/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #pragma once #include "Texture.h" #include "parser.h" typedef int material_handle; // a collection of parameters for the rendering setup. // for modern opengl this translates to set of attributes for the active shaders, // for legacy opengl this is basically just texture(s) assigned to geometry struct opengl_material { texture_handle texture1 { null_handle }; // primary texture, typically diffuse+apha texture_handle texture2 { null_handle }; // secondary texture, typically normal+reflection bool has_alpha { false }; // alpha state, calculated from presence of alpha in texture1 std::string name; // methods: bool deserialize( cParser &Input, bool const Loadnow ); private: // imports member data pair from the config file bool deserialize_mapping( cParser &Input, bool const Loadnow ); }; class material_manager { public: material_manager() { m_materials.emplace_back( opengl_material() ); } // empty bindings for null material material_handle create( std::string const &Filename, bool const Loadnow ); opengl_material const & material( material_handle const Material ) const { return m_materials[ Material ]; } private: // types typedef std::vector material_sequence; typedef std::unordered_map index_map; // methods: // checks whether specified texture is in the texture bank. returns texture id, or npos. material_handle find_in_databank( std::string const &Materialname ) const; // checks whether specified file exists. returns name of the located file, or empty string. std::string find_on_disk( std::string const &Materialname ) const; // members: material_handle const npos { -1 }; material_sequence m_materials; index_map m_materialmappings; }; //---------------------------------------------------------------------------