#include "VS_Dev.h" #include #include using namespace std; VSDev::VSDev() { ifstream DevFile; DevFile.open("test01.bin", std::ios_base::binary); DevFile.read(this->Frame1TestBuf, sizeof(this->Frame1TestBuf)); DevFile.close(); DevFile.open("test02.bin"); DevFile.read(this->Frame2TestBuf, sizeof(this->Frame2TestBuf)); DevFile.close(); } int VSDev::GetFrameFromStream(char ** Buffer) { if ((this->GetFrameCallNum % 2) == 0) { *Buffer = this->Frame1TestBuf; this->GetFrameCallNum++; return sizeof(this->Frame1TestBuf); } else if ((this->GetFrameCallNum % 3) == 0) { *Buffer = this->Frame2TestBuf; this->GetFrameCallNum++; return sizeof(this->Frame2TestBuf); } else { this->GetFrameCallNum++; return 0; } } void VSDev::FreeFrameBuffer(char * Buffer) { //For dev do nothing... }