/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "stdafx.h" #include "application/editormode.h" #include "editor/editorSettings.hpp" #include "editor/editorGeometry.hpp" #include "application/application.h" #include "application/editoruilayer.h" #include "application/editorprojection.h" #include "simulation/simulation.h" #include "simulation/simulationtime.h" #include "scene/scenelayers.h" #include "utilities/Globals.h" #include "utilities/Logs.h" #include "world/Track.h" #include "world/TrackRails.h" #include "world/MemCell.h" #include "world/Event.h" #include "vehicle/DynObj.h" #include "model/AnimModel.h" #include "model/Model3d.h" #include "rendering/renderer.h" #include "world/Sweep.h" #include "input/keyboardinput.h" #include "launcher/textures_scanner.h" #include #include #include #include "editor/editorFormat.hpp" #include "editor/editorAlignmentStore.hpp" #include "editor/editorSwitchStore.hpp" #include "scene/sceneterrain.h" #include "editor/editorSpeed.hpp" #include #include #include #include #include #include #include "application/editormodeselftest.h" editor_mode::selftest_result editor_mode::selftest_terrain(std::string const &command, std::istringstream &words) { if (command == "orthophoto") { auto config{m_orthophoto.settings()}; if (words.str().find(" off") != std::string::npos) { m_orthophoto.enabled(false); WriteLog("SELFTEST orthophoto off"); return selftest_result::handled; } int fit{1}; int inscene{0}; words >> config.north >> config.east >> config.radius >> fit >> inscene; config.drape = fit != 0; config.in_scene = inscene != 0; m_orthophoto.settings(config); m_orthophoto.enabled(true); WriteLog(format("SELFTEST orthophoto at %.0f %.0f, radius %d, %s%s", config.north, config.east, config.radius, config.drape ? "fitted" : "flat", config.in_scene ? ", in the scene" : "")); return selftest_result::handled; } if (command == "nmtfit") { // the heights of the terrain model fitted to the tracks, as the button of the terrain panel does nmt_fit(); WriteLog("SELFTEST nmtfit: " + m_nmt_state.status); return selftest_result::handled; } if (command == "nmtmake") { // chunks from the terrain model along the tracks (with the band in metres) or around the camera std::string where; double band{0.0}; words >> where >> band; if (band > 0.0) m_nmt_state.band = band; nmt_make(where == "around" ? nmt_keys_around() : nmt_keys_along_tracks()); WriteLog("SELFTEST nmtmake " + where + ": " + m_nmt_state.status); return selftest_result::handled; } if (command == "nmtunder") { // the terrain under the tracks, the tracks left as they are, as the button of the terrain panel does nmt_under_start(); WriteLog("SELFTEST nmtunder: " + m_nmt_state.status); return selftest_result::handled; } if (command == "nmtpending") { // the chunks still waiting for the model: their place and the squares of the model they wait for WriteLog(format("SELFTEST nmtpending: %zu chunks, %zu made, model waiting %zu, fitting %d, stage %d, under %d, status %s", m_nmt_state.pending.size(), m_nmt_state.made, m_nmt.waiting(), m_nmt_state.fitting ? 1 : 0, static_cast(m_nmt_state.stage), m_nmt_state.under ? 1 : 0, m_nmt_state.status.c_str())); for (auto const &key : m_nmt_state.pending) { auto const low{heightmap::chunk_corner(key)}; auto const high{low + glm::dvec2{heightmap::chunk_size}}; double height{0.0}; auto const known{m_nmt.height(0.5 * (low.x + high.x), 0.5 * (low.y + high.y), height)}; WriteLog(format("SELFTEST nmtpending chunk %d,%d at %.0f..%.0f %.0f..%.0f: exists %d, model in %d, height in the middle %d %.2f", key.first, key.second, low.x, high.x, low.y, high.y, m_streamer.exists(key) ? 1 : 0, m_nmt.request(low - glm::dvec2{2.0}, high + glm::dvec2{2.0}) ? 1 : 0, known ? 