/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* MaSzyna EU07 locomotive simulator Copyright (C) 2001-2004 Marcin Wozniak, Maciej Czapkiewicz and others */ #include "stdafx.h" #include "Train.h" #include "Globals.h" #include "Logs.h" #include "MdlMngr.h" #include "Timer.h" #include "Driver.h" #include "Console.h" void control_mapper::insert( TGauge const &Gauge, std::string const &Label ) { auto const submodel = Gauge.SubModel; if( submodel != nullptr ) { m_controlnames.emplace( submodel, Label ); } } std::string control_mapper::find( TSubModel const *Control ) const { auto const lookup = m_controlnames.find( Control ); if( lookup != m_controlnames.end() ) { return lookup->second; } else { return ""; } } TCab::TCab() { CabPos1.x = -1.0; CabPos1.y = 1.0; CabPos1.z = 1.0; CabPos2.x = 1.0; CabPos2.y = 1.0; CabPos2.z = -1.0; bEnabled = false; bOccupied = true; dimm_r = dimm_g = dimm_b = 1; intlit_r = intlit_g = intlit_b = 0; intlitlow_r = intlitlow_g = intlitlow_b = 0; /* iGaugesMax = 100; // 95 - trzeba pobierać to z pliku konfiguracyjnego ggList = new TGauge[iGaugesMax]; iGauges = 0; // na razie nie są dodane iButtonsMax = 60; // 55 - trzeba pobierać to z pliku konfiguracyjnego btList = new TButton[iButtonsMax]; iButtons = 0; */ } /* void TCab::Init(double Initx1, double Inity1, double Initz1, double Initx2, double Inity2, double Initz2, bool InitEnabled, bool InitOccupied) { CabPos1.x = Initx1; CabPos1.y = Inity1; CabPos1.z = Initz1; CabPos2.x = Initx2; CabPos2.y = Inity2; CabPos2.z = Initz2; bEnabled = InitEnabled; bOccupied = InitOccupied; } */ void TCab::Load(cParser &Parser) { // NOTE: clearing control tables here is bit of a crutch, imposed by current scheme of loading compartments anew on each cab change ggList.clear(); btList.clear(); std::string token; Parser.getTokens(); Parser >> token; if (token == "cablight") { Parser.getTokens( 9, false ); Parser >> dimm_r >> dimm_g >> dimm_b >> intlit_r >> intlit_g >> intlit_b >> intlitlow_r >> intlitlow_g >> intlitlow_b; Parser.getTokens(); Parser >> token; } CabPos1.x = std::stod( token ); Parser.getTokens( 5, false ); Parser >> CabPos1.y >> CabPos1.z >> CabPos2.x >> CabPos2.y >> CabPos2.z; bEnabled = true; bOccupied = true; } TCab::~TCab() { /* delete[] ggList; delete[] btList; */ }; TGauge &TCab::Gauge(int n) { // pobranie adresu obiektu aniomowanego ruchem /* if (n < 0) { // rezerwacja wolnego ggList[iGauges].Clear(); return ggList + iGauges++; } else if (n < iGauges) return ggList + n; return NULL; */ if( n < 0 ) { ggList.emplace_back(); return ggList.back(); } else { return ggList[ n ]; } }; TButton &TCab::Button(int n) { // pobranie adresu obiektu animowanego wyborem 1 z 2 /* if (n < 0) { // rezerwacja wolnego return btList + iButtons++; } else if (n < iButtons) return btList + n; return NULL; */ if( n < 0 ) { btList.emplace_back(); return btList.back(); } else { return btList[ n ]; } }; void TCab::Update() { // odczyt parametrów i ustawienie animacji submodelom /* int i; for (i = 0; i < iGauges; ++i) { // animacje izometryczne ggList[i].UpdateValue(); // odczyt parametru i przeliczenie na kąt ggList[i].Update(); // ustawienie animacji } for (i = 0; i < iButtons; ++i) { // animacje dwustanowe btList[i].Update(); // odczyt parametru i wybór submodelu } */ for( auto &gauge : ggList ) { // animacje izometryczne gauge.UpdateValue(); // odczyt parametru i przeliczenie na kąt gauge.Update(); // ustawienie animacji } for( auto &button : btList ) { // animacje dwustanowe button.Update(); // odczyt parametru i wybór submodelu } }; // NOTE: we're currently using universal handlers and static handler map but it may be beneficial to have these implemented on individual class instance basis // TBD, TODO: consider this approach if we ever want to have customized consist behaviour to received commands, based on the consist/vehicle type or whatever TTrain::commandhandler_map const TTrain::m_commandhandlers = { { user_command::mastercontrollerincrease, &TTrain::OnCommand_mastercontrollerincrease }, { user_command::mastercontrollerincreasefast, &TTrain::OnCommand_mastercontrollerincreasefast }, { user_command::mastercontrollerdecrease, &TTrain::OnCommand_mastercontrollerdecrease }, { user_command::mastercontrollerdecreasefast, &TTrain::OnCommand_mastercontrollerdecreasefast }, { user_command::secondcontrollerincrease, &TTrain::OnCommand_secondcontrollerincrease }, { user_command::secondcontrollerincreasefast, &TTrain::OnCommand_secondcontrollerincreasefast }, { user_command::secondcontrollerdecrease, &TTrain::OnCommand_secondcontrollerdecrease }, { user_command::secondcontrollerdecreasefast, &TTrain::OnCommand_secondcontrollerdecreasefast }, { user_command::notchingrelaytoggle, &TTrain::OnCommand_notchingrelaytoggle }, { user_command::mucurrentindicatorothersourceactivate, &TTrain::OnCommand_mucurrentindicatorothersourceactivate }, { user_command::independentbrakeincrease, &TTrain::OnCommand_independentbrakeincrease }, { user_command::independentbrakeincreasefast, &TTrain::OnCommand_independentbrakeincreasefast }, { user_command::independentbrakedecrease, &TTrain::OnCommand_independentbrakedecrease }, { user_command::independentbrakedecreasefast, &TTrain::OnCommand_independentbrakedecreasefast }, { user_command::independentbrakebailoff, &TTrain::OnCommand_independentbrakebailoff }, { user_command::trainbrakeincrease, &TTrain::OnCommand_trainbrakeincrease }, { user_command::trainbrakedecrease, &TTrain::OnCommand_trainbrakedecrease }, { user_command::trainbrakecharging, &TTrain::OnCommand_trainbrakecharging }, { user_command::trainbrakerelease, &TTrain::OnCommand_trainbrakerelease }, { user_command::trainbrakefirstservice, &TTrain::OnCommand_trainbrakefirstservice }, { user_command::trainbrakeservice, &TTrain::OnCommand_trainbrakeservice }, { user_command::trainbrakefullservice, &TTrain::OnCommand_trainbrakefullservice }, { user_command::trainbrakeemergency, &TTrain::OnCommand_trainbrakeemergency }, { user_command::manualbrakeincrease, &TTrain::OnCommand_manualbrakeincrease }, { user_command::manualbrakedecrease, &TTrain::OnCommand_manualbrakedecrease }, { user_command::alarmchaintoggle, &TTrain::OnCommand_alarmchaintoggle }, { user_command::wheelspinbrakeactivate, &TTrain::OnCommand_wheelspinbrakeactivate }, { user_command::sandboxactivate, &TTrain::OnCommand_sandboxactivate }, { user_command::epbrakecontroltoggle, &TTrain::OnCommand_epbrakecontroltoggle }, { user_command::brakeactingspeedincrease, &TTrain::OnCommand_brakeactingspeedincrease }, { user_command::brakeactingspeeddecrease, &TTrain::OnCommand_brakeactingspeeddecrease }, { user_command::mubrakingindicatortoggle, &TTrain::OnCommand_mubrakingindicatortoggle }, { user_command::reverserincrease, &TTrain::OnCommand_reverserincrease }, { user_command::reverserdecrease, &TTrain::OnCommand_reverserdecrease }, { user_command::alerteracknowledge, &TTrain::OnCommand_alerteracknowledge }, { user_command::batterytoggle, &TTrain::OnCommand_batterytoggle }, { user_command::pantographcompressorvalvetoggle, &TTrain::OnCommand_pantographcompressorvalvetoggle }, { user_command::pantographcompressoractivate, &TTrain::OnCommand_pantographcompressoractivate }, { user_command::pantographtogglefront, &TTrain::OnCommand_pantographtogglefront }, { user_command::pantographtogglerear, &TTrain::OnCommand_pantographtogglerear }, { user_command::pantographlowerall, &TTrain::OnCommand_pantographlowerall }, { user_command::linebreakertoggle, &TTrain::OnCommand_linebreakertoggle }, { user_command::convertertoggle, &TTrain::OnCommand_convertertoggle }, { user_command::convertertogglelocal, &TTrain::OnCommand_convertertogglelocal }, { user_command::converteroverloadrelayreset, &TTrain::OnCommand_converteroverloadrelayreset }, { user_command::compressortoggle, &TTrain::OnCommand_compressortoggle }, { user_command::compressortogglelocal, &TTrain::OnCommand_compressortogglelocal }, { user_command::motorconnectorsopen, &TTrain::OnCommand_motorconnectorsopen }, { user_command::motordisconnect, &TTrain::OnCommand_motordisconnect }, { user_command::motoroverloadrelaythresholdtoggle, &TTrain::OnCommand_motoroverloadrelaythresholdtoggle }, { user_command::motoroverloadrelayreset, &TTrain::OnCommand_motoroverloadrelayreset }, { user_command::heatingtoggle, &TTrain::OnCommand_heatingtoggle }, { user_command::lightspresetactivatenext, &TTrain::OnCommand_lightspresetactivatenext }, { user_command::lightspresetactivateprevious, &TTrain::OnCommand_lightspresetactivateprevious }, { user_command::headlighttoggleleft, &TTrain::OnCommand_headlighttoggleleft }, { user_command::headlighttoggleright, &TTrain::OnCommand_headlighttoggleright }, { user_command::headlighttoggleupper, &TTrain::OnCommand_headlighttoggleupper }, { user_command::redmarkertoggleleft, &TTrain::OnCommand_redmarkertoggleleft }, { user_command::redmarkertoggleright, &TTrain::OnCommand_redmarkertoggleright }, { user_command::headlighttogglerearleft, &TTrain::OnCommand_headlighttogglerearleft }, { user_command::headlighttogglerearright, &TTrain::OnCommand_headlighttogglerearright }, { user_command::headlighttogglerearupper, &TTrain::OnCommand_headlighttogglerearupper }, { user_command::redmarkertogglerearleft, &TTrain::OnCommand_redmarkertogglerearleft }, { user_command::redmarkertogglerearright, &TTrain::OnCommand_redmarkertogglerearright }, { user_command::headlightsdimtoggle, &TTrain::OnCommand_headlightsdimtoggle }, { user_command::interiorlighttoggle, &TTrain::OnCommand_interiorlighttoggle }, { user_command::interiorlightdimtoggle, &TTrain::OnCommand_interiorlightdimtoggle }, { user_command::instrumentlighttoggle, &TTrain::OnCommand_instrumentlighttoggle }, { user_command::doorlocktoggle, &TTrain::OnCommand_doorlocktoggle }, { user_command::doortoggleleft, &TTrain::OnCommand_doortoggleleft }, { user_command::doortoggleright, &TTrain::OnCommand_doortoggleright }, { user_command::departureannounce, &TTrain::OnCommand_departureannounce }, { user_command::hornlowactivate, &TTrain::OnCommand_hornlowactivate }, { user_command::hornhighactivate, &TTrain::OnCommand_hornhighactivate }, { user_command::radiotoggle, &TTrain::OnCommand_radiotoggle }, { user_command::radiostoptest, &TTrain::OnCommand_radiostoptest }, { user_command::generictoggle0, &TTrain::OnCommand_generictoggle }, { user_command::generictoggle1, &TTrain::OnCommand_generictoggle }, { user_command::generictoggle2, &TTrain::OnCommand_generictoggle }, { user_command::generictoggle3, &TTrain::OnCommand_generictoggle }, { user_command::generictoggle4, &TTrain::OnCommand_generictoggle }, { user_command::generictoggle5, &TTrain::OnCommand_generictoggle }, { user_command::generictoggle6, &TTrain::OnCommand_generictoggle }, { user_command::generictoggle7, &TTrain::OnCommand_generictoggle }, { user_command::generictoggle8, &TTrain::OnCommand_generictoggle }, { user_command::generictoggle9, &TTrain::OnCommand_generictoggle } }; std::vector const TTrain::fPress_labels = { "ch1: ", "ch2: ", "ch3: ", "ch4: ", "ch5: ", "ch6: ", "ch7: ", "ch8: ", "ch9: ", "ch0: " }; TTrain::TTrain() { /* Universal4Active = false; */ ShowNextCurrent = false; // McZapkie-240302 - przyda sie do tachometru fTachoVelocity = 0; fTachoCount = 0; fPPress = fNPress = 0; // asMessage=""; pMechShake = vector3(0, 0, 0); vMechMovement = vector3(0, 0, 0); pMechOffset = vector3(0, 0, 0); fBlinkTimer = 0; fHaslerTimer = 0; keybrakecount = 0; DynamicSet(NULL); // ustawia wszystkie mv* iCabLightFlag = 0; // hunter-091012 bCabLight = false; bCabLightDim = false; //----- pMechSittingPosition = vector3(0, 0, 0); // ABu: 180404 InstrumentLightActive = false; // ABu: 030405 iRadioChannel = 0; fTachoTimer = 0.0; // włączenie skoków wskazań prędkościomierza // for( int i = 0; i < 8; i++ ) { bMains[ i ] = false; fCntVol[ i ] = 0.0f; bPants[ i ][ 0 ] = false; bPants[ i ][ 1 ] = false; bFuse[ i ] = false; bBatt[ i ] = false; bConv[ i ] = false; bComp[ i ][ 0 ] = false; bComp[ i ][ 1 ] = false; bHeat[ i ] = false; } for( int i = 0; i < 9; ++i ) for( int j = 0; j < 10; ++j ) fEIMParams[ i ][ j ] = 0.0; for( int i = 0; i < 20; ++i ) for( int j = 0; j < 3; ++j ) fPress[ i ][ j ] = 0.0; } bool TTrain::Init(TDynamicObject *NewDynamicObject, bool e3d) { // powiązanie ręcznego sterowania kabiną z pojazdem // Global::pUserDynamic=NewDynamicObject; //pojazd renderowany bez trzęsienia DynamicSet(NewDynamicObject); if (!e3d) if (DynamicObject->Mechanik == NULL) return false; // if (DynamicObject->Mechanik->AIControllFlag==AIdriver) // return false; DynamicObject->MechInside = true; /* iPozSzereg=28; for (int i=1; iMainCtrlPosNo; i++) { if (mvControlled->RList[i].Bn>1) { iPozSzereg=i-1; i=mvControlled->MainCtrlPosNo+1; } } */ MechSpring.Init(0.015, 250); vMechVelocity = vector3(0, 0, 0); pMechOffset = vector3( 0, 0, 0 ); fMechSpringX = 1; fMechSpringY = 0.5; fMechSpringZ = 0.5; fMechMaxSpring = 0.15; fMechRoll = 0.05; fMechPitch = 0.1; fMainRelayTimer = 0; // Hunter, do k...y nędzy, ustawiaj wartości początkowe zmiennych! if( false == LoadMMediaFile( DynamicObject->asBaseDir + DynamicObject->MoverParameters->TypeName + ".mmd" ) ) { return false; } // McZapkie: w razie wykolejenia // dsbDerailment=TSoundsManager::GetFromName("derail.wav"); // McZapkie: jazda luzem: // dsbRunningNoise=TSoundsManager::GetFromName("runningnoise.wav"); // McZapkie? - dzwieki slyszalne tylko wewnatrz kabiny - generowane przez // obiekt sterowany: // McZapkie-080302 sWentylatory.Init("wenton.wav","went.wav","wentoff.wav"); // McZapkie-010302 // sCompressor.Init("compressor-start.wav","compressor.wav","compressor-stop.wav"); // sHorn1.Init("horn1.wav",0.3); // sHorn2.Init("horn2.wav",0.3); // sHorn1.Init("horn1-start.wav","horn1.wav","horn1-stop.wav"); // sHorn2.Init("horn2-start.wav","horn2.wav","horn2-stop.wav"); // sConverter.Init("converter.wav",1.5); //NBMX obsluga przez AdvSound iCabn = 0; // Ra: taka proteza - przesłanie kierunku do członów connected if (mvControlled->ActiveDir > 0) { // było do przodu mvControlled->DirectionBackward(); mvControlled->DirectionForward(); } else if (mvControlled->ActiveDir < 0) { mvControlled->DirectionForward(); mvControlled->DirectionBackward(); } return true; } PyObject *TTrain::GetTrainState() { PyObject *dict = PyDict_New(); if( dict == NULL ) { return NULL; } auto const &mover = DynamicObject->MoverParameters; PyDict_SetItemString( dict, "cab", PyGetInt( mover->ActiveCab ) ); // basic systems state data PyDict_SetItemString( dict, "battery", PyGetBool( mvControlled->Battery ) ); PyDict_SetItemString( dict, "linebreaker", PyGetBool( mvControlled->Mains ) ); PyDict_SetItemString( dict, "converter", PyGetBool( mover->ConverterFlag ) ); PyDict_SetItemString( dict, "converter_overload", PyGetBool( mover->ConvOvldFlag ) ); PyDict_SetItemString( dict, "compress", PyGetBool( mover->CompressorFlag ) ); // reverser PyDict_SetItemString( dict, "direction", PyGetInt( mover->ActiveDir ) ); // throttle PyDict_SetItemString( dict, "mainctrl_pos", PyGetInt( mover->MainCtrlPos ) ); PyDict_SetItemString( dict, "main_ctrl_actual_pos", PyGetInt( mover->MainCtrlActualPos ) ); PyDict_SetItemString( dict, "scndctrl_pos", PyGetInt( mover->ScndCtrlPos ) ); PyDict_SetItemString( dict, "scnd_ctrl_actual_pos", PyGetInt( mover->ScndCtrlActualPos ) ); // brakes PyDict_SetItemString( dict, "manual_brake", PyGetBool( mvOccupied->ManualBrakePos > 0 ) ); bool const bEP = ( mvControlled->LocHandle->GetCP()>0.2 ) || ( fEIMParams[ 0 ][ 2 ]>0.01 ); PyDict_SetItemString( dict, "dir_brake", PyGetBool( bEP ) ); bool bPN; if( ( typeid( *mvControlled->Hamulec ) == typeid( TLSt ) ) || ( typeid( *mvControlled->Hamulec ) == typeid( TEStED ) ) ) { TBrake* temp_ham = mvControlled->Hamulec.get(); bPN = ( static_cast( temp_ham )->GetEDBCP()>0.2 ); } else bPN = false; PyDict_SetItemString( dict, "indir_brake", PyGetBool( bPN ) ); // other controls PyDict_SetItemString( dict, "ca", PyGetBool( TestFlag( mvOccupied->SecuritySystem.Status, s_aware ) ) ); PyDict_SetItemString( dict, "shp", PyGetBool( TestFlag( mvOccupied->SecuritySystem.Status, s_active ) ) ); PyDict_SetItemString( dict, "pantpress", PyGetFloat( mvControlled->PantPress ) ); PyDict_SetItemString( dict, "universal3", PyGetBool( InstrumentLightActive ) ); // movement data PyDict_SetItemString( dict, "velocity", PyGetFloat( mover->Vel ) ); PyDict_SetItemString( dict, "tractionforce", PyGetFloat( mover->Ft ) ); PyDict_SetItemString( dict, "slipping_wheels", PyGetBool( mover->SlippingWheels ) ); PyDict_SetItemString( dict, "sanding", PyGetBool( mover->SandDose )); // electric current data PyDict_SetItemString( dict, "traction_voltage", PyGetFloat( mover->RunningTraction.TractionVoltage ) ); PyDict_SetItemString( dict, "voltage", PyGetFloat( mover->Voltage ) ); PyDict_SetItemString( dict, "im", PyGetFloat( mover->Im ) ); PyDict_SetItemString( dict, "fuse", PyGetBool( mover->FuseFlag ) ); PyDict_SetItemString( dict, "epfuse", PyGetBool( mover->EpFuse )); // induction motor state data char* TXTT[ 10 ] = { "fd", "fdt", "fdb", "pd", "pdt", "pdb", "itothv", "1", "2", "3" }; char* TXTC[ 10 ] = { "fr", "frt", "frb", "pr", "prt", "prb", "im", "vm", "ihv", "uhv" }; char* TXTP[ 3 ] = { "bc", "bp", "sp" }; for( int j = 0; j < 10; ++j ) PyDict_SetItemString( dict, ( std::string( "eimp_t_" ) + std::string( TXTT[ j ] ) ).c_str(), PyGetFloatS( fEIMParams[ 0 ][ j ] ) ); for( int i = 0; i < 8; ++i ) { for( int j = 0; j < 10; ++j ) PyDict_SetItemString( dict, ( std::string( "eimp_c" ) + std::to_string( i + 1 ) + std::string( "_" ) + std::string( TXTC[ j ] ) ).c_str(), PyGetFloatS( fEIMParams[ i + 1 ][ j ] ) ); PyDict_SetItemString( dict, ( std::string( "eimp_c" ) + std::to_string( i + 1 ) + std::string( "_ms" ) ).c_str(), PyGetBool( bMains[ i ] ) ); PyDict_SetItemString( dict, ( std::string( "eimp_c" ) + std::to_string( i + 1 ) + std::string( "_cv" ) ).c_str(), PyGetFloatS( fCntVol[ i ] ) ); PyDict_SetItemString( dict, ( std::string( "eimp_u" ) + std::to_string( i + 1 ) + std::string( "_pf" ) ).c_str(), PyGetBool( bPants[ i ][ 0 ] ) ); PyDict_SetItemString( dict, ( std::string( "eimp_u" ) + std::to_string( i + 1 ) + std::string( "_pr" ) ).c_str(), PyGetBool( bPants[ i ][ 1 ] ) ); PyDict_SetItemString( dict, ( std::string( "eimp_c" ) + std::to_string( i + 1 ) + std::string( "_fuse" ) ).c_str(), PyGetBool( bFuse[ i ] ) ); PyDict_SetItemString( dict, ( std::string( "eimp_c" ) + std::to_string( i + 1 ) + std::string( "_batt" ) ).c_str(), PyGetBool( bBatt[ i ] ) ); PyDict_SetItemString( dict, ( std::string( "eimp_c" ) + std::to_string( i + 1 ) + std::string( "_conv" ) ).c_str(), PyGetBool( bConv[ i ] ) ); PyDict_SetItemString( dict, ( std::string( "eimp_u" ) + std::to_string( i + 1 ) + std::string( "_comp_a" ) ).c_str(), PyGetBool( bComp[ i ][ 0 ] ) ); PyDict_SetItemString( dict, ( std::string( "eimp_u" ) + std::to_string( i + 1 ) + std::string( "_comp_w" ) ).c_str(), PyGetBool( bComp[ i ][ 1 ] ) ); PyDict_SetItemString( dict, ( std::string( "eimp_c" ) + std::to_string( i + 1 ) + std::string( "_heat" ) ).c_str(), PyGetBool( bHeat[ i ] ) ); } for( int i = 0; i < 20; ++i ) { for( int j = 0; j < 3; ++j ) PyDict_SetItemString( dict, ( std::string( "eimp_pn" ) + std::to_string( i + 1 ) + std::string( "_" ) + std::string( TXTP[ j ] ) ).c_str(), PyGetFloatS( fPress[ i ][ j ] ) ); } // multi-unit state data PyDict_SetItemString( dict, "car_no", PyGetInt( iCarNo ) ); PyDict_SetItemString( dict, "power_no", PyGetInt( iPowerNo ) ); PyDict_SetItemString( dict, "unit_no", PyGetInt( iUnitNo ) ); for( int i = 0; i < 20; i++ ) { PyDict_SetItemString( dict, ( std::string( "doors_" ) + std::to_string( i + 1 ) ).c_str(), PyGetFloatS( bDoors[ i ][ 0 ] ) ); PyDict_SetItemString( dict, ( std::string( "doors_r_" ) + std::to_string( i + 1 ) ).c_str(), PyGetFloatS( bDoors[ i ][ 1 ] ) ); PyDict_SetItemString( dict, ( std::string( "doors_l_" ) + std::to_string( i + 1 ) ).c_str(), PyGetFloatS( bDoors[ i ][ 2 ] ) ); PyDict_SetItemString( dict, ( std::string( "doors_no_" ) + std::to_string( i + 1 ) ).c_str(), PyGetInt( iDoorNo[ i ] ) ); PyDict_SetItemString( dict, ( std::string( "code_" ) + std::to_string( i + 1 ) ).c_str(), PyGetString( std::string( std::to_string( iUnits[ i ] ) + cCode[ i ] ).c_str() ) ); PyDict_SetItemString( dict, ( std::string( "car_name" ) + std::to_string( i + 1 ) ).c_str(), PyGetString( asCarName[ i ].c_str() ) ); PyDict_SetItemString( dict, ( std::string( "slip_" ) + std::to_string( i + 1 )).c_str(), PyGetBool( bSlip[i]) ); } // ai state data auto const &driver = DynamicObject->Mechanik; PyDict_SetItemString( dict, "velocity_desired", PyGetFloat( driver->VelDesired ) ); PyDict_SetItemString( dict, "velroad", PyGetFloat( driver->VelRoad ) ); PyDict_SetItemString( dict, "vellimitlast", PyGetFloat( driver->VelLimitLast ) ); PyDict_SetItemString( dict, "velsignallast", PyGetFloat( driver->VelSignalLast ) ); PyDict_SetItemString( dict, "velsignalnext", PyGetFloat( driver->VelSignalNext ) ); PyDict_SetItemString( dict, "velnext", PyGetFloat( driver->VelNext ) ); PyDict_SetItemString( dict, "actualproximitydist", PyGetFloat( driver->ActualProximityDist ) ); PyDict_SetItemString( dict, "trainnumber", PyGetString( driver->TrainName().c_str() ) ); // world state data PyDict_SetItemString( dict, "hours", PyGetInt( simulation::Time.data().wHour ) ); PyDict_SetItemString( dict, "minutes", PyGetInt( simulation::Time.data().wMinute ) ); PyDict_SetItemString( dict, "seconds", PyGetInt( simulation::Time.second() ) ); return dict; } bool TTrain::is_eztoer() const { return ( ( mvControlled->TrainType == dt_EZT ) && ( mvOccupied->BrakeSubsystem == ss_ESt ) && ( mvControlled->Battery == true ) && ( mvControlled->EpFuse == true ) && ( mvControlled->ActiveDir != 0 ) ); // od yB } // command handlers void TTrain::OnCommand_mastercontrollerincrease( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { // on press or hold Train->mvControlled->IncMainCtrl( 1 ); } } void TTrain::OnCommand_mastercontrollerincreasefast( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { // on press or hold Train->mvControlled->IncMainCtrl( 2 ); } } void TTrain::OnCommand_mastercontrollerdecrease( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { // on press or hold Train->mvControlled->DecMainCtrl( 1 ); } } void TTrain::OnCommand_mastercontrollerdecreasefast( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { // on press or hold Train->mvControlled->DecMainCtrl( 2 ); } } void TTrain::OnCommand_secondcontrollerincrease( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { // on press or hold if( Train->mvControlled->ShuntMode ) { Train->mvControlled->AnPos = clamp( Train->mvControlled->AnPos + ( Command.time_delta * 1.0f ), 0.0, 1.0 ); } else { Train->mvControlled->IncScndCtrl( 1 ); } } } void TTrain::OnCommand_secondcontrollerincreasefast( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { // on press or hold Train->mvControlled->IncScndCtrl( 2 ); } } void TTrain::OnCommand_notchingrelaytoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvOccupied->AutoRelayFlag ) { // turn on Train->mvOccupied->AutoRelaySwitch( true ); } else { //turn off Train->mvOccupied->AutoRelaySwitch( false ); } } } void TTrain::OnCommand_mucurrentindicatorothersourceactivate( TTrain *Train, command_data const &Command ) { if( Train->ggNextCurrentButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Current Indicator Source switch is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { // turn on Train->ShowNextCurrent = true; // visual feedback Train->ggNextCurrentButton.UpdateValue( 1.0, Train->dsbSwitch ); } else if( Command.action == GLFW_RELEASE ) { //turn off Train->ShowNextCurrent = false; // visual feedback Train->ggNextCurrentButton.UpdateValue( 0.0, Train->dsbSwitch ); } } void TTrain::OnCommand_secondcontrollerdecrease( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { // on press or hold if( Train->mvControlled->ShuntMode ) { Train->mvControlled->AnPos = clamp( Train->mvControlled->AnPos - ( Command.time_delta * 1.0f ), 0.0, 1.0 ); } Train->mvControlled->DecScndCtrl( 1 ); } } void TTrain::OnCommand_secondcontrollerdecreasefast( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { // on press or hold Train->mvControlled->DecScndCtrl( 2 ); } } void TTrain::OnCommand_independentbrakeincrease( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { if( Train->mvOccupied->LocalBrake != ManualBrake ) { Train->mvOccupied->IncLocalBrakeLevel( 1 ); } } } void TTrain::OnCommand_independentbrakeincreasefast( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { if( Train->mvOccupied->LocalBrake != ManualBrake ) { Train->mvOccupied->IncLocalBrakeLevel( 2 ); } } } void TTrain::OnCommand_independentbrakedecrease( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { if( ( Train->mvOccupied->LocalBrake != ManualBrake ) // Ra 1014-06: AI potrafi zahamować pomocniczym mimo jego braku - odhamować jakoś trzeba // TODO: sort AI out so it doesn't do things it doesn't have equipment for || ( Train->mvOccupied->LocalBrakePos != 0 ) ) { Train->mvOccupied->DecLocalBrakeLevel( 1 ); } } } void TTrain::OnCommand_independentbrakedecreasefast( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { if( ( Train->mvOccupied->LocalBrake != ManualBrake ) // Ra 1014-06: AI potrafi zahamować pomocniczym mimo jego braku - odhamować jakoś trzeba // TODO: sort AI out so it doesn't do things it doesn't have equipment for || ( Train->mvOccupied->LocalBrakePos != 0 ) ) { Train->mvOccupied->DecLocalBrakeLevel( 2 ); } } } void TTrain::OnCommand_independentbrakebailoff( TTrain *Train, command_data const &Command ) { // TODO: check if this set of conditions can be simplified. // it'd be more flexible to have an attribute indicating whether bail off position is supported if( ( Train->mvControlled->TrainType != dt_EZT ) && ( ( Train->mvControlled->EngineType == ElectricSeriesMotor ) || ( Train->mvControlled->EngineType == DieselElectric ) || ( Train->mvControlled->EngineType == ElectricInductionMotor ) ) && ( Train->mvOccupied->BrakeCtrlPosNo > 0 ) ) { if( Command.action != GLFW_RELEASE ) { // press or hold Train->mvOccupied->BrakeReleaser( 1 ); // visual feedback Train->ggReleaserButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { // release Train->mvOccupied->BrakeReleaser( 0 ); // visual feedback Train->ggReleaserButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_trainbrakeincrease( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { if( Train->mvOccupied->BrakeHandle == FV4a ) { Train->mvOccupied->BrakeLevelAdd( 0.1 /*15.0 * Command.time_delta*/ ); } else { if( Train->mvOccupied->BrakeLevelAdd( Global::fBrakeStep ) ) { // nieodpowiedni warunek; true, jeśli można dalej kręcić Train->keybrakecount = 0; if( ( Train->is_eztoer() ) && ( Train->mvOccupied->BrakeCtrlPos < 3 ) ) { // Ra: uzależnić dźwięk od zmiany stanu EP, nie od klawisza Train->dsbPneumaticSwitch.play(); } } } } } void TTrain::OnCommand_trainbrakedecrease( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { // press or hold if( Train->mvOccupied->BrakeHandle == FV4a ) { Train->mvOccupied->BrakeLevelAdd( -0.1 /*-15.0 * Command.time_delta*/ ); } else { // nową wersję dostarczył ZiomalCl ("fixed looped sound in ezt when using NUM_9 key") if( ( Train->mvOccupied->BrakeCtrlPos > -1 ) || ( Train->keybrakecount > 1 ) ) { if( ( Train->is_eztoer() ) && ( Train->mvControlled->Mains ) && ( Train->mvOccupied->BrakeCtrlPos != -1 ) ) { // Ra: uzależnić dźwięk od zmiany stanu EP, nie od klawisza Train->dsbPneumaticSwitch.play(); } Train->mvOccupied->BrakeLevelAdd( -Global::fBrakeStep ); } else Train->keybrakecount += 1; // koniec wersji dostarczonej przez ZiomalCl } } else { // release if( ( Train->mvOccupied->BrakeCtrlPos == -1 ) && ( Train->mvOccupied->BrakeHandle == FVel6 ) && ( Train->DynamicObject->Controller != AIdriver ) && ( Global::iFeedbackMode != 4 ) && ( !