/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* MaSzyna EU07 locomotive simulator Copyright (C) 2001-2004 Marcin Wozniak */ #include "stdafx.h" #include "Gauge.h" #include "parser.h" #include "Model3d.h" #include "DynObj.h" #include "Timer.h" #include "Logs.h" #include "renderer.h" TGauge::TGauge( sound_source const &Soundtemplate ) : m_soundtemplate( Soundtemplate ) { m_soundfxincrease = m_soundtemplate; m_soundfxdecrease = m_soundtemplate; m_soundfxon = m_soundtemplate; m_soundfxoff = m_soundtemplate; } void TGauge::Init(TSubModel *Submodel, TSubModel *Submodelon, TGaugeAnimation Type, float Scale, float Offset, float Friction, float Value, float const Endvalue, float const Endscale, bool const Interpolatescale ) { // ustawienie parametrów animacji submodelu SubModel = Submodel; SubModelOn = Submodelon; m_value = Value; m_animation = Type; m_scale = Scale; m_offset = Offset; m_friction = Friction; m_interpolatescale = Interpolatescale; m_endvalue = Endvalue; m_endscale = Endscale; if( m_animation == TGaugeAnimation::gt_Digital ) { auto *sm { ( SubModel ? SubModel->ChildGet() : nullptr ) }; while( sm != nullptr ) { // pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue) if( ( sm->pName.size() )// musi mieć niepustą nazwę && ( std::isdigit( sm->pName[ 0 ] ) ) ) { sm->WillBeAnimated(); // wyłączenie optymalizacji } sm = sm->NextGet(); } // do the same for the active version sm = ( SubModelOn ? SubModelOn->ChildGet() : nullptr ); while( sm != nullptr ) { // pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue) if( ( sm->pName.size() )// musi mieć niepustą nazwę && ( std::isdigit( sm->pName[ 0 ] ) ) ) { sm->WillBeAnimated(); // wyłączenie optymalizacji } sm = sm->NextGet(); } } else { // wyłączenie ignowania jedynkowego transformu // a banan może być z optymalizacją? if( SubModel != nullptr ) { SubModel->WillBeAnimated(); } if( SubModelOn != nullptr ) { SubModelOn->WillBeAnimated(); } } // pass submodel location to defined sounds auto const nulloffset { glm::vec3{} }; auto const offset { model_offset() }; { std::vector soundfxs = { &m_soundfxincrease, &m_soundfxdecrease, &m_soundfxon, &m_soundfxoff }; for( auto *soundfx : soundfxs ) { if( soundfx->offset() == nulloffset ) { soundfx->offset( offset ); } } } for( auto &soundfx : m_soundfxvalues ) { if( soundfx.second.offset() == nulloffset ) { soundfx.second.offset( offset ); } } }; void TGauge::Load( cParser &Parser, TDynamicObject const *Owner, double const mul ) { std::string submodelname, gaugetypename; float scale, endscale, endvalue, offset, friction; endscale = -1; endvalue = -1; bool interpolatescale { false }; Parser.getTokens(); if( Parser.peek() != "{" ) { // old fixed size config Parser >> submodelname; gaugetypename = Parser.getToken( true ); Parser.getTokens( 3, false ); Parser >> scale >> offset >> friction; if( ( gaugetypename == "rotvar" ) || ( gaugetypename == "movvar" ) ) { interpolatescale = true; Parser.getTokens( 2, false ); Parser >> endvalue >> endscale; } } else { // new, block type config // TODO: rework the base part into yaml-compatible flow style mapping submodelname = Parser.getToken( false ); gaugetypename = Parser.getToken( true ); Parser.getTokens( 3, false ); Parser >> scale >> offset >> friction; if( ( gaugetypename == "rotvar" ) || ( gaugetypename == "movvar" ) ) { interpolatescale = true; Parser.getTokens( 2, false ); Parser >> endvalue >> endscale; } // new, variable length section while( true == Load_mapping( Parser ) ) { ; // all work done by while() } } // bind defined sounds with the button owner m_soundfxincrease.owner( Owner ); m_soundfxdecrease.owner( Owner ); m_soundfxon.owner( Owner ); m_soundfxoff.owner( Owner ); for( auto &soundfxrecord : m_soundfxvalues ) { soundfxrecord.second.owner( Owner ); } scale *= mul; if( interpolatescale ) { endscale *= mul; } TSubModel *submodel { nullptr }; std::array sources { Owner->mdKabina, Owner->mdLowPolyInt }; for( auto const *source : sources ) { if( ( source != nullptr ) && ( submodel = source->GetFromName( submodelname ) ) != nullptr ) { // got what we wanted, bail out break; } // there's a possibility the default submodel was named with _off suffix if( ( source != nullptr ) && ( submodel = source->GetFromName( submodelname + "_off" ) ) != nullptr ) { // got what we wanted, bail out