/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #pragma once #include "Classes.h" #include "Texture.h" #include "gl/shader.h" #include "gl/ubo.h" typedef int material_handle; // a collection of parameters for the rendering setup. // for modern opengl this translates to set of attributes for shaders struct opengl_material { static const size_t MAX_TEXTURES = 4; // primary texture, typically diffuse+apha // secondary texture, typically normal+reflection std::array textures = { null_handle }; std::array params = { glm::vec4() }; std::shared_ptr shader; float opacity = std::numeric_limits::quiet_NaN(); float selfillum = std::numeric_limits::quiet_NaN(); std::string name; // constructors opengl_material() = default; // methods bool deserialize( cParser &Input, bool const Loadnow ); private: // methods // imports member data pair from the config file, overriding existing parameter values of lower priority bool deserialize_mapping( cParser &Input, int const Priority, bool const Loadnow ); // members // priorities for textures, shader, opacity int m_shader_priority = -1; int m_opacity_priority = -1; int m_selfillum_priority = -1; std::array m_texture_priority = { -1 }; std::array m_param_priority = { -1 }; }; class material_manager { public: material_manager() { m_materials.emplace_back( opengl_material() ); } // empty bindings for null material material_handle create( std::string const &Filename, bool const Loadnow ); opengl_material const & material( material_handle const Material ) const { return m_materials[ Material ]; } private: // types typedef std::vector material_sequence; typedef std::unordered_map index_map; // methods: // checks whether specified texture is in the texture bank. returns texture id, or npos. material_handle find_in_databank( std::string const &Materialname ) const; // checks whether specified file exists. returns name of the located file, or empty string. std::pair find_on_disk( std::string const &Materialname ) const; // members: material_sequence m_materials; index_map m_materialmappings; }; //---------------------------------------------------------------------------