( Global::bMWDmasterEnable && Global::bMWDBreakEnable ) ) ) { // Odskakiwanie hamulce EP Train->mvOccupied->BrakeLevelSet( Train->mvOccupied->BrakeCtrlPos + 1 ); Train->keybrakecount = 0; if( ( Train->mvOccupied->TrainType == dt_EZT ) && ( Train->mvControlled->Mains ) && ( Train->mvControlled->ActiveDir != 0 ) ) { Train->dsbPneumaticSwitch.play(); } } } } void TTrain::OnCommand_trainbrakecharging( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { // press or hold // sound feedback if( ( Train->is_eztoer() ) && ( Train->mvControlled->Mains ) && ( Train->mvOccupied->BrakeCtrlPos != -1 ) ) { Train->dsbPneumaticSwitch.play(); } Train->mvOccupied->BrakeLevelSet( -1 ); } else { // release if( ( Train->mvOccupied->BrakeCtrlPos == -1 ) && ( Train->mvOccupied->BrakeHandle == FVel6 ) && ( Train->DynamicObject->Controller != AIdriver ) && ( Global::iFeedbackMode != 4 ) && ( !( Global::bMWDmasterEnable && Global::bMWDBreakEnable ) ) ) { // Odskakiwanie hamulce EP Train->mvOccupied->BrakeLevelSet( Train->mvOccupied->BrakeCtrlPos + 1 ); Train->keybrakecount = 0; if( ( Train->mvOccupied->TrainType == dt_EZT ) && ( Train->mvControlled->Mains ) && ( Train->mvControlled->ActiveDir != 0 ) ) { Train->dsbPneumaticSwitch.play(); } } } } void TTrain::OnCommand_trainbrakerelease( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // sound feedback if( ( Train->is_eztoer() ) && ( ( Train->mvOccupied->BrakeCtrlPos == 1 ) || ( Train->mvOccupied->BrakeCtrlPos == -1 ) ) ) { Train->dsbPneumaticSwitch.play(); } Train->mvOccupied->BrakeLevelSet( 0 ); } } void TTrain::OnCommand_trainbrakefirstservice( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // sound feedback if( ( Train->is_eztoer() ) && ( Train->mvControlled->Mains ) && ( Train->mvOccupied->BrakeCtrlPos != 1 ) ) { Train->dsbPneumaticSwitch.play(); } Train->mvOccupied->BrakeLevelSet( 1 ); } } void TTrain::OnCommand_trainbrakeservice( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // sound feedback if( ( Train->is_eztoer() ) && ( Train->mvControlled->Mains ) && ( ( Train->mvOccupied->BrakeCtrlPos == 1 ) || ( Train->mvOccupied->BrakeCtrlPos == -1 ) ) ) { Train->dsbPneumaticSwitch.play(); } Train->mvOccupied->BrakeLevelSet( Train->mvOccupied->BrakeCtrlPosNo / 2 + ( Train->mvOccupied->BrakeHandle == FV4a ? 1 : 0 ) ); } } void TTrain::OnCommand_trainbrakefullservice( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // sound feedback if( ( Train->is_eztoer() ) && ( Train->mvControlled->Mains ) && ( ( Train->mvOccupied->BrakeCtrlPos == 1 ) || ( Train->mvOccupied->BrakeCtrlPos == -1 ) ) ) { Train->dsbPneumaticSwitch.play(); } Train->mvOccupied->BrakeLevelSet( Train->mvOccupied->BrakeCtrlPosNo - 1 ); } } void TTrain::OnCommand_trainbrakeemergency( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { Train->mvOccupied->BrakeLevelSet( Train->mvOccupied->Handle->GetPos( bh_EB ) ); /* if( Train->mvOccupied->BrakeCtrlPosNo <= 0.1 ) { // hamulec bezpieczeństwa dla wagonów Train->mvOccupied->RadioStopFlag = true; } */ } } void TTrain::OnCommand_manualbrakeincrease( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { if( ( Train->mvOccupied->LocalBrake == ManualBrake ) || ( Train->mvOccupied->MBrake == true ) ) { Train->mvOccupied->IncManualBrakeLevel( 1 ); } } } void TTrain::OnCommand_manualbrakedecrease( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { if( ( Train->mvOccupied->LocalBrake == ManualBrake ) || ( Train->mvOccupied->MBrake == true ) ) { Train->mvOccupied->DecManualBrakeLevel( 1 ); } } } void TTrain::OnCommand_alarmchaintoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { if( false == Train->mvOccupied->AlarmChainFlag ) { // pull Train->mvOccupied->AlarmChainSwitch( true ); // visual feedback Train->ggAlarmChain.UpdateValue( 1.0 ); } else { // release Train->mvOccupied->AlarmChainSwitch( false ); // visual feedback Train->ggAlarmChain.UpdateValue( 0.0 ); } } } void TTrain::OnCommand_wheelspinbrakeactivate( TTrain *Train, command_data const &Command ) { // TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels if( Train->ggAntiSlipButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Wheelspin Brake button is missing, or wasn't defined" ); } return; } if( Train->mvOccupied->BrakeSystem == ElectroPneumatic ) { return; } if( Command.action != GLFW_RELEASE ) { // press or hold Train->mvControlled->AntiSlippingBrake(); // visual feedback Train->ggAntiSlipButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { // release /* // audio feedback if( Train->ggAntiSlipButton.GetValue() > 0.5 ) { Train->play_sound( Train->dsbSwitch ); } */ // visual feedback Train->ggAntiSlipButton.UpdateValue( 0.0 ); } } void TTrain::OnCommand_sandboxactivate( TTrain *Train, command_data const &Command ) { // TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels if( Train->ggSandButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Sandbox activation button is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { // press Train->mvControlled->Sandbox( true ); // visual feedback Train->ggSandButton.UpdateValue( 1.0, Train->dsbSwitch ); } else if( Command.action == GLFW_RELEASE) { // release Train->mvControlled->Sandbox( false ); /* // audio feedback if( Train->ggAntiSlipButton.GetValue() > 0.5 ) { Train->play_sound( Train->dsbSwitch ); } */ // visual feedback Train->ggSandButton.UpdateValue( 0.0 ); } } void TTrain::OnCommand_epbrakecontroltoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvOccupied->EpFuse ) { // turn on if( Train->mvOccupied->EpFuseSwitch( true ) ) { // audio feedback Train->dsbPneumaticSwitch.play(); // visual feedback // NOTE: there's no button for ep brake control switch // TBD, TODO: add ep brake control switch? } } else { //turn off if( Train->mvOccupied->EpFuseSwitch( false ) ) { // audio feedback Train->dsbPneumaticSwitch.play(); // visual feedback // NOTE: there's no button for ep brake control switch // TBD, TODO: add ep brake control switch? } } } } void TTrain::OnCommand_brakeactingspeedincrease( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { if( ( Train->mvOccupied->BrakeDelayFlag & bdelay_M ) != 0 ) { // can't speed it up any more than this return; } auto const fasterbrakesetting = ( Train->mvOccupied->BrakeDelayFlag < bdelay_R ? Train->mvOccupied->BrakeDelayFlag << 1 : Train->mvOccupied->BrakeDelayFlag | bdelay_M ); if( true == Train->mvOccupied->BrakeDelaySwitch( fasterbrakesetting ) ) { // visual feedback if( Train->ggBrakeProfileCtrl.SubModel != nullptr ) { Train->ggBrakeProfileCtrl.UpdateValue( ( ( Train->mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ? 2.0 : Train->mvOccupied->BrakeDelayFlag - 1 ), Train->dsbSwitch ); } if( Train->ggBrakeProfileG.SubModel != nullptr ) { Train->ggBrakeProfileG.UpdateValue( ( Train->mvOccupied->BrakeDelayFlag == bdelay_G ? 1.0 : 0.0 ), Train->dsbSwitch ); } if( Train->ggBrakeProfileR.SubModel != nullptr ) { Train->ggBrakeProfileR.UpdateValue( ( ( Train->mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ? 1.0 : 0.0 ), Train->dsbSwitch ); } } } } void TTrain::OnCommand_brakeactingspeeddecrease( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { if( Train->mvOccupied->BrakeDelayFlag == bdelay_G ) { // can't slow it down any more than this return; } auto const slowerbrakesetting = ( Train->mvOccupied->BrakeDelayFlag < bdelay_M ? Train->mvOccupied->BrakeDelayFlag >> 1 : Train->mvOccupied->BrakeDelayFlag ^ bdelay_M ); if( true == Train->mvOccupied->BrakeDelaySwitch( slowerbrakesetting ) ) { // visual feedback if( Train->ggBrakeProfileCtrl.SubModel != nullptr ) { Train->ggBrakeProfileCtrl.UpdateValue( ( ( Train->mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ? 2.0 : Train->mvOccupied->BrakeDelayFlag - 1 ), Train->dsbSwitch ); } if( Train->ggBrakeProfileG.SubModel != nullptr ) { Train->ggBrakeProfileG.UpdateValue( ( Train->mvOccupied->BrakeDelayFlag == bdelay_G ? 1.0 : 0.0 ), Train->dsbSwitch ); } if( Train->ggBrakeProfileR.SubModel != nullptr ) { Train->ggBrakeProfileR.UpdateValue( ( ( Train->mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ? 1.0 : 0.0 ), Train->dsbSwitch ); } } } } void TTrain::OnCommand_mubrakingindicatortoggle( TTrain *Train, command_data const &Command ) { if( Train->ggSignallingButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Braking Indicator switch is missing, or wasn't defined" ); } return; } if( Train->mvControlled->TrainType != dt_EZT ) { // return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvControlled->Signalling) { // turn on Train->mvControlled->Signalling = true; // visual feedback Train->ggSignallingButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { //turn off Train->mvControlled->Signalling = false; // visual feedback Train->ggSignallingButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_reverserincrease( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { if( Train->mvOccupied->DirectionForward() ) { // aktualizacja skrajnych pojazdów w składzie if( ( Train->mvOccupied->ActiveDir ) && ( Train->DynamicObject->Mechanik ) ) { Train->DynamicObject->Mechanik->CheckVehicles( Change_direction ); } } } } void TTrain::OnCommand_reverserdecrease( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { if( Train->mvOccupied->DirectionBackward() ) { // aktualizacja skrajnych pojazdów w składzie if( ( Train->mvOccupied->ActiveDir ) && ( Train->DynamicObject->Mechanik ) ) { Train->DynamicObject->Mechanik->CheckVehicles( Change_direction ); } } } } void TTrain::OnCommand_alerteracknowledge( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { // press or hold Train->fCzuwakTestTimer += 0.035f; if( Train->CAflag == false ) { Train->CAflag = true; Train->mvOccupied->SecuritySystemReset(); } else { if( Train->fCzuwakTestTimer > 1.0 ) { SetFlag( Train->mvOccupied->SecuritySystem.Status, s_CAtest ); } } // visual feedback Train->ggSecurityResetButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { // release Train->fCzuwakTestTimer = 0.0f; if( TestFlag( Train->mvOccupied->SecuritySystem.Status, s_CAtest ) ) { SetFlag( Train->mvOccupied->SecuritySystem.Status, -s_CAtest ); Train->mvOccupied->s_CAtestebrake = false; Train->mvOccupied->SecuritySystem.SystemBrakeCATestTimer = 0.0; } Train->CAflag = false; // visual feedback Train->ggSecurityResetButton.UpdateValue( 0.0 ); } } void TTrain::OnCommand_batterytoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvOccupied->Battery ) { // turn on // wyłącznik jest też w SN61, ewentualnie załączać prąd na stałe z poziomu FIZ if( Train->mvOccupied->BatterySwitch( true ) ) { // bateria potrzebna np. do zapalenia świateł if( Train->ggBatteryButton.SubModel ) { Train->ggBatteryButton.UpdateValue( 1.0, Train->dsbSwitch ); } // side-effects if( Train->mvOccupied->LightsPosNo > 0 ) { Train->SetLights(); } if( TestFlag( Train->mvOccupied->SecuritySystem.SystemType, 2 ) ) { // Ra: znowu w kabinie jest coś, co być nie powinno! SetFlag( Train->mvOccupied->SecuritySystem.Status, s_active ); SetFlag( Train->mvOccupied->SecuritySystem.Status, s_SHPalarm ); } } } else { //turn off if( Train->mvOccupied->BatterySwitch( false ) ) { // ewentualnie zablokować z FIZ, np. w samochodach się nie odłącza akumulatora if( Train->ggBatteryButton.SubModel ) { Train->ggBatteryButton.UpdateValue( 0.0, Train->dsbSwitch ); } // side-effects if( false == Train->mvControlled->ConverterFlag ) { // if there's no (low voltage) power source left, drop pantographs Train->mvControlled->PantFront( false ); Train->mvControlled->PantRear( false ); } } } } } void TTrain::OnCommand_pantographtogglefront( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvControlled->PantFrontUp ) { // turn on... Train->mvControlled->PantFrontSP = false; if( Train->mvControlled->PantFront( true ) ) { if( Train->mvControlled->PantFrontStart != 1 ) { // visual feedback if( Train->ggPantFrontButton.SubModel ) Train->ggPantFrontButton.UpdateValue( 1.0, Train->dsbSwitch ); // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method if( Train->ggPantSelectedButton.SubModel ) Train->ggPantSelectedButton.UpdateValue( 1.0, Train->dsbSwitch ); // pantograph control can have two-button setup if( Train->ggPantFrontButtonOff.SubModel ) Train->ggPantFrontButtonOff.UpdateValue( 0.0, Train->dsbSwitch ); // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method if( Train->ggPantSelectedDownButton.SubModel ) Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } else { // ...or turn off if( Train->mvOccupied->PantSwitchType == "impulse" ) { if( ( Train->ggPantFrontButtonOff.SubModel == nullptr ) && ( Train->ggPantSelectedDownButton.SubModel == nullptr ) ) { // with impulse buttons we expect a dedicated switch to lower the pantograph, and if the cabin lacks it // then another control has to be used (like pantographlowerall) // TODO: we should have a way to define presense of cab controls without having to bind these to 3d submodels return; } } Train->mvControlled->PantFrontSP = false; if( false == Train->mvControlled->PantFront( false ) ) { if( Train->mvControlled->PantFrontStart != 0 ) { // visual feedback if( Train->ggPantFrontButton.SubModel ) Train->ggPantFrontButton.UpdateValue( 0.0, Train->dsbSwitch ); // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method if( Train->ggPantSelectedButton.SubModel ) Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch ); // pantograph control can have two-button setup if( Train->ggPantFrontButtonOff.SubModel ) Train->ggPantFrontButtonOff.UpdateValue( 1.0, Train->dsbSwitch ); // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method if( Train->ggPantSelectedDownButton.SubModel ) Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch ); } } } } else if( Command.action == GLFW_RELEASE ) { // impulse switches return automatically to neutral position if( Train->mvOccupied->PantSwitchType == "impulse" ) { if( Train->ggPantFrontButton.SubModel ) Train->ggPantFrontButton.UpdateValue( 0.0, Train->dsbSwitch ); // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method if( Train->ggPantSelectedButton.SubModel ) Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch ); // also the switch off button, in cabs which have it if( Train->ggPantFrontButtonOff.SubModel ) Train->ggPantFrontButtonOff.UpdateValue( 0.0, Train->dsbSwitch ); if( Train->ggPantSelectedDownButton.SubModel ) { // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } } void TTrain::OnCommand_pantographtogglerear( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvControlled->PantRearUp ) { // turn on... Train->mvControlled->PantRearSP = false; if( Train->mvControlled->PantRear( true ) ) { if( Train->mvControlled->PantRearStart != 1 ) { // visual feedback if( Train->ggPantRearButton.SubModel ) Train->ggPantRearButton.UpdateValue( 1.0, Train->dsbSwitch ); // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method if( Train->ggPantSelectedButton.SubModel ) Train->ggPantSelectedButton.UpdateValue( 1.0, Train->dsbSwitch ); // pantograph control can have two-button setup if( Train->ggPantRearButtonOff.SubModel ) Train->ggPantRearButtonOff.UpdateValue( 0.0, Train->dsbSwitch ); // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method if( Train->ggPantSelectedDownButton.SubModel ) Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } else { // ...or turn off if( Train->mvOccupied->PantSwitchType == "impulse" ) { if( ( Train->ggPantRearButtonOff.SubModel == nullptr ) && ( Train->ggPantSelectedDownButton.SubModel == nullptr ) ) { // with impulse buttons we expect a dedicated switch to lower the pantograph, and if the cabin lacks it // then another control has to be used (like pantographlowerall) // TODO: we should have a way to define presense of cab controls without having to bind these to 3d submodels return; } } Train->mvControlled->PantRearSP = false; if( false == Train->mvControlled->PantRear( false ) ) { if( Train->mvControlled->PantRearStart != 0 ) { // visual feedback if( Train->ggPantRearButton.SubModel ) Train->ggPantRearButton.UpdateValue( 0.0, Train->dsbSwitch ); // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method if( Train->ggPantSelectedButton.SubModel ) Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch ); // pantograph control can have two-button setup if( Train->ggPantRearButtonOff.SubModel ) Train->ggPantRearButtonOff.UpdateValue( 1.0, Train->dsbSwitch ); // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method if( Train->ggPantSelectedDownButton.SubModel ) Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch ); } } } } else if( Command.action == GLFW_RELEASE ) { // impulse switches return automatically to neutral position if( Train->mvOccupied->PantSwitchType == "impulse" ) { if( Train->ggPantRearButton.SubModel ) Train->ggPantRearButton.UpdateValue( 0.0, Train->dsbSwitch ); // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method if( Train->ggPantSelectedButton.SubModel ) Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch ); // also the switch off button, in cabs which have it if( Train->ggPantRearButtonOff.SubModel ) Train->ggPantRearButtonOff.UpdateValue( 0.0, Train->dsbSwitch ); if( Train->ggPantSelectedDownButton.SubModel ) { // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } } void TTrain::OnCommand_pantographcompressorvalvetoggle( TTrain *Train, command_data const &Command ) { if( ( Train->mvControlled->TrainType == dt_EZT ? ( Train->mvControlled != Train->mvOccupied ) : ( Train->mvOccupied->ActiveCab != 0 ) ) ) { // tylko w maszynowym return; } if( Command.action == GLFW_PRESS ) { // only react to press if( Train->mvControlled->bPantKurek3 == false ) { // connect pantographs with primary tank Train->mvControlled->bPantKurek3 = true; // visual feedback: Train->ggPantCompressorValve.UpdateValue( 0.0 ); } else { // connect pantograps with pantograph compressor Train->mvControlled->bPantKurek3 = false; // visual feedback: Train->ggPantCompressorValve.UpdateValue( 1.0 ); } } } void TTrain::OnCommand_pantographcompressoractivate( TTrain *Train, command_data const &Command ) { if( ( Train->mvControlled->TrainType == dt_EZT ? ( Train->mvControlled != Train->mvOccupied ) : ( Train->mvOccupied->ActiveCab != 0 ) ) ) { // tylko w maszynowym return; } if( ( Train->mvControlled->PantPress > 4.8 ) || ( false == Train->mvControlled->Battery ) ) { // needs live power source and low enough pressure to work return; } if( Command.action != GLFW_RELEASE ) { // press or hold to activate Train->mvControlled->PantCompFlag = true; // visual feedback: Train->ggPantCompressorButton.UpdateValue( 1.0 ); } else { // release to disable Train->mvControlled->PantCompFlag = false; // visual feedback: Train->ggPantCompressorButton.UpdateValue( 0.0 ); } } void TTrain::OnCommand_pantographlowerall( TTrain *Train, command_data const &Command ) { if( ( Train->ggPantAllDownButton.SubModel == nullptr ) && ( Train->ggPantSelectedDownButton.SubModel == nullptr ) ) { // TODO: expand definition of cab controls so we can know if the control is present without testing for presence of 3d switch if( Command.action == GLFW_PRESS ) { WriteLog( "Lower All Pantographs switch is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { // press the button // since we're just lowering all potential pantographs we don't need to test for state and effect // front... Train->mvControlled->PantFrontSP = false; Train->mvControlled->PantFront( false ); // ...and rear Train->mvControlled->PantRearSP = false; Train->mvControlled->PantRear( false ); // visual feedback if( Train->ggPantAllDownButton.SubModel ) Train->ggPantAllDownButton.UpdateValue( 1.0, Train->dsbSwitch ); if( Train->ggPantSelectedDownButton.SubModel ) { Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch ); } } else if( Command.action == GLFW_RELEASE ) { // release the button // visual feedback if( Train->ggPantAllDownButton.SubModel ) Train->ggPantAllDownButton.UpdateValue( 0.0 ); if( Train->ggPantSelectedDownButton.SubModel ) { Train->ggPantSelectedDownButton.UpdateValue( 0.0 ); } } } void TTrain::OnCommand_linebreakertoggle( TTrain *Train, command_data const &Command ) { if( ( Command.action == GLFW_PRESS ) && ( Train->m_linebreakerstate == 1 ) && ( false == Train->mvControlled->Mains ) && ( Train->ggMainButton.GetValue() < 0.05 ) ) { // crude way to catch cases where the main was knocked out and the user is trying to restart it // because the state of the line breaker isn't changed to match, we need to do it here manually Train->m_linebreakerstate = 0; } // NOTE: we don't have switch type definition for the line breaker switch // so for the time being we have hard coded "impulse" switches for all EMUs // TODO: have proper switch type config for all switches, and put it in the cab switch descriptions, not in the .fiz if( ( Train->m_linebreakerstate == 1 ) && ( Train->mvControlled->TrainType == dt_EZT ) ) { // a single impulse switch can't open the circuit, only close it return; } if( Command.action != GLFW_RELEASE ) { // press or hold... if( Train->m_linebreakerstate == 0 ) { // ...to close the circuit if( Command.action == GLFW_PRESS ) { // fresh press, start fresh closing delay calculation Train->fMainRelayTimer = 0.0f; } if( Train->ggMainOnButton.SubModel != nullptr ) { // two separate switches to close and break the circuit // visual feedback Train->ggMainOnButton.UpdateValue( 1.0, Train->dsbSwitch ); } else if( Train->ggMainButton.SubModel != nullptr ) { // single two-state switch // visual feedback Train->ggMainButton.UpdateValue( 1.0, Train->dsbSwitch ); } // keep track of period the button is held down, to determine when/if circuit closes if( ( ( ( Train->mvControlled->EngineType != ElectricSeriesMotor ) && ( Train->mvControlled->EngineType != ElectricInductionMotor ) ) ) || ( Train->fHVoltage > 0.5 * Train->mvControlled->EnginePowerSource.MaxVoltage ) ) { // prevent the switch from working if there's no power // TODO: consider whether it makes sense for diesel engines and such Train->fMainRelayTimer += 0.33f; // Command.time_delta * 5.0; } /* if( Train->mvControlled->Mains != true ) { // hunter-080812: poprawka Train->mvControlled->ConverterSwitch( false ); Train->mvControlled->CompressorSwitch( false ); } */ if( Train->fMainRelayTimer > Train->mvControlled->InitialCtrlDelay ) { // wlaczanie WSa z opoznieniem Train->m_linebreakerstate = 2; // for diesels, we complete the engine start here // TODO: consider arranging a better way to start the diesel engines if( Train->mvControlled->EngineType == DieselEngine ) { if( Train->mvControlled->MainSwitch( true ) ) { // side-effects Train->mvControlled->ConverterSwitch( ( Train->ggConverterButton.GetValue() > 0.5 ) || ( Train->mvControlled->ConverterStart == start::automatic ) ); Train->mvControlled->CompressorSwitch( Train->ggCompressorButton.GetValue() > 0.5 ); } } } } else if( Train->m_linebreakerstate == 1 ) { // ...to open the circuit if( true == Train->mvControlled->MainSwitch( false ) ) { Train->m_linebreakerstate = -1; if( Train->ggMainOffButton.SubModel != nullptr ) { // two separate switches to close and break the circuit // visual feedback Train->ggMainOffButton.UpdateValue( 1.0, Train->dsbSwitch ); } else if( Train->ggMainButton.SubModel != nullptr ) { // single two-state switch /* // NOTE: we don't have switch type definition for the line breaker switch // so for the time being we have hard coded "impulse" switches for all EMUs // TODO: have proper switch type config for all switches, and put it in the cab switch descriptions, not in the .fiz if( Train->mvControlled->TrainType == dt_EZT ) { // audio feedback if( Command.action == GLFW_PRESS ) { Train->play_sound( Train->dsbSwitch ); } // visual feedback Train->ggMainButton.UpdateValue( 1.0 ); } else */ { // visual feedback Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } // play sound immediately when the switch is hit, not after release if( Train->fMainRelayTimer > 0.0f ) { #ifdef EU07_USE_OLD_SOUNDCODE Train->dsbRelay.play(); #endif Train->fMainRelayTimer = 0.0f; } } } else { // release... if( Train->m_linebreakerstate <= 0 ) { // ...after opening circuit, or holding for too short time to close it // hunter-091012: przeniesione z mover.pas, zeby dzwiek sie nie zapetlal, if( Train->fMainRelayTimer > 0.0f ) { #ifdef EU07_USE_OLD_SOUNDCODE Train->dsbRelay.play(); #endif Train->fMainRelayTimer = 0.0f; } // we don't exactly know which of the two buttons was used, so reset both // for setup with two separate swiches if( Train->ggMainOnButton.SubModel != nullptr ) { Train->ggMainOnButton.UpdateValue( 0.0, Train->dsbSwitch ); } if( Train->ggMainOffButton.SubModel != nullptr ) { Train->ggMainOffButton.UpdateValue( 0.0, Train->dsbSwitch ); } // and the two-state switch too, for good measure if( Train->ggMainButton.SubModel != nullptr ) { // visual feedback Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch ); } // finalize the state of the line breaker Train->m_linebreakerstate = 0; } else { // ...after closing the circuit // we don't need to start the diesel twice, but the other types still need to be launched if( Train->mvControlled->EngineType != DieselEngine ) { if( Train->mvControlled->MainSwitch( true ) ) { // side-effects Train->mvControlled->ConverterSwitch( ( Train->ggConverterButton.GetValue() > 0.5 ) || ( Train->mvControlled->ConverterStart == start::automatic ) ); Train->mvControlled->CompressorSwitch( Train->ggCompressorButton.GetValue() > 0.5 ); } } // visual feedback if( Train->ggMainOnButton.SubModel != nullptr ) { // setup with two separate switches Train->ggMainOnButton.UpdateValue( 0.0, Train->dsbSwitch ); } // NOTE: we don't have switch type definition for the line breaker switch // so for the time being we have hard coded "impulse" switches for all EMUs // TODO: have proper switch type config for all switches, and put it in the cab switch descriptions, not in the .fiz if( Train->mvControlled->TrainType == dt_EZT ) { if( Train->ggMainButton.SubModel != nullptr ) { // visual feedback Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch ); } } // finalize the state of the line breaker Train->m_linebreakerstate = 1; } // on button release reset the closing timer, just in case something elsewhere tries to read it Train->fMainRelayTimer = 0.0f; } } void TTrain::OnCommand_convertertoggle( TTrain *Train, command_data const &Command ) { if( Train->mvControlled->ConverterStart == start::automatic ) { // let the automatic thing do its automatic thing... return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( false == Train->mvControlled->ConverterAllow ) && ( Train->ggConverterButton.GetValue() < 0.5 ) ) { // turn on // visual feedback Train->ggConverterButton.UpdateValue( 1.0, Train->dsbSwitch ); /* if( ( Train->mvControlled->EnginePowerSource.SourceType != CurrentCollector ) || ( Train->mvControlled->PantRearVolt != 0.0 ) || ( Train->mvControlled->PantFrontVolt != 0.0 ) ) { */ // impulse type switch has no effect if there's no power // NOTE: this is most likely setup wrong, but the whole thing is smoke and mirrors anyway if( ( Train->mvOccupied->ConvSwitchType != "impulse" ) || ( Train->mvControlled->Mains ) ) { // won't start if the line breaker button is still held if( true == Train->mvControlled->ConverterSwitch( true ) ) { // side effects // control the compressor, if it's paired with the converter if( Train->mvControlled->CompressorPower == 2 ) { // hunter-091012: tak jest poprawnie Train->mvControlled->CompressorSwitch( true ); } } } /* } */ } else { //turn off // visual feedback Train->ggConverterButton.UpdateValue( 0.0, Train->dsbSwitch ); if( Train->ggConverterOffButton.SubModel != nullptr ) { Train->ggConverterOffButton.UpdateValue( 1.0, Train->dsbSwitch ); } if( true == Train->mvControlled->ConverterSwitch( false ) ) { // side effects // control the compressor, if it's paired with the converter if( Train->mvControlled->CompressorPower == 2 ) { // hunter-091012: tak jest poprawnie Train->mvControlled->CompressorSwitch( false ); } if( ( Train->mvControlled->TrainType == dt_EZT ) && ( !TestFlag( Train->mvControlled->EngDmgFlag, 4 ) ) ) { Train->mvControlled->ConvOvldFlag = false; } // if there's no (low voltage) power source left, drop pantographs if( false == Train->mvControlled->Battery ) { Train->mvControlled->PantFront( false ); Train->mvControlled->PantRear( false ); } } } } else if( Command.action == GLFW_RELEASE ) { // on button release... if( Train->mvOccupied->ConvSwitchType == "impulse" ) { // ...return switches to start position if applicable Train->ggConverterButton.UpdateValue( 0.0, Train->dsbSwitch ); Train->ggConverterOffButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_convertertogglelocal( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->ConverterStart == start::automatic ) { // let the automatic thing do its automatic thing... return; } if( Train->ggConverterLocalButton.SubModel == nullptr ) { return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( false == Train->mvOccupied->ConverterAllowLocal ) && ( Train->ggConverterLocalButton.GetValue() < 0.5 ) ) { // turn on // visual feedback Train->ggConverterLocalButton.UpdateValue( 1.0, Train->dsbSwitch ); // effect Train->mvOccupied->ConverterAllowLocal = true; /* if( true == Train->mvControlled->ConverterSwitch( true, range::local ) ) { // side effects // control the compressor, if it's paired with the converter if( Train->mvControlled->CompressorPower == 2 ) { // hunter-091012: tak jest poprawnie Train->mvControlled->CompressorSwitch( true, range::local ); } } */ } else { //turn off // visual feedback Train->ggConverterLocalButton.UpdateValue( 0.0, Train->dsbSwitch ); // effect Train->mvOccupied->ConverterAllowLocal = false; /* if( true == Train->mvControlled->ConverterSwitch( false, range::local ) ) { // side effects // control the compressor, if it's paired with the converter if( Train->mvControlled->CompressorPower == 2 ) { // hunter-091012: tak jest poprawnie Train->mvControlled->CompressorSwitch( false, range::local ); } // if there's no (low voltage) power source left, drop pantographs if( false == Train->mvControlled->Battery ) { Train->mvControlled->PantFront( false, range::local ); Train->mvControlled->PantRear( false, range::local ); } } */ } } } void TTrain::OnCommand_converteroverloadrelayreset( TTrain *Train, command_data const &Command ) { if( Train->ggConverterFuseButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Converter Overload Relay Reset button is missing, or wasn't defined" ); } // return; } if( Command.action == GLFW_PRESS ) { // press if( ( Train->mvControlled->Mains == false ) && ( Train->ggConverterButton.GetValue() < 0.05 ) && ( Train->mvControlled->TrainType != dt_EZT ) ) { Train->mvControlled->ConvOvldFlag = false; } // visual feedback Train->ggConverterFuseButton.UpdateValue( 1.0, Train->dsbSwitch ); } else if( Command.action == GLFW_RELEASE ) { // release // visual feedback Train->ggConverterFuseButton.UpdateValue( 0.0, Train->dsbSwitch ); } } void TTrain::OnCommand_compressortoggle( TTrain *Train, command_data const &Command ) { if( Train->mvControlled->CompressorPower >= 2 ) { return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvControlled->CompressorAllow ) { // turn on // visual feedback Train->ggCompressorButton.UpdateValue( 1.0, Train->dsbSwitch ); // impulse type switch has no effect if there's no power // NOTE: this is most likely setup wrong, but the whole thing is smoke and mirrors anyway // (we're presuming impulse type switch for all EMUs for the time being) // if( ( mvControlled->TrainType != dt_EZT ) // || ( mvControlled->Mains ) ) { Train->mvControlled->CompressorSwitch( true ); // } } else { //turn off if( true == Train->mvControlled->CompressorSwitch( false ) ) { // NOTE: we don't have switch type definition for the compresor switch // so for the time being we have hard coded "impulse" switches for all EMUs // TODO: have proper switch type config for all switches, and put it in the cab switch descriptions, not in the .fiz // if( mvControlled->TrainType == dt_EZT ) { // // visual feedback // ggCompressorButton.UpdateValue( 1.0 ); // } // else { // visual feedback Train->ggCompressorButton.UpdateValue( 0.0, Train->dsbSwitch ); // } } } } /* // disabled because EMUs have basic switches. left in case impulse switch code is needed, so we don't have to reinvent the wheel else if( Command.action == GLFW_RELEASE ) { // on button release... // TODO: check if compressor switch is two-state or impulse type // NOTE: we don't have switch type definition for the compresor switch // so for the time being we have hard coded "impulse" switches for all EMUs // TODO: have proper switch type config for all switches, and put it in the cab switch descriptions, not in the .fiz if( mvControlled->TrainType == dt_EZT ) { if( ggCompressorButton.SubModel != nullptr ) { ggCompressorButton.UpdateValue( 0.0 ); // audio feedback play_sound( dsbSwitch ); } } } */ } void TTrain::OnCommand_compressortogglelocal( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->CompressorPower >= 2 ) { return; } if( Train->ggCompressorLocalButton.SubModel == nullptr ) { return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvOccupied->CompressorAllowLocal ) { // turn on // visual feedback Train->ggCompressorLocalButton.UpdateValue( 1.0, Train->dsbSwitch ); // effect Train->mvOccupied->CompressorAllowLocal = true; } else { // turn off // visual feedback Train->ggCompressorLocalButton.UpdateValue( 0.0, Train->dsbSwitch ); // effect Train->mvOccupied->CompressorAllowLocal = false; } } } void TTrain::OnCommand_motorconnectorsopen( TTrain *Train, command_data const &Command ) { // TODO: don't rely on presense of 3d model to determine presence of the switch if( Train->ggStLinOffButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Open Motor Power Connectors button is missing, or wasn't defined" ); } return; } // NOTE: because we don't have modeled actual circuits this is a simplification of the real mechanics // namely, pressing the button will flip it in the entire unit, which isn't exactly physically possible if( Command.action == GLFW_PRESS ) { // button works while it's held down but we can only pay attention to initial press if( false == Train->mvControlled->StLinSwitchOff ) { // open the connectors Train->mvControlled->StLinSwitchOff = true; if( ( Train->mvControlled->TrainType == dt_ET41 ) || ( Train->mvControlled->TrainType == dt_ET42 ) ) { // crude implementation of the butto affecting entire unit for multi-unit engines // TODO: rework it into part of standard command propagation system if( ( Train->mvControlled->Couplers[ 0 ].Connected != nullptr ) && ( true == TestFlag( Train->mvControlled->Couplers[ 0 ].CouplingFlag, coupling::permanent ) ) ) { // the first unit isn't allowed to start its compressor until second unit can start its own as well Train->mvControlled->Couplers[ 0 ].Connected->StLinSwitchOff = true; } if( ( Train->mvControlled->Couplers[ 1 ].Connected != nullptr ) && ( true == TestFlag( Train->mvControlled->Couplers[ 1 ].CouplingFlag, coupling::permanent ) ) ) { // the first unit isn't allowed to start its compressor until second unit can start its own as well Train->mvControlled->Couplers[ 1 ].Connected->StLinSwitchOff = true; } } // visual feedback Train->ggStLinOffButton.UpdateValue( 1.0, Train->dsbSwitch ); // effect if( true == Train->mvControlled->StLinFlag ) { #ifdef EU07_USE_OLD_SOUNDCODE Train->dsbRelay.play(); #endif } // yBARC - zmienione na przeciwne, bo true to zalaczone Train->mvControlled->StLinFlag = false; if( ( Train->mvControlled->TrainType == dt_ET41 ) || ( Train->mvControlled->TrainType == dt_ET42 ) ) { // crude implementation of the butto affecting entire unit for multi-unit engines // TODO: rework it into part of standard command propagation system if( ( Train->mvControlled->Couplers[ 0 ].Connected != nullptr ) && ( true == TestFlag( Train->mvControlled->Couplers[ 0 ].CouplingFlag, coupling::permanent ) ) ) { // the first unit isn't allowed to start its compressor until second unit can start its own as well Train->mvControlled->Couplers[ 0 ].Connected->StLinFlag = false; } if( ( Train->mvControlled->Couplers[ 1 ].Connected != nullptr ) && ( true == TestFlag( Train->mvControlled->Couplers[ 1 ].CouplingFlag, coupling::permanent ) ) ) { // the first unit isn't allowed to start its compressor until second unit can start its own as well Train->mvControlled->Couplers[ 1 ].Connected->StLinFlag = false; } } } else { if( Train->mvControlled->StLinSwitchType == "toggle" ) { // default type of button (impulse) has only one effect on press, but the toggle type can toggle the state Train->mvControlled->StLinSwitchOff = false; if( ( Train->mvControlled->TrainType == dt_ET41 ) || ( Train->mvControlled->TrainType == dt_ET42 ) ) { // crude implementation of the butto affecting entire unit for multi-unit engines // TODO: rework it into part of standard command propagation system if( ( Train->mvControlled->Couplers[ 0 ].Connected != nullptr ) && ( true == TestFlag( Train->mvControlled->Couplers[ 0 ].CouplingFlag, coupling::permanent ) ) ) { // the first unit isn't allowed to start its compressor until second unit can start its own as well Train->mvControlled->Couplers[ 0 ].Connected->StLinSwitchOff = false; } if( ( Train->mvControlled->Couplers[ 1 ].Connected != nullptr ) && ( true == TestFlag( Train->mvControlled->Couplers[ 1 ].CouplingFlag, coupling::permanent ) ) ) { // the first unit isn't allowed to start its compressor until second unit can start its own as well Train->mvControlled->Couplers[ 1 ].Connected->StLinSwitchOff = false; } } // visual feedback Train->ggStLinOffButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } else if( Command.action == GLFW_RELEASE ) { // button released if( Train->mvControlled->StLinSwitchType != "toggle" ) { // default button type (impulse) works on button release Train->mvControlled->StLinSwitchOff = false; if( ( Train->mvControlled->TrainType == dt_ET41 ) || ( Train->mvControlled->TrainType == dt_ET42 ) ) { // crude implementation of the butto affecting entire unit for multi-unit engines // TODO: rework it into part of standard command propagation system if( ( Train->mvControlled->Couplers[ 0 ].Connected != nullptr ) && ( true == TestFlag( Train->mvControlled->Couplers[ 0 ].CouplingFlag, coupling::permanent ) ) ) { // the first unit isn't allowed to start its compressor until second unit can start its own as well Train->mvControlled->Couplers[ 0 ].Connected->StLinSwitchOff = false; } if( ( Train->mvControlled->Couplers[ 1 ].Connected != nullptr ) && ( true == TestFlag( Train->mvControlled->Couplers[ 1 ].CouplingFlag, coupling::permanent ) ) ) { // the first unit isn't allowed to start its compressor until second unit can start its own as well Train->mvControlled->Couplers[ 1 ].Connected->StLinSwitchOff = false; } } // visual feedback Train->ggStLinOffButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_motordisconnect( TTrain *Train, command_data const &Command ) { if( ( Train->mvControlled->TrainType == dt_EZT ? ( Train->mvControlled != Train->mvOccupied ) : ( Train->mvOccupied->ActiveCab != 0 ) ) ) { // tylko w maszynowym return; } if( Command.action == GLFW_PRESS ) { Train->mvControlled->CutOffEngine(); } } void TTrain::OnCommand_motoroverloadrelaythresholdtoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( true == Train->mvControlled->ShuntModeAllow ? ( false == Train->mvControlled->ShuntMode ) : ( Train->mvControlled->Imax < Train->mvControlled->ImaxHi ) ) ) { // turn on if( true == Train->mvControlled->CurrentSwitch( true ) ) { // visual feedback Train->ggMaxCurrentCtrl.UpdateValue( 1.0, Train->dsbSwitch ); } } else { //turn off if( true == Train->mvControlled->CurrentSwitch( false ) ) { // visual feedback Train->ggMaxCurrentCtrl.UpdateValue( 0.0, Train->dsbSwitch ); } } } } void TTrain::OnCommand_motoroverloadrelayreset( TTrain *Train, command_data const &Command ) { if( Train->ggFuseButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Motor Overload Relay Reset button is missing, or wasn't defined" ); } // return; } if( Command.action == GLFW_PRESS ) { // press Train->mvControlled->FuseOn(); // visual feedback Train->ggFuseButton.UpdateValue( 1.0, Train->dsbSwitch ); } else if( Command.action == GLFW_RELEASE ) { // release // visual feedback Train->ggFuseButton.UpdateValue( 0.0, Train->dsbSwitch ); } } void TTrain::OnCommand_lightspresetactivatenext( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo == 0 ) { // lights are controlled by preset selector return; } if( Command.action != GLFW_PRESS ) { // one change per key press return; } if( ( Train->mvOccupied->LightsPos < Train->mvOccupied->LightsPosNo ) || ( true == Train->mvOccupied->LightsWrap ) ) { // active light preset is stored as value in range 1-LigthPosNo Train->mvOccupied->LightsPos = ( Train->mvOccupied->LightsPos < Train->mvOccupied->LightsPosNo ? Train->mvOccupied->LightsPos + 1 : 1 ); // wrap mode Train->SetLights(); // visual feedback if( Train->ggLightsButton.SubModel != nullptr ) { Train->ggLightsButton.UpdateValue( Train->mvOccupied->LightsPos - 1, Train->dsbSwitch ); } } } void TTrain::OnCommand_lightspresetactivateprevious( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo == 0 ) { // lights are controlled by preset selector return; } if( Command.action != GLFW_PRESS ) { // one change per key press return; } if( ( Train->mvOccupied->LightsPos > 1 ) || ( true == Train->mvOccupied->LightsWrap ) ) { // active light preset is stored as value in range 1-LigthPosNo Train->mvOccupied->LightsPos = ( Train->mvOccupied->LightsPos > 1 ? Train->mvOccupied->LightsPos - 1 : Train->mvOccupied->LightsPosNo ); // wrap mode Train->SetLights(); // visual feedback if( Train->ggLightsButton.SubModel != nullptr ) { Train->ggLightsButton.UpdateValue( Train->mvOccupied->LightsPos - 1, Train->dsbSwitch ); } } } void TTrain::OnCommand_headlighttoggleleft( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::front : side::rear ); if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_left ) == 0 ) { // turn on Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_left; // visual feedback Train->ggLeftLightButton.UpdateValue( 1.0, Train->dsbSwitch ); // if the light is controlled by 3-way switch, disable marker light if( Train->ggLeftEndLightButton.SubModel == nullptr ) { Train->DynamicObject->iLights[ vehicleside ] &= ~light::redmarker_left; } } else { //turn off Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_left; // visual feedback Train->ggLeftLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_headlighttoggleright( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::front : side::rear ); if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_right ) == 0 ) { // turn on Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_right; // visual feedback Train->ggRightLightButton.UpdateValue( 1.0, Train->dsbSwitch ); // if the light is controlled by 3-way switch, disable marker light if( Train->ggRightEndLightButton.SubModel == nullptr ) { Train->DynamicObject->iLights[ vehicleside ] &= ~light::redmarker_right; } } else { //turn off Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_right; // visual feedback Train->ggRightLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_headlighttoggleupper( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::front : side::rear ); if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_upper ) == 0 ) { // turn on Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_upper; // visual feedback Train->ggUpperLightButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { //turn off Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_upper; // visual feedback Train->ggUpperLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_redmarkertoggleleft( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::front : side::rear ); if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_left ) == 0 ) { // turn on Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_left; // visual feedback if( Train->ggLeftEndLightButton.SubModel != nullptr ) { Train->ggLeftEndLightButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { // we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch // this is crude, but for now will do Train->ggLeftLightButton.UpdateValue( -1.0, Train->dsbSwitch ); // if the light is controlled by 3-way switch, disable the headlight Train->DynamicObject->iLights[ vehicleside ] &= ~light::headlight_left; } } else { //turn off Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_left; // visual feedback if( Train->ggLeftEndLightButton.SubModel != nullptr ) { Train->ggLeftEndLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } else { // we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch // this is crude, but for now will do Train->ggLeftLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } } void TTrain::OnCommand_redmarkertoggleright( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::front : side::rear ); if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_right ) == 0 ) { // turn on Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_right; // visual feedback if( Train->ggRightEndLightButton.SubModel != nullptr ) { Train->ggRightEndLightButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { // we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch // this is crude, but for now will do Train->ggRightLightButton.UpdateValue( -1.0, Train->dsbSwitch ); // if the light is controlled by 3-way switch, disable the headlight Train->DynamicObject->iLights[ vehicleside ] &= ~light::headlight_right; } } else { //turn off Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_right; // visual feedback if( Train->ggRightEndLightButton.SubModel != nullptr ) { Train->ggRightEndLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } else { // we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch // this is crude, but for now will do Train->ggRightLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } } void TTrain::OnCommand_headlighttogglerearleft( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::rear : side::front ); if( Command.action == GLFW_PRESS ) { // NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_right ) == 0 ) { // turn on Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_right; // visual feedback Train->ggRearLeftLightButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { //turn off Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_right; // visual feedback Train->ggRearLeftLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_headlighttogglerearright( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::rear : side::front ); if( Command.action == GLFW_PRESS ) { // NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_left ) == 0 ) { // turn on Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_left; // visual feedback Train->ggRearRightLightButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { //turn off Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_left; // visual feedback Train->ggRearRightLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_headlighttogglerearupper( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::rear : side::front ); if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_upper ) == 0 ) { // turn on Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_upper; // visual feedback Train->ggRearUpperLightButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { //turn off Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_upper; // visual feedback Train->ggRearUpperLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_redmarkertogglerearleft( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::rear : side::front ); if( Command.action == GLFW_PRESS ) { // NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_right ) == 0 ) { // turn on Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_right; // visual feedback Train->ggRearLeftEndLightButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { //turn off Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_right; // visual feedback Train->ggRearLeftEndLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_redmarkertogglerearright( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::rear : side::front ); if( Command.action == GLFW_PRESS ) { // NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_left ) == 0 ) { // turn on Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_left; // visual feedback Train->ggRearRightEndLightButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { //turn off Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_left; // visual feedback Train->ggRearRightEndLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_headlightsdimtoggle( TTrain *Train, command_data const &Command ) { // NOTE: the check is disabled, as we're presuming light control is present in every vehicle // TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels if( Train->ggDimHeadlightsButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Dim Headlights switch is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->DynamicObject->DimHeadlights ) { // turn on Train->DynamicObject->DimHeadlights = true; // visual feedback Train->ggDimHeadlightsButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { //turn off Train->DynamicObject->DimHeadlights = false; // visual feedback Train->ggDimHeadlightsButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_interiorlighttoggle( TTrain *Train, command_data const &Command ) { // NOTE: the check is disabled, as we're presuming light control is present in every vehicle // TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels if( Train->ggCabLightButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Interior Light switch is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->bCabLight ) { // turn on Train->bCabLight = true; Train->btCabLight.Turn( true ); // visual feedback Train->ggCabLightButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { //turn off Train->bCabLight = false; Train->btCabLight.Turn( false ); // visual feedback Train->ggCabLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_interiorlightdimtoggle( TTrain *Train, command_data const &Command ) { // TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels if( Train->ggCabLightDimButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Dim Interior Light switch is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->bCabLightDim ) { // turn on Train->bCabLightDim = true; // visual feedback Train->ggCabLightDimButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { //turn off Train->bCabLightDim = false; // visual feedback Train->ggCabLightDimButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_instrumentlighttoggle( TTrain *Train, command_data const &Command ) { // NOTE: the check is disabled, as we're presuming light control is present in every vehicle // TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels if( Train->ggInstrumentLightButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Instrument light switch is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down // NOTE: instrument lighting isn't fully implemented, so we have to rely on the state of the 'button' i.e. light itself if( false == Train->InstrumentLightActive ) { // turn on Train->InstrumentLightActive = true; // visual feedback Train->ggInstrumentLightButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { //turn off Train->InstrumentLightActive = false; // visual feedback Train->ggInstrumentLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_heatingtoggle( TTrain *Train, command_data const &Command ) { if( Train->ggTrainHeatingButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Train Heating switch is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvControlled->Heating ) { // turn on Train->mvControlled->Heating = true; // visual feedback Train->ggTrainHeatingButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { //turn off Train->mvControlled->Heating = false; // visual feedback Train->ggTrainHeatingButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_generictoggle( TTrain *Train, command_data const &Command ) { auto const itemindex = static_cast( Command.command ) - static_cast( user_command::generictoggle0 ); auto &item = Train->ggUniversals[ itemindex ]; if( item.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Train generic item " + std::to_string( itemindex ) + " is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( item.GetValue() < 0.25 ) { // turn on // visual feedback item.UpdateValue( 1.0, Train->dsbSwitch ); } else { // turn off // visual feedback item.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_doorlocktoggle( TTrain *Train, command_data const &Command ) { if( Train->ggDoorSignallingButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Door Lock switch is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the sound can loop uninterrupted if( false == Train->mvControlled->DoorSignalling ) { // turn on // TODO: check wheter we really need separate flags for this Train->mvControlled->DoorSignalling = true; Train->mvOccupied->DoorBlocked = true; // visual feedback Train->ggDoorSignallingButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { // turn off // TODO: check wheter we really need separate flags for this Train->mvControlled->DoorSignalling = false; Train->mvOccupied->DoorBlocked = false; // visual feedback Train->ggDoorSignallingButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_doortoggleleft( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->DoorOpenCtrl != 1 ) { return; } if( Command.action == GLFW_PRESS ) { // NOTE: test how the door state check works with consists where the occupied vehicle doesn't have opening doors if( false == ( Train->mvOccupied->ActiveCab == 1 ? Train->mvOccupied->DoorLeftOpened : Train->mvOccupied->DoorRightOpened ) ) { // open if( Train->mvOccupied->ActiveCab == 1 ) { if( Train->mvOccupied->DoorLeft( true ) ) { Train->ggDoorLeftButton.UpdateValue( 1.0, Train->dsbSwitch ); } } else { // in the rear cab sides are reversed if( Train->mvOccupied->DoorRight( true ) ) { Train->ggDoorRightButton.UpdateValue( 1.0, Train->dsbSwitch ); } } } else { // close if( Train->mvOccupied->ActiveCab == 1 ) { if( Train->mvOccupied->DoorLeft( false ) ) { Train->ggDoorLeftButton.UpdateValue( 0.0, Train->dsbSwitch ); } } else { // in the rear cab sides are reversed if( Train->mvOccupied->DoorRight( false ) ) { Train->ggDoorRightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } } } void TTrain::OnCommand_doortoggleright( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->DoorOpenCtrl != 1 ) { return; } if( Command.action == GLFW_PRESS ) { // NOTE: test how the door state check works with consists where the occupied vehicle doesn't have opening doors if( false == ( Train->mvOccupied->ActiveCab == 1 ? Train->mvOccupied->DoorRightOpened : Train->mvOccupied->DoorLeftOpened ) ) { // open if( Train->mvOccupied->ActiveCab == 1 ) { if( Train->mvOccupied->DoorRight( true ) ) { Train->ggDoorRightButton.UpdateValue( 1.0, Train->dsbSwitch ); } } else { // in the rear cab sides are reversed if( Train->mvOccupied->DoorLeft( true ) ) { Train->ggDoorLeftButton.UpdateValue( 1.0, Train->dsbSwitch ); } } } else { // close if( Train->mvOccupied->ActiveCab == 1 ) { if( Train->mvOccupied->DoorRight( false ) ) { Train->ggDoorRightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } else { // in the rear cab sides are reversed if( Train->mvOccupied->DoorLeft( false ) ) { Train->ggDoorLeftButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } } } void TTrain::OnCommand_departureannounce( TTrain *Train, command_data const &Command ) { if( Train->ggDepartureSignalButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Departure Signal button is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the sound can loop uninterrupted if( false == Train->mvOccupied->DepartureSignal ) { // turn on Train->mvOccupied->signal_departure( true ); // visual feedback Train->ggDepartureSignalButton.UpdateValue( 1.0, Train->dsbSwitch ); } } else if( Command.action == GLFW_RELEASE ) { // turn off Train->mvOccupied->signal_departure( false ); // visual feedback Train->ggDepartureSignalButton.UpdateValue( 0.0, Train->dsbSwitch ); } } void TTrain::OnCommand_hornlowactivate( TTrain *Train, command_data const &Command ) { if( ( Train->ggHornButton.SubModel == nullptr ) && ( Train->ggHornLowButton.SubModel == nullptr ) ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Horn button is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { // only need to react to press, sound will continue until stopped if( false == TestFlag( Train->mvOccupied->WarningSignal, 1 ) ) { // turn on Train->mvOccupied->WarningSignal |= 1; /* if( true == TestFlag( Train->mvOccupied->WarningSignal, 2 ) ) { // low and high horn are treated as mutually exclusive Train->mvControlled->WarningSignal &= ~2; } */ // visual feedback Train->ggHornButton.UpdateValue( -1.0 ); Train->ggHornLowButton.UpdateValue( 1.0 ); } } else if( Command.action == GLFW_RELEASE ) { // turn off /* // NOTE: we turn off both low and high horn, due to unreliability of release event when shift key is involved Train->mvOccupied->WarningSignal &= ~( 1 | 2 ); */ Train->mvOccupied->WarningSignal &= ~1; // visual feedback Train->ggHornButton.UpdateValue( 0.0 ); Train->ggHornLowButton.UpdateValue( 0.0 ); } } void TTrain::OnCommand_hornhighactivate( TTrain *Train, command_data const &Command ) { if( ( Train->ggHornButton.SubModel == nullptr ) && ( Train->ggHornHighButton.SubModel == nullptr ) ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Horn button is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { // only need to react to press, sound will continue until stopped if( false == TestFlag( Train->mvOccupied->WarningSignal, 2 ) ) { // turn on Train->mvOccupied->WarningSignal |= 2; /* if( true == TestFlag( Train->mvOccupied->WarningSignal, 1 ) ) { // low and high horn are treated as mutually exclusive Train->mvControlled->WarningSignal &= ~1; } */ // visual feedback Train->ggHornButton.UpdateValue( 1.0 ); Train->ggHornHighButton.UpdateValue( 1.0 ); } } else if( Command.action == GLFW_RELEASE ) { // turn off /* // NOTE: we turn off both low and high horn, due to unreliability of release event when shift key is involved Train->mvOccupied->WarningSignal &= ~( 1 | 2 ); */ Train->mvOccupied->WarningSignal &= ~2; // visual feedback Train->ggHornButton.UpdateValue( 0.0 ); Train->ggHornHighButton.UpdateValue( 0.0 ); } } void TTrain::OnCommand_radiotoggle( TTrain *Train, command_data const &Command ) { if( Train->ggRadioButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Radio switch is missing, or wasn't defined" ); } /* // NOTE: we ignore the lack of 3d model to allow system reset after receiving radio-stop signal return; */ } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the sound can loop uninterrupted if( false == Train->mvOccupied->Radio ) { // turn on Train->mvOccupied->Radio = true; // visual feedback Train->ggRadioButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { // turn off Train->mvOccupied->Radio = false; // visual feedback Train->ggRadioButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_radiostoptest( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { Train->Dynamic()->RadioStop(); } } void TTrain::OnKeyDown(int cKey) { // naciśnięcie klawisza bool const isEztOer = ( ( mvControlled->TrainType == dt_EZT ) && ( mvControlled->Battery == true ) && ( mvControlled->EpFuse == true ) && ( mvOccupied->BrakeSubsystem == ss_ESt ) && ( mvControlled->ActiveDir != 0 ) ); // od yB if (Global::shiftState) { // wciśnięty [Shift] if( cKey == Global::Keys[ k_BrakeProfile ] ) // McZapkie-240302-B: //----------- // przelacznik opoznienia // hamowania { // yB://ABu: male poprawki, zeby bylo mozna ustawic dowolny wagon int CouplNr = -2; if( !FreeFlyModeFlag ) { #ifdef EU07_USE_OLD_COMMAND_SYSTEM if( Global::ctrlState ) if (mvOccupied->BrakeDelaySwitch(bdelay_R + bdelay_M)) { play_sound( dsbPneumaticRelay ); } else ; else if (mvOccupied->BrakeDelaySwitch(bdelay_P)) { play_sound( dsbPneumaticRelay ); } #endif } else { TDynamicObject *temp; temp = (DynamicObject->ABuScanNearestObject(DynamicObject->GetTrack(), -1, 1500, CouplNr)); if (temp == NULL) { CouplNr = -2; temp = (DynamicObject->ABuScanNearestObject(DynamicObject->GetTrack(), 1, 1500, CouplNr)); } if( (temp) && (temp != DynamicObject ) ) // NOTE: the command to occupied vehicle will be passed through new command system, so we skip it here // TODO: clean this up when whole control system is unified { if( ( temp->MoverParameters->BrakeDelayFlag & bdelay_M ) != 0 ) { // can't speed it up any more than this return; } auto const fasterbrakesetting = ( temp->MoverParameters->BrakeDelayFlag < bdelay_R ? temp->MoverParameters->BrakeDelayFlag << 1 : temp->MoverParameters->BrakeDelayFlag | bdelay_M ); if( true == temp->MoverParameters->BrakeDelaySwitch( fasterbrakesetting ) ) { #ifdef EU07_USE_OLD_SOUNDCODE dsbPneumaticRelay.play(); #endif } } } } else if( cKey == GLFW_KEY_Q ) // ze Shiftem - włączenie AI { // McZapkie-240302 - wlaczanie automatycznego pilota (zadziala tylko w // trybie debugmode) if (DynamicObject->Mechanik) { if (DebugModeFlag) if (DynamicObject->Mechanik->AIControllFlag) //żeby nie trzeba było // rozłączać dla // zresetowania DynamicObject->Mechanik->TakeControl(false); DynamicObject->Mechanik->TakeControl(true); } } #ifdef EU07_USE_OLD_COMMAND_SYSTEM else if (cKey == Global::Keys[k_UpperSign]) // ABu 060205: światło górne - // włączenie { if (mvOccupied->LightsPosNo > 0) //kręciolek od swiatel { if ((mvOccupied->LightsPos < mvOccupied->LightsPosNo) || (mvOccupied->LightsWrap)) { mvOccupied->LightsPos++; if (mvOccupied->LightsPos > mvOccupied->LightsPosNo) { mvOccupied->LightsPos = 1; } play_sound( dsbSwitch ); SetLights(); } } } #endif } else // McZapkie-240302 - klawisze bez shifta { #ifdef EU07_USE_OLD_COMMAND_SYSTEM if( cKey == Global::Keys[ k_IncLocalBrakeLevel ] ) { // Ra 2014-09: w // trybie latania // obsługa jest w // World.cpp if (!FreeFlyModeFlag) { if (Global::ctrlState) if ((mvOccupied->LocalBrake == ManualBrake) || (mvOccupied->MBrake == true)) { mvOccupied->IncManualBrakeLevel(1); } else if (mvOccupied->LocalBrake != ManualBrake) mvOccupied->IncLocalBrakeLevel(1); } } else if (cKey == Global::Keys[k_DecLocalBrakeLevel]) { // Ra 2014-06: wersja dla // swobodnego latania // przeniesiona do // World.cpp if (!FreeFlyModeFlag) { if (Global::ctrlState) if ((mvOccupied->LocalBrake == ManualBrake) || (mvOccupied->MBrake == true)) mvOccupied->DecManualBrakeLevel(1); else // Ra 1014-06: AI potrafi zahamować pomocniczym mimo jego braku - // odhamować jakoś trzeba if ((mvOccupied->LocalBrake != ManualBrake) || mvOccupied->LocalBrakePos) mvOccupied->DecLocalBrakeLevel(1); } } else #endif if (cKey == Global::Keys[k_Brake2]) { if (Global::ctrlState) mvOccupied->BrakeLevelSet( mvOccupied->Handle->GetPos(bh_NP)); // yB: czy ten stos funkcji nie powinien być jako oddzielna funkcja movera? } else if (cKey == Global::Keys[k_Brake0]) { if (Global::ctrlState) { mvOccupied->BrakeCtrlPos2 = 0; // wyrownaj kapturek } } if (cKey == Global::Keys[k_BrakeProfile]) { // yB://ABu: male poprawki, zeby // bylo mozna ustawic dowolny // wagon int CouplNr = -2; if( false == FreeFlyModeFlag ) { #ifdef EU07_USE_OLD_COMMAND_SYSTEM if( Global::ctrlState ) if (mvOccupied->BrakeDelaySwitch(bdelay_R)) { play_sound( dsbPneumaticRelay ); } else ; else if (mvOccupied->BrakeDelaySwitch(bdelay_G)) { play_sound( dsbPneumaticRelay ); } #endif } else { TDynamicObject *temp; temp = (DynamicObject->ABuScanNearestObject(DynamicObject->GetTrack(), -1, 1500, CouplNr)); if (temp == NULL) { CouplNr = -2; temp = (DynamicObject->ABuScanNearestObject(DynamicObject->GetTrack(), 1, 1500, CouplNr)); } if( (temp) && (temp != DynamicObject ) ) // NOTE: the command to occupied vehicle will be passed through new command system, so we skip it here // TODO: clean this up when whole control system is unified { if( temp->MoverParameters->BrakeDelayFlag == bdelay_G ) { // can't slow it down any more than this return; } auto const slowerbrakesetting = ( temp->MoverParameters->BrakeDelayFlag < bdelay_M ? temp->MoverParameters->BrakeDelayFlag >> 1 : temp->MoverParameters->BrakeDelayFlag ^ bdelay_M ); if( true == temp->MoverParameters->BrakeDelaySwitch( slowerbrakesetting ) ) { #ifdef EU07_USE_OLD_SOUNDCODE dsbPneumaticRelay.play(); #endif } } } } // McZapkie-240302 - wylaczanie automatycznego pilota (w trybie ~debugmode mozna tylko raz) else if (cKey == GLFW_KEY_Q) // bez Shift { if (DynamicObject->Mechanik) DynamicObject->Mechanik->TakeControl(false); } else if (cKey == Global::Keys[k_CabForward]) { if( !CabChange( 1 ) ) { if( TestFlag( DynamicObject->MoverParameters->Couplers[ 0 ].CouplingFlag, ctrain_passenger ) ) { // przejscie do nastepnego pojazdu Global::changeDynObj = DynamicObject->PrevConnected; Global::changeDynObj->MoverParameters->ActiveCab = DynamicObject->PrevConnectedNo ? -1 : 1; } } /* NOTE: disabled to allow 'prototypical' 'tricking' pantograph compressor to run unattended if (DynamicObject->MoverParameters->ActiveCab) mvControlled->PantCompFlag = false; // wyjście z maszynowego wyłącza sprężarkę */ } else if (cKey == Global::Keys[k_CabBackward]) { if (!CabChange(-1)) if (TestFlag(DynamicObject->MoverParameters->Couplers[1].CouplingFlag, ctrain_passenger)) { // przejscie do poprzedniego Global::changeDynObj = DynamicObject->NextConnected; Global::changeDynObj->MoverParameters->ActiveCab = DynamicObject->NextConnectedNo ? -1 : 1; } /* NOTE: disabled to allow 'prototypical' 'tricking' pantograph compressor to run unattended if (DynamicObject->MoverParameters->ActiveCab) mvControlled->PantCompFlag = false; // wyjście z maszynowego wyłącza sprężarkę pomocniczą */ } else if (cKey == Global::Keys[k_Couple]) { if( true == FreeFlyModeFlag ) { // tryb freefly int CouplNr = -1; // normalnie żaden ze sprzęgów TDynamicObject *tmp; tmp = DynamicObject->ABuScanNearestObject(DynamicObject->GetTrack(), 1, 1500, CouplNr); if (tmp == nullptr) tmp = DynamicObject->ABuScanNearestObject(DynamicObject->GetTrack(), -1, 1500, CouplNr); if( ( CouplNr != -1 ) && ( tmp != nullptr ) ) { tmp->couple( CouplNr ); } if( DynamicObject->Mechanik ) { // aktualizacja flag kierunku w składzie DynamicObject->Mechanik->CheckVehicles( Connect ); } } } else if (cKey == Global::Keys[k_DeCouple]) { if( true == FreeFlyModeFlag ) { // tryb freefly int CouplNr = -1; auto *tmp { DynamicObject->ABuScanNearestObject( DynamicObject->GetTrack(), 1, 1500, CouplNr ) }; if( tmp == nullptr ) { tmp = DynamicObject->ABuScanNearestObject( DynamicObject->GetTrack(), -1, 1500, CouplNr ); } if( ( CouplNr != -1 ) && ( tmp != nullptr ) ) { tmp->uncouple( CouplNr ); } if( DynamicObject->Mechanik ) { // aktualizacja skrajnych pojazdów w składzie DynamicObject->Mechanik->CheckVehicles( Disconnect ); } } } // else if (DebugModeFlag) { // przesuwanie składu o 100m TDynamicObject *d = DynamicObject; if (cKey == GLFW_KEY_LEFT_BRACKET) { while (d) { d->Move(100.0 * d->DirectionGet()); d = d->Next(); // pozostałe też } d = DynamicObject->Prev(); while (d) { d->Move(100.0 * d->DirectionGet()); d = d->Prev(); // w drugą stronę też } } else if (cKey == GLFW_KEY_RIGHT_BRACKET) { while (d) { d->Move(-100.0 * d->DirectionGet()); d = d->Next(); // pozostałe też } d = DynamicObject->Prev(); while (d) { d->Move(-100.0 * d->DirectionGet()); d = d->Prev(); // w drugą stronę też } } else if (cKey == GLFW_KEY_TAB) { while (d) { d->MoverParameters->V+= d->DirectionGet()*2.78; d = d->Next(); // pozostałe też } d = DynamicObject->Prev(); while (d) { d->MoverParameters->V += d->DirectionGet()*2.78; d = d->Prev(); // w drugą stronę też } } } if (cKey == GLFW_KEY_MINUS) { // zmniejszenie numeru kanału radiowego if (iRadioChannel > 0) --iRadioChannel; // 0=wyłączony } else if (cKey == GLFW_KEY_EQUAL) { // zmniejszenie numeru kanału radiowego if (iRadioChannel < 8) ++iRadioChannel; // 0=wyłączony } } } // cab movement update, fixed step part void TTrain::UpdateMechPosition(double dt) { // Ra: mechanik powinien być // telepany niezależnie od pozycji // pojazdu // Ra: trzeba zrobić model bujania głową i wczepić go do pojazdu // DynamicObject->vFront=DynamicObject->GetDirection(); //to jest już // policzone // Ra: tu by się przydało uwzględnić rozkład sił: // - na postoju horyzont prosto, kabina skosem // - przy szybkiej jeździe kabina prosto, horyzont pochylony Math3D::vector3 shake; // McZapkie: najpierw policzę pozycję w/m kabiny // ABu: rzucamy kabina tylko przy duzym FPS! // Mala histereza, zeby bez przerwy nie przelaczalo przy FPS~17 // Granice mozna ustalic doswiadczalnie. Ja proponuje 14:20 double const iVel = std::min( DynamicObject->GetVelocity(), 150.0 ); if( !Global::iSlowMotion // musi być pełna prędkość && ( pMechOffset.y < 4.0 ) ) // Ra 15-01: przy oglądaniu pantografu bujanie przeszkadza { if( iVel > 0.5 ) { // acceleration-driven base shake shake += 1.25 * MechSpring.ComputateForces( vector3( -mvControlled->AccN * dt * 5.0, // highlight side sway mvControlled->AccV * dt, -mvControlled->AccS * dt * 1.25 ), // accent acceleration/deceleration pMechShake ); if( Random( iVel ) > 25.0 ) { // extra shake at increased velocity shake += MechSpring.ComputateForces( vector3( ( Random( iVel * 2 ) - iVel ) / ( ( iVel * 2 ) * 4 ) * fMechSpringX, ( Random( iVel * 2 ) - iVel ) / ( ( iVel * 2 ) * 4 ) * fMechSpringY, ( Random( iVel * 2 ) - iVel ) / ( ( iVel * 2 ) * 4 ) * fMechSpringZ ) * 1.25, pMechShake ); // * (( 200 - DynamicObject->MyTrack->iQualityFlag ) * 0.0075 ); // scale to 75-150% based on track quality } // shake *= 0.85; } vMechVelocity -= ( shake + vMechVelocity * 100 ) * ( fMechSpringX + fMechSpringY + fMechSpringZ ) / ( 200 ); // shake *= 0.95 * dt; // shake damping // McZapkie: pMechShake += vMechVelocity * dt; // Ra 2015-01: dotychczasowe rzucanie pMechOffset += vMechMovement * dt; if( ( pMechShake.y > fMechMaxSpring ) || ( pMechShake.y < -fMechMaxSpring ) ) vMechVelocity.y = -vMechVelocity.y; // ABu011104: 5*pMechShake.y, zeby ladnie pudlem rzucalo :) pMechPosition = pMechOffset + vector3( 1.5 * pMechShake.x, 2.0 * pMechShake.y, 1.5 * pMechShake.z ); // vMechMovement = 0.5 * vMechMovement; } else { // hamowanie rzucania przy spadku FPS pMechShake -= pMechShake * std::min( dt, 1.0 ); // po tym chyba potrafią zostać jakieś ułamki, które powodują zjazd pMechOffset += vMechMovement * dt; vMechVelocity.y = 0.5 * vMechVelocity.y; pMechPosition = pMechOffset + vector3( pMechShake.x, 5 * pMechShake.y, pMechShake.z ); // vMechMovement = 0.5 * vMechMovement; } // numer kabiny (-1: kabina B) if( DynamicObject->Mechanik ) // może nie być? if( DynamicObject->Mechanik->AIControllFlag ) // jeśli prowadzi AI { // Ra: przesiadka, jeśli AI zmieniło kabinę (a człon?)... if( iCabn != ( DynamicObject->MoverParameters->ActiveCab == -1 ? 2 : DynamicObject->MoverParameters->ActiveCab ) ) InitializeCab( DynamicObject->MoverParameters->ActiveCab, DynamicObject->asBaseDir + DynamicObject->MoverParameters->TypeName + ".mmd" ); } iCabn = ( DynamicObject->MoverParameters->ActiveCab == -1 ? 