#include #include layout(location = 0) out vec4 out_color; #if MOTIONBLUR_ENABLED layout(location = 1) out vec4 out_motion; #endif void main() { vec4 color = vec4(1.0, 0.0, 1.0, 1.0); #if POSTFX_ENABLED out_color = color; #else out_color = tonemap(color); #endif #if MOTIONBLUR_ENABLED out_motion = vec4(0.0f); #endif }