1 : 0, height)); } return selftest_result::handled; } if (command == "nmtcheck") { // the ground under the axis of the tracks against their formation (the foot of the ballast), every Step m: over the top of the // ballast it sticks out of the track, far below it the track floats; and the places with no terrain at all double step{10.0}; int top{20}; words >> step >> top; struct finding { double off; glm::dvec3 at; std::string track; }; std::vector over, under; std::size_t places{0}, none{0}, bridges{0}; std::vector offs; for (auto const &place : nmt_track_places(step)) { if (false == place.shapes) { ++bridges; continue; } ++places; double height{0.0}; if (false == m_streamer.height_at(place.position.x, place.position.z, height)) { ++none; continue; } auto const off{height - place.formation}; offs.push_back(off); auto const name{place.track->name().empty() ? std::string{"(noname)"} : place.track->name()}; if (height > place.crown + 0.02) over.push_back({height - place.crown, place.position, name}); else if (off < -0.3) under.push_back({off, place.position, name}); } std::sort(offs.begin(), offs.end()); auto const quantile = [&](double const Q) { return offs.empty() ? 0.0 : offs[static_cast(Q * (offs.size() - 1))]; }; WriteLog(format("SELFTEST nmtcheck: %zu places, %zu without terrain, %zu on bridges or in tunnels; ground less formation: 5%% %.2f, median %.2f, 95%% %.2f m; over the top of the ballast %zu, more than 0.3 m under the formation %zu; modifiers %zu", places, none, bridges, quantile(0.05), quantile(0.5), quantile(0.95), over.size(), under.size(), m_streamer.manifest().modifiers.size())); for (auto *list : {&over, &under}) { std::sort(list->begin(), list->end(), [](finding const &A, finding const &B) { return std::abs(A.off) > std::abs(B.off); }); for (std::size_t i = 0; i < std::min(list->size(), static_cast(top)); ++i) WriteLog(format("SELFTEST nmtcheck %s %+.2f m at %.1f %.1f %.1f %s", list == &over ? "over the crown" : "under the formation", (*list)[i].off, (*list)[i].at.x, (*list)[i].at.y, (*list)[i].at.z, (*list)[i].track.c_str())); } return selftest_result::handled; } if (command == "nmtauto") { // the tracks put onto the terrain model, as the button of the terrain panel does; nmtwait waits for the end nmt_auto_start(); WriteLog("SELFTEST nmtauto: " + m_nmt_state.status); return selftest_result::handled; } if (command == "nmtprobe") { // heights across the tracks: the rail top, the top of the ballast under the rails, the model, the ground under the axis // and beside the track std::string name; double step{250.0}; words >> name >> step; auto const places{nmt_track_places(step)}; for (std::size_t i = 0; i + 1 < places.size(); ++i) { auto const &place{places[i]}; auto const &next{places[i + 1]}; if (place.track != next.track || place.path != next.path || (false == name.empty() && place.track->name() != name)) continue; glm::dvec2 along{next.position.x - place.position.x, next.position.z - place.position.z}; if (glm::length(along) < 1e-6) continue; along = glm::normalize(along); glm::dvec2 const across{-along.y, along.x}; std::vector points; for (double const offset : {0.0, -2.0, 2.0, -3.5, 3.5, -6.0, 6.0}) points.emplace_back(place.position.x + across.x * offset, place.position.y, place.position.z + across.y * offset); std::vector found; auto const ground{ground_heights(points, true, &found)}; double model{std::numeric_limits::quiet_NaN()}; if (double height; m_nmt.height(place.position.x, place.position.z, height)) model = height + m_nmt_state.offset; std::string text{format("SELFTEST nmtprobe %s at %.0f %.0f: rail top %.2f, ballast top %.2f, foot %.2f, model %.2f; ground/model at axis, -2, 2, -3.5, 3.5, -6, 6 m:", place.track->name().c_str(), place.position.x, place.position.z, place.position.y, place.crown, place.formation, model)}; for (std::size_t k = 0; k < points.size(); ++k) { double side{std::numeric_limits::quiet_NaN()}; if (double height; m_nmt.height(points[k].x, points[k].z, height)) side = height + m_nmt_state.offset; text += (found[k] != 0 ? format(" %.2f", ground[k]) : std::string{" -"}) + format("/%.2f", side); } WriteLog(text); } return selftest_result::handled; } if (command == "nmtoffer") { // the offer of the terrain to a scenery begun from nothing: logged, and taken with the place given, if any double north{0.0}, east{0.0}; words >> north >> east; WriteLog(format("SELFTEST nmtoffer: shown %d", m_nmt_state.prompt ? 1 : 0)); if (north > 0.0 && east > 0.0 && m_nmt_state.prompt) { m_nmt_state.north = north; m_nmt_state.east = east; nmt_accept_offer(); WriteLog("SELFTEST nmtoffer taken: " + m_nmt_state.status); } return selftest_result::handled; } if (command == "nmtwait") { // till the model is in and the chunks waiting for it are made if (m_nmt_state.fitting || m_nmt_state.stage != nmt_state::automatic::idle || false == m_nmt_state.pending.empty()) { --m_selftest.next; return selftest_result::pause; } WriteLog("SELFTEST nmtwait: " + m_nmt_state.status + (m_nmt_state.error.empty() ? std::string{} : " (" + m_nmt_state.error + ")")); return selftest_result::handled; } if (command == "danglers") { // models the cells hold which aren't in the scene any more, or are about to be destroyed std::set const alive{simulation::Instances.sequence().begin(), simulation::Instances.sequence().end()}; std::size_t held{0}, gone{0}, retired{0}; for (auto const *section : simulation::Region->m_sections) { if (section == nullptr) continue; for (auto const &cell : section->m_cells) for (auto const *sequence : {&cell.m_instancesopaque, &cell.m_instancetranslucent}) for (auto const *instance : *sequence) { ++held; if (false == alive.contains(instance)) ++gone; else if (std::any_of(m_retired.begin(), m_retired.end(), [&](std::pair const &Retired) { return Retired.first == instance; })) ++retired; } } WriteLog(format("SELFTEST danglers: %zu held, %zu gone, %zu retired, %zu waiting", held, gone, retired, m_retired.size())); return selftest_result::handled; } if (command == "terrainmode") { m_terrain_open = true; WriteLog("SELFTEST terrainmode"); return selftest_result::handled; } if (command == "terrainsculpt" || command == "terrainpaint" || command == "terrainlevel") { double x{0.0}; double z{0.0}; double radius{10.0}; double value{1.0}; int mode{0}; words >> x >> z >> radius >> value >> mode; auto const changed{command == "terrainsculpt" ? m_streamer.sculpt(x, z, radius, value) : command == "terrainlevel" ? m_streamer.level(x, z, radius, value, 1.0, mode) : m_streamer.paint(x, z, radius, 1.0, static_cast(value))}; forget_ground(); WriteLog(format("SELFTEST %s %.1f %.1f: %s", command.c_str(), x, z, changed ? "changed" : "nothing changed")); return selftest_result::handled; } if (command == "terrainmodifier") { heightmap::modifier modifier; heightmap::corridor_point a, b; double formation{0.0}; double halfwidth{3.5}; words >> modifier.name >> a.position.x >> a.position.y >> b.position.x >> b.position.y >> formation >> halfwidth; b.formation = formation; a.formation = b.formation; b.half_width = halfwidth; a.half_width = b.half_width; modifier.points = {a, b}; m_streamer.modifier(std::move(modifier)); forget_ground(); WriteLog(format("SELFTEST terrainmodifier: %zu modifiers", m_streamer.modifiers().size())); return selftest_result::handled; } if (command == "terrainfill") { int layer{0}; words >> layer >> m_paint_feather >> m_paint_rotation; m_terrain_layer = layer; m_paint_outline.clear(); double x; double z; while (words >> x >> z) m_paint_outline.emplace_back(x, 0.0, z); fill_terrain_area(); std::string palette; for (auto const &entry : m_streamer.manifest().layers) palette += format(" [%s %.1f m %.0f deg]", entry.material.c_str(), entry.size, entry.rotation); WriteLog("SELFTEST terrainfill: " + m_terrain_status + ", palette" + palette); return selftest_result::handled; } if (command == "terrainturn") { int layer{0}; float degrees{0.f}; words >> layer >> degrees; m_streamer.layer_rotation(static_cast(layer), degrees); WriteLog(format("SELFTEST terrainturn %d: %.1f deg", layer, m_streamer.manifest().layers.at(layer).rotation)); return selftest_result::handled; } if (command == "terraintouchup") { int state{1}; words >> state; m_streamer.touch_up(state != 0); WriteLog(format("SELFTEST terraintouchup %d", state)); return selftest_result::handled; } if (command == "terrainrestore") { double x{0.0}; double z{0.0}; double radius{10.0}; words >> x >> z >> radius; auto const changed{m_streamer.restore_stitching(x, z, radius, 1.0)}; forget_ground(); WriteLog(format("SELFTEST terrainrestore %.1f %.1f: %s, touch-ups left %zu", x, z, changed ? "changed" : "nothing changed", m_streamer.touched_up())); return selftest_result::handled; } if (command == "terrainbake") { std::string name; words >> name; auto const baked{m_streamer.bake_modifier(name)}; forget_ground(); WriteLog(format("SELFTEST terrainbake %s: %s, %zu modifiers left", name.c_str(), baked ? "baked" : "not