2 : DynamicObject->MoverParameters->ActiveCab ); if( !DebugModeFlag ) { // sprawdzaj więzy //Ra: nie tu! if( pMechPosition.x < Cabine[ iCabn ].CabPos1.x ) pMechPosition.x = Cabine[ iCabn ].CabPos1.x; if( pMechPosition.x > Cabine[ iCabn ].CabPos2.x ) pMechPosition.x = Cabine[ iCabn ].CabPos2.x; if( pMechPosition.z < Cabine[ iCabn ].CabPos1.z ) pMechPosition.z = Cabine[ iCabn ].CabPos1.z; if( pMechPosition.z > Cabine[ iCabn ].CabPos2.z ) pMechPosition.z = Cabine[ iCabn ].CabPos2.z; if( pMechPosition.y > Cabine[ iCabn ].CabPos1.y + 1.8 ) pMechPosition.y = Cabine[ iCabn ].CabPos1.y + 1.8; if( pMechPosition.y < Cabine[ iCabn ].CabPos1.y + 0.5 ) pMechPosition.y = Cabine[ iCabn ].CabPos2.y + 0.5; if( pMechOffset.x < Cabine[ iCabn ].CabPos1.x ) pMechOffset.x = Cabine[ iCabn ].CabPos1.x; if( pMechOffset.x > Cabine[ iCabn ].CabPos2.x ) pMechOffset.x = Cabine[ iCabn ].CabPos2.x; if( pMechOffset.z < Cabine[ iCabn ].CabPos1.z ) pMechOffset.z = Cabine[ iCabn ].CabPos1.z; if( pMechOffset.z > Cabine[ iCabn ].CabPos2.z ) pMechOffset.z = Cabine[ iCabn ].CabPos2.z; if( pMechOffset.y > Cabine[ iCabn ].CabPos1.y + 1.8 ) pMechOffset.y = Cabine[ iCabn ].CabPos1.y + 1.8; if( pMechOffset.y < Cabine[ iCabn ].CabPos1.y + 0.5 ) pMechOffset.y = Cabine[ iCabn ].CabPos2.y + 0.5; } }; // returns position of the mechanic in the scene coordinates vector3 TTrain::GetWorldMechPosition() { vector3 position = DynamicObject->mMatrix *pMechPosition; // położenie względem środka pojazdu w układzie scenerii position += DynamicObject->GetPosition(); return position; } bool TTrain::Update( double const Deltatime ) { // check for sent user commands // NOTE: this is a temporary arrangement, for the transition period from old command setup to the new one // eventually commands are going to be retrieved directly by the vehicle, filtered through active control stand // and ultimately executed, provided the stand allows it. command_data commanddata; // NOTE: currently we're only storing commands for local vehicle and there's no id system in place, // so we're supplying 'default' vehicle id of 0 while( simulation::Commands.pop( commanddata, static_cast( command_target::vehicle ) | 0 ) ) { auto lookup = m_commandhandlers.find( commanddata.command ); if( lookup != m_commandhandlers.end() ) { // debug data if( commanddata.action != GLFW_RELEASE ) { WriteLog( mvOccupied->Name + " received command: [" + simulation::Commands_descriptions[ static_cast( commanddata.command ) ].name + "]" ); } // pass the command to the assigned handler lookup->second( this, commanddata ); } } // update driver's position { vector3 Vec = Global::pCamera->Velocity * -2.0;// -7.5 * Timer::GetDeltaRenderTime(); Vec.y = -Vec.y; if( mvOccupied->ActiveCab < 0 ) { Vec *= -1.0f; Vec.y = -Vec.y; } Vec.RotateY( Global::pCamera->Yaw ); vMechMovement = Vec; } if (DynamicObject->mdKabina) { // Ra: TODO: odczyty klawiatury/pulpitu nie // powinny być uzależnione od istnienia modelu // kabiny tor = DynamicObject->GetTrack(); // McZapkie-180203 // McZapkie: predkosc wyswietlana na tachometrze brana jest z obrotow kol float maxtacho = 3; fTachoVelocity = static_cast( std::min( std::abs(11.31 * mvControlled->WheelDiameter * mvControlled->nrot), mvControlled->Vmax * 1.05) ); { // skacze osobna zmienna float ff = simulation::Time.data().wSecond; // skacze co sekunde - pol sekundy // pomiar, pol sekundy ustawienie if (ff != fTachoTimer) // jesli w tej sekundzie nie zmienial { if (fTachoVelocity > 1) // jedzie fTachoVelocityJump = fTachoVelocity + (2.0 - Random(3) + Random(3)) * 0.5; else fTachoVelocityJump = 0; // stoi fTachoTimer = ff; // juz zmienil } } if (fTachoVelocity > 1) // McZapkie-270503: podkrecanie tachometru { if (fTachoCount < maxtacho) fTachoCount += Deltatime * 3; // szybciej zacznij stukac } else if (fTachoCount > 0) fTachoCount -= Deltatime * 0.66; // schodz powoli - niektore haslery to ze 4 // sekundy potrafia stukac // Ra 2014-09: napięcia i prądy muszą być ustalone najpierw, bo wysyłane są ewentualnie na PoKeys if ((mvControlled->EngineType != DieselElectric) && (mvControlled->EngineType != ElectricInductionMotor)) // Ra 2014-09: czy taki rozdzia? ma sens? fHVoltage = mvControlled->RunningTraction.TractionVoltage; // Winger czy to nie jest zle? // *mvControlled->Mains); else fHVoltage = mvControlled->Voltage; if (ShowNextCurrent) { // jeśli pokazywać drugi człon if (mvSecond) { // o ile jest ten drugi fHCurrent[0] = mvSecond->ShowCurrent(0) * 1.05; fHCurrent[1] = mvSecond->ShowCurrent(1) * 1.05; fHCurrent[2] = mvSecond->ShowCurrent(2) * 1.05; fHCurrent[3] = mvSecond->ShowCurrent(3) * 1.05; } else fHCurrent[0] = fHCurrent[1] = fHCurrent[2] = fHCurrent[3] = 0.0; // gdy nie ma człona } else { // normalne pokazywanie fHCurrent[0] = mvControlled->ShowCurrent(0); fHCurrent[1] = mvControlled->ShowCurrent(1); fHCurrent[2] = mvControlled->ShowCurrent(2); fHCurrent[3] = mvControlled->ShowCurrent(3); } bool kier = (DynamicObject->DirectionGet() * mvOccupied->ActiveCab > 0); TDynamicObject *p = DynamicObject->GetFirstDynamic(mvOccupied->ActiveCab < 0 ? 1 : 0, 4); int in = 0; fEIMParams[0][6] = 0; iCarNo = 0; iPowerNo = 0; iUnitNo = 1; for (int i = 0; i < 8; i++) { bMains[i] = false; fCntVol[i] = 0.0f; bPants[i][0] = false; bPants[i][1] = false; bFuse[i] = false; bBatt[i] = false; bConv[i] = false; bComp[i][0] = false; bComp[i][1] = false; bHeat[i] = false; } for (int i = 0; i < 20; i++) { if (p) { fPress[i][0] = p->MoverParameters->BrakePress; fPress[i][1] = p->MoverParameters->PipePress; fPress[i][2] = p->MoverParameters->ScndPipePress; bDoors[i][0] = (p->dDoorMoveL > 0.001) || (p->dDoorMoveR > 0.001); bDoors[i][1] = (p->dDoorMoveR > 0.001); bDoors[i][2] = (p->dDoorMoveL > 0.001); iDoorNo[i] = p->iAnimType[ANIM_DOORS]; iUnits[i] = iUnitNo; cCode[i] = p->MoverParameters->TypeName[p->MoverParameters->TypeName.length() - 1]; asCarName[i] = p->name(); bPants[iUnitNo - 1][0] = (bPants[iUnitNo - 1][0] || p->MoverParameters->PantFrontUp); bPants[iUnitNo - 1][1] = (bPants[iUnitNo - 1][1] || p->MoverParameters->PantRearUp); bComp[iUnitNo - 1][0] = (bComp[iUnitNo - 1][0] || p->MoverParameters->CompressorAllow); bSlip[i] = p->MoverParameters->SlippingWheels; if (p->MoverParameters->CompressorSpeed > 0.00001) { bComp[iUnitNo - 1][1] = (bComp[iUnitNo - 1][1] || p->MoverParameters->CompressorFlag); } if ((in < 8) && (p->MoverParameters->eimc[eimc_p_Pmax] > 1)) { fEIMParams[1 + in][0] = p->MoverParameters->eimv[eimv_Fmax]; fEIMParams[1 + in][1] = Max0R(fEIMParams[1 + in][0], 0); fEIMParams[1 + in][2] = -Min0R(fEIMParams[1 + in][0], 0); fEIMParams[1 + in][3] = p->MoverParameters->eimv[eimv_Fmax] / Max0R(p->MoverParameters->eimv[eimv_Fful], 1); fEIMParams[1 + in][4] = Max0R(fEIMParams[1 + in][3], 0); fEIMParams[1 + in][5] = -Min0R(fEIMParams[1 + in][3], 0); fEIMParams[1 + in][6] = p->MoverParameters->eimv[eimv_If]; fEIMParams[1 + in][7] = p->MoverParameters->eimv[eimv_U]; fEIMParams[1 + in][8] = p->MoverParameters->Itot;//p->MoverParameters->eimv[eimv_Ipoj]; fEIMParams[1 + in][9] = p->MoverParameters->Voltage; fEIMParams[0][6] += fEIMParams[1 + in][8]; bMains[in] = p->MoverParameters->Mains; fCntVol[in] = p->MoverParameters->BatteryVoltage; bFuse[in] = p->MoverParameters->FuseFlag; bBatt[in] = p->MoverParameters->Battery; bConv[in] = p->MoverParameters->ConverterFlag; bHeat[in] = p->MoverParameters->Heating; in++; iPowerNo = in; } // p = p->NextC(4); //prev if ((kier ? p->NextC(128) : p->PrevC(128)) != (kier ? p->NextC(4) : p->PrevC(4))) iUnitNo++; p = (kier ? p->NextC(4) : p->PrevC(4)); iCarNo = i + 1; } else { fPress[i][0] = 0; fPress[i][1] = 0; fPress[i][2] = 0; bDoors[i][0] = false; bDoors[i][1] = false; bDoors[i][2] = false; bSlip[i] = false; iUnits[i] = 0; cCode[i] = 0; //'0'; asCarName[i] = ""; } } if (mvControlled == mvOccupied) fEIMParams[0][3] = mvControlled->eimv[eimv_Fzad]; // procent zadany else fEIMParams[0][3] = mvControlled->eimv[eimv_Fzad] - mvOccupied->LocalBrakeRatio(); // procent zadany fEIMParams[0][4] = Max0R(fEIMParams[0][3], 0); fEIMParams[0][5] = -Min0R(fEIMParams[0][3], 0); fEIMParams[0][1] = fEIMParams[0][4] * mvControlled->eimv[eimv_Fful]; fEIMParams[0][2] = fEIMParams[0][5] * mvControlled->eimv[eimv_Fful]; fEIMParams[0][0] = fEIMParams[0][1] - fEIMParams[0][2]; fEIMParams[0][7] = 0; fEIMParams[0][8] = 0; fEIMParams[0][9] = 0; for (int i = in; i < 8; i++) { fEIMParams[1 + i][0] = 0; fEIMParams[1 + i][1] = 0; fEIMParams[1 + i][2] = 0; fEIMParams[1 + i][3] = 0; fEIMParams[1 + i][4] = 0; fEIMParams[1 + i][5] = 0; fEIMParams[1 + i][6] = 0; fEIMParams[1 + i][7] = 0; fEIMParams[1 + i][8] = 0; fEIMParams[1 + i][9] = 0; } if (Global::iFeedbackMode == 4) { // wykonywać tylko gdy wyprowadzone na pulpit Console::ValueSet(0, mvOccupied->Compressor); // Ra: sterowanie miernikiem: zbiornik główny Console::ValueSet(1, mvOccupied->PipePress); // Ra: sterowanie miernikiem: przewód główny Console::ValueSet(2, mvOccupied->BrakePress); // Ra: sterowanie miernikiem: cylinder hamulcowy Console::ValueSet(3, fHVoltage); // woltomierz wysokiego napięcia Console::ValueSet(4, fHCurrent[2]); // Ra: sterowanie miernikiem: drugi amperomierz Console::ValueSet(5, fHCurrent[(mvControlled->TrainType & dt_EZT) ? 0 : 1]); // pierwszy amperomierz; dla // EZT prąd całkowity Console::ValueSet(6, fTachoVelocity); ////Ra: prędkość na pin 43 - wyjście /// analogowe (to nie jest PWM); /// skakanie zapewnia mechanika /// napędu } if (Global::bMWDmasterEnable) // pobieranie danych dla pulpitu port (COM) { Console::ValueSet(0, mvOccupied->Compressor); // zbiornik główny Console::ValueSet(1, mvOccupied->PipePress); // przewód główny Console::ValueSet(2, mvOccupied->BrakePress); // cylinder hamulcowy Console::ValueSet(3, fHVoltage); // woltomierz wysokiego napięcia Console::ValueSet(4, fHCurrent[(mvControlled->TrainType & dt_EZT) ? 0 : 1]); // pierwszy amperomierz; dla EZT prąd całkowity Console::ValueSet(5, fHCurrent[2]); // drugi amperomierz 2 Console::ValueSet(6, fHCurrent[3]); // drugi amperomierz 3 Console::ValueSet(7, fTachoVelocity); //Console::ValueSet(8, mvControlled->BatteryVoltage); // jeszcze nie pora ;) } // hunter-080812: wyrzucanie szybkiego na elektrykach gdy nie ma napiecia // przy dowolnym ustawieniu kierunkowego // Ra: to już jest w T_MoverParameters::TractionForce(), ale zależy od // kierunku if( ( mvControlled->Mains ) && ( mvControlled->EngineType == ElectricSeriesMotor ) ) { if( std::max( mvControlled->GetTrainsetVoltage(), std::fabs( mvControlled->RunningTraction.TractionVoltage ) ) < 0.5 * mvControlled->EnginePowerSource.MaxVoltage ) { // TODO: check whether it should affect entire consist for EMU // TODO: check whether it should happen if there's power supplied alternatively through hvcouplers // TODO: potentially move this to the mover module, as there isn't much reason to have this dependent on the operator presence mvControlled->MainSwitch( false, ( mvControlled->TrainType == dt_EZT ? range::unit : range::local ) ); } } // hunter-091012: swiatlo if (bCabLight == true) { if (bCabLightDim == true) iCabLightFlag = 1; else iCabLightFlag = 2; } else iCabLightFlag = 0; //------------------ // hunter-261211: nadmiarowy przetwornicy i ogrzewania // Ra 15-01: to musi stąd wylecieć - zależności nie mogą być w kabinie if (mvControlled->ConverterFlag == true) { fConverterTimer += Deltatime; if ((mvControlled->CompressorFlag == true) && (mvControlled->CompressorPower == 1) && ((mvControlled->EngineType == ElectricSeriesMotor) || (mvControlled->TrainType == dt_EZT)) && (DynamicObject->Controller == Humandriver)) // hunter-110212: poprawka dla EZT { // hunter-091012: poprawka (zmiana warunku z CompressorPower /rozne od // 0/ na /rowne 1/) if (fConverterTimer < fConverterPrzekaznik) { mvControlled->ConvOvldFlag = true; if (mvControlled->TrainType != dt_EZT) mvControlled->MainSwitch( false, ( mvControlled->TrainType == dt_EZT ? range::unit : range::local ) ); } else if( fConverterTimer >= fConverterPrzekaznik ) { // changed switch from always true to take into account state of the compressor switch mvControlled->CompressorSwitch( mvControlled->CompressorAllow ); } } } else fConverterTimer = 0; //------------------ // youBy - prad w drugim czlonie: galaz lub calosc { TDynamicObject *tmp; tmp = NULL; if (DynamicObject->NextConnected) if ((TestFlag(mvControlled->Couplers[1].CouplingFlag, ctrain_controll)) && (mvOccupied->ActiveCab == 1)) tmp = DynamicObject->NextConnected; if (DynamicObject->PrevConnected) if ((TestFlag(mvControlled->Couplers[0].CouplingFlag, ctrain_controll)) && (mvOccupied->ActiveCab == -1)) tmp = DynamicObject->PrevConnected; if (tmp) if (tmp->MoverParameters->Power > 0) { if (ggI1B.SubModel) { ggI1B.UpdateValue(tmp->MoverParameters->ShowCurrent(1)); ggI1B.Update(); } if (ggI2B.SubModel) { ggI2B.UpdateValue(tmp->MoverParameters->ShowCurrent(2)); ggI2B.Update(); } if (ggI3B.SubModel) { ggI3B.UpdateValue(tmp->MoverParameters->ShowCurrent(3)); ggI3B.Update(); } if (ggItotalB.SubModel) { ggItotalB.UpdateValue(tmp->MoverParameters->ShowCurrent(0)); ggItotalB.Update(); } } } // McZapkie-300302: zegarek if (ggClockMInd.SubModel) { ggClockSInd.UpdateValue(simulation::Time.data().wSecond); ggClockSInd.Update(); ggClockMInd.UpdateValue(simulation::Time.data().wMinute); ggClockMInd.Update(); ggClockHInd.UpdateValue(simulation::Time.data().wHour + simulation::Time.data().wMinute / 60.0); ggClockHInd.Update(); } Cabine[iCabn].Update(); // nowy sposób ustawienia animacji if (ggZbS.SubModel) { ggZbS.UpdateValue(mvOccupied->Handle->GetCP()); ggZbS.Update(); } // youBy - napiecie na silnikach if (ggEngineVoltage.SubModel) { if (mvControlled->DynamicBrakeFlag) { ggEngineVoltage.UpdateValue(abs(mvControlled->Im * 5)); } else { int x; if ((mvControlled->TrainType == dt_ET42) && (mvControlled->Imax == mvControlled->ImaxHi)) x = 1; else x = 2; if ((mvControlled->RList[mvControlled->MainCtrlActualPos].Mn > 0) && (abs(mvControlled->Im) > 0)) { ggEngineVoltage.UpdateValue( (x * (mvControlled->RunningTraction.TractionVoltage - mvControlled->RList[mvControlled->MainCtrlActualPos].R * abs(mvControlled->Im)) / mvControlled->RList[mvControlled->MainCtrlActualPos].Mn)); } else { ggEngineVoltage.UpdateValue(0); } } ggEngineVoltage.Update(); } // Winger 140404 - woltomierz NN if (ggLVoltage.SubModel) { // NOTE: since we don't have functional converter object, we're faking it here by simple check whether converter is on // TODO: implement object-based circuits and power systems model so we can have this working more properly ggLVoltage.UpdateValue( std::max( ( mvControlled->ConverterFlag ? mvControlled->NominalBatteryVoltage : 0.0 ), ( mvControlled->Battery ? mvControlled->BatteryVoltage : 0.0 ) ) ); ggLVoltage.Update(); } if (mvControlled->EngineType == DieselElectric) { // ustawienie zmiennych dla silnika spalinowego fEngine[1] = mvControlled->ShowEngineRotation(1); fEngine[2] = mvControlled->ShowEngineRotation(2); } else if (mvControlled->EngineType == DieselEngine) { // albo dla innego spalinowego fEngine[1] = mvControlled->ShowEngineRotation(1); fEngine[2] = mvControlled->ShowEngineRotation(2); fEngine[3] = mvControlled->ShowEngineRotation(3); if (ggMainGearStatus.SubModel) { if (mvControlled->Mains) ggMainGearStatus.UpdateValue(1.1 - std::abs(mvControlled->dizel_automaticgearstatus)); else ggMainGearStatus.UpdateValue(0.0); ggMainGearStatus.Update(); } if (ggIgnitionKey.SubModel) { ggIgnitionKey.UpdateValue(mvControlled->dizel_enginestart); ggIgnitionKey.Update(); } } if (mvControlled->SlippingWheels) { // Ra 2014-12: lokomotywy 181/182 dostają SlippingWheels po zahamowaniu powyżej 2.85 bara i buczały double veldiff = (DynamicObject->GetVelocity() - fTachoVelocity) / mvControlled->Vmax; if( veldiff < -0.01 ) { // 1% Vmax rezerwy, żeby 181/182 nie buczały po zahamowaniu, ale to proteza if( std::abs( mvControlled->Im ) > 10.0 ) { btLampkaPoslizg.Turn( true ); } } } else { btLampkaPoslizg.Turn( false ); } if ((mvControlled->Mains) || (mvControlled->TrainType == dt_EZT)) { btLampkaNadmSil.Turn(mvControlled->FuseFlagCheck()); } else { btLampkaNadmSil.Turn( false ); } if (mvControlled->Battery || mvControlled->ConverterFlag) { btLampkaWylSzybki.Turn( ( ( (m_linebreakerstate > 0) || (true == mvControlled->Mains) ) ? true : false ) ); btLampkaPrzetw.Turn( !mvControlled->ConverterFlag ); btLampkaNadmPrzetw.Turn( mvControlled->ConvOvldFlag ); btLampkaOpory.Turn( mvControlled->StLinFlag ? mvControlled->ResistorsFlagCheck() : false ); btLampkaBezoporowa.Turn( mvControlled->ResistorsFlagCheck() || ( mvControlled->MainCtrlActualPos == 0 ) ); // do EU04 if( ( mvControlled->Itot != 0 ) || ( mvOccupied->BrakePress > 2 ) || ( mvOccupied->PipePress < 3.6 ) ) { // Ra: czy to jest udawanie działania styczników liniowych? btLampkaStyczn.Turn( false ); } else if( mvOccupied->BrakePress < 1 ) btLampkaStyczn.Turn( true ); // mozna prowadzic rozruch if( ( ( TestFlag( mvControlled->Couplers[ 1 ].CouplingFlag, ctrain_controll ) ) && ( mvControlled->CabNo == 1 ) ) || ( ( TestFlag( mvControlled->Couplers[ 0 ].CouplingFlag, ctrain_controll ) ) && ( mvControlled->CabNo == -1 ) ) ) btLampkaUkrotnienie.Turn( true ); else btLampkaUkrotnienie.Turn( false ); // if // ((TestFlag(mvControlled->BrakeStatus,+b_Rused+b_Ractive)))//Lampka drugiego stopnia hamowania btLampkaHamPosp.Turn((TestFlag(mvOccupied->Hamulec->GetBrakeStatus(), 1))); // lampka drugiego stopnia hamowania //TODO: youBy wyciągnąć flagę wysokiego stopnia // hunter-121211: lampka zanikowo-pradowego wentylatorow: btLampkaNadmWent.Turn( ( mvControlled->RventRot < 5.0 ) && ( mvControlled->ResistorsFlagCheck() ) ); //------- btLampkaWysRozr.Turn(!(mvControlled->Imax < mvControlled->ImaxHi)); if( ( false == mvControlled->DelayCtrlFlag ) && ( ( mvControlled->ScndCtrlActualPos > 0 ) || ( ( mvControlled->RList[ mvControlled->MainCtrlActualPos ].ScndAct != 0 ) && ( mvControlled->RList[ mvControlled->MainCtrlActualPos ].ScndAct != 255 ) ) ) ) { btLampkaBoczniki.Turn( true ); } else { btLampkaBoczniki.Turn( false ); } btLampkaNapNastHam.Turn(mvControlled->ActiveDir != 0); // napiecie na nastawniku hamulcowym btLampkaSprezarka.Turn(mvControlled->CompressorFlag); // mutopsitka dziala // boczniki unsigned char scp; // Ra: dopisałem "unsigned" // Ra: w SU45 boczniki wchodzą na MainCtrlPos, a nie na MainCtrlActualPos // - pokićkał ktoś? scp = mvControlled->RList[mvControlled->MainCtrlPos].ScndAct; scp = (scp == 255 ? 0 : scp); // Ra: whatta hella is this? if ((mvControlled->ScndCtrlPos > 0) || (mvControlled->ScndInMain != 0) && (scp > 0)) { // boczniki pojedynczo btLampkaBocznik1.Turn( true ); btLampkaBocznik2.Turn(mvControlled->ScndCtrlPos > 1); btLampkaBocznik3.Turn(mvControlled->ScndCtrlPos > 2); btLampkaBocznik4.Turn(mvControlled->ScndCtrlPos > 3); } else { // wyłączone wszystkie cztery btLampkaBocznik1.Turn( false ); btLampkaBocznik2.Turn( false ); btLampkaBocznik3.Turn( false ); btLampkaBocznik4.Turn( false ); } /* { //sprezarka w drugim wozie bool comptemp=false; if (DynamicObject->NextConnected) if (TestFlag(mvControlled->Couplers[1].CouplingFlag,ctrain_controll)) comptemp=DynamicObject->NextConnected->MoverParameters->CompressorFlag; if ((DynamicObject->PrevConnected) && (!comptemp)) if (TestFlag(mvControlled->Couplers[0].CouplingFlag,ctrain_controll)) comptemp=DynamicObject->PrevConnected->MoverParameters->CompressorFlag; btLampkaSprezarkaB.Turn(comptemp); */ } else { // wylaczone btLampkaWylSzybki.Turn( false ); btLampkaWysRozr.Turn( false ); btLampkaOpory.Turn( false ); btLampkaStyczn.Turn( false ); btLampkaUkrotnienie.Turn( false ); btLampkaHamPosp.Turn( false ); btLampkaBoczniki.Turn( false ); btLampkaNapNastHam.Turn( false ); btLampkaPrzetw.Turn( false ); btLampkaNadmPrzetw.Turn( false ); btLampkaSprezarka.Turn( false ); btLampkaBezoporowa.Turn( false ); } if (mvControlled->Signalling == true) { if( ( mvOccupied->BrakePress >= 0.145f ) && ( mvControlled->Battery == true ) && ( mvControlled->Signalling == true ) ) { btLampkaHamowanie1zes.Turn( true ); } if (mvControlled->BrakePress < 0.075f) { btLampkaHamowanie1zes.Turn( false ); } } else { btLampkaHamowanie1zes.Turn( false ); } btLampkaBlokadaDrzwi.Turn(mvControlled->DoorSignalling ? mvOccupied->DoorBlockedFlag() && mvControlled->Battery : false); { // yB - wskazniki drugiego czlonu TDynamicObject *tmp; //=mvControlled->mvSecond; //Ra 2014-07: trzeba to // jeszcze wyjąć z kabiny... // Ra 2014-07: no nie ma potrzeby szukać tego w każdej klatce tmp = NULL; if ((TestFlag(mvControlled->Couplers[1].CouplingFlag, ctrain_controll)) && (mvOccupied->ActiveCab > 0)) tmp = DynamicObject->NextConnected; if ((TestFlag(mvControlled->Couplers[0].CouplingFlag, ctrain_controll)) && (mvOccupied->ActiveCab < 0)) tmp = DynamicObject->PrevConnected; if (tmp) if ( mvControlled->Battery || mvControlled->ConverterFlag ) { btLampkaWylSzybkiB.Turn( tmp->MoverParameters->Mains ); btLampkaOporyB.Turn(tmp->MoverParameters->ResistorsFlagCheck()); btLampkaBezoporowaB.Turn( ( true == tmp->MoverParameters->ResistorsFlagCheck() ) || ( tmp->MoverParameters->MainCtrlActualPos == 0 ) ); // do EU04 if( ( tmp->MoverParameters->Itot != 0 ) || ( tmp->MoverParameters->BrakePress > 0.2 ) || ( tmp->MoverParameters->PipePress < 0.36 ) ) { btLampkaStycznB.Turn( false ); } else if( tmp->MoverParameters->BrakePress < 0.1 ) { btLampkaStycznB.Turn( true ); // mozna prowadzic rozruch } //----------------- // //hunter-271211: brak jazdy w drugim czlonie, gdy w // pierwszym tez nie ma (i odwrotnie) - Ra: tutaj? w kabinie? // if (tmp->MoverParameters->TrainType!=dt_EZT) // if (((tmp->MoverParameters->BrakePress > 2) || ( // tmp->MoverParameters->PipePress < 3.6 )) && ( // tmp->MoverParameters->MainCtrlPos != 0 )) // { // tmp->MoverParameters->MainCtrlActualPos=0; //inaczej // StLinFlag nie zmienia sie na false w drugim pojezdzie // //tmp->MoverParameters->StLinFlag=true; // mvControlled->StLinFlag=true; // } // if (mvControlled->StLinFlag==true) // tmp->MoverParameters->MainCtrlActualPos=0; // //tmp->MoverParameters->StLinFlag=true; //----------------- // hunter-271211: sygnalizacja poslizgu w pierwszym pojezdzie, gdy // wystapi w drugim btLampkaPoslizg.Turn(tmp->MoverParameters->SlippingWheels); //----------------- btLampkaSprezarkaB.Turn( tmp->MoverParameters->CompressorFlag); // mutopsitka dziala if ((tmp->MoverParameters->BrakePress >= 0.145f * 10) && (mvControlled->Battery == true) && (mvControlled->Signalling == true)) { btLampkaHamowanie2zes.Turn( true ); } if ((tmp->MoverParameters->BrakePress < 0.075f * 10) || (mvControlled->Battery == false) || (mvControlled->Signalling == false)) { btLampkaHamowanie2zes.Turn( false ); } btLampkaNadmPrzetwB.Turn( tmp->MoverParameters->ConvOvldFlag); // nadmiarowy przetwornicy? btLampkaPrzetwB.Turn( !tmp->MoverParameters->ConverterFlag); // zalaczenie przetwornicy } else // wylaczone { btLampkaWylSzybkiB.Turn( false ); btLampkaOporyB.Turn( false ); btLampkaStycznB.Turn( false ); btLampkaSprezarkaB.Turn( false ); btLampkaBezoporowaB.Turn( false ); btLampkaHamowanie2zes.Turn( false ); btLampkaNadmPrzetwB.Turn( false ); btLampkaPrzetwB.Turn( false ); } } if( mvControlled->Battery || mvControlled->ConverterFlag ) { switch (mvControlled->TrainType) { // zależnie od typu lokomotywy case dt_EZT: btLampkaHamienie.Turn((mvControlled->BrakePress >= 0.2) && mvControlled->Signalling); break; case dt_ET41: // odhamowanie drugiego członu if (mvSecond) // bo może komuś przyjść do głowy jeżdżenie jednym członem btLampkaHamienie.Turn(mvSecond->BrakePress < 0.4); break; default: btLampkaHamienie.Turn((mvOccupied->BrakePress >= 0.1) || mvControlled->DynamicBrakeFlag); } // KURS90 btLampkaMaxSila.Turn(abs(mvControlled->Im) >= 350); btLampkaPrzekrMaxSila.Turn(abs(mvControlled->Im) >= 450); btLampkaRadio.Turn(mvOccupied->Radio); btLampkaHamulecReczny.Turn(mvOccupied->ManualBrakePos > 0); // NBMX wrzesien 2003 - drzwi oraz sygnał odjazdu btLampkaDoorLeft.Turn(mvOccupied->DoorLeftOpened); btLampkaDoorRight.Turn(mvOccupied->DoorRightOpened); btLampkaDepartureSignal.Turn( mvControlled->DepartureSignal ); btLampkaNapNastHam.Turn((mvControlled->ActiveDir != 0) && (mvOccupied->EpFuse)); // napiecie na nastawniku hamulcowym btLampkaForward.Turn(mvControlled->ActiveDir > 0); // jazda do przodu btLampkaBackward.Turn(mvControlled->ActiveDir < 0); // jazda do tyłu btLampkaED.Turn(mvControlled->DynamicBrakeFlag); // hamulec ED // light indicators // NOTE: sides are hardcoded to deal with setups where single cab is equipped with all indicators btLampkaUpperLight.Turn( ( mvOccupied->iLights[ side::front ] & light::headlight_upper ) != 0 ); btLampkaLeftLight.Turn( ( mvOccupied->iLights[ side::front ] & light::headlight_left ) != 0 ); btLampkaRightLight.Turn( ( mvOccupied->iLights[ side::front ] & light::headlight_right ) != 0 ); btLampkaLeftEndLight.Turn( ( mvOccupied->iLights[ side::front ] & light::redmarker_left ) != 0 ); btLampkaRightEndLight.Turn( ( mvOccupied->iLights[ side::front ] & light::redmarker_right ) != 0 ); btLampkaRearUpperLight.Turn( ( mvOccupied->iLights[ side::rear ] & light::headlight_upper ) != 0 ); btLampkaRearLeftLight.Turn( ( mvOccupied->iLights[ side::rear ] & light::headlight_left ) != 0 ); btLampkaRearRightLight.Turn( ( mvOccupied->iLights[ side::rear ] & light::headlight_right ) != 0 ); btLampkaRearLeftEndLight.Turn( ( mvOccupied->iLights[ side::rear ] & light::redmarker_left ) != 0 ); btLampkaRearRightEndLight.Turn( ( mvOccupied->iLights[ side::rear ] & light::redmarker_right ) != 0 ); } else { // gdy bateria wyłączona btLampkaHamienie.Turn( false ); btLampkaMaxSila.Turn( false ); btLampkaPrzekrMaxSila.Turn( false ); btLampkaRadio.Turn( false ); btLampkaHamulecReczny.Turn( false ); btLampkaDoorLeft.Turn( false ); btLampkaDoorRight.Turn( false ); btLampkaDepartureSignal.Turn( false ); btLampkaNapNastHam.Turn( false ); btLampkaForward.Turn( false ); btLampkaBackward.Turn( false ); btLampkaED.Turn( false ); // light indicators btLampkaUpperLight.Turn( false ); btLampkaLeftLight.Turn( false ); btLampkaRightLight.Turn( false ); btLampkaLeftEndLight.Turn( false ); btLampkaRightEndLight.Turn( false ); btLampkaRearUpperLight.Turn( false ); btLampkaRearLeftLight.Turn( false ); btLampkaRearRightLight.Turn( false ); btLampkaRearLeftEndLight.Turn( false ); btLampkaRearRightEndLight.Turn( false ); } // McZapkie-080602: obroty (albo translacje) regulatorow if (ggMainCtrl.SubModel) { if( mvControlled->CoupledCtrl ) { ggMainCtrl.UpdateValue( double( mvControlled->MainCtrlPos + mvControlled->ScndCtrlPos ), dsbNastawnikJazdy ); } else { ggMainCtrl.UpdateValue( double( mvControlled->MainCtrlPos ), dsbNastawnikJazdy ); } ggMainCtrl.Update(); } if (ggMainCtrlAct.SubModel) { if (mvControlled->CoupledCtrl) ggMainCtrlAct.UpdateValue( double(mvControlled->MainCtrlActualPos + mvControlled->ScndCtrlActualPos)); else ggMainCtrlAct.UpdateValue(double(mvControlled->MainCtrlActualPos)); ggMainCtrlAct.Update(); } if (ggScndCtrl.SubModel) { // Ra: od byte odejmowane boolean i konwertowane potem na double? ggScndCtrl.UpdateValue( double( mvControlled->ScndCtrlPos - ( ( mvControlled->TrainType == dt_ET42 ) && mvControlled->DynamicBrakeFlag ) ), dsbNastawnikBocz ); ggScndCtrl.Update(); } if (ggDirKey.SubModel) { if (mvControlled->TrainType != dt_EZT) ggDirKey.UpdateValue( double(mvControlled->ActiveDir), dsbReverserKey); else ggDirKey.UpdateValue( double(mvControlled->ActiveDir) + double(mvControlled->Imin == mvControlled->IminHi), dsbReverserKey); ggDirKey.Update(); } if (ggBrakeCtrl.SubModel) { if (DynamicObject->Mechanik ? (DynamicObject->Mechanik->AIControllFlag ? false : (Global::iFeedbackMode == 4 || (Global::bMWDmasterEnable && Global::bMWDBreakEnable))) : false) // nie blokujemy AI { // Ra: nie najlepsze miejsce, ale na początek gdzieś to dać trzeba // Firleju: dlatego kasujemy i zastepujemy funkcją w Console if (mvOccupied->BrakeHandle == FV4a) { double b = Console::AnalogCalibrateGet(0); b = b * 8.0 - 2.0; b = clamp( b, -2.0, mvOccupied->BrakeCtrlPosNo ); // przycięcie zmiennej do granic if (Global::bMWDdebugEnable && Global::iMWDDebugMode & 4) WriteLog("FV4a break position = " + to_string(b)); ggBrakeCtrl.UpdateValue(b); // przesów bez zaokrąglenia mvOccupied->BrakeLevelSet(b); } if (mvOccupied->BrakeHandle == FVel6) // może można usunąć ograniczenie do FV4a i FVel6? { double b = Console::AnalogCalibrateGet(0); b = b * 7.0 - 1.0; b = clamp( b, -1.0, mvOccupied->BrakeCtrlPosNo ); // przycięcie zmiennej do granic if (Global::bMWDdebugEnable && Global::iMWDDebugMode & 4) WriteLog("FVel6 break position = " + to_string(b)); ggBrakeCtrl.UpdateValue(b); // przesów bez zaokrąglenia mvOccupied->BrakeLevelSet(b); } // else //standardowa prodedura z kranem powiązanym z klawiaturą // ggBrakeCtrl.UpdateValue(double(mvOccupied->BrakeCtrlPos)); } // else //standardowa prodedura z kranem powiązanym z klawiaturą // ggBrakeCtrl.UpdateValue(double(mvOccupied->BrakeCtrlPos)); ggBrakeCtrl.UpdateValue(mvOccupied->fBrakeCtrlPos); ggBrakeCtrl.Update(); } if( ggLocalBrake.SubModel ) { if( ( DynamicObject->Mechanik != nullptr ) && ( false == DynamicObject->Mechanik->AIControllFlag ) // nie blokujemy AI && ( mvOccupied->BrakeLocHandle == FD1 ) && ( ( Global::iFeedbackMode == 4 ) || ( Global::bMWDmasterEnable && Global::bMWDBreakEnable ) ) ) { // Ra: nie najlepsze miejsce, ale na początek gdzieś to dać trzeba // Firleju: dlatego kasujemy i zastepujemy funkcją w Console auto const b = clamp( Console::AnalogCalibrateGet( 1 ) * 10.0, 0.0, ManualBrakePosNo ); ggLocalBrake.UpdateValue( b ); // przesów bez zaokrąglenia mvOccupied->LocalBrakePos = int( 1.09 * b ); // sposób zaokrąglania jest do ustalenia if( ( true == Global::bMWDdebugEnable ) && ( ( Global::iMWDDebugMode & 4 ) != 0 ) ) { WriteLog( "FD1 break position = " + to_string( b ) ); } } else { // standardowa prodedura z kranem powiązanym z klawiaturą ggLocalBrake.UpdateValue( double( mvOccupied->LocalBrakePos ) ); } ggLocalBrake.Update(); } if (ggManualBrake.SubModel != nullptr) { ggManualBrake.UpdateValue(double(mvOccupied->ManualBrakePos)); ggManualBrake.Update(); } ggAlarmChain.Update(); ggBrakeProfileCtrl.Update(); ggBrakeProfileG.Update(); ggBrakeProfileR.Update(); ggMaxCurrentCtrl.Update(); // NBMX wrzesien 2003 - drzwi ggDoorLeftButton.Update(); ggDoorRightButton.Update(); ggDoorSignallingButton.Update(); // NBMX dzwignia sprezarki ggCompressorButton.Update(); ggCompressorLocalButton.Update(); #ifdef EU07_USE_OLD_COMMAND_SYSTEM if( ( ( DynamicObject->iLights[ 0 ] ) == 0 ) && ( ( DynamicObject->iLights[ 1 ] ) == 0 ) ) { ggRightLightButton.PutValue(0); ggLeftLightButton.PutValue(0); ggUpperLightButton.PutValue(0); ggRightEndLightButton.PutValue(0); ggLeftEndLightButton.PutValue(0); } // hunter-230112 // REFLEKTOR LEWY // glowne oswietlenie if ((DynamicObject->iLights[0] & 1) == 1) if ((mvOccupied->ActiveCab) == 1) ggLeftLightButton.PutValue(1); else if ((mvOccupied->ActiveCab) == -1) ggRearLeftLightButton.PutValue(1); if ((DynamicObject->iLights[1] & 1) == 1) if ((mvOccupied->ActiveCab) == -1) ggLeftLightButton.PutValue(1); else if ((mvOccupied->ActiveCab) == 1) ggRearLeftLightButton.PutValue(1); // końcówki if ((DynamicObject->iLights[0] & 2) == 2) if ((mvOccupied->ActiveCab) == 1) { if (ggLeftEndLightButton.SubModel) { ggLeftEndLightButton.PutValue(1); ggLeftLightButton.PutValue(0); } else ggLeftLightButton.PutValue(-1); } else if ((mvOccupied->ActiveCab) == -1) { if (ggRearLeftEndLightButton.SubModel) { ggRearLeftEndLightButton.PutValue(1); ggRearLeftLightButton.PutValue(0); } else ggRearLeftLightButton.PutValue(-1); } if ((DynamicObject->iLights[1] & 2) == 2) if ((mvOccupied->ActiveCab) == -1) { if (ggLeftEndLightButton.SubModel) { ggLeftEndLightButton.PutValue(1); ggLeftLightButton.PutValue(0); } else ggLeftLightButton.PutValue(-1); } else if ((mvOccupied->ActiveCab) == 1) { if (ggRearLeftEndLightButton.SubModel) { ggRearLeftEndLightButton.PutValue(1); ggRearLeftLightButton.PutValue(0); } else ggRearLeftLightButton.PutValue(-1); } //-------------- // REFLEKTOR GORNY if ((DynamicObject->iLights[0] & 4) == 4) if ((mvOccupied->ActiveCab) == 1) ggUpperLightButton.PutValue(1); else if ((mvOccupied->ActiveCab) == -1) ggRearUpperLightButton.PutValue(1); if ((DynamicObject->iLights[1] & 4) == 4) if ((mvOccupied->ActiveCab) == -1) ggUpperLightButton.PutValue(1); else if ((mvOccupied->ActiveCab) == 1) ggRearUpperLightButton.PutValue(1); //-------------- // REFLEKTOR PRAWY // główne oświetlenie if ((DynamicObject->iLights[0] & 16) == 16) if ((mvOccupied->ActiveCab) == 1) ggRightLightButton.PutValue(1); else if ((mvOccupied->ActiveCab) == -1) ggRearRightLightButton.PutValue(1); if ((DynamicObject->iLights[1] & 16) == 16) if ((mvOccupied->ActiveCab) == -1) ggRightLightButton.PutValue(1); else if ((mvOccupied->ActiveCab) == 1) ggRearRightLightButton.PutValue(1); // końcówki if ((DynamicObject->iLights[0] & 32) == 32) if ((mvOccupied->ActiveCab) == 1) { if (ggRightEndLightButton.SubModel) { ggRightEndLightButton.PutValue(1); ggRightLightButton.PutValue(0); } else ggRightLightButton.PutValue(-1); } else if ((mvOccupied->ActiveCab) == -1) { if (ggRearRightEndLightButton.SubModel) { ggRearRightEndLightButton.PutValue(1); ggRearRightLightButton.PutValue(0); } else ggRearRightLightButton.PutValue(-1); } if ((DynamicObject->iLights[1] & 32) == 32) if ((mvOccupied->ActiveCab) == -1) { if (ggRightEndLightButton.SubModel) { ggRightEndLightButton.PutValue(1); ggRightLightButton.PutValue(0); } else ggRightLightButton.PutValue(-1); } else if ((mvOccupied->ActiveCab) == 1) { if (ggRearRightEndLightButton.SubModel) { ggRearRightEndLightButton.PutValue(1); ggRearRightLightButton.PutValue(0); } else ggRearRightLightButton.PutValue(-1); } #endif //--------- // hunter-080812: poprawka na ogrzewanie w elektrykach - usuniete uzaleznienie od przetwornicy if( ( mvControlled->Heating == true ) && ( ( mvControlled->ConverterFlag ) || ( ( mvControlled->EngineType == ElectricSeriesMotor ) && ( mvControlled->Mains == true ) && ( mvControlled->ConvOvldFlag == false ) ) ) ) btLampkaOgrzewanieSkladu.Turn( true ); else btLampkaOgrzewanieSkladu.Turn( false ); //---------- // McZapkie-141102: SHP i czuwak, TODO: sygnalizacja kabinowa if (mvOccupied->SecuritySystem.Status > 0) { if (fBlinkTimer > fCzuwakBlink) fBlinkTimer = -fCzuwakBlink; else fBlinkTimer += Deltatime; // hunter-091012: dodanie testu czuwaka if( ( TestFlag( mvOccupied->SecuritySystem.Status, s_aware ) ) || ( TestFlag( mvOccupied->SecuritySystem.Status, s_CAtest ) ) ) { btLampkaCzuwaka.Turn( fBlinkTimer > 0 ); } else btLampkaCzuwaka.Turn( false ); btLampkaSHP.Turn(TestFlag(mvOccupied->SecuritySystem.Status, s_active)); } else // wylaczone { btLampkaCzuwaka.Turn( false ); btLampkaSHP.Turn( true ); } // przelaczniki #ifdef EU07_USE_OLD_COMMAND_SYSTEM if( Console::Pressed( Global::Keys[ k_Horn ] ) ) { if (Global::shiftState) { SetFlag(mvOccupied->WarningSignal, 2); mvOccupied->WarningSignal &= (255 - 1); if (ggHornButton.SubModel) ggHornButton.UpdateValue(1); } else { SetFlag(mvOccupied->WarningSignal, 1); mvOccupied->WarningSignal &= (255 - 2); if (ggHornButton.SubModel) ggHornButton.UpdateValue(-1); } } else { mvOccupied->WarningSignal = 0; if (ggHornButton.SubModel) ggHornButton.UpdateValue(0); } if (Console::Pressed(Global::Keys[k_Horn2])) if (Global::Keys[k_Horn2] != Global::Keys[k_Horn]) { SetFlag(mvOccupied->WarningSignal, 2); } //---------------- // hunter-141211: wyl. szybki zalaczony i wylaczony przeniesiony z // OnKeyPress() if (Global::shiftState && Console::Pressed(Global::Keys[k_Main])) { fMainRelayTimer += dt; ggMainOnButton.PutValue(1); if (mvControlled->Mains != true) // hunter-080812: poprawka mvControlled->ConverterSwitch(false); if (fMainRelayTimer > mvControlled->InitialCtrlDelay) // wlaczanie WSa z opoznieniem if (mvControlled->MainSwitch(true)) { // if (mvControlled->MainCtrlPos!=0) //zabezpieczenie, by po // wrzuceniu pozycji przed wlaczonym // mvControlled->StLinFlag=true; //WSem nie wrzucilo na ta // pozycje po jego zalaczeniu //yBARC - co to tutaj robi?! if (mvControlled->EngineType == DieselEngine) dsbDieselIgnition->Play(0, 0, 0); } } else { if (ggConverterButton.GetValue() != 0) // po puszczeniu przycisku od WSa odpalanie potwora mvControlled->ConverterSwitch(true); // hunter-091012: przeniesione z mover.pas, zeby dzwiek sie nie zapetlal, // drugi warunek zeby nie odtwarzalo w nieskonczonosc i przeniesienie // zerowania timera if ((mvControlled->Mains != true) && (fMainRelayTimer > 0)) { dsbRelay->Play(0, 0, 0); fMainRelayTimer = 0; } ggMainOnButton.UpdateValue(0); } //--- if (!Global::shiftState && Console::Pressed(Global::Keys[k_Main])) { ggMainOffButton.PutValue(1); if (mvControlled->MainSwitch(false)) dsbRelay->Play(0, 0, 0); } else ggMainOffButton.UpdateValue(0); /* if (cKey==Global::Keys[k_Main]) //z shiftem { ggMainOnButton.PutValue(1); if (mvControlled->MainSwitch(true)) { if (mvControlled->MainCtrlPos!=0) //hunter-131211: takie zabezpieczenie mvControlled->StLinFlag=true; if (mvControlled->EngineType==DieselEngine) dsbDieselIgnition->Play(0,0,0); else dsbNastawnikJazdy->Play(0,0,0); } } else */ /* if (cKey==Global::Keys[k_Main]) //bez shifta { ggMainOffButton.PutValue(1); if (mvControlled->MainSwitch(false)) { dsbNastawnikJazdy->Play(0,0,0); } } else */ //---------------- // hunter-131211: czuwak przeniesiony z OnKeyPress // hunter-091012: zrobiony test czuwaka if (Console::Pressed(Global::Keys[k_Czuwak])) { // czuwak testuje kierunek, ale podobno w // EZT nie, więc może być w rozrządczym fCzuwakTestTimer += dt; ggSecurityResetButton.PutValue(1); if (CAflag == false) { CAflag = true; mvOccupied->SecuritySystemReset(); } else if (fCzuwakTestTimer > 1.0) SetFlag(mvOccupied->SecuritySystem.Status, s_CAtest); } else { fCzuwakTestTimer = 0; ggSecurityResetButton.UpdateValue(0); if (TestFlag(mvOccupied->SecuritySystem.Status, s_CAtest)) //&&(!TestFlag(mvControlled->SecuritySystem.Status,s_CAebrake))) { SetFlag(mvOccupied->SecuritySystem.Status, -s_CAtest); mvOccupied->s_CAtestebrake = false; mvOccupied->SecuritySystem.SystemBrakeCATestTimer = 0; // if ((!TestFlag(mvOccupied->SecuritySystem.Status,s_SHPebrake)) // ||(!TestFlag(mvOccupied->SecuritySystem.Status,s_CAebrake))) // mvControlled->EmergencyBrakeFlag=false; //YB-HN } CAflag = false; } /* if ( Console::Pressed(Global::Keys[k_Czuwak]) ) { ggSecurityResetButton.PutValue(1); if ((mvOccupied->SecuritySystem.Status&s_aware)&& (mvOccupied->SecuritySystem.Status&s_active)) { mvOccupied->SecuritySystem.SystemTimer=0; mvOccupied->SecuritySystem.Status-=s_aware; mvOccupied->SecuritySystem.VelocityAllowed=-1; CAflag=1; } else if (CAflag!=1) mvOccupied->SecuritySystemReset(); } else { ggSecurityResetButton.UpdateValue(0); CAflag=0; } */ //----------------- // hunter-201211: piasecznica przeniesiona z OnKeyPress, wlacza sie tylko, // gdy trzymamy przycisk, a nie tak jak wczesniej (raz nacisnelo sie 's' // i sypala caly czas) /* if (cKey==Global::Keys[k_Sand]) { if (mvControlled->SandDoseOn()) if (mvControlled->SandDose) { dsbPneumaticRelay->SetVolume(-30); dsbPneumaticRelay->Play(0,0,0); } } */ if( Console::Pressed( Global::Keys[ k_Sand ] ) ) { if (mvControlled->TrainType != dt_EZT && ggSandButton.SubModel != NULL) { // dsbPneumaticRelay->SetVolume(-30); // dsbPneumaticRelay->Play(0,0,0); ggSandButton.PutValue(1); mvControlled->SandDose = true; // mvControlled->SandDoseOn(true); } } else { mvControlled->SandDose = false; // mvControlled->SandDoseOn(false); // dsbPneumaticRelay->SetVolume(-30); // dsbPneumaticRelay->Play(0,0,0); } //----------------- // hunter-221211: hamowanie przy poslizgu if (Console::Pressed(Global::Keys[k_AntiSlipping])) { if (mvControlled->BrakeSystem != ElectroPneumatic) { ggAntiSlipButton.PutValue(1); mvControlled->AntiSlippingBrake(); } } else ggAntiSlipButton.UpdateValue(0); //----------------- // hunter-261211: przetwornica i sprezarka if (Global::shiftState && Console::Pressed(Global::Keys[k_Converter])) // NBMX 14-09-2003: przetwornica wl { //(mvControlled->CompressorPower<2) ggConverterButton.PutValue(1); if ((mvControlled->PantFrontVolt != 0.0) || (mvControlled->PantRearVolt != 0.0) || (mvControlled->EnginePowerSource.SourceType != CurrentCollector) /*||(!Global::bLiveTraction)*/) mvControlled->ConverterSwitch(true); // if // ((mvControlled->EngineType!=ElectricSeriesMotor)&&(mvControlled->TrainType!=dt_EZT)) // //hunter-110212: poprawka dla EZT if (mvControlled->CompressorPower == 2) // hunter-091012: tak jest poprawnie mvControlled->CompressorSwitch(true); } else { if (mvControlled->ConvSwitchType == "impulse") { ggConverterButton.PutValue(0); ggConverterOffButton.PutValue(0); } } // if ( // Global::shiftState&&Console::Pressed(Global::Keys[k_Compressor])&&((mvControlled->EngineType==ElectricSeriesMotor)||(mvControlled->TrainType==dt_EZT)) // ) //NBMX 14-09-2003: sprezarka wl if (Global::shiftState && Console::Pressed(Global::Keys[k_Compressor]) && (mvControlled->CompressorPower < 2)) // hunter-091012: tak jest poprawnie { // hunter-110212: poprawka dla EZT ggCompressorButton.PutValue(1); mvControlled->CompressorSwitch(true); } if (!Global::shiftState && Console::Pressed(Global::Keys[k_Converter])) // NBMX 14-09-2003: przetwornica wl { ggConverterButton.PutValue(0); ggConverterOffButton.PutValue(1); mvControlled->ConverterSwitch(false); if ((mvControlled->TrainType == dt_EZT) && (!TestFlag(mvControlled->EngDmgFlag, 4))) mvControlled->ConvOvldFlag = false; } // if ( // !Global::shiftState&&Console::Pressed(Global::Keys[k_Compressor])&&((mvControlled->EngineType==ElectricSeriesMotor)||(mvControlled->TrainType==dt_EZT)) // ) //NBMX 14-09-2003: sprezarka wl if (!Global::shiftState && Console::Pressed(Global::Keys[k_Compressor]) && (mvControlled->CompressorPower < 2)) // hunter-091012: tak jest poprawnie { // hunter-110212: poprawka dla EZT ggCompressorButton.PutValue(0); mvControlled->CompressorSwitch(false); } /* bez szifta if (cKey==Global::Keys[k_Converter]) //NBMX wyl przetwornicy { if (mvControlled->ConverterSwitch(false)) { dsbSwitch->SetVolume(DSBVOLUME_MAX); dsbSwitch->Play(0,0,0);; } } else if (cKey==Global::Keys[k_Compressor]) //NBMX wyl sprezarka { if (mvControlled->CompressorSwitch(false)) { dsbSwitch->SetVolume(DSBVOLUME_MAX); dsbSwitch->Play(0,0,0);; } } else */ //----------------- if ((!FreeFlyModeFlag) && (!(DynamicObject->Mechanik ? DynamicObject->Mechanik->AIControllFlag : false))) { if (Console::Pressed(Global::Keys[k_Releaser])) // yB: odluzniacz caly // czas trzymany, warunki // powinny byc takie same, // jak przy naciskaniu. // Wlasciwie stamtad mozna // wyrzucic sprawdzanie // nacisniecia. { if ((mvControlled->EngineType == ElectricSeriesMotor) || (mvControlled->EngineType == DieselElectric)) if (mvControlled->TrainType != dt_EZT) if ((mvOccupied->BrakeCtrlPosNo > 0) && (mvControlled->ActiveDir != 0)) { ggReleaserButton.PutValue(1); mvOccupied->BrakeReleaser(1); } } // releaser else mvOccupied->BrakeReleaser(0); } // FFMF if (Console::Pressed(Global::Keys[k_Univ1])) { if (!DebugModeFlag) { if (ggUniversal1Button.SubModel) if (Global::shiftState) ggUniversal1Button.IncValue(dt / 2); else ggUniversal1Button.DecValue(dt / 2); } } if (!Console::Pressed(Global::Keys[k_SmallCompressor])) // Ra: przecieść to na zwolnienie klawisza if (DynamicObject->Mechanik ? !DynamicObject->Mechanik->AIControllFlag : false) // nie wyłączać, gdy AI mvControlled->PantCompFlag = false; // wyłączona, gdy nie trzymamy klawisza /* // NOTE: disabled to allow 'prototypical' 'tricking' pantograph compressor into running unattended if( ( ( DynamicObject->Mechanik != nullptr ) && ( false == DynamicObject->Mechanik->AIControllFlag ) ) && ( mvControlled->TrainType == dt_EZT ? ( mvControlled != mvOccupied ) : ( mvOccupied->ActiveCab != 0 ) ) ) { // HACK: if we're in one of the cabs we can't be activating pantograph compressor // NOTE: this will break in multiplayer setups, do a proper tracking of pantograph user then mvControlled->PantCompFlag = false; } */ if (Console::Pressed(Global::Keys[k_Univ2])) { if (!DebugModeFlag) { if (ggUniversal2Button.SubModel) if (Global::shiftState) ggUniversal2Button.IncValue(dt / 2); else ggUniversal2Button.DecValue(dt / 2); } } // hunter-091012: zrobione z uwzglednieniem przelacznika swiatla if (Console::Pressed(Global::Keys[k_Univ3])) { if (Global::shiftState) { if (Global::ctrlState) { bCabLight = true; if (ggCabLightButton.SubModel) { ggCabLightButton.PutValue(1); btCabLight.TurnOn(); } } else { if (ggInstrumentLightButton.SubModel) { ggInstrumentLightButton.PutValue(1); // hunter-131211: z UpdateValue na // PutValue - by zachowywal sie jak // pozostale przelaczniki if (btInstrumentLight.Active()) InstrumentLightActive = true; } } } else { if (Global::ctrlState) { bCabLight = false; if (ggCabLightButton.SubModel) { ggCabLightButton.PutValue(0); btCabLight.TurnOff(); } } else { if (ggInstrumentLightButton.SubModel) { ggInstrumentLightButton.PutValue(0); // hunter-131211: z UpdateValue na // PutValue - by zachowywal sie jak // pozostale przelaczniki if (btInstrumentLight.Active()) InstrumentLightActive = false; } } } } #endif // ABu030405 obsluga lampki uniwersalnej: if( btInstrumentLight.Active() ) // w ogóle jest if( InstrumentLightActive ) // załączona switch( InstrumentLightType ) { case 0: btInstrumentLight.Turn( mvControlled->Battery || mvControlled->ConverterFlag ); break; case 1: btInstrumentLight.Turn( mvControlled->Mains ); break; case 2: btInstrumentLight.Turn( mvControlled->ConverterFlag ); break; default: btInstrumentLight.Turn( false ); } else btInstrumentLight.Turn( false ); #ifdef EU07_USE_OLD_COMMAND_SYSTEM // hunter-091012: przepisanie univ4 i zrobione z uwzglednieniem przelacznika // swiatla if (Console::Pressed(Global::Keys[k_Univ4])) { if( Global::shiftState ) { if (Global::ctrlState) { bCabLightDim = true; if (ggCabLightDimButton.SubModel) { ggCabLightDimButton.PutValue(1); } } else { Universal4Active = true; // ggUniversal4Button.UpdateValue(1); } } else { if (Global::ctrlState) { bCabLightDim = false; if (ggCabLightDimButton.SubModel) { ggCabLightDimButton.PutValue(0); // hunter-131211: z UpdateValue na // PutValue - by zachowywal sie jak // pozostale przelaczniki } } else { Universal4Active = false; // ggUniversal4Button.UpdateValue(0); } } } // Odskakiwanie hamulce EP if ((!Console::Pressed(Global::Keys[k_DecBrakeLevel])) && (!Console::Pressed(Global::Keys[k_WaveBrake])) && (mvOccupied->BrakeCtrlPos == -1) && (mvOccupied->BrakeHandle == FVel6) && (DynamicObject->Controller != AIdriver) && (Global::iFeedbackMode != 4) && (!(Global::bMWDmasterEnable && Global::bMWDBreakEnable))) { // mvOccupied->BrakeCtrlPos=(mvOccupied->BrakeCtrlPos)+1; // mvOccupied->IncBrakeLevel(); mvOccupied->BrakeLevelSet(mvOccupied->BrakeCtrlPos + 1); keybrakecount = 0; if ((mvOccupied->TrainType == dt_EZT) && (mvControlled->Mains) && (mvControlled->ActiveDir != 0)) { play_sound( dsbPneumaticSwitch ); } } #endif if ((mvOccupied->BrakeHandle == FV4a) && (Console::Pressed(Global::Keys[k_IncBrakeLevel]))) { if (Global::ctrlState) { mvOccupied->BrakeCtrlPos2 -= Deltatime / 20.0; if (mvOccupied->BrakeCtrlPos2 < -1.5) mvOccupied->BrakeCtrlPos2 = -1.5; } #ifdef EU07_USE_OLD_COMMAND_SYSTEM else { // mvOccupied->BrakeCtrlPosR+=(mvOccupied->BrakeCtrlPosR>mvOccupied->BrakeCtrlPosNo?0:dt*2); mvOccupied->BrakeLevelAdd(dt * 2); // mvOccupied->BrakeCtrlPos= // floor(mvOccupied->BrakeCtrlPosR+0.499); } #endif } if ((mvOccupied->BrakeHandle == FV4a) && (Console::Pressed(Global::Keys[k_DecBrakeLevel]))) { if (Global::ctrlState) { mvOccupied->BrakeCtrlPos2 += (mvOccupied->BrakeCtrlPos2 > 2 ? 