#include "stdafx.h" #include "launcher/launcheruilayer.h" #include "application/application.h" #include "utilities/translation.h" launcher_ui::launcher_ui() : m_scenery_scanner(m_vehicles_bank), m_scenerylist_panel(m_scenery_scanner) { m_vehicles_bank.scan_textures(); m_scenery_scanner.scan(); add_external_panel(&m_scenerylist_panel); add_external_panel(&m_keymapper_panel); add_external_panel(&m_vehiclepicker_panel); open_panel(&m_vehiclepicker_panel); m_suppress_menu = true; } bool launcher_ui::on_key(const int Key, const int Action) { if (m_scenerylist_panel.on_key(Key, Action)) return true; if (m_keymapper_panel.key(Key)) return true; return ui_layer::on_key(Key, Action); } void launcher_ui::on_window_resize(int w, int h) { open_panel(m_current_panel); } void launcher_ui::render_() { ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove; const float topbar_height = 50 * Global.ui_scale; const ImVec2 topbar_button_size = ImVec2(150 * Global.ui_scale, topbar_height - 16); ImGui::SetNextWindowPos(ImVec2(0, 0)); ImGui::SetNextWindowSize(ImVec2(Global.window_size.x, topbar_height)); if (ImGui::Begin(STR_C("Main menu"), nullptr, flags)) { if (ImGui::Button(STR_C("Scenario list"), topbar_button_size)) open_panel(&m_scenerylist_panel); ImGui::SameLine(); if (ImGui::Button(STR_C("Vehicle list"), topbar_button_size)) open_panel(&m_vehiclepicker_panel); ImGui::SameLine(); if (ImGui::Button(STR_C("Keymapper"), topbar_button_size)) open_panel(&m_keymapper_panel); ImGui::SameLine(); if (ImGui::Button(STR_C("Quit"), topbar_button_size)) Application.queue_quit(false); } ImGui::End(); } void launcher_ui::close_panels() { m_scenerylist_panel.is_open = false; m_vehiclepicker_panel.is_open = false; m_keymapper_panel.is_open = false; } void launcher_ui::open_panel(ui_panel* panel) { close_panels(); const float topbar_height = 50 * Global.ui_scale; panel->pos = glm::vec2(0, topbar_height); panel->size = glm::vec2(Global.window_size.x, Global.window_size.y - topbar_height); panel->no_title_bar = true; panel->is_open = true; m_current_panel = panel; }