break; } } if( submodel == nullptr ) { ErrorLog( "Bad model: failed to locate sub-model \"" + submodelname + "\" in 3d model(s) of \"" + Owner->name() + "\"", logtype::model ); } // see if we can locate optional submodel for active state, with _on suffix TSubModel *submodelon { nullptr }; for( auto const *source : sources ) { if( ( source != nullptr ) && ( submodelon = source->GetFromName( submodelname + "_on" ) ) != nullptr ) { // got what we wanted, bail out break; } } std::map gaugetypes { { "rot", TGaugeAnimation::gt_Rotate }, { "rotvar", TGaugeAnimation::gt_Rotate }, { "mov", TGaugeAnimation::gt_Move }, { "movvar", TGaugeAnimation::gt_Move }, { "wip", TGaugeAnimation::gt_Wiper }, { "dgt", TGaugeAnimation::gt_Digital } }; auto lookup = gaugetypes.find( gaugetypename ); auto const type = ( lookup != gaugetypes.end() ? lookup->second : TGaugeAnimation::gt_Unknown ); Init( submodel, submodelon, type, scale, offset, friction, 0, endvalue, endscale, interpolatescale ); // return md2 != nullptr; // true, gdy podany model zewnętrzny, a w kabinie nie było }; bool TGauge::Load_mapping( cParser &Input ) { // token can be a key or block end auto const key { Input.getToken( true, "\n\r\t ,;" ) }; if( ( true == key.empty() ) || ( key == "}" ) ) { return false; } // if not block end then the key is followed by assigned value or sub-block if( key == "type:" ) { auto const gaugetype { Input.getToken( true, "\n\r\t ,;" ) }; m_type = ( gaugetype == "push" ? TGaugeType::push : gaugetype == "impulse" ? TGaugeType::push : gaugetype == "return" ? TGaugeType::push : gaugetype == "delayed" ? TGaugeType::push_delayed : gaugetype == "pushtoggle" ? TGaugeType::pushtoggle : gaugetype == "toggle" ? TGaugeType::toggle : TGaugeType::toggle ); // default } else if( key == "soundinc:" ) { m_soundfxincrease.deserialize( Input, sound_type::single ); } else if( key == "sounddec:" ) { m_soundfxdecrease.deserialize( Input, sound_type::single ); } else if( key == "soundon:" ) { m_soundfxon.deserialize( Input, sound_type::single ); } else if( key == "soundoff:" ) { m_soundfxoff.deserialize( Input, sound_type::single ); } else if( key.compare( 0, std::min( key.size(), 5 ), "sound" ) == 0 ) { // sounds assigned to specific gauge values, defined by key soundFoo: where Foo = value auto const indexstart { key.find_first_of( "-1234567890" ) }; auto const indexend { key.find_first_not_of( "-1234567890", indexstart ) }; if( indexstart != std::string::npos ) { m_soundfxvalues.emplace( std::stoi( key.substr( indexstart, indexend - indexstart ) ), sound_source( m_soundtemplate ).deserialize( Input, sound_type::single ) ); } } return true; // return value marks a key: value pair was extracted, nothing about whether it's recognized } void TGauge::UpdateValue( float fNewDesired ) { return UpdateValue( fNewDesired, nullptr ); } void TGauge::UpdateValue( float fNewDesired, sound_source &Fallbacksound ) { return UpdateValue( fNewDesired, &Fallbacksound ); } // ustawienie wartości docelowej. plays provided fallback sound, if no sound was defined in the control itself void TGauge::UpdateValue( float fNewDesired, sound_source *Fallbacksound ) { auto const desiredtimes100 = static_cast( std::round( 100.0 * fNewDesired ) ); if( desiredtimes100 == static_cast( std::round( 100.0 * m_targetvalue ) ) ) { return; } m_targetvalue = fNewDesired; // if there's any sound associated with new requested value, play it // check value-specific table first... auto const fullinteger { desiredtimes100 % 100 == 0 }; if( fullinteger ) { // filter out values other than full integers auto const lookup = m_soundfxvalues.find( desiredtimes100 / 100 ); if( lookup != m_soundfxvalues.end() ) { lookup->second.play(); return; } } else { // toggle the control to continous range/exclusive sound mode from now on m_soundtype = sound_flags::exclusive; } // ...and if there isn't any, fall back on the basic set... auto const currentvalue = GetValue(); // HACK: crude way to discern controls with continuous and quantized value range if( currentvalue < fNewDesired ) { // shift up m_soundfxincrease.play( m_soundtype ); } else if( currentvalue > fNewDesired ) { // shift down m_soundfxdecrease.play( m_soundtype ); } else if( Fallbacksound != nullptr ) { // ...and if that fails too, try the provided fallback sound from legacy system Fallbacksound->play( m_soundtype ); } }; void TGauge::PutValue(float fNewDesired) { // McZapkie-281102: natychmiastowe wpisanie wartosci m_targetvalue = fNewDesired; m_value = m_targetvalue; }; float TGauge::GetValue() const { // we feed value in range 0-1 so we should be getting it reported in the same range return m_value; } float TGauge::GetDesiredValue() const { // we feed value in range 0-1 so we should be getting it reported in the same range return m_targetvalue; } void TGauge::Update( bool const Power ) { // update value // TODO: remove passing manually power state when LD is in place if( m_value != m_targetvalue ) { float dt = Timer::GetDeltaTime(); if( ( m_friction > 0 ) && ( dt < 0.5 * m_friction ) ) { // McZapkie-281102: zabezpieczenie przed oscylacjami dla dlugich czasow m_value += dt * ( m_targetvalue - m_value ) / m_friction; if( std::abs( m_targetvalue - m_value ) <= 0.0001 ) { // close enough, we can stop updating the model m_value = m_targetvalue; // set it exactly as requested just in case it matters } } else { m_value = m_targetvalue; } } // update submodel visibility auto const state { Power && ( m_stateinput ? *m_stateinput : false ) }; if( state != m_state ) { // on state change play assigned sound if( true == state ) { m_soundfxon.play(); } else { m_soundfxoff.play(); } } m_state = state; // toggle submodel visibility only if the active state submodel is present, // keep the default model always visible otherwise if( SubModelOn != nullptr ) { SubModelOn->iVisible = m_state; if( SubModel != nullptr ) { SubModel->iVisible = ( !m_state ); } } // update submodel animations UpdateAnimation( SubModel ); UpdateAnimation( SubModelOn ); }; void TGauge::AssignFloat(float *fValue) { m_datatype = 'f'; fData = fValue; }; void TGauge::AssignDouble(double *dValue) { m_datatype = 'd'; dData = dValue; }; void TGauge::AssignInt(int *iValue) { m_datatype = 'i'; iData = iValue; }; void TGauge::AssignBool(bool *bValue) { m_datatype = 'b'; bData = bValue; }; void TGauge::UpdateValue() { // ustawienie wartości docelowej z parametru switch (m_datatype) { // to nie jest zbyt optymalne, można by zrobić osobne funkcje case 'f': { UpdateValue( *fData ); break; } case 'd': { UpdateValue( *dData ); break; } case 'i': { UpdateValue( *iData ); break; } case 'b': { UpdateValue( ( *bData ? 1.f : 0.f ) ); break; } default: { break; } } }; void TGauge::AssignState( bool const *State ) { m_stateinput = State; } float TGauge::GetScaledValue() const { return ( ( false == m_interpolatescale ) ? m_value * m_scale + m_offset : m_value * interpolate( m_scale, m_endscale, clamp( m_value / m_endvalue, 0.f, 1.f ) ) + m_offset ); } void TGauge::UpdateAnimation( TSubModel *Submodel ) { if( Submodel == nullptr ) { return; } switch (m_animation) { case TGaugeAnimation::gt_Rotate: { Submodel->SetRotate( float3( 0, 1, 0 ), GetScaledValue() * 360.0 ); break; } case TGaugeAnimation::gt_Move: { Submodel->SetTranslate( float3( 0, 0, GetScaledValue() ) ); break; } case TGaugeAnimation::gt_Wiper: { auto const scaledvalue { GetScaledValue() }; Submodel->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 ); auto *sm = Submodel->ChildGet(); if( sm ) { sm->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 ); sm = sm->ChildGet(); if( sm ) sm->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 ); } break; } case TGaugeAnimation::gt_Digital: { // Ra 2014-07: licznik cyfrowy auto *sm = Submodel->ChildGet(); /* std::string n = FormatFloat( "0000000000", floor( fValue ) ); // na razie tak trochę bez sensu */ std::string n( "000000000" + std::to_string( static_cast( std::floor( GetScaledValue() ) ) ) ); if( n.length() > 10 ) { n.erase( 0, n.length() - 10 ); } // also dumb but should work for now do { // pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue) if( ( sm->pName.size() ) && ( std::isdigit( sm->pName[ 0 ] ) ) ) { sm->SetRotate( float3( 0, 1, 0 ), -36.0 * ( n[ '0' + 9 - sm->pName[ 0 ] ] - '0' ) ); } sm = sm->NextGet(); } while( sm ); break; } default: { break; } } } // returns offset of submodel associated with the button from the model centre glm::vec3 TGauge::model_offset() const { return ( SubModel != nullptr ? SubModel->offset( 1.f ) : glm::vec3() ); } TGaugeType TGauge::type() const { return m_type; } //---------------------------------------------------------------------------