#version 330 #include in vec4 f_clip_pos; in vec4 f_clip_future_pos; void main() { gl_FragData[0] = param[0]; #ifdef MOTIONBLUR_ENABLED { vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;; vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;; gl_FragData[1] = vec4(a - b, 0.0f, 0.0f); } #endif }