#version 460 core #define STAGE_FRAGMENT 1 #include "common.glsl" layout(location = 0) out vec4 out_color; layout(location = 1) out vec4 out_motion; void main() { out_color = vec4(vec3(0.0f), 1.0f); if (MOTIONBLUR_ENABLED) { out_motion = vec4(0.0f); } gl_FragDepth = 1.0f; }