/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* MaSzyna EU07 locomotive simulator Copyright (C) 2001-2004 Marcin Wozniak, Maciej Czapkiewicz and others */ #include "stdafx.h" #include "Train.h" #include "Globals.h" #include "simulation.h" #include "simulationtime.h" #include "camera.h" #include "Logs.h" #include "MdlMngr.h" #include "Timer.h" #include "Driver.h" #include "mtable.h" #include "Console.h" namespace input { extern user_command command; } void control_mapper::insert( TGauge const &Gauge, std::string const &Label ) { auto const submodel = Gauge.SubModel; if( submodel != nullptr ) { m_controlnames.emplace( submodel, Label ); } } std::string control_mapper::find( TSubModel const *Control ) const { auto const lookup = m_controlnames.find( Control ); if( lookup != m_controlnames.end() ) { return lookup->second; } else { return ""; } } void TCab::Load(cParser &Parser) { // NOTE: clearing control tables here is bit of a crutch, imposed by current scheme of loading compartments anew on each cab change ggList.clear(); btList.clear(); std::string token; Parser.getTokens(); Parser >> token; if (token == "cablight") { Parser.getTokens( 9, false ); Parser >> dimm.r >> dimm.g >> dimm.b >> intlit.r >> intlit.g >> intlit.b >> intlitlow.r >> intlitlow.g >> intlitlow.b; Parser.getTokens(); Parser >> token; } CabPos1.x = std::stod( token ); Parser.getTokens( 5, false ); Parser >> CabPos1.y >> CabPos1.z >> CabPos2.x >> CabPos2.y >> CabPos2.z; bEnabled = true; bOccupied = true; } TGauge &TCab::Gauge(int n) { // pobranie adresu obiektu aniomowanego ruchem /* if (n < 0) { // rezerwacja wolnego ggList[iGauges].Clear(); return ggList + iGauges++; } else if (n < iGauges) return ggList + n; return NULL; */ if( n < 0 ) { ggList.emplace_back(); return ggList.back(); } else { return ggList[ n ]; } }; TButton &TCab::Button(int n) { // pobranie adresu obiektu animowanego wyborem 1 z 2 /* if (n < 0) { // rezerwacja wolnego return btList + iButtons++; } else if (n < iButtons) return btList + n; return NULL; */ if( n < 0 ) { btList.emplace_back(); return btList.back(); } else { return btList[ n ]; } }; void TCab::Update() { // odczyt parametrów i ustawienie animacji submodelom /* int i; for (i = 0; i < iGauges; ++i) { // animacje izometryczne ggList[i].UpdateValue(); // odczyt parametru i przeliczenie na kąt ggList[i].Update(); // ustawienie animacji } for (i = 0; i < iButtons; ++i) { // animacje dwustanowe btList[i].Update(); // odczyt parametru i wybór submodelu } */ for( auto &gauge : ggList ) { // animacje izometryczne gauge.UpdateValue(); // odczyt parametru i przeliczenie na kąt gauge.Update(); // ustawienie animacji } for( auto &button : btList ) { // animacje dwustanowe button.Update(); // odczyt parametru i wybór submodelu } }; // NOTE: we're currently using universal handlers and static handler map but it may be beneficial to have these implemented on individual class instance basis // TBD, TODO: consider this approach if we ever want to have customized consist behaviour to received commands, based on the consist/vehicle type or whatever TTrain::commandhandler_map const TTrain::m_commandhandlers = { { user_command::aidriverenable, &TTrain::OnCommand_aidriverenable }, { user_command::aidriverdisable, &TTrain::OnCommand_aidriverdisable }, { user_command::mastercontrollerincrease, &TTrain::OnCommand_mastercontrollerincrease }, { user_command::mastercontrollerincreasefast, &TTrain::OnCommand_mastercontrollerincreasefast }, { user_command::mastercontrollerdecrease, &TTrain::OnCommand_mastercontrollerdecrease }, { user_command::mastercontrollerdecreasefast, &TTrain::OnCommand_mastercontrollerdecreasefast }, { user_command::mastercontrollerset, &TTrain::OnCommand_mastercontrollerset }, { user_command::secondcontrollerincrease, &TTrain::OnCommand_secondcontrollerincrease }, { user_command::secondcontrollerincreasefast, &TTrain::OnCommand_secondcontrollerincreasefast }, { user_command::secondcontrollerdecrease, &TTrain::OnCommand_secondcontrollerdecrease }, { user_command::secondcontrollerdecreasefast, &TTrain::OnCommand_secondcontrollerdecreasefast }, { user_command::secondcontrollerset, &TTrain::OnCommand_secondcontrollerset }, { user_command::notchingrelaytoggle, &TTrain::OnCommand_notchingrelaytoggle }, { user_command::mucurrentindicatorothersourceactivate, &TTrain::OnCommand_mucurrentindicatorothersourceactivate }, { user_command::independentbrakeincrease, &TTrain::OnCommand_independentbrakeincrease }, { user_command::independentbrakeincreasefast, &TTrain::OnCommand_independentbrakeincreasefast }, { user_command::independentbrakedecrease, &TTrain::OnCommand_independentbrakedecrease }, { user_command::independentbrakedecreasefast, &TTrain::OnCommand_independentbrakedecreasefast }, { user_command::independentbrakeset, &TTrain::OnCommand_independentbrakeset }, { user_command::independentbrakebailoff, &TTrain::OnCommand_independentbrakebailoff }, { user_command::trainbrakeincrease, &TTrain::OnCommand_trainbrakeincrease }, { user_command::trainbrakedecrease, &TTrain::OnCommand_trainbrakedecrease }, { user_command::trainbrakeset, &TTrain::OnCommand_trainbrakeset }, { user_command::trainbrakecharging, &TTrain::OnCommand_trainbrakecharging }, { user_command::trainbrakerelease, &TTrain::OnCommand_trainbrakerelease }, { user_command::trainbrakefirstservice, &TTrain::OnCommand_trainbrakefirstservice }, { user_command::trainbrakeservice, &TTrain::OnCommand_trainbrakeservice }, { user_command::trainbrakefullservice, &TTrain::OnCommand_trainbrakefullservice }, { user_command::trainbrakehandleoff, &TTrain::OnCommand_trainbrakehandleoff }, { user_command::trainbrakeemergency, &TTrain::OnCommand_trainbrakeemergency }, { user_command::trainbrakebasepressureincrease, &TTrain::OnCommand_trainbrakebasepressureincrease }, { user_command::trainbrakebasepressuredecrease, &TTrain::OnCommand_trainbrakebasepressuredecrease }, { user_command::trainbrakebasepressurereset, &TTrain::OnCommand_trainbrakebasepressurereset }, { user_command::trainbrakeoperationtoggle, &TTrain::OnCommand_trainbrakeoperationtoggle }, { user_command::manualbrakeincrease, &TTrain::OnCommand_manualbrakeincrease }, { user_command::manualbrakedecrease, &TTrain::OnCommand_manualbrakedecrease }, { user_command::alarmchaintoggle, &TTrain::OnCommand_alarmchaintoggle }, { user_command::wheelspinbrakeactivate, &TTrain::OnCommand_wheelspinbrakeactivate }, { user_command::sandboxactivate, &TTrain::OnCommand_sandboxactivate }, { user_command::epbrakecontroltoggle, &TTrain::OnCommand_epbrakecontroltoggle }, { user_command::trainbrakeoperationmodeincrease, &TTrain::OnCommand_trainbrakeoperationmodeincrease }, { user_command::trainbrakeoperationmodedecrease, &TTrain::OnCommand_trainbrakeoperationmodedecrease }, { user_command::brakeactingspeedincrease, &TTrain::OnCommand_brakeactingspeedincrease }, { user_command::brakeactingspeeddecrease, &TTrain::OnCommand_brakeactingspeeddecrease }, { user_command::brakeactingspeedsetcargo, &TTrain::OnCommand_brakeactingspeedsetcargo }, { user_command::brakeactingspeedsetpassenger, &TTrain::OnCommand_brakeactingspeedsetpassenger }, { user_command::brakeactingspeedsetrapid, &TTrain::OnCommand_brakeactingspeedsetrapid }, { user_command::brakeloadcompensationincrease, &TTrain::OnCommand_brakeloadcompensationincrease }, { user_command::brakeloadcompensationdecrease, &TTrain::OnCommand_brakeloadcompensationdecrease }, { user_command::mubrakingindicatortoggle, &TTrain::OnCommand_mubrakingindicatortoggle }, { user_command::reverserincrease, &TTrain::OnCommand_reverserincrease }, { user_command::reverserdecrease, &TTrain::OnCommand_reverserdecrease }, { user_command::reverserforwardhigh, &TTrain::OnCommand_reverserforwardhigh }, { user_command::reverserforward, &TTrain::OnCommand_reverserforward }, { user_command::reverserneutral, &TTrain::OnCommand_reverserneutral }, { user_command::reverserbackward, &TTrain::OnCommand_reverserbackward }, { user_command::alerteracknowledge, &TTrain::OnCommand_alerteracknowledge }, { user_command::batterytoggle, &TTrain::OnCommand_batterytoggle }, { user_command::batteryenable, &TTrain::OnCommand_batteryenable }, { user_command::batterydisable, &TTrain::OnCommand_batterydisable }, { user_command::pantographcompressorvalvetoggle, &TTrain::OnCommand_pantographcompressorvalvetoggle }, { user_command::pantographcompressoractivate, &TTrain::OnCommand_pantographcompressoractivate }, { user_command::pantographtogglefront, &TTrain::OnCommand_pantographtogglefront }, { user_command::pantographtogglerear, &TTrain::OnCommand_pantographtogglerear }, { user_command::pantographraisefront, &TTrain::OnCommand_pantographraisefront }, { user_command::pantographraiserear, &TTrain::OnCommand_pantographraiserear }, { user_command::pantographlowerfront, &TTrain::OnCommand_pantographlowerfront }, { user_command::pantographlowerrear, &TTrain::OnCommand_pantographlowerrear }, { user_command::pantographlowerall, &TTrain::OnCommand_pantographlowerall }, { user_command::linebreakertoggle, &TTrain::OnCommand_linebreakertoggle }, { user_command::linebreakeropen, &TTrain::OnCommand_linebreakeropen }, { user_command::linebreakerclose, &TTrain::OnCommand_linebreakerclose }, { user_command::fuelpumptoggle, &TTrain::OnCommand_fuelpumