/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "stdafx.h" #include "rendering/common/screenreflections.h" #include "vehicle/DynObj.h" #include "gl/ubo.h" #include "utilities/Globals.h" namespace { // the camera moved farther than this since the frame of the history (another camera, another vehicle, a jump): the history is // no good for the reflections constexpr double CAMERA_JUMP{50.0}; // the box around the vehicle of the cab is this much larger than the vehicle on each side, metres constexpr double CAB_BOX_MARGIN{0.5}; } // namespace void gfx::screen_reflections::begin_frame(glm::mat4 const &Projection, glm::dmat3 const &View, glm::dvec3 const &Camera, TDynamicObject const *Cab, glm::ivec2 const &Size, int const Levels) { ++m_frame; m_levels = std::max(Levels, 1); m_current.projection = glm::dmat4{Projection}; m_current.view = View; m_current.camera = Camera; m_current.vehicle = Cab; m_current.cab = glm::dmat4{1.0}; if (Cab != nullptr) { // as Render_cab() places it m_current.cab = glm::translate(glm::dmat4{1.0}, Cab->GetPosition() - Camera) * Cab->mMatrix; } m_current.size = Size; m_current.valid = true; m_historyvalid = m_history.valid && (m_history.size == Size) && (glm::length(Camera - m_history.camera) < CAMERA_JUMP); m_hascab = false; if (false == m_historyvalid) { m_reprojection = glm::mat4{1.f}; m_reprojectioncab = glm::mat4{1.f}; m_cabbox = glm::mat4{1.f}; return; } // the view of this frame to the world around the camera, the world around the camera of the history, its view and projection auto const toworld{glm::dmat4{glm::inverse(View)}}; m_reprojection = glm::mat4{m_history.projection * glm::dmat4{m_history.view} * glm::translate(glm::dmat4{1.0}, Camera - m_history.camera) * toworld}; // the cab goes with its vehicle: the view of this frame to the cab, to the world around the camera of the history if ((Cab != nullptr) && (Cab == m_history.vehicle)) { m_reprojectioncab = glm::mat4{m_history.projection * glm::dmat4{m_history.view} * m_history.cab * glm::inverse(m_current.cab) * toworld}; // the vehicle stands on the origin of its model, along z, up to its height auto const &dimensions{Cab->MoverParameters->Dim}; glm::dvec3 const lower{-0.5 * dimensions.W - CAB_BOX_MARGIN, -CAB_BOX_MARGIN, -0.5 * dimensions.L - CAB_BOX_MARGIN}; glm::dvec3 const upper{0.5 * dimensions.W + CAB_BOX_MARGIN, dimensions.H + CAB_BOX_MARGIN, 0.5 * dimensions.L + CAB_BOX_MARGIN}; auto const centre{0.5 * (lower + upper)}; auto const halfsize{glm::max(0.5 * (upper - lower), glm::dvec3{0.1})}; auto const tobox{glm::scale(glm::dmat4{1.0}, 1.0 / halfsize) * glm::translate(glm::dmat4{1.0}, -centre)}; m_cabbox = glm::mat4{tobox * glm::inverse(m_current.cab) * toworld}; m_hascab = true; } else { m_reprojectioncab = m_reprojection; m_cabbox = glm::mat4{1.f}; } } void gfx::screen_reflections::end_frame() { if (m_current.valid) { m_history = m_current; } } void gfx::screen_reflections::setup(gl::scene_ubs &Scene, float const Steps, bool const Raytracing, float const Raytracingrange, bool const Temporal) const { clear(Scene); auto const screen{m_historyvalid && (Steps > 0.f)}; if ((false == screen) && (false == Raytracing)) { return; } Scene.ssr_reprojection = m_reprojection; Scene.ssr_reprojection_cab = m_reprojectioncab; Scene.ssr_cab_box = m_cabbox; Scene.ssr_params = glm::vec4{screen ? Steps : 0.f, Global.gfx_ssr_range, Global.gfx_ssr_roughness, Temporal ? static_cast(m_frame % 16) : 0.f}; Scene.ssr_params2 = glm::vec4{static_cast(m_levels - 1), m_hascab ? 1.f : 0.f, Raytracing ? 1.f : 0.f, Raytracingrange}; } void gfx::screen_reflections::clear(gl::scene_ubs &Scene) { Scene.ssr_reprojection = glm::mat4{1.f}; Scene.ssr_reprojection_cab = glm::mat4{1.f}; Scene.ssr_cab_box = glm::mat4{1.f}; Scene.ssr_params = glm::vec4{0.f}; Scene.ssr_params2 = glm::vec4{0.f}; } float gfx::screen_reflections::steps(int const Level) { switch (Level) { case 1: return 16.f; case 2: return 32.f; case 3: return 64.f; default: return 0.f; } } void gfx::screen_reflections::draw_debug_ui(char const *Raytracing) const { char const *levels[]{"no", "low (16 steps)", "medium (32 steps)", "high (64 steps)"}; ImGui::Combo("screen space reflections (gfx.ssr)", &Global.gfx_ssr, levels, IM_ARRAYSIZE(levels)); ImGui::SliderFloat("longest ray, m (gfx.ssr.range)", &Global.gfx_ssr_range, 10.f, 2000.f, "%.0f", ImGuiSliderFlags_Logarithmic); ImGui::SliderFloat("roughest surface reflecting the scene (gfx.ssr.roughness)", &Global.gfx_ssr_roughness, 0.f, 1.f, "%.2f"); if (Global.gfx_ssr > 0) { ImGui::Text("image of the last frame: %s", m_historyvalid ? "in use" : "none (first frame, camera jump or new size)"); } if (Raytracing != nullptr) { ImGui::TextUnformatted(Raytracing); } }