#version 460 core #define STAGE_FRAGMENT 1 layout(location = 13) in vec3 f_color; layout(location = 3) in vec4 f_pos; #include "common.glsl" #include "apply_fog.glsl" #include "tonemapping.glsl" layout(location = 0) out vec4 out_color; layout(location = 1) out vec4 out_motion; #include "sky_shoulder.glsl" void main() { vec3 col = sky_shoulder(pow(max(f_color.rgb, vec3(0.0)), vec3(2.2))); if (POSTFX_ENABLED) { out_color = vec4(apply_fog(col), 1.0f); } else { out_color = tonemap(vec4(apply_fog(col), 1.0f)); } if (MOTIONBLUR_ENABLED) { out_motion = vec4(0.0f); } }