display: adapter: 0 # Consult Log for list of available adapters output: 0 disable_hdr: true hdr_config: # Either "hdr" or "sdr" settings will be applied based on hardware capability hdr: ui_nits: 300 scene_nits: 1000 scene_gamma: 1. pre_tonemap_exposure: -2.4 sdr: ui_nits: 80 scene_nits: 80 scene_gamma: 1. pre_tonemap_exposure: 1.6 shadows: resolution: 4096 cascades: [1.5, 5., 25., 50., 150.] # Note: first cascade serves as replacement to "cab shadows" wire_diameter_lines: .01 # Thickness multipliers for line- and traction-type nodes # note: these may need to be changed before playing some older scenarios wire_diameter_tractions: .005 lighting: max_lights_per_scene: 2048 # Max. number of lights that can be visible at once # increases memory usage (2048 lights use 65KiB of VRAM) selfillum_factor: 1.0 # Amplification factor of material selfillum # caution: increasing past 10 made predominantly red lights break FSR2 freespot_factor: 1.0 # Amplification factor of freespot diffuse color luminance_threshold: .01 # Luminance threshold for which radius of influence is calculated # larger values improve performance at the cost of light spots # possibly having a visible sharp edge min_luminance_ev: -0.5 # Auto exposure clamping max_luminance_ev: +5.0