#version 460 core #define STAGE_FRAGMENT 1 #include "common.glsl" layout(location = 3) in vec4 f_pos; layout(location = 4) in vec4 f_clip_pos; layout(location = 5) in vec4 f_clip_future_pos; layout(location = 0) out vec4 out_color; layout(location = 1) out vec4 out_motion; #include "tonemapping.glsl" #include "apply_fog.glsl" void main() { vec4 color = vec4(apply_fog(pow(param[0].rgb, vec3(2.2))), param[0].a); if (POSTFX_ENABLED) { out_color = color; } else { out_color = tonemap(color); } if (MOTIONBLUR_ENABLED) { vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;; vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;; out_motion = vec4(a - b, 0.0f, 0.0f); } }