#version 460 core #define STAGE_FRAGMENT 1 layout(location = 14) in vec2 f_coords; layout(location = 0) out vec4 out_color; #pragma texture(tex1, 0, sRGB_A) layout(binding = 0) uniform sampler2D tex1; void main() { vec2 texcoord = f_coords; vec4 color = texture(tex1, texcoord); out_color = color; }