// the rails and the ballast of a track of a parallax material faded into those of the tracks joined at its ends, see trackblend.glsl #define TRACKBLEND_NORMALMAP 1 #define TRACKBLEND_PARALLAX 1 #param (height_scale, 2, 1, 1, zero) #param (height_offset, 2, 2, 1, zero) #texture (diffuse, 0, sRGB_A) uniform sampler2D diffuse; #texture (diffuse1, 1, sRGB_A) uniform sampler2D diffuse1; #texture (diffuse2, 2, sRGB_A) uniform sampler2D diffuse2; #texture (diffuse3, 3, sRGB_A) uniform sampler2D diffuse3; #texture (normalmap, 4, RGBA) uniform sampler2D normalmap; #texture (normalmap1, 5, RGBA) uniform sampler2D normalmap1; #texture (normalmap2, 6, RGBA) uniform sampler2D normalmap2; #texture (normalmap3, 7, RGBA) uniform sampler2D normalmap3; #include