#pragma once #include "uilayer.h" #include "scenery_scanner.h" namespace ui { class scenerylist_panel : public ui_panel { public: scenerylist_panel(scenery_scanner &scanner); void render() override; private: scenery_scanner &scanner; scenery_desc const *selected_scenery = nullptr; trainset_desc const *selected_trainset = nullptr; void draw_trainset(const trainset_desc &trainset); void draw_droptarget(); }; } // namespace ui