/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #pragma once #include #include #include #include #include #include #include #include #include "utilities/utilities.h" // MAKE_ID4 // Binary, modular scenery container ("eu7" format). // // Replaces the legacy text formats (.scn / .scm / .inc / .ctr) and the old terrain-only // .sbt blob. The mapping is one-to-one and modular: every text file compiles to exactly // one binary twin and includes are preserved as references, so the binary twin of one // file points to the binary twins of the files it includes. // route.scn -> route.scnb piece.inc -> piece.incb // mesh.scm -> mesh.scmb events.ctr -> events.ctrb // // A twin stores the source file's own, fully resolved content (comments stripped, // parameters/random sets resolved) as an ordered list of entries: // * string tokens (keywords like "node"/"endmodel", names, paths) are interned into a // per-file table and referenced by a varint index, so a keyword that occurs // thousands of times is stored once; // * numeric tokens are stored typed -- integral values as a zig-zag varint (1-2 bytes // for the many small ints), fractional values as an 8-byte IEEE double; // * an "include" entry carries the (interned) filename expression and parameters. // Each entry's type is packed into the low bits of a single varint together with the // token index, so the common case (a token) costs just that one varint. // // Reading is buffer-based and streaming: the whole twin is read into memory once and // parsed by pointer (no per-byte stream calls), and entries are decoded on demand // (no intermediate materialisation), with string tokens served as views into the // buffer. The binary is consumed transparently at the cParser file layer; the scenery // deserializer is unaware of the format. cParser::Name(), per-.inc node grouping and // parameter substitution are preserved exactly as in the text path. namespace scene { // "eu7" + format version, little-endian via MAKE_ID4 ('e','u','7',). // v4: buffer-streamed reader, packed entry tags, zig-zag varint integers. // v5: tokens stored in original case (lower-cased per consumer at replay) with a quoted // flag, so baking is grammar-independent (enables the headless/standalone baker). // v6: top-level nodes wrapped in a marker carrying their class (infrastructure/visual) // and byte span, so the reader can serve or skip a whole node per load pass // (enables progressive loading: infrastructure eager, visuals deferred). // bumping the version invalidates older twins so they are recompiled rather than misread. constexpr std::uint32_t SCENERYBINARY_MAGIC { MAKE_ID4( 'e', 'u', '7', 6 ) }; // which entries a reader serves in a given load pass; nodes outside the requested class // are skipped (directives/includes are always served, to keep transform/group state) enum class scenery_load_pass : std::uint8_t { all = 0, // everything (single-pass load, == pre-v6 behaviour) infrastructure = 1, // directives + infrastructure nodes; visual nodes skipped visual = 2, // directives + visual nodes; infrastructure nodes skipped }; // file extension of the binary twin, derived from source kind std::string const SCENERYBINARY_EXT_SCN { ".scnb" }; std::string const SCENERYBINARY_EXT_INC { ".incb" }; std::string const SCENERYBINARY_EXT_SCM { ".scmb" }; std::string const SCENERYBINARY_EXT_CTR { ".ctrb" }; // which text format the binary file was compiled from enum class scenery_file_kind : std::uint8_t { scn = 0, inc = 1, scm = 2, }; // logical kind of an entry as seen by the consumer (the on-disk integer/float split is // an encoding detail hidden inside the reader/writer) enum class scenery_entry_type : std::uint8_t { token = 0, // a non-numeric token (name/path/keyword); lower-cased per consumer at replay include = 1, // an include directive: pulls in another file with parameters number = 2, // a numeric token qtoken = 3, // a quoted token; case preserved verbatim at replay }; // a decoded entry handed to the consumer during streaming reads; string fields are // views into the reader's buffer and are valid until the next read / reader destruction struct scenery_entry_view { scenery_entry_type type { scenery_entry_type::token }; std::string_view text; // token double number { 0.0 }; // number std::vector fileexpr; // include std::vector params; // include }; // accumulates a file's content and serializes it. entries are encoded incrementally into // a compact byte buffer as they are added (strings interned on the fly), so even a huge // source file costs only its interned table plus a few bytes per token -- not a heavy // struct per token -- keeping parallel baking within memory. class scenery_binary_writer { public: // Quoted marks the token as a quoted span (its case is preserved verbatim at replay) void add_token( std::string const &Token, bool Quoted = false ); void add_number( double Value ); // Fileexpr is the verbatim filename expression (single token or random set) void add_include( std::vector const &Fileexpr, std::vector const &Params ); // wrap a top-level node so the reader can serve/skip it per pass. between begin_node() // and end_node() the add_*() entries are buffered; end_node() emits a marker (class + // byte span) followed by the buffered entries. void begin_node(); void end_node( bool Visual ); std::size_t entry_count() const { return m_count; } // serializes header + string table + encoded entries. returns false on stream failure. bool write( std::ostream &Output, scenery_file_kind Kind ) const; private: std::uint32_t intern( std::string const &Text ); std::ostream &sink(); // current entry sink: node buffer while in a node, else m_entries std::unordered_map m_lookup; // string -> table index std::vector m_table; // interned strings, in order std::ostringstream m_entries; // encoded entry bytes std::ostringstream m_nodebuf; // current node's entries (buffered) bool m_innode { false }; // currently between begin/end_node std::size_t m_count { 0 }; // number of entries }; // parses a binary twin held in a memory buffer and streams its entries on demand. // the buffer must outlive the reader (the cParser owns both). class scenery_binary_reader { public: // validates magic/version and indexes the string table; positions at the first // entry. returns false if Buffer is not a valid current-version twin. bool open( std::string_view Buffer ); scenery_file_kind kind() const { return m_kind; } // selects which nodes are served vs skipped (default: all). may be changed between // reads (e.g. to drive separate eager/visual passes over a re-opened twin). void set_pass( scenery_load_pass Pass ) { m_pass = Pass; } // decodes the next served entry into Out, skipping node markers / out-of-pass nodes; // returns false once all entries are consumed bool next( scenery_entry_view &Out ); bool exhausted() const { return m_cursor >= m_end; } // fraction of bytes consumed so far, 0..100, for the loading bar int progress() const { return ( m_size == 0 ? 100 : static_cast( ( m_cursor - m_begin ) * 100 / m_size ) ); } private: std::vector m_table; char const *m_begin { nullptr }; // start of the entry section char const *m_cursor { nullptr }; char const *m_end { nullptr }; std::ptrdiff_t m_size { 0 }; // entry section byte length scenery_load_pass m_pass { scenery_load_pass::all }; scenery_file_kind m_kind { scenery_file_kind::scn }; }; // maps a source scenery filename to the extension of its binary twin std::string scenerybinary_extension_for( std::string const &Sourcefile ); // Asynchronous baking: serializing and writing a twin is self-contained work, so it is // offloaded to a small thread pool and overlaps with scene construction. Takes ownership // of the writer. void scenerybinary_write_async( std::unique_ptr Writer, std::string Path, scenery_file_kind Kind ); // Blocks until every queued async write has finished, logging results on the calling // (main) thread. Call once the scenario has finished loading. void scenerybinary_wait_all(); // Headless bake: tokenizes the scenario file and, recursively, every file it includes, // writing each one's binary twin -- with no scene construction, renderer or window. Used // by the "-bake" command line mode to precompile a scenery offline. Fresh twins are left // untouched; only missing/stale ones are (re)compiled. Returns false if the file can't be // opened. bool scenerybinary_bake_headless( std::string const &Scenariofile, std::string const &Path, bool Loadtraction ); } // namespace scene