#include "stdafx.h" #include "lua.h" #include "Event.h" #include "Logs.h" #include "MemCell.h" #include "World.h" #include "Driver.h" #include "lua_ffi.h" extern TWorld World; lua::lua() { state = luaL_newstate(); if (!state) throw std::runtime_error("cannot create lua state"); lua_atpanic(state, atpanic); luaL_openlibs(state); lua_getglobal(state, "package"); lua_pushstring(state, "preload"); lua_gettable(state, -2); lua_pushcclosure(state, openffi, 0); lua_setfield(state, -2, "eu07.events"); lua_settop(state, 0); } lua::~lua() { lua_close(state); state = nullptr; } void lua::interpret(std::string file) { if (luaL_dofile(state, file.c_str())) throw std::runtime_error(lua_tostring(state, -1)); } // NOTE: we cannot throw exceptions in callbacks // because it is not supported by LuaJIT on x86 windows int lua::atpanic(lua_State *s) { ErrorLog(std::string(lua_tostring(s, -1))); return 0; } int lua::openffi(lua_State *s) { if (luaL_dostring(s, lua_ffi)) { ErrorLog(std::string(lua_tostring(s, -1))); return 0; } return 1; } #ifdef _WIN32 #define EXPORT __declspec(dllexport) #else #define EXPORT #endif extern "C" { EXPORT TEvent* scriptapi_event_create(const char* name, lua::eventhandler_t handler, double delay) { TEvent *event = new TEvent(); event->bEnabled = true; event->Type = tp_Lua; event->asName = std::string(name); event->fDelay = delay; event->Params[0].asPointer = (void*)handler; World.Ground.add_event(event); return event; } EXPORT TEvent* scriptapi_event_find(const char* name) { std::string str(name); TEvent *e = World.Ground.FindEvent(str); if (e) return e; else WriteLog("missing event: " + str); return nullptr; } EXPORT TTrack* scriptapi_track_find(const char* name) { std::string str(name); TGroundNode *n = World.Ground.FindGroundNode(str, TP_TRACK); if (n) return n->pTrack; else WriteLog("missing track: " + str); return nullptr; } EXPORT bool scriptapi_track_isoccupied(TTrack* track) { if (track) return !track->IsEmpty(); return false; } EXPORT const char* scriptapi_event_getname(TEvent *e) { if (e) return e->asName.c_str(); return nullptr; } EXPORT const char* scriptapi_train_getname(TDynamicObject *dyn) { if (dyn && dyn->Mechanik) return dyn->Mechanik->TrainName().c_str(); return nullptr; } EXPORT void scriptapi_event_dispatch(TEvent *e, TDynamicObject *activator) { if (e) World.Ground.AddToQuery(e, activator); } EXPORT double scriptapi_random(double a, double b) { return Random(a, b); } EXPORT void scriptapi_writelog(const char* txt) { WriteLog("lua log: " + std::string(txt)); } struct memcell_values { const char *str; double num1; double num2; }; EXPORT TMemCell* scriptapi_memcell_find(const char *name) { std::string str(name); TGroundNode *n = World.Ground.FindGroundNode(str, TP_MEMCELL); if (n) return n->MemCell; else WriteLog("missing memcell: " + str); return nullptr; } EXPORT memcell_values scriptapi_memcell_read(TMemCell *mc) { if (!mc) return { nullptr, 0.0, 0.0 }; return { mc->Text().c_str(), mc->Value1(), mc->Value2() }; } EXPORT void scriptapi_memcell_update(TMemCell *mc, const char *str, double num1, double num2) { if (!mc) return; mc->UpdateValues(std::string(str), num1, num2, update_memstring | update_memval1 | update_memval2); } EXPORT void scriptapi_dynobj_putvalues(TDynamicObject *dyn, const char *str, double num1, double num2) { if (!dyn) return; TLocation loc; if (dyn->Mechanik) dyn->Mechanik->PutCommand(std::string(str), num1, num2, nullptr); else dyn->MoverParameters->PutCommand(std::string(str), num1, num2, loc); } }