found", m_streamer.modifiers().size())); return selftest_result::handled; } if (command == "terrainselect") { int cx{0}; int cz{0}; std::string add; words >> cx >> cz >> add; if (add != "add") m_terrain_selection.clear(); if (m_streamer.exists({cx, cz})) m_terrain_selection.insert({cx, cz}); WriteLog(format("SELFTEST terrainselect: %zu selected", m_terrain_selection.size())); return selftest_result::handled; } if (command == "terrainresolution") { float spacing{1.f}; int paint{1}; words >> spacing >> paint; m_terrain_convert_spacing = heightmap::valid_spacing(spacing); m_terrain_convert_paint = paint != 0; convert_selected_chunks(); WriteLog("SELFTEST terrainresolution: " + m_terrain_status); return selftest_result::handled; } if (command == "terrainwater" || command == "terrainwaterdefault") { if (command == "terrainwaterdefault") { std::string material; words >> material; m_streamer.water_material(material); } else { std::size_t index{0}; std::string material; float size{0.f}; words >> index >> material >> size; auto water{m_streamer.water()}; if (index < water.size()) { water[index].material = material == "-" ? std::string{} : material; water[index].size = size; m_streamer.water(std::move(water)); } } std::string list; for (auto const &body : m_streamer.water()) list += format(" [%s: %s, %.1f m]", body.name.c_str(), body.material.empty() ? "default" : body.material.c_str(), body.size); WriteLog("SELFTEST " + command + ": default " + m_streamer.manifest().water_material + list); return selftest_result::handled; } if (command == "terrainadd") { int count{1}; float spacing{m_terrain_spacing}; words >> count >> spacing; m_terrain_spacing = heightmap::valid_spacing(spacing); add_chunks_around(std::clamp(count, 1, 8)); WriteLog("SELFTEST terrainadd: " + m_terrain_status); return selftest_result::handled; } if (command == "terrainprobe") { double x{0.0}; double z{0.0}; double height{0.0}; words >> x >> z; auto const *chunk{m_streamer.terrain_at(x, z)}; std::string materials; if (chunk != nullptr) for (std::size_t slot = 0; slot < std::max(1, chunk->data().layer_count()); ++slot) { auto const layer{chunk->data().layers[slot]}; auto const &palette{m_streamer.manifest().layers}; materials += (layer < palette.size() ? palette[layer].material : std::string{"?"}) + " "; } auto const found{m_streamer.height_at(x, z, height)}; std::string grid; if (chunk != nullptr) { auto const &data{chunk->data()}; double base{0.0}; double adjust{0.0}; if (false == data.base.empty()) base = data.height_in(data.base, x, z); if (false == data.adjust.empty()) adjust = data.height_in(data.adjust, x, z); grid = format(", spacing %.1f, paint %d, base %s %.3f, touch-up %.3f", data.spacing(), data.paint, data.base.empty() ? "none" : "", base, adjust); if (data.paint > 0) { // weights at the paint sample nearest the point auto const corner{data.corner()}; auto const ix{static_cast(std::lround((x - corner.x) / heightmap::chunk_size * data.paint))}; auto const iz{static_cast(std::lround((z - corner.y) / heightmap::chunk_size * data.paint))}; grid += ", weights"; for (std::size_t slot = 0; slot < data.layer_count(); ++slot) grid += format(" %d", data.weight(slot, std::clamp(ix, 0, data.paint), std::clamp(iz, 0, data.paint))); } } WriteLog(format("SELFTEST terrainprobe %.1f %.1f: %s %.3f, %zu chunks, materials %s%s", x, z, found ? "height" : "no terrain", height, m_streamer.resident(), materials.c_str(), grid.c_str())); return selftest_result::handled; } if (command == "terrainconvert") { load_ground_files(); for (auto const &source : m_ground_conversion.files) { glm::dvec3 low{1e30}; glm::dvec3 high{-1e30}; for (auto index = source.first; index < source.first + source.count; ++index) for (auto const &vertex : m_ground_conversion.triangles[index]) { low = glm::min(low, vertex); high = glm::max(high, vertex); } WriteLog("SELFTEST terrain file " + source.file + (source.text ? " (text): " : " (binary): ") + source.message + format(", from %.1f %.1f %.1f to %.1f %.1f %.1f", low.x, low.y, low.z, high.x, high.y, high.z)); } m_ground_conversion.status = convert_ground(); WriteLog("SELFTEST terrainconvert: " + m_ground_conversion.status); return selftest_result::handled; } return selftest_result::unhandled; }