/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "stdafx.h" #include "opengl33geometrybank.h" #include "Logs.h" namespace gfx { // opengl vao/vbo-based variant of the geometry bank // create() subclass details void opengl33_vaogeometrybank::create_( gfx::geometry_handle const &Geometry ) { // adding a chunk means we'll be (re)building the buffer, which will fill the chunk records, amongst other things. // thus we don't need to initialize the values here m_chunkrecords.emplace_back( chunk_record() ); // kiss the existing buffer goodbye, new overall data size means we'll be making a new one delete_buffer(); } // replace() subclass details void opengl33_vaogeometrybank::replace_( gfx::geometry_handle const &Geometry ) { auto &chunkrecord = m_chunkrecords[ Geometry.chunk - 1 ]; chunkrecord.is_good = false; // if the overall length of the chunk didn't change we can get away with reusing the old buffer... if( geometry_bank::chunk( Geometry ).vertices.size() != chunkrecord.size ) { // ...but otherwise we'll need to allocate a new one // TBD: we could keep and reuse the old buffer also if the new chunk is smaller than the old one, // but it'd require some extra tracking and work to keep all chunks up to date; also wasting vram; may be not worth it? delete_buffer(); } } void opengl33_vaogeometrybank::setup_buffer() { if( !m_buffer ) { // if there's no buffer, we'll have to make one // NOTE: this isn't exactly optimal in terms of ensuring the gfx card doesn't stall waiting for the data // may be better to initiate upload earlier (during update phase) and trust this effort won't go to waste if( true == m_chunks.empty() ) { return; } std::size_t datasize{ 0 }; auto chunkiterator = m_chunks.cbegin(); for( auto &chunkrecord : m_chunkrecords ) { // fill records for all chunks, based on the chunk data chunkrecord.is_good = false; // if we're re-creating buffer, chunks might've been uploaded in the old one chunkrecord.offset = datasize; chunkrecord.size = chunkiterator->vertices.size(); datasize += chunkrecord.size; ++chunkiterator; } // the odds for all created chunks to get replaced with empty ones are quite low, but the possibility does exist if( datasize == 0 ) { return; } // try to set up the buffer we need m_buffer.emplace(); // NOTE: we're using static_draw since it's generally true for all we have implemented at the moment // TODO: allow to specify usage hint at the object creation, and pass it here m_buffer->allocate(gl::buffer::ARRAY_BUFFER, datasize * sizeof(gfx::basic_vertex), GL_STATIC_DRAW); if( ::glGetError() == GL_OUT_OF_MEMORY ) { ErrorLog( "openGL error: out of memory; failed to create a geometry buffer" ); throw std::bad_alloc(); } m_buffercapacity = datasize; } if (!m_vao) { m_vao.emplace(); m_vao->setup_attrib(*m_buffer, 0, 3, GL_FLOAT, sizeof(basic_vertex), 0 * sizeof(float)); // NOTE: normal and color streams share the data m_vao->setup_attrib(*m_buffer, 1, 3, GL_FLOAT, sizeof(basic_vertex), 3 * sizeof(float)); m_vao->setup_attrib(*m_buffer, 2, 2, GL_FLOAT, sizeof(basic_vertex), 6 * sizeof(float)); m_vao->setup_attrib(*m_buffer, 3, 4, GL_FLOAT, sizeof(basic_vertex), 8 * sizeof(float)); m_buffer->unbind(gl::buffer::ARRAY_BUFFER); m_vao->unbind(); } } // draw() subclass details // NOTE: units and stream parameters are unused, but they're part of (legacy) interface // TBD: specialized bank/manager pair without the cruft? std::size_t opengl33_vaogeometrybank::draw_( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams ) { setup_buffer(); auto &chunkrecord = m_chunkrecords.at(Geometry.chunk - 1); // sanity check; shouldn't be needed but, eh if( chunkrecord.size == 0 ) return 0; auto const &chunk = gfx::geometry_bank::chunk( Geometry ); if( false == chunkrecord.is_good ) { // we may potentially need to upload new buffer data before we can draw it m_buffer->upload(gl::buffer::ARRAY_BUFFER, chunk.vertices.data(), chunkrecord.offset * sizeof( gfx::basic_vertex ), chunkrecord.size * sizeof( gfx::basic_vertex )); chunkrecord.is_good = true; } // render m_vao->bind(); ::glDrawArrays( chunk.type, chunkrecord.offset, chunkrecord.size ); switch( chunk.type ) { case GL_TRIANGLES: { return chunkrecord.size / 3; } case GL_TRIANGLE_STRIP: { return chunkrecord.size - 2; } default: { return 0; } } } // release () subclass details void opengl33_vaogeometrybank::release_() { delete_buffer(); } void opengl33_vaogeometrybank::delete_buffer() { if( m_buffer ) { m_vao.reset(); m_buffer.reset(); m_buffercapacity = 0; // NOTE: since we've deleted the buffer all chunks it held were rendered invalid as well // instead of clearing their state here we're delaying it until new buffer is created to avoid looping through chunk records twice } } } // namespace gfx