/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "stdafx.h" #include "geometrybank.h" #include "sn_utils.h" #include "Logs.h" #include "Globals.h" namespace gfx { void basic_vertex::serialize( std::ostream &s, bool const Tangent ) const { sn_utils::s_vec3( s, position ); sn_utils::s_vec3( s, normal ); sn_utils::ls_float32( s, texture.x ); sn_utils::ls_float32( s, texture.y ); if( Tangent ) { sn_utils::s_vec4( s, tangent ); } } void basic_vertex::deserialize( std::istream &s, bool const Tangent ) { position = sn_utils::d_vec3( s ); normal = sn_utils::d_vec3( s ); texture.x = sn_utils::ld_float32( s ); texture.y = sn_utils::ld_float32( s ); if( Tangent ) { tangent = sn_utils::d_vec4( s ); } } void basic_vertex::serialize_packed( std::ostream &s, bool const Tangent ) const { sn_utils::ls_uint64( s, glm::packHalf4x16( { position, 0.f } ) ); sn_utils::ls_uint32( s, glm::packSnorm3x10_1x2( { normal, 0.f } ) ); sn_utils::ls_uint16( s, glm::packHalf1x16( texture.x ) ); sn_utils::ls_uint16( s, glm::packHalf1x16( texture.y ) ); if( Tangent ) { sn_utils::ls_uint32( s, glm::packSnorm3x10_1x2( tangent ) ); } } void basic_vertex::deserialize_packed( std::istream &s, bool const Tangent ) { position = glm::unpackHalf4x16( sn_utils::ld_uint64( s ) ); normal = glm::unpackSnorm3x10_1x2( sn_utils::ld_uint32( s ) ); texture.x = glm::unpackHalf1x16( sn_utils::ld_uint16( s ) ); texture.y = glm::unpackHalf1x16( sn_utils::ld_uint16( s ) ); if( Tangent ) { tangent = glm::unpackSnorm3x10_1x2( sn_utils::ld_uint32( s ) ); } } // based on // Lengyel, Eric. “Computing Tangent Space Basis Vectors for an Arbitrary Mesh”. // Terathon Software, 2001. http://terathon.com/code/tangent.html void calculate_tangents(vertex_array &vertices, index_array const &indices, int const type) { size_t vertex_count = vertices.size(); if (!vertex_count || vertices[0].tangent.w != 0.0f) return; size_t triangle_count; size_t tri_count_base = indices.empty() ? vertex_count : indices.size(); if (type == GL_TRIANGLES) triangle_count = tri_count_base / 3; else if (type == GL_TRIANGLE_STRIP) triangle_count = tri_count_base - 2; else if (type == GL_TRIANGLE_FAN) triangle_count = tri_count_base - 2; else return; std::vector tan(vertex_count * 2); for (size_t a = 0; a < triangle_count; a++) { size_t i1, i2, i3; if (type == GL_TRIANGLES) { i1 = a * 3; i2 = a * 3 + 1; i3 = a * 3 + 2; } else if (type == GL_TRIANGLE_STRIP) { if (a % 2 == 0) { i1 = a; i2 = a + 1; } else { i1 = a + 1; i2 = a; } i3 = a + 2; } else if (type == GL_TRIANGLE_FAN) { i1 = 0; i2 = a + 1; i3 = a + 2; } if (!indices.empty()) { i1 = indices[i1]; i2 = indices[i2]; i3 = indices[i3]; } const glm::vec3 &v1 = vertices[i1].position; const glm::vec3 &v2 = vertices[i2].position; const glm::vec3 &v3 = vertices[i3].position; const glm::vec2 &w1 = vertices[i1].texture; const glm::vec2 &w2 = vertices[i2].texture; const glm::vec2 &w3 = vertices[i3].texture; float x1 = v2.x - v1.x; float x2 = v3.x - v1.x; float y1 = v2.y - v1.y; float y2 = v3.y - v1.y; float z1 = v2.z - v1.z; float z2 = v3.z - v1.z; float s1 = w2.x - w1.x; float s2 = w3.x - w1.x; float t1 = w2.y - w1.y; float t2 = w3.y - w1.y; float ri = (s1 * t2 - s2 * t1); if (ri == 0.0f) { //ErrorLog("Bad model: failed to generate tangent vectors for vertices: " + // std::to_string(i1) + ", " + std::to_string(i2) + ", " + std::to_string(i3)); // useless error, as we don't have name of problematic model here // why does it happen? ri = 1.0f; } float r = 1.0f / ri; glm::vec3 sdir((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r, (t2 * z1 - t1 * z2) * r); glm::vec3 tdir((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r, (s1 * z2 - s2 * z1) * r); tan[i1] += sdir; tan[i2] += sdir; tan[i3] += sdir; tan[vertex_count + i1] += tdir; tan[vertex_count + i2] += tdir; tan[vertex_count + i3] += tdir; } for (size_t a = 0; a < vertex_count; a++) { const glm::vec3 &n = vertices[a].normal; const glm::vec3 &t = tan[a]; const glm::vec3 &t2 = tan[vertex_count + a]; vertices[a].tangent = glm::vec4( glm::normalize((t - n * glm::dot(n, t))), (glm::dot(glm::cross(n, t), t2) < 0.0F) ? -1.0F : 1.0F); } } void calculate_indices( index_array &Indices, vertex_array &Vertices, float tolerancescale ) { Indices.resize( Vertices.size() ); std::iota( std::begin( Indices ), std::end( Indices ), 0 ); // gather instances of used vertices, replace the original vertex bank with it after you're done vertex_array indexedvertices; indexedvertices.reserve( std::max( 100, Vertices.size() / 3 ) ); // optimistic guesstimate, but should reduce re-allocation somewhat auto const matchtolerance { 1e-5f * tolerancescale }; for( auto idx = 0; idx < Indices.size(); ++idx ) { if( Indices[ idx ] < idx ) { // this index is pointing to a vertex out of linear order, i.e. it's an already processed duplicate we can skip continue; } // due to duplicate removal our vertex will likely have different index in the processed set Indices[ idx ] = indexedvertices.size(); // see if there's any pointers in the remaining index subrange to similar enough vertices // if found, remap these to use our current vertex instead auto vertex { Vertices[ idx ] }; auto matchiter { std::cbegin( Vertices ) + idx }; for( auto matchidx = idx + 1; matchidx < Indices.size() && matchidx < idx + Global.iConvertIndexRange; ++matchidx ) { ++matchiter; if( ( glm::all( glm::epsilonEqual( vertex.position, matchiter->position, matchtolerance ) ) ) && ( glm::all( glm::epsilonEqual( vertex.normal, matchiter->normal, matchtolerance ) ) ) && ( glm::all( glm::epsilonEqual( vertex.texture, matchiter->texture, matchtolerance ) ) ) ) { Indices[ matchidx ] = Indices[ idx ]; } } indexedvertices.emplace_back( vertex ); } // done indexing, swap the source vertex bank with the processed one Vertices.swap( indexedvertices ); } // generic geometry bank class, allows storage, update and drawing of geometry chunks // creates a new geometry chunk of specified type from supplied data. returns: handle to the chunk or NULL gfx::geometry_handle geometry_bank::create( gfx::vertex_array &Vertices, unsigned int const Type ) { if( true == Vertices.empty() ) { return { 0, 0 }; } m_chunks.emplace_back( Vertices, Type ); // NOTE: handle is effectively (index into chunk array + 1) this leaves value of 0 to serve as error/empty handle indication gfx::geometry_handle chunkhandle { 0, static_cast(m_chunks.size()) }; // template method implementation create_( chunkhandle ); // all done return chunkhandle; } // creates a new indexed geometry chunk of specified type from supplied data. returns: handle to the chunk or NULL gfx::geometry_handle geometry_bank::create( gfx::index_array &Indices, gfx::vertex_array &Vertices, unsigned int const Type ) { if( true == Vertices.empty() ) { return { 0, 0 }; } m_chunks.emplace_back( Indices, Vertices, Type ); // NOTE: handle is effectively (index into chunk array + 1) this leaves value of 0 to serve as error/empty handle indication gfx::geometry_handle chunkhandle { 0, static_cast(m_chunks.size()) }; // template method implementation create_( chunkhandle ); // all done return chunkhandle; } // replaces data of specified chunk with the supplied vertex data, starting from specified offset bool geometry_bank::replace( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, std::size_t const Offset ) { if( ( Geometry.chunk == 0 ) || ( Geometry.chunk > m_chunks.size() ) ) { return false; } auto &chunk = gfx::geometry_bank::chunk( Geometry ); if( ( Offset == 0 ) && ( Vertices.size() == chunk.vertices.size() ) ) { // check first if we can get away with a simple swap... chunk.vertices.swap( Vertices ); } else { // ...otherwise we need to do some legwork // NOTE: if the offset is larger than existing size of the chunk, it'll bridge the gap with 'blank' vertices // TBD: we could bail out with an error instead if such request occurs chunk.vertices.resize( Offset + Vertices.size(), gfx::basic_vertex() ); chunk.vertices.insert( std::end( chunk.vertices ), std::begin( Vertices ), std::end( Vertices ) ); } // template method implementation replace_( Geometry ); // all done return true; } // adds supplied vertex data at the end of specified chunk bool geometry_bank::append( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry ) { if( ( Geometry.chunk == 0 ) || ( Geometry.chunk > m_chunks.size() ) ) { return false; } return replace( Vertices, Geometry, gfx::geometry_bank::chunk( Geometry ).vertices.size() ); } // draws geometry stored in specified chunk std::size_t geometry_bank::draw( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams ) { // template method implementation return draw_( Geometry, Units, Streams ); } // frees subclass-specific resources associated with the bank, typically called when the bank wasn't in use for a period of time void geometry_bank::release() { // template method implementation release_(); } // provides direct access to indexdata of specfied chunk index_array const & geometry_bank::indices( gfx::geometry_handle const &Geometry ) const { return geometry_bank::chunk( Geometry ).indices; } // provides direct access to vertex data of specfied chunk vertex_array const & geometry_bank::vertices( gfx::geometry_handle const &Geometry ) const { return geometry_bank::chunk( Geometry ).vertices; } // geometry bank manager, holds collection of geometry banks // performs a resource sweep void geometrybank_manager::update() { m_garbagecollector.sweep(); } // creates a new geometry bank. returns: handle to the bank or NULL gfx::geometrybank_handle geometrybank_manager::register_bank(std::unique_ptr bank) { m_geometrybanks.emplace_back(std::move(bank), std::chrono::steady_clock::time_point() ); // NOTE: handle is effectively (index into chunk array + 1) this leaves value of 0 to serve as error/empty handle indication return { static_cast( m_geometrybanks.size() ), 0 }; } // creates a new geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL gfx::geometry_handle geometrybank_manager::create_chunk(vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type ) { auto const newchunkhandle = bank( Geometry ).first->create( Vertices, Type ); if( newchunkhandle.chunk != 0 ) { return { Geometry.bank, newchunkhandle.chunk }; } else { return { 0, 0 }; } } // creates a new indexed geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL gfx::geometry_handle geometrybank_manager::create_chunk( gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, unsigned int const Type ) { auto const newchunkhandle = bank( Geometry ).first->create( Indices, Vertices, Type ); if( newchunkhandle.chunk != 0 ) { return { Geometry.bank, newchunkhandle.chunk }; } else { return { 0, 0 }; } } // replaces data of specified chunk with the supplied vertex data, starting from specified offset bool geometrybank_manager::replace( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, std::size_t const Offset ) { return bank( Geometry ).first->replace( Vertices, Geometry, Offset ); } // adds supplied vertex data at the end of specified chunk bool geometrybank_manager::append( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry ) { return bank( Geometry ).first->append( Vertices, Geometry ); } // draws geometry stored in specified chunk void geometrybank_manager::draw( gfx::geometry_handle const &Geometry, unsigned int const Streams ) { if( Geometry == null_handle ) { return; } auto &bankrecord = bank( Geometry ); bankrecord.second = m_garbagecollector.timestamp(); m_primitivecount += bankrecord.first->draw( Geometry, m_units, Streams ); } // provides direct access to index data of specfied chunk gfx::index_array const & geometrybank_manager::indices( gfx::geometry_handle const &Geometry ) const { return bank( Geometry ).first->indices( Geometry ); } // provides direct access to vertex data of specfied chunk gfx::vertex_array const & geometrybank_manager::vertices( gfx::geometry_handle const &Geometry ) const { return bank( Geometry ).first->vertices( Geometry ); } } // namespace gfx