0 : Deltatime / 20.0); if (mvOccupied->BrakeCtrlPos2 < -3) mvOccupied->BrakeCtrlPos2 = -3; } #ifdef EU07_USE_OLD_COMMAND_SYSTEM else { // mvOccupied->BrakeCtrlPosR-=(mvOccupied->BrakeCtrlPosR<-1?0:dt*2); // mvOccupied->BrakeCtrlPos= // floor(mvOccupied->BrakeCtrlPosR+0.499); mvOccupied->BrakeLevelAdd(-dt * 2); } #endif } if( ( mvOccupied->BrakeSystem == ElectroPneumatic ) && ( mvOccupied->BrakeHandle == St113 ) && ( mvControlled->EpFuse == true ) ) if (Console::Pressed(Global::Keys[k_AntiSlipping])) // kEP { ggAntiSlipButton.UpdateValue(1); if (mvOccupied->SwitchEPBrake(1)) { dsbPneumaticSwitch.play(); } } else { if (mvOccupied->SwitchEPBrake(0)) { dsbPneumaticSwitch.play(); } } #ifdef EU07_USE_OLD_COMMAND_SYSTEM if (Console::Pressed(Global::Keys[k_DepartureSignal])) { ggDepartureSignalButton.PutValue(1); btLampkaDepartureSignal.TurnOn(); mvControlled->DepartureSignal = true; } else { btLampkaDepartureSignal.TurnOff(); if (DynamicObject->Mechanik) // może nie być? if (!DynamicObject->Mechanik->AIControllFlag) // tylko jeśli nie prowadzi AI mvControlled->DepartureSignal = false; } if (Console::Pressed(Global::Keys[k_Main])) //[] { if (Global::shiftState) ggMainButton.PutValue(1); else ggMainButton.PutValue(0); } else ggMainButton.PutValue(0); if (Console::Pressed(Global::Keys[k_CurrentNext])) { if (mvControlled->TrainType != dt_EZT) { if (ShowNextCurrent == false) { if (ggNextCurrentButton.SubModel) { ggNextCurrentButton.UpdateValue(1); play_sound( dsbSwitch ); ShowNextCurrent = true; } } } else { if (Global::shiftState) { // if (Console::Pressed(k_CurrentNext)) { // Ra: było pod GLFW_KEY_F3 if ((mvOccupied->EpFuseSwitch(true))) { play_sound( dsbPneumaticSwitch ); } } } else { // if (Console::Pressed(k_CurrentNext)) { // Ra: było pod GLFW_KEY_F3 if (Global::ctrlState) { if ((mvOccupied->EpFuseSwitch(false))) { play_sound( dsbPneumaticSwitch ); } } } } } } else { if (ShowNextCurrent == true) { if (ggNextCurrentButton.SubModel) { ggNextCurrentButton.UpdateValue(0); play_sound( dsbSwitch ); ShowNextCurrent = false; } } } // Winger 010304 PantAllDownButton if (Console::Pressed(Global::Keys[k_PantFrontUp])) { if (Global::shiftState) ggPantFrontButton.PutValue(1); else ggPantAllDownButton.PutValue(1); } else if (mvControlled->PantSwitchType == "impulse") { ggPantFrontButton.PutValue(0); ggPantAllDownButton.PutValue(0); } if (Console::Pressed(Global::Keys[k_PantRearUp])) { if (Global::shiftState) ggPantRearButton.PutValue(1); else ggPantFrontButtonOff.PutValue(1); } else if (mvControlled->PantSwitchType == "impulse") { ggPantRearButton.PutValue(0); ggPantFrontButtonOff.PutValue(0); } #endif // guziki: ggMainOffButton.Update(); ggMainOnButton.Update(); ggMainButton.Update(); ggSecurityResetButton.Update(); ggReleaserButton.Update(); ggAntiSlipButton.Update(); ggSandButton.Update(); ggFuseButton.Update(); ggConverterFuseButton.Update(); ggStLinOffButton.Update(); ggRadioButton.Update(); ggDepartureSignalButton.Update(); ggPantFrontButton.Update(); ggPantRearButton.Update(); ggPantSelectedButton.Update(); ggPantFrontButtonOff.Update(); ggPantRearButtonOff.Update(); ggPantSelectedDownButton.Update(); ggPantAllDownButton.Update(); ggPantCompressorButton.Update(); ggPantCompressorValve.Update(); ggLightsButton.Update(); ggUpperLightButton.Update(); ggLeftLightButton.Update(); ggRightLightButton.Update(); ggLeftEndLightButton.Update(); ggRightEndLightButton.Update(); // hunter-230112 ggRearUpperLightButton.Update(); ggRearLeftLightButton.Update(); ggRearRightLightButton.Update(); ggRearLeftEndLightButton.Update(); ggRearRightEndLightButton.Update(); ggDimHeadlightsButton.Update(); //------------ ggConverterButton.Update(); ggConverterLocalButton.Update(); ggConverterOffButton.Update(); ggTrainHeatingButton.Update(); ggSignallingButton.Update(); ggNextCurrentButton.Update(); ggHornButton.Update(); ggHornLowButton.Update(); ggHornHighButton.Update(); #ifdef EU07_USE_OLD_COMMAND_SYSTEM ggUniversal1Button.Update(); ggUniversal2Button.Update(); if( Universal4Active ) { ggUniversal4Button.PermIncValue( dt ); } ggUniversal4Button.Update(); #endif for( auto &universal : ggUniversals ) { universal.Update(); } // hunter-091012 ggInstrumentLightButton.Update(); ggCabLightButton.Update(); ggCabLightDimButton.Update(); ggBatteryButton.Update(); //------ #ifdef EU07_USE_OLD_COMMAND_SYSTEM ggMainOffButton.UpdateValue(0); ggMainOnButton.UpdateValue(0); ggSecurityResetButton.UpdateValue(0); ggReleaserButton.UpdateValue(0); ggSandButton.UpdateValue(0); ggAntiSlipButton.UpdateValue(0); ggDepartureSignalButton.UpdateValue( 0 ); ggFuseButton.UpdateValue( 0 ); ggConverterFuseButton.UpdateValue(0); #endif pyScreens.update(); } // wyprowadzenie sygnałów dla haslera na PoKeys (zaznaczanie na taśmie) btHaslerBrakes.Turn(DynamicObject->MoverParameters->BrakePress > 0.4); // ciśnienie w cylindrach btHaslerCurrent.Turn(DynamicObject->MoverParameters->Im != 0.0); // prąd na silnikach // calculate current level of interior illumination // TODO: organize it along with rest of train update in a more sensible arrangement switch( iCabLightFlag ) // Ra: uzeleżnic od napięcia w obwodzie sterowania { // hunter-091012: uzaleznienie jasnosci od przetwornicy case 0: { //światło wewnętrzne zgaszone DynamicObject->InteriorLightLevel = 0.0f; break; } case 1: { //światło wewnętrzne przygaszone (255 216 176) if( mvOccupied->ConverterFlag == true ) { // jasnosc dla zalaczonej przetwornicy DynamicObject->InteriorLightLevel = 0.4f; } else { DynamicObject->InteriorLightLevel = 0.2f; } break; } case 2: { //światło wewnętrzne zapalone (255 216 176) if( mvOccupied->ConverterFlag == true ) { // jasnosc dla zalaczonej przetwornicy DynamicObject->InteriorLightLevel = 1.0f; } else { DynamicObject->InteriorLightLevel = 0.5f; } break; } } // catch cases where the power goes out, and the linebreaker state is left as closed if( ( m_linebreakerstate == 1 ) && ( false == mvControlled->Mains ) && ( ggMainButton.GetValue() < 0.05 ) ) { // crude way to catch cases where the main was knocked out and the user is trying to restart it // because the state of the line breaker isn't changed to match, we need to do it here manually m_linebreakerstate = 0; } // NOTE: crude way to have the pantographs go back up if they're dropped due to insufficient pressure etc // TODO: rework it into something more elegant, when redoing the whole consist/unit/cab etc arrangement if( ( mvControlled->Battery ) || ( mvControlled->ConverterFlag ) ) { if( ggPantAllDownButton.GetValue() == 0.0 ) { // the 'lower all' button overrides state of switches, while active itself if( ( false == mvControlled->PantFrontUp ) && ( ggPantFrontButton.GetValue() >= 1.0 ) ) { mvControlled->PantFront( true ); } if( ( false == mvControlled->PantRearUp ) && ( ggPantRearButton.GetValue() >= 1.0 ) ) { mvControlled->PantRear( true ); } } } /* // NOTE: disabled while switch state isn't preserved while moving between compartments // check whether we should raise the pantographs, based on volume in pantograph tank if( mvControlled->PantPress > ( mvControlled->TrainType == dt_EZT ? 2.4 : 3.5 ) ) { if( ( false == mvControlled->PantFrontUp ) && ( ggPantFrontButton.GetValue() > 0.95 ) ) { mvControlled->PantFront( true ); } if( ( false == mvControlled->PantRearUp ) && ( ggPantRearButton.GetValue() > 0.95 ) ) { mvControlled->PantRear( true ); } } */ // sounds update_sounds( Deltatime ); return true; //(DynamicObject->Update(dt)); } // koniec update void TTrain::update_sounds( double const Deltatime ) { if( Deltatime == 0.0 ) { return; } double volume { 0.0 }; double const brakevolumescale { 0.5 }; // Winger-160404 - syczenie pomocniczego (luzowanie) if( m_lastlocalbrakepressure != -1.f ) { // calculate rate of pressure drop in local brake cylinder, once it's been initialized auto const brakepressuredifference { mvOccupied->LocBrakePress - m_lastlocalbrakepressure }; m_localbrakepressurechange = interpolate( m_localbrakepressurechange, 10 * ( brakepressuredifference / Deltatime ), 0.1f ); } m_lastlocalbrakepressure = mvOccupied->LocBrakePress; // local brake, release if( ( m_localbrakepressurechange < -0.05f ) && ( mvOccupied->LocBrakePress > mvOccupied->BrakePress - 0.05 ) ) { rsSBHiss .gain( clamp( rsSBHiss.m_amplitudeoffset + rsSBHiss.m_amplitudefactor * -m_localbrakepressurechange * 0.05, 0.0, 1.5 ) ) .play( sound_flags::exclusive | sound_flags::looping ); } else { // don't stop the sound too abruptly volume = std::max( 0.0, rsSBHiss.gain() - 0.1 * Deltatime ); rsSBHiss.gain( volume ); if( volume < 0.05 ) { rsSBHiss.stop(); } } // local brake, engage if( m_localbrakepressurechange > 0.05f ) { rsSBHissU .gain( clamp( rsSBHissU.m_amplitudeoffset + rsSBHissU.m_amplitudefactor * m_localbrakepressurechange * 0.05, 0.0, 1.5 ) ) .play( sound_flags::exclusive | sound_flags::looping ); } else { // don't stop the sound too abruptly volume = std::max( 0.0, rsSBHissU.gain() - 0.1 * Deltatime ); rsSBHissU.gain( volume ); if( volume < 0.05 ) { rsSBHissU.stop(); } } // McZapkie-280302 - syczenie // TODO: softer volume reduction than plain abrupt stop, perhaps as reusable wrapper? if( ( mvOccupied->BrakeHandle == FV4a ) || ( mvOccupied->BrakeHandle == FVel6 ) ) { // upuszczanie z PG fPPress = interpolate( fPPress, static_cast( mvOccupied->Handle->GetSound( s_fv4a_b ) ), 0.05f ); volume = ( fPPress > 0 ? rsHiss.m_amplitudefactor * fPPress * 0.25 : 0 ); if( volume * brakevolumescale > 0.05 ) { rsHiss .gain( volume * brakevolumescale ) .play( sound_flags::exclusive | sound_flags::looping ); } else { rsHiss.stop(); } // napelnianie PG fNPress = interpolate( fNPress, static_cast( mvOccupied->Handle->GetSound( s_fv4a_u ) ), 0.25f ); volume = ( fNPress > 0 ? rsHissU.m_amplitudefactor * fNPress : 0 ); if( volume * brakevolumescale > 0.05 ) { rsHissU .gain( volume * brakevolumescale ) .play( sound_flags::exclusive | sound_flags::looping ); } else { rsHissU.stop(); } // upuszczanie przy naglym volume = mvOccupied->Handle->GetSound( s_fv4a_e ) * rsHissE.m_amplitudefactor; if( volume * brakevolumescale > 0.05 ) { rsHissE .gain( volume * brakevolumescale ) .play( sound_flags::exclusive | sound_flags::looping ); } else { rsHissE.stop(); } // upuszczanie sterujacego fala volume = mvOccupied->Handle->GetSound( s_fv4a_x ) * rsHissX.m_amplitudefactor; if( volume * brakevolumescale > 0.05 ) { rsHissX .gain( volume * brakevolumescale ) .play( sound_flags::exclusive | sound_flags::looping ); } else { rsHissX.stop(); } // upuszczanie z czasowego volume = mvOccupied->Handle->GetSound( s_fv4a_t ) * rsHissT.m_amplitudefactor; if( volume * brakevolumescale > 0.05 ) { rsHissT .gain( volume * brakevolumescale ) .play( sound_flags::exclusive | sound_flags::looping ); } else { rsHissT.stop(); } } else { // jesli nie FV4a // upuszczanie z PG fPPress = ( 4.0f * fPPress + std::max( mvOccupied->dpLocalValve, mvOccupied->dpMainValve ) ) / ( 4.0f + 1.0f ); volume = ( fPPress > 0.0f ? 2.0 * rsHiss.m_amplitudefactor * fPPress : 0.0 ); if( volume > 0.05 ) { rsHiss .gain( volume ) .play( sound_flags::exclusive | sound_flags::looping ); } else { rsHiss.stop(); } // napelnianie PG fNPress = ( 4.0f * fNPress + Min0R( mvOccupied->dpLocalValve, mvOccupied->dpMainValve ) ) / ( 4.0f + 1.0f ); volume = ( fNPress < 0.0f ? -1.0 * rsHissU.m_amplitudefactor * fNPress : 0.0 ); if( volume > 0.01 ) { rsHissU .gain( volume ) .play( sound_flags::exclusive | sound_flags::looping ); } else { rsHissU.stop(); } } // koniec nie FV4a // ambient sound // since it's typically ticking of the clock we can center it on tachometer or on middle of compartment bounding area rsFadeSound.play( sound_flags::exclusive | sound_flags::looping ); if( mvControlled->TrainType == dt_181 ) { // alarm przy poslizgu dla 181/182 - BOMBARDIER if( ( mvControlled->SlippingWheels ) && ( DynamicObject->GetVelocity() > 1.0 ) ) { dsbSlipAlarm.play( sound_flags::exclusive | sound_flags::looping ); } else { dsbSlipAlarm.stop(); } } // szum w czasie jazdy if( ( false == FreeFlyModeFlag ) && ( false == Global::CabWindowOpen ) && ( DynamicObject->GetVelocity() > 0.5 ) ) { volume = rsRunningNoise.m_amplitudefactor * mvOccupied->Vel + rsRunningNoise.m_amplitudeoffset; auto frequency { rsRunningNoise.m_frequencyfactor * mvOccupied->Vel + rsRunningNoise.m_frequencyoffset }; if( std::abs( mvOccupied->nrot ) > 0.01 ) { // hamulce wzmagaja halas volume *= 1 + 0.25 * ( mvOccupied->UnitBrakeForce / ( 1 + mvOccupied->MaxBrakeForce ) ); } // scale volume by track quality volume *= ( 20.0 + DynamicObject->MyTrack->iDamageFlag ) / 21; // scale volume with vehicle speed // TBD, TODO: disable the scaling for sounds combined from speed-based samples? volume *= interpolate( 0.0, 1.0, clamp( mvOccupied->Vel / 40.0, 0.0, 1.0 ) ); rsRunningNoise .pitch( frequency ) .gain( volume ) .play( sound_flags::exclusive | sound_flags::looping ); } else { // don't play the optional ending sound if the listener switches views rsRunningNoise.stop( true == FreeFlyModeFlag ); } // McZapkie-141102: SHP i czuwak, TODO: sygnalizacja kabinowa if (mvOccupied->SecuritySystem.Status > 0) { // hunter-091012: rozdzielenie alarmow if( TestFlag( mvOccupied->SecuritySystem.Status, s_CAalarm ) || TestFlag( mvOccupied->SecuritySystem.Status, s_SHPalarm ) ) { if( false == dsbBuzzer.is_playing() ) { dsbBuzzer.play( sound_flags::looping ); Console::BitsSet( 1 << 14 ); // ustawienie bitu 16 na PoKeys } } else { if( true == dsbBuzzer.is_playing() ) { dsbBuzzer.stop(); Console::BitsClear( 1 << 14 ); // ustawienie bitu 16 na PoKeys } } } else { // wylaczone if( true == dsbBuzzer.is_playing() ) { dsbBuzzer.stop(); Console::BitsClear( 1 << 14 ); // ustawienie bitu 16 na PoKeys } } if( fTachoCount > 3.f ) { dsbHasler.play( sound_flags::exclusive | sound_flags::looping ); } else if( fTachoCount < 1.f ) { dsbHasler.stop(); } } bool TTrain::CabChange(int iDirection) { // McZapkie-090902: zmiana kabiny 1->0->2 i z powrotem if( ( DynamicObject->Mechanik == nullptr ) || ( true == DynamicObject->Mechanik->AIControllFlag ) ) { // jeśli prowadzi AI albo jest w innym członie // jak AI prowadzi, to nie można mu mieszać if (abs(DynamicObject->MoverParameters->ActiveCab + iDirection) > 1) return false; // ewentualna zmiana pojazdu DynamicObject->MoverParameters->ActiveCab = DynamicObject->MoverParameters->ActiveCab + iDirection; } else { // jeśli pojazd prowadzony ręcznie albo wcale (wagon) DynamicObject->MoverParameters->CabDeactivisation(); if (DynamicObject->MoverParameters->ChangeCab(iDirection)) if (InitializeCab(DynamicObject->MoverParameters->ActiveCab, DynamicObject->asBaseDir + DynamicObject->MoverParameters->TypeName + ".mmd")) { // zmiana kabiny w ramach tego samego pojazdu DynamicObject->MoverParameters->CabActivisation(); // załączenie rozrządu (wirtualne kabiny) DynamicObject->Mechanik->CheckVehicles( Change_direction ); return true; // udało się zmienić kabinę } // aktywizacja poprzedniej, bo jeszcze nie wiadomo, czy jakiś pojazd jest DynamicObject->MoverParameters->CabActivisation(); } return false; // ewentualna zmiana pojazdu } // McZapkie-310302 // wczytywanie pliku z danymi multimedialnymi (dzwieki, kontrolki, kabiny) bool TTrain::LoadMMediaFile(std::string const &asFileName) { cParser parser(asFileName, cParser::buffer_FILE); // NOTE: yaml-style comments are disabled until conflict in use of # is resolved // parser.addCommentStyle( "#", "\n" ); std::string token; do { token = ""; parser.getTokens(); parser >> token; } while ((token != "") && (token != "internaldata:")); if (token == "internaldata:") { do { token = ""; parser.getTokens(); parser >> token; // SEKCJA DZWIEKOW if (token == "ctrl:") { // nastawnik: dsbNastawnikJazdy.deserialize( parser, sound_type::single ); dsbNastawnikJazdy.owner( DynamicObject ); } else if (token == "ctrlscnd:") { // hunter-081211: nastawnik bocznikowania dsbNastawnikBocz.deserialize( parser, sound_type::single ); dsbNastawnikBocz.owner( DynamicObject ); } else if (token == "reverserkey:") { // hunter-131211: dzwiek kierunkowego dsbReverserKey.deserialize( parser, sound_type::single ); dsbReverserKey.owner( DynamicObject ); } else if (token == "buzzer:") { // bzyczek shp: dsbBuzzer.deserialize( parser, sound_type::single ); dsbBuzzer.owner( DynamicObject ); } else if (token == "slipalarm:") { // Bombardier 011010: alarm przy poslizgu: dsbSlipAlarm.deserialize( parser, sound_type::single ); dsbSlipAlarm.owner( DynamicObject ); } else if (token == "tachoclock:") { // cykanie rejestratora: dsbHasler.deserialize( parser, sound_type::single ); dsbHasler.owner( DynamicObject ); } else if (token == "switch:") { // przelaczniki: dsbSwitch.deserialize( parser, sound_type::single ); dsbSwitch.owner( DynamicObject ); } else if (token == "pneumaticswitch:") { // stycznik EP: dsbPneumaticSwitch.deserialize( parser, sound_type::single ); dsbPneumaticSwitch.owner( DynamicObject ); } else if (token == "airsound:") { // syk: rsHiss.deserialize( parser, sound_type::single, sound_parameters::amplitude ); rsHiss.owner( DynamicObject ); if( true == rsSBHiss.empty() ) { // fallback for vehicles without defined local brake hiss sound rsSBHiss = rsHiss; } } else if (token == "airsound2:") { // syk: rsHissU.deserialize( parser, sound_type::single, sound_parameters::amplitude ); rsHissU.owner( DynamicObject ); if( true == rsSBHissU.empty() ) { // fallback for vehicles without defined local brake hiss sound rsSBHissU = rsHissU; } } else if (token == "airsound3:") { // syk: rsHissE.deserialize( parser, sound_type::single, sound_parameters::amplitude ); rsHissE.owner( DynamicObject ); } else if (token == "airsound4:") { // syk: rsHissX.deserialize( parser, sound_type::single, sound_parameters::amplitude ); rsHissX.owner( DynamicObject ); } else if (token == "airsound5:") { // syk: rsHissT.deserialize( parser, sound_type::single, sound_parameters::amplitude ); rsHissT.owner( DynamicObject ); } else if (token == "localbrakesound:") { // syk: rsSBHiss.deserialize( parser, sound_type::single, sound_parameters::amplitude ); rsSBHiss.owner( DynamicObject ); } else if( token == "localbrakesound2:" ) { // syk: rsSBHissU.deserialize( parser, sound_type::single, sound_parameters::amplitude ); rsSBHissU.owner( DynamicObject ); } else if (token == "fadesound:") { // ambient sound: rsFadeSound.deserialize( parser, sound_type::single ); rsFadeSound.owner( DynamicObject ); } else if( token == "runningnoise:" ) { // szum podczas jazdy: rsRunningNoise.deserialize( parser, sound_type::single, sound_parameters::amplitude | sound_parameters::frequency ); rsRunningNoise.owner( DynamicObject ); rsRunningNoise.m_amplitudefactor /= ( 1 + mvOccupied->Vmax ); rsRunningNoise.m_frequencyfactor /= ( 1 + mvOccupied->Vmax ); } else if (token == "mechspring:") { // parametry bujania kamery: double ks, kd; parser.getTokens(2, false); parser >> ks >> kd; MechSpring.Init(MechSpring.restLen, ks, kd); parser.getTokens(6, false); parser >> fMechSpringX >> fMechSpringY >> fMechSpringZ >> fMechMaxSpring >> fMechRoll >> fMechPitch; } } while (token != ""); } else { return false; } // nie znalazl sekcji internal if (!InitializeCab(mvOccupied->ActiveCab, asFileName)) { // zle zainicjowana kabina return false; } else { if (DynamicObject->Controller == Humandriver) { // McZapkie-030303: mozliwosc wyswietlania kabiny, w przyszlosci dac opcje w mmd DynamicObject->bDisplayCab = true; } return true; } } bool TTrain::InitializeCab(int NewCabNo, std::string const &asFileName) { m_controlmapper.clear(); // reset sound positions and owner auto const nullvector { glm::vec3() }; std::vector sounds = { &dsbReverserKey, &dsbNastawnikJazdy, &dsbNastawnikBocz, &dsbSwitch, &dsbPneumaticSwitch, &rsHiss, &rsHissU, &rsHissE, &rsHissX, &rsHissT, &rsSBHiss, &rsSBHissU, &rsFadeSound, &rsRunningNoise, &dsbHasler, &dsbBuzzer, &dsbSlipAlarm }; for( auto sound : sounds ) { sound->offset( nullvector ); sound->owner( DynamicObject ); } pyScreens.reset(this); pyScreens.setLookupPath(DynamicObject->asBaseDir); bool parse = false; int cabindex = 0; DynamicObject->mdKabina = NULL; // likwidacja wskaźnika na dotychczasową kabinę switch (NewCabNo) { // ustalenie numeru kabiny do wczytania case -1: cabindex = 2; break; case 1: cabindex = 1; break; case 0: cabindex = 0; break; } std::string cabstr("cab" + std::to_string(cabindex) + "definition:"); std::shared_ptr parser = std::make_shared(asFileName, cParser::buffer_FILE); // NOTE: yaml-style comments are disabled until conflict in use of # is resolved // parser.addCommentStyle( "#", "\n" ); std::string token; do { // szukanie kabiny token = ""; parser->getTokens(); *parser >> token; } while ((token != "") && (token != cabstr)); if ((cabindex != 1) && (token != cabstr)) { // jeśli nie znaleziony wpis kabiny, próba szukania kabiny 1 cabstr = "cab1definition:"; // crude way to start parsing from beginning parser = std::make_shared(asFileName, cParser::buffer_FILE); // NOTE: yaml-style comments are disabled until conflict in use of # is resolved // parser.addCommentStyle( "#", "\n" ); do { token = ""; parser->getTokens(); *parser >> token; } while ((token != "") && (token != cabstr)); } if (token == cabstr) { // jeśli znaleziony wpis kabiny Cabine[cabindex].Load(*parser); // NOTE: the next part is likely to break if sitpos doesn't follow pos parser->getTokens(); *parser >> token; if (token == std::string("driver" + std::to_string(cabindex) + "pos:")) { // pozycja poczatkowa maszynisty parser->getTokens(3, false); *parser >> pMechOffset.x >> pMechOffset.y >> pMechOffset.z; pMechSittingPosition.x = pMechOffset.x; pMechSittingPosition.y = pMechOffset.y; pMechSittingPosition.z = pMechOffset.z; } // ABu: pozycja siedzaca mechanika parser->getTokens(); *parser >> token; if (token == std::string("driver" + std::to_string(cabindex) + "sitpos:")) { // ABu 180404 pozycja siedzaca maszynisty parser->getTokens(3, false); *parser >> pMechSittingPosition.x >> pMechSittingPosition.y >> pMechSittingPosition.z; parse = true; } // else parse=false; do { // ABu: wstawione warunki, wczesniej tylko to: // str=Parser->GetNextSymbol().LowerCase(); if (parse == true) { token = ""; parser->getTokens(); *parser >> token; } else { parse = true; } // inicjacja kabiny // Ra 2014-08: zmieniamy zasady - zamiast przypisywać submodel do // istniejących obiektów animujących // będziemy teraz uaktywniać obiekty animujące z tablicy i podawać im // submodel oraz wskaźnik na parametr if (token == std::string("cab" + std::to_string(cabindex) + "model:")) { // model kabiny parser->getTokens(); *parser >> token; if (token != "none") { Global::asCurrentTexturePath = DynamicObject->asBaseDir; // bieżąca sciezka do tekstur to dynamic/... TModel3d *kabina = TModelsManager::GetModel(DynamicObject->asBaseDir + token, true); // szukaj kabinę jako oddzielny model Global::asCurrentTexturePath = szTexturePath; // z powrotem defaultowa sciezka do tekstur // if (DynamicObject->mdKabina!=k) if (kabina != nullptr) { DynamicObject->mdKabina = kabina; // nowa kabina } //(mdKabina) może zostać to samo po przejściu do innego członu bez // zmiany kabiny, przy powrocie musi być wiązanie ponowne // else // break; //wyjście z pętli, bo model zostaje bez zmian } else if (cabindex == 1) { // model tylko, gdy nie ma kabiny 1 DynamicObject->mdKabina = DynamicObject ->mdModel; // McZapkie-170103: szukaj elementy kabiny w glownym modelu } /* Universal4Active = false; */ clear_cab_controls(); } if (nullptr == DynamicObject->mdKabina) { // don't bother with other parts until the cab is initialised continue; } else if (true == initialize_gauge(*parser, token, cabindex)) { // matched the token, grab the next one continue; } else if (true == initialize_button(*parser, token, cabindex)) { // matched the token, grab the next one continue; } else if (token == "pyscreen:") { pyScreens.init(*parser, DynamicObject->mdKabina, DynamicObject->name(), NewCabNo); } // btLampkaUnknown.Init("unknown",mdKabina,false); } while (token != ""); } else { return false; } pyScreens.start(); if (DynamicObject->mdKabina) { DynamicObject->mdKabina->Init(); // obrócenie modelu oraz optymalizacja, również zapisanie binarnego set_cab_controls(); // configure placement of sound emitters which aren't bound with any device model, and weren't placed manually // try first to bind sounds to location of possible devices if( dsbReverserKey.offset() == nullvector ) { dsbReverserKey.offset( ggDirKey.model_offset() ); } if( dsbNastawnikJazdy.offset() == nullvector ) { dsbNastawnikJazdy.offset( ggMainCtrl.model_offset() ); } if( dsbNastawnikBocz.offset() == nullvector ) { dsbNastawnikBocz.offset( ggScndCtrl.model_offset() ); } if( dsbBuzzer.offset() == nullvector ) { dsbBuzzer.offset( btLampkaCzuwaka.model_offset() ); } auto const localbrakeoffset { ggLocalBrake.model_offset() }; std::vector localbrakesounds = { &rsSBHiss, &rsSBHissU }; for( auto sound : localbrakesounds ) { if( sound->offset() == nullvector ) { sound->offset( localbrakeoffset ); } } // NOTE: if the local brake model can't be located the emitter will also be assigned location of main brake auto const brakeoffset { ggBrakeCtrl.model_offset() }; std::vector brakesounds = { &rsHiss, &rsHissU, &rsHissE, &rsHissX, &rsHissT, &rsSBHiss, &rsSBHissU, }; for( auto sound : brakesounds ) { if( sound->offset() == nullvector ) { sound->offset( brakeoffset ); } } // for whatever is left fallback on generic location, centre of the cab auto const caboffset { glm::dvec3 { ( Cabine[ cabindex ].CabPos1 + Cabine[ cabindex ].CabPos2 ) * 0.5 } + glm::dvec3 { 0, 1, 0 } }; for( auto sound : sounds ) { if( sound->offset() == nullvector ) { sound->offset( caboffset ); } } /* // HACK: for some reason simulation at the start is slow until a sound is played // until we do a proper fix, try to play a 'silent' sound when cab is entered // TBD: it could be instead a legit sound of door closing play_sound( dsbSwitch, DSBVOLUME_MIN ); */ return true; } return (token == "none"); } void TTrain::MechStop() { // likwidacja ruchu kamery w kabinie (po powrocie przez [F4]) pMechPosition = vector3(0, 0, 0); pMechShake = vector3(0, 0, 0); vMechMovement = vector3(0, 0, 0); vMechVelocity = vector3(0, 0, 0); // tu zostawały jakieś ułamki, powodujące uciekanie kamery }; vector3 TTrain::MirrorPosition(bool lewe) { // zwraca współrzędne widoku kamery z lusterka switch (iCabn) { case 1: // przednia (1) return DynamicObject->mMatrix * vector3(lewe ? Cabine[iCabn].CabPos2.x : Cabine[iCabn].CabPos1.x, 1.5 + Cabine[iCabn].CabPos1.y, Cabine[iCabn].CabPos2.z); case 2: // tylna (-1) return DynamicObject->mMatrix * vector3(lewe ? Cabine[iCabn].CabPos1.x : Cabine[iCabn].CabPos2.x, 1.5 + Cabine[iCabn].CabPos1.y, Cabine[iCabn].CabPos1.z); } return DynamicObject->GetPosition(); // współrzędne środka pojazdu }; void TTrain::DynamicSet(TDynamicObject *d) { // taka proteza: chcę podłączyć // kabinę EN57 bezpośrednio z // silnikowym, aby nie robić tego // przez ukrotnienie // drugi silnikowy i tak musi być ukrotniony, podobnie jak kolejna jednostka // problem się robi ze światłami, które będą zapalane w silnikowym, ale muszą // świecić się w rozrządczych // dla EZT światła czołowe będą "zapalane w silnikowym", ale widziane z // rozrządczych // również wczytywanie MMD powinno dotyczyć aktualnego członu // problematyczna może być kwestia wybranej kabiny (w silnikowym...) // jeśli silnikowy będzie zapięty odwrotnie (tzn. -1), to i tak powinno // jeździć dobrze // również hamowanie wykonuje się zaworem w członie, a nie w silnikowym... DynamicObject = d; // jedyne miejsce zmiany mvOccupied = mvControlled = d ? DynamicObject->MoverParameters : NULL; // albo silnikowy w EZT if (!DynamicObject) return; if (mvControlled->TrainType & dt_EZT) // na razie dotyczy to EZT if (DynamicObject->NextConnected ? mvControlled->Couplers[1].AllowedFlag & ctrain_depot : false) { // gdy jest człon od sprzęgu 1, a sprzęg łączony // warsztatowo (powiedzmy) if ((mvControlled->Power < 1.0) && (mvControlled->Couplers[1].Connected->Power > 1.0)) // my nie mamy mocy, ale ten drugi ma mvControlled = DynamicObject->NextConnected->MoverParameters; // będziemy sterować tym z mocą } else if (DynamicObject->PrevConnected ? mvControlled->Couplers[0].AllowedFlag & ctrain_depot : false) { // gdy jest człon od sprzęgu 0, a sprzęg łączony // warsztatowo (powiedzmy) if ((mvControlled->Power < 1.0) && (mvControlled->Couplers[0].Connected->Power > 1.0)) // my nie mamy mocy, ale ten drugi ma mvControlled = DynamicObject->PrevConnected->MoverParameters; // będziemy sterować tym z mocą } mvSecond = NULL; // gdyby się nic nie znalazło if (mvOccupied->Power > 1.0) // dwuczłonowe lub ukrotnienia, żeby nie szukać każdorazowo if (mvOccupied->Couplers[1].Connected ? mvOccupied->Couplers[1].AllowedFlag & ctrain_controll : false) { // gdy jest człon od sprzęgu 1, a sprzęg łączony // warsztatowo (powiedzmy) if (mvOccupied->Couplers[1].Connected->Power > 1.0) // ten drugi ma moc mvSecond = (TMoverParameters *)mvOccupied->Couplers[1].Connected; // wskaźnik na drugiego } else if (mvOccupied->Couplers[0].Connected ? mvOccupied->Couplers[0].AllowedFlag & ctrain_controll : false) { // gdy jest człon od sprzęgu 0, a sprzęg łączony // warsztatowo (powiedzmy) if (mvOccupied->Couplers[0].Connected->Power > 1.0) // ale ten drugi ma moc mvSecond = (TMoverParameters *)mvOccupied->Couplers[0].Connected; // wskaźnik na drugiego } }; void TTrain::Silence() { // wyciszenie dźwięków przy wychodzeniu #ifdef EU07_USE_OLD_SOUNDCODE dsbNastawnikJazdy.Stop(); dsbNastawnikBocz.Stop(); dsbRelay.Stop(); dsbPneumaticRelay.Stop(); dsbSwitch.Stop(); dsbPneumaticSwitch.Stop(); dsbReverserKey.Stop(); dsbCouplerAttach.Stop(); dsbCouplerDetach.Stop(); dsbDieselIgnition.Stop(); dsbWejscie_na_bezoporow.Stop(); dsbWejscie_na_drugi_uklad.Stop(); rsBrake.Stop(); rsSlippery.Stop(); rsHiss.Stop(); rsHissU.Stop(); rsHissE.Stop(); rsHissX.Stop(); rsHissT.Stop(); rsSBHiss.Stop(); rsRunningNoise.Stop(); rsEngageSlippery.Stop(); rsFadeSound.Stop(); dsbHasler.Stop(); // wyłączenie dźwięków opuszczanej kabiny dsbBuzzer.Stop(); dsbSlipAlarm.Stop(); // dźwięk alarmu przy poślizgu // sConverter.Stop(); // sSmallCompressor->Stop(); dsbCouplerStretch.Stop(); dsbBufferClamp.Stop(); #endif }; void TTrain::SetLights() { TDynamicObject *p = DynamicObject->GetFirstDynamic(mvOccupied->ActiveCab < 0 ? 