[80]; LPDIRECTSOUNDBUFFER DSBuffer; float fSamplingRate; //częstotliwość odczytana z pliku int iBitsPerSample; //ile bitów na próbkę TSoundContainer *Next; std::stack< LPDIRECTSOUNDBUFFER > DSBuffers; LPDIRECTSOUNDBUFFER __fastcall GetUnique(LPDIRECTSOUND pDS); __fastcall TSoundContainer(LPDIRECTSOUND pDS, char *Directory, char *strFileName, int NConcurrent); __fastcall ~TSoundContainer(); }; class TSoundsManager { private: static LPDIRECTSOUND pDS; static LPDIRECTSOUNDNOTIFY pDSNotify; // static char Directory[80]; static int Count; static TSoundContainer *First; static TSoundContainer* __fastcall LoadFromFile(char *Dir,char *Name,int Concurrent); public: // __fastcall TSoundsManager(HWND hWnd); // static void __fastcall Init(HWND hWnd, char *NDirectory); static void __fastcall Init(HWND hWnd); __fastcall ~TSoundsManager(); static void __fastcall Free(); static void __fastcall Init(char *Name, int Concurrent); static void __fastcall LoadSounds(char *Directory); static LPDIRECTSOUNDBUFFER __fastcall GetFromName(char *Name,bool Dynamic,float *fSamplingRate=NULL); static void __fastcall RestoreAll(); }; //--------------------------------------------------------------------------- #endif