1 : 0, 4); bool kier = (DynamicObject->DirectionGet() * mvOccupied->ActiveCab > 0); int xs = (kier ? 0 : 1); if (kier ? p->NextC(1) : p->PrevC(1)) // jesli jest nastepny, to tylko przod { p->RaLightsSet(mvOccupied->Lights[xs][mvOccupied->LightsPos - 1] * (1 - xs), mvOccupied->Lights[1 - xs][mvOccupied->LightsPos - 1] * xs); p = (kier ? p->NextC(4) : p->PrevC(4)); while (p) { if (kier ? p->NextC(1) : p->PrevC(1)) { p->RaLightsSet(0, 0); } else { p->RaLightsSet(mvOccupied->Lights[xs][mvOccupied->LightsPos - 1] * xs, mvOccupied->Lights[1 - xs][mvOccupied->LightsPos - 1] * (1 - xs)); } p = (kier ? p->NextC(4) : p->PrevC(4)); } } else // calosc { p->RaLightsSet(mvOccupied->Lights[xs][mvOccupied->LightsPos - 1], mvOccupied->Lights[1 - xs][mvOccupied->LightsPos - 1]); } }; // clears state of all cabin controls void TTrain::clear_cab_controls() { ggMainCtrl.Clear(); ggMainCtrlAct.Clear(); ggScndCtrl.Clear(); ggDirKey.Clear(); ggBrakeCtrl.Clear(); ggLocalBrake.Clear(); ggManualBrake.Clear(); ggAlarmChain.Clear(); ggBrakeProfileCtrl.Clear(); ggBrakeProfileG.Clear(); ggBrakeProfileR.Clear(); ggMaxCurrentCtrl.Clear(); ggMainOffButton.Clear(); ggMainOnButton.Clear(); ggSecurityResetButton.Clear(); ggReleaserButton.Clear(); ggSandButton.Clear(); ggAntiSlipButton.Clear(); ggHornButton.Clear(); ggHornLowButton.Clear(); ggHornHighButton.Clear(); ggNextCurrentButton.Clear(); /* ggUniversal1Button.Clear(); ggUniversal2Button.Clear(); ggUniversal4Button.Clear(); */ for( auto &universal : ggUniversals ) { universal.Clear(); } ggInstrumentLightButton.Clear(); // hunter-091012 ggCabLightButton.Clear(); ggCabLightDimButton.Clear(); //------- ggFuseButton.Clear(); ggConverterFuseButton.Clear(); ggStLinOffButton.Clear(); ggDoorLeftButton.Clear(); ggDoorRightButton.Clear(); ggDepartureSignalButton.Clear(); ggCompressorButton.Clear(); ggConverterButton.Clear(); ggPantFrontButton.Clear(); ggPantRearButton.Clear(); ggPantSelectedButton.Clear(); ggPantFrontButtonOff.Clear(); ggPantRearButtonOff.Clear(); ggPantSelectedDownButton.Clear(); ggPantAllDownButton.Clear(); ggPantCompressorButton.Clear(); ggPantCompressorValve.Clear(); ggZbS.Clear(); ggI1B.Clear(); ggI2B.Clear(); ggI3B.Clear(); ggItotalB.Clear(); ggClockSInd.Clear(); ggClockMInd.Clear(); ggClockHInd.Clear(); ggEngineVoltage.Clear(); ggLVoltage.Clear(); // ggLVoltage.Output(0); //Ra: sterowanie miernikiem: niskie napięcie // ggEnrot1m.Clear(); // ggEnrot2m.Clear(); // ggEnrot3m.Clear(); // ggEngageRatio.Clear(); ggMainGearStatus.Clear(); ggIgnitionKey.Clear(); // Jeśli ustawiamy nową wartość dla PoKeys wolna jest 15 // Numer 14 jest używany dla buczka SHP w innym miejscu btLampkaPoslizg.Clear(6); btLampkaStyczn.Clear(5); btLampkaNadmPrzetw.Clear((mvControlled->TrainType & (dt_EZT)) ? -1 : 7); // EN57 nie ma tej lampki btLampkaPrzetw.Clear((mvControlled->TrainType & (dt_EZT)) ? 7 : -1); // za to ma tę btLampkaPrzekRozn.Clear(); btLampkaPrzekRoznPom.Clear(); btLampkaNadmSil.Clear(4); btLampkaUkrotnienie.Clear(); btLampkaHamPosp.Clear(); btLampkaWylSzybki.Clear(3); btLampkaNadmWent.Clear(9); btLampkaNadmSpr.Clear(8); btLampkaOpory.Clear(2); btLampkaWysRozr.Clear((mvControlled->TrainType & (dt_ET22)) ? -1 : 10); // ET22 nie ma tej lampki btLampkaBezoporowa.Clear(); btLampkaBezoporowaB.Clear(); btLampkaMaxSila.Clear(); btLampkaPrzekrMaxSila.Clear(); btLampkaRadio.Clear(); btLampkaHamulecReczny.Clear(); btLampkaBlokadaDrzwi.Clear(); btInstrumentLight.Clear(); btLampkaWentZaluzje.Clear(); btLampkaOgrzewanieSkladu.Clear(11); btLampkaSHP.Clear(0); btLampkaCzuwaka.Clear(1); btLampkaDoorLeft.Clear(); btLampkaDoorRight.Clear(); btLampkaDepartureSignal.Clear(); btLampkaRezerwa.Clear(); btLampkaBoczniki.Clear(); btLampkaBocznik1.Clear(); btLampkaBocznik2.Clear(); btLampkaBocznik3.Clear(); btLampkaBocznik4.Clear(); btLampkaRadiotelefon.Clear(); btLampkaHamienie.Clear(); btLampkaSprezarka.Clear(); btLampkaSprezarkaB.Clear(); btLampkaNapNastHam.Clear(); btLampkaStycznB.Clear(); btLampkaHamowanie1zes.Clear(); btLampkaHamowanie2zes.Clear(); btLampkaNadmPrzetwB.Clear(); btLampkaPrzetwB.Clear(); btLampkaWylSzybkiB.Clear(); btLampkaForward.Clear(); btLampkaBackward.Clear(); // light indicators btLampkaUpperLight.Clear(); btLampkaLeftLight.Clear(); btLampkaRightLight.Clear(); btLampkaLeftEndLight.Clear(); btLampkaRightEndLight.Clear(); btLampkaRearUpperLight.Clear(); btLampkaRearLeftLight.Clear(); btLampkaRearRightLight.Clear(); btLampkaRearLeftEndLight.Clear(); btLampkaRearRightEndLight.Clear(); btCabLight.Clear(); // hunter-171012 ggLeftLightButton.Clear(); ggRightLightButton.Clear(); ggUpperLightButton.Clear(); ggDimHeadlightsButton.Clear(); ggLeftEndLightButton.Clear(); ggRightEndLightButton.Clear(); ggLightsButton.Clear(); // hunter-230112 ggRearLeftLightButton.Clear(); ggRearRightLightButton.Clear(); ggRearUpperLightButton.Clear(); ggRearLeftEndLightButton.Clear(); ggRearRightEndLightButton.Clear(); btHaslerBrakes.Clear(12); // ciśnienie w cylindrach do odbijania na haslerze btHaslerCurrent.Clear(13); // prąd na silnikach do odbijania na haslerze } // NOTE: we can get rid of this function once we have per-cab persistent state void TTrain::set_cab_controls() { // switches // battery if( true == mvOccupied->Battery ) { ggBatteryButton.PutValue( 1.0 ); } // motor connectors ggStLinOffButton.PutValue( ( mvControlled->StLinSwitchOff ? 1.0 : 0.0 ) ); // radio if( true == mvOccupied->Radio ) { ggRadioButton.PutValue( 1.0 ); } // pantographs if( mvOccupied->PantSwitchType != "impulse" ) { ggPantFrontButton.PutValue( ( mvControlled->PantFrontUp ? 1.0 : 0.0 ) ); ggPantFrontButtonOff.PutValue( ( mvControlled->PantFrontUp ? 0.0 : 1.0 ) ); // NOTE: currently we animate the selectable pantograph control for both pantographs // TODO: implement actual selection control, and refactor handling this control setup in a separate method ggPantSelectedButton.PutValue( ( mvControlled->PantFrontUp ? 1.0 : 0.0 ) ); ggPantSelectedDownButton.PutValue( ( mvControlled->PantFrontUp ? 0.0 : 1.0 ) ); } if( mvOccupied->PantSwitchType != "impulse" ) { ggPantRearButton.PutValue( ( mvControlled->PantRearUp ? 1.0 : 0.0 ) ); ggPantRearButtonOff.PutValue( ( mvControlled->PantRearUp ? 0.0 : 1.0 ) ); // NOTE: currently we animate the selectable pantograph control for both pantographs // TODO: implement actual selection control, and refactor handling this control setup in a separate method ggPantSelectedButton.PutValue( ( mvControlled->PantRearUp ? 1.0 : 0.0 ) ); ggPantSelectedDownButton.PutValue( ( mvControlled->PantRearUp ? 0.0 : 1.0 ) ); } // auxiliary compressor ggPantCompressorValve.PutValue( mvControlled->bPantKurek3 ? 0.0 : // default setting is pantographs connected with primary tank 1.0 ); ggPantCompressorButton.PutValue( mvControlled->PantCompFlag ? 1.0 : 0.0 ); // converter if( mvOccupied->ConvSwitchType != "impulse" ) { ggConverterButton.PutValue( mvControlled->ConverterAllow ? 1.0 : 0.0 ); } ggConverterLocalButton.PutValue( mvControlled->ConverterAllowLocal ? 1.0 : 0.0 ); // compressor ggCompressorButton.PutValue( mvControlled->CompressorAllow ? 1.0 : 0.0 ); ggCompressorLocalButton.PutValue( mvControlled->CompressorAllowLocal ? 1.0 : 0.0 ); // motor overload relay threshold / shunt mode if( mvControlled->Imax == mvControlled->ImaxHi ) { ggMaxCurrentCtrl.PutValue( 1.0 ); } // lights ggLightsButton.PutValue( mvOccupied->LightsPos - 1 ); int const vehicleside = ( mvOccupied->ActiveCab == 1 ? side::front : side::rear ); if( ( DynamicObject->iLights[ vehicleside ] & light::headlight_left ) != 0 ) { ggLeftLightButton.PutValue( 1.0 ); } if( ( DynamicObject->iLights[ vehicleside ] & light::headlight_right ) != 0 ) { ggRightLightButton.PutValue( 1.0 ); } if( ( DynamicObject->iLights[ vehicleside ] & light::headlight_upper ) != 0 ) { ggUpperLightButton.PutValue( 1.0 ); } if( ( DynamicObject->iLights[ vehicleside ] & light::redmarker_left ) != 0 ) { if( ggLeftEndLightButton.SubModel != nullptr ) { ggLeftEndLightButton.PutValue( 1.0 ); } else { ggLeftLightButton.PutValue( -1.0 ); } } if( ( DynamicObject->iLights[ vehicleside ] & light::redmarker_right ) != 0 ) { if( ggRightEndLightButton.SubModel != nullptr ) { ggRightEndLightButton.PutValue( 1.0 ); } else { ggRightLightButton.PutValue( -1.0 ); } } if( true == DynamicObject->DimHeadlights ) { ggDimHeadlightsButton.PutValue( 1.0 ); } // cab lights if( true == bCabLight ) { ggCabLightButton.PutValue( 1.0 ); } if( true == bCabLightDim ) { ggCabLightDimButton.PutValue( 1.0 ); } ggInstrumentLightButton.PutValue( ( InstrumentLightActive ? 1.0 : 0.0 ) ); // doors // NOTE: we're relying on the cab models to have switches reversed for the rear cab(?) ggDoorLeftButton.PutValue( mvOccupied->DoorLeftOpened ? 1.0 : 0.0 ); ggDoorRightButton.PutValue( mvOccupied->DoorRightOpened ? 1.0 : 0.0 ); // door lock if( true == mvControlled->DoorSignalling ) { ggDoorSignallingButton.PutValue( 1.0 ); } // heating if( true == mvControlled->Heating ) { ggTrainHeatingButton.PutValue( 1.0 ); } // brake acting time if( ggBrakeProfileCtrl.SubModel != nullptr ) { ggBrakeProfileCtrl.PutValue( ( ( mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ? 2.0 : mvOccupied->BrakeDelayFlag - 1 ) ); } if( ggBrakeProfileG.SubModel != nullptr ) { ggBrakeProfileG.PutValue( mvOccupied->BrakeDelayFlag == bdelay_G ? 1.0 : 0.0 ); } if( ggBrakeProfileR.SubModel != nullptr ) { ggBrakeProfileR.PutValue( ( mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ? 1.0 : 0.0 ); } // alarm chain ggAlarmChain.PutValue( mvControlled->AlarmChainFlag ? 1.0 : 0.0 ); // brake signalling ggSignallingButton.PutValue( mvControlled->Signalling ? 1.0 : 0.0 ); // multiple-unit current indicator source ggNextCurrentButton.PutValue( ShowNextCurrent ? 1.0 : 0.0 ); // we reset all indicators, as they're set during the update pass // TODO: when cleaning up break setting indicator state into a separate function, so we can reuse it } // initializes a button matching provided label. returns: true if the label was found, false otherwise // TODO: refactor the cabin controls into some sensible structure bool TTrain::initialize_button(cParser &Parser, std::string const &Label, int const Cabindex) { std::unordered_map const lights = { { "i-maxft:", btLampkaMaxSila }, { "i-maxftt:", btLampkaPrzekrMaxSila }, { "i-radio:", btLampkaRadio }, { "i-manual_brake:", btLampkaHamulecReczny }, { "i-door_blocked:", btLampkaBlokadaDrzwi }, { "i-slippery:", btLampkaPoslizg }, { "i-contactors:", btLampkaStyczn }, { "i-conv_ovld:", btLampkaNadmPrzetw }, { "i-converter:", btLampkaPrzetw }, { "i-diff_relay:", btLampkaPrzekRozn }, { "i-diff_relay2:", btLampkaPrzekRoznPom }, { "i-motor_ovld:", btLampkaNadmSil }, { "i-train_controll:", btLampkaUkrotnienie }, { "i-brake_delay_r:", btLampkaHamPosp }, { "i-mainbreaker:", btLampkaWylSzybki }, { "i-vent_ovld:", btLampkaNadmWent }, { "i-comp_ovld:", btLampkaNadmSpr }, { "i-resistors:", btLampkaOpory }, { "i-no_resistors:", btLampkaBezoporowa }, { "i-no_resistors_b:", btLampkaBezoporowaB }, { "i-highcurrent:", btLampkaWysRozr }, { "i-vent_trim:", btLampkaWentZaluzje }, { "i-trainheating:", btLampkaOgrzewanieSkladu }, { "i-security_aware:", btLampkaCzuwaka }, { "i-security_cabsignal:", btLampkaSHP }, { "i-door_left:", btLampkaDoorLeft }, { "i-door_right:", btLampkaDoorRight }, { "i-departure_signal:", btLampkaDepartureSignal }, { "i-reserve:", btLampkaRezerwa }, { "i-scnd:", btLampkaBoczniki }, { "i-scnd1:", btLampkaBocznik1 }, { "i-scnd2:", btLampkaBocznik2 }, { "i-scnd3:", btLampkaBocznik3 }, { "i-scnd4:", btLampkaBocznik4 }, { "i-braking:", btLampkaHamienie }, { "i-dynamicbrake:", btLampkaED }, { "i-braking-ezt:", btLampkaHamowanie1zes }, { "i-braking-ezt2:", btLampkaHamowanie2zes }, { "i-compressor:", btLampkaSprezarka }, { "i-compressorb:", btLampkaSprezarkaB }, { "i-voltbrake:", btLampkaNapNastHam }, { "i-mainbreakerb:", btLampkaWylSzybkiB }, { "i-resistorsb:", btLampkaOporyB }, { "i-contactorsb:", btLampkaStycznB }, { "i-conv_ovldb:", btLampkaNadmPrzetwB }, { "i-converterb:", btLampkaPrzetwB }, { "i-forward:", btLampkaForward }, { "i-backward:", btLampkaBackward }, { "i-upperlight:", btLampkaUpperLight }, { "i-leftlight:", btLampkaLeftLight }, { "i-rightlight:", btLampkaRightLight }, { "i-leftend:", btLampkaLeftEndLight }, { "i-rightend:", btLampkaRightEndLight }, { "i-rearupperlight:", btLampkaRearUpperLight }, { "i-rearleftlight:", btLampkaRearLeftLight }, { "i-rearrightlight:", btLampkaRearRightLight }, { "i-rearleftend:", btLampkaRearLeftEndLight }, { "i-rearrightend:", btLampkaRearRightEndLight }, { "i-cablight:", btCabLight } }; auto lookup = lights.find( Label ); if( lookup != lights.end() ) { lookup->second.Load( Parser, DynamicObject, DynamicObject->mdKabina ); } else if( Label == "i-instrumentlight:" ) { btInstrumentLight.Load( Parser, DynamicObject, DynamicObject->mdKabina, DynamicObject->mdModel ); InstrumentLightType = 0; } else if( Label == "i-instrumentlight_M:" ) { btInstrumentLight.Load( Parser, DynamicObject, DynamicObject->mdKabina, DynamicObject->mdModel ); InstrumentLightType = 1; } else if( Label == "i-instrumentlight_C:" ) { btInstrumentLight.Load( Parser, DynamicObject, DynamicObject->mdKabina, DynamicObject->mdModel ); InstrumentLightType = 2; } else if (Label == "i-doors:") { int i = Parser.getToken() - 1; auto &button = Cabine[Cabindex].Button(-1); // pierwsza wolna lampka button.Load(Parser, DynamicObject, DynamicObject->mdKabina); button.AssignBool(bDoors[0] + 3 * i); } else { // failed to match the label return false; } return true; } // initializes a gauge matching provided label. returns: true if the label was found, false otherwise // TODO: refactor the cabin controls into some sensible structure bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int const Cabindex) { std::unordered_map const gauges = { { "mainctrl:", ggMainCtrl }, { "scndctrl:", ggScndCtrl }, { "dirkey:" , ggDirKey }, { "brakectrl:", ggBrakeCtrl }, { "localbrake:", ggLocalBrake }, { "manualbrake:", ggManualBrake }, { "alarmchain:", ggAlarmChain }, { "brakeprofile_sw:", ggBrakeProfileCtrl }, { "brakeprofileg_sw:", ggBrakeProfileG }, { "brakeprofiler_sw:", ggBrakeProfileR }, { "maxcurrent_sw:", ggMaxCurrentCtrl }, { "main_off_bt:", ggMainOffButton }, { "main_on_bt:", ggMainOnButton }, { "security_reset_bt:", ggSecurityResetButton }, { "releaser_bt:", ggReleaserButton }, { "sand_bt:", ggSandButton }, { "antislip_bt:", ggAntiSlipButton }, { "horn_bt:", ggHornButton }, { "hornlow_bt:", ggHornLowButton }, { "hornhigh_bt:", ggHornHighButton }, { "fuse_bt:", ggFuseButton }, { "converterfuse_bt:", ggConverterFuseButton }, { "stlinoff_bt:", ggStLinOffButton }, { "door_left_sw:", ggDoorLeftButton }, { "door_right_sw:", ggDoorRightButton }, { "departure_signal_bt:", ggDepartureSignalButton }, { "upperlight_sw:", ggUpperLightButton }, { "leftlight_sw:", ggLeftLightButton }, { "rightlight_sw:", ggRightLightButton }, { "dimheadlights_sw:", ggDimHeadlightsButton }, { "leftend_sw:", ggLeftEndLightButton }, { "rightend_sw:", ggRightEndLightButton }, { "lights_sw:", ggLightsButton }, { "rearupperlight_sw:", ggRearUpperLightButton }, { "rearleftlight_sw:", ggRearLeftLightButton }, { "rearrightlight_sw:", ggRearRightLightButton }, { "rearleftend_sw:", ggRearLeftEndLightButton }, { "rearrightend_sw:", ggRearRightEndLightButton }, { "compressor_sw:", ggCompressorButton }, { "compressorlocal_sw:", ggCompressorLocalButton }, { "converter_sw:", ggConverterButton }, { "converterlocal_sw:", ggConverterLocalButton }, { "converteroff_sw:", ggConverterOffButton }, { "main_sw:", ggMainButton }, { "radio_sw:", ggRadioButton }, { "pantfront_sw:", ggPantFrontButton }, { "pantrear_sw:", ggPantRearButton }, { "pantfrontoff_sw:", ggPantFrontButtonOff }, { "pantrearoff_sw:", ggPantRearButtonOff }, { "pantalloff_sw:", ggPantAllDownButton }, { "pantselected_sw:", ggPantSelectedButton }, { "pantselectedoff_sw:", ggPantSelectedDownButton }, { "pantcompressor_sw:", ggPantCompressorButton }, { "pantcompressorvalve_sw:", ggPantCompressorValve }, { "trainheating_sw:", ggTrainHeatingButton }, { "signalling_sw:", ggSignallingButton }, { "door_signalling_sw:", ggDoorSignallingButton }, { "nextcurrent_sw:", ggNextCurrentButton }, { "instrumentlight_sw:", ggInstrumentLightButton }, { "cablight_sw:", ggCabLightButton }, { "cablightdim_sw:", ggCabLightDimButton }, { "battery_sw:", ggBatteryButton }, { "universal0:", ggUniversals[ 0 ] }, { "universal1:", ggUniversals[ 1 ] }, { "universal2:", ggUniversals[ 2 ] }, { "universal3:", ggUniversals[ 3 ] }, { "universal4:", ggUniversals[ 4 ] }, { "universal5:", ggUniversals[ 5 ] }, { "universal6:", ggUniversals[ 6 ] }, { "universal7:", ggUniversals[ 7 ] }, { "universal8:", ggUniversals[ 8 ] }, { "universal9:", ggUniversals[ 9 ] } }; auto lookup = gauges.find( Label ); if( lookup != gauges.end() ) { lookup->second.Load( Parser, DynamicObject, DynamicObject->mdKabina ); m_controlmapper.insert( lookup->second, lookup->first ); } // ABu 090305: uniwersalne przyciski lub inne rzeczy else if( Label == "mainctrlact:" ) { ggMainCtrlAct.Load( Parser, DynamicObject, DynamicObject->mdKabina, DynamicObject->mdModel ); } // SEKCJA WSKAZNIKOW else if ((Label == "tachometer:") || (Label == "tachometerb:")) { // predkosciomierz wskaźnikowy z szarpaniem auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(&fTachoVelocityJump); // bind tachometer sound location to the meter if( dsbHasler.offset() == glm::vec3() ) { dsbHasler.offset( gauge.model_offset() ); } } else if (Label == "tachometern:") { // predkosciomierz wskaźnikowy bez szarpania auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(&fTachoVelocity); // bind tachometer sound location to the meter if( dsbHasler.offset() == glm::vec3() ) { dsbHasler.offset( gauge.model_offset() ); } } else if (Label == "tachometerd:") { // predkosciomierz cyfrowy auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(&fTachoVelocity); // bind tachometer sound location to the meter if( dsbHasler.offset() == glm::vec3() ) { dsbHasler.offset( gauge.model_offset() ); } } else if ((Label == "hvcurrent1:") || (Label == "hvcurrent1b:")) { // 1szy amperomierz auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(fHCurrent + 1); } else if ((Label == "hvcurrent2:") || (Label == "hvcurrent2b:")) { // 2gi amperomierz auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(fHCurrent + 2); } else if ((Label == "hvcurrent3:") || (Label == "hvcurrent3b:")) { // 3ci amperomierz auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałska gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(fHCurrent + 3); } else if ((Label == "hvcurrent:") || (Label == "hvcurrentb:")) { // amperomierz calkowitego pradu auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(fHCurrent); } else if (Label == "eimscreen:") { // amperomierz calkowitego pradu int i, j; Parser.getTokens(2, false); Parser >> i >> j; auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(&fEIMParams[i][j]); } else if (Label == "brakes:") { // amperomierz calkowitego pradu int i, j; Parser.getTokens(2, false); Parser >> i >> j; auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(&fPress[i - 1][j]); } else if ((Label == "brakepress:") || (Label == "brakepressb:")) { // manometr cylindrow hamulcowych // Ra 2014-08: przeniesione do TCab auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina, nullptr, 0.1); gauge.AssignDouble(&mvOccupied->BrakePress); } else if ((Label == "pipepress:") || (Label == "pipepressb:")) { // manometr przewodu hamulcowego auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina, nullptr, 0.1); gauge.AssignDouble(&mvOccupied->PipePress); } else if (Label == "limpipepress:") { // manometr zbiornika sterujacego zaworu maszynisty ggZbS.Load(Parser, DynamicObject, DynamicObject->mdKabina, nullptr, 0.1); } else if (Label == "cntrlpress:") { // manometr zbiornika kontrolnego/rorzďż˝du auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina, nullptr, 0.1); gauge.AssignDouble(&mvControlled->PantPress); } else if ((Label == "compressor:") || (Label == "compressorb:")) { // manometr sprezarki/zbiornika glownego auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina, nullptr, 0.1); gauge.AssignDouble(&mvOccupied->Compressor); } // yB - dla drugiej sekcji else if (Label == "hvbcurrent1:") { // 1szy amperomierz ggI1B.Load(Parser, DynamicObject, DynamicObject->mdKabina); } else if (Label == "hvbcurrent2:") { // 2gi amperomierz ggI2B.Load(Parser, DynamicObject, DynamicObject->mdKabina); } else if (Label == "hvbcurrent3:") { // 3ci amperomierz ggI3B.Load(Parser, DynamicObject, DynamicObject->mdKabina); } else if (Label == "hvbcurrent:") { // amperomierz calkowitego pradu ggItotalB.Load(Parser, DynamicObject, DynamicObject->mdKabina); } //************************************************************* else if (Label == "clock:") { // zegar analogowy if (Parser.getToken() == "analog") { // McZapkie-300302: zegarek ggClockSInd.Init(DynamicObject->mdKabina->GetFromName("ClockShand"), gt_Rotate, 1.0/60.0, 0, 0); ggClockMInd.Init(DynamicObject->mdKabina->GetFromName("ClockMhand"), gt_Rotate, 1.0/60.0, 0, 0); ggClockHInd.Init(DynamicObject->mdKabina->GetFromName("ClockHhand"), gt_Rotate, 1.0/12.0, 0, 0); } } else if (Label == "evoltage:") { // woltomierz napiecia silnikow ggEngineVoltage.Load(Parser, DynamicObject, DynamicObject->mdKabina); } else if (Label == "hvoltage:") { // woltomierz wysokiego napiecia auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(&fHVoltage); } else if (Label == "lvoltage:") { // woltomierz niskiego napiecia ggLVoltage.Load(Parser, DynamicObject, DynamicObject->mdKabina); } else if (Label == "enrot1m:") { // obrotomierz auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(fEngine + 1); } // ggEnrot1m.Load(Parser,DynamicObject->mdKabina); else if (Label == "enrot2m:") { // obrotomierz auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(fEngine + 2); } // ggEnrot2m.Load(Parser,DynamicObject->mdKabina); else if (Label == "enrot3m:") { // obrotomierz auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(fEngine + 3); } // ggEnrot3m.Load(Parser,DynamicObject->mdKabina); else if (Label == "engageratio:") { // np. ciśnienie sterownika sprzęgła auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignDouble(&mvControlled->dizel_engage); } // ggEngageRatio.Load(Parser,DynamicObject->mdKabina); else if (Label == "maingearstatus:") { // np. ciśnienie sterownika skrzyni biegów ggMainGearStatus.Load(Parser, DynamicObject, DynamicObject->mdKabina); } else if (Label == "ignitionkey:") { ggIgnitionKey.Load(Parser, DynamicObject, DynamicObject->mdKabina); } else if (Label == "distcounter:") { // Ra 2014-07: licznik kilometrów auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignDouble(&mvControlled->DistCounter); } else { // failed to match the label return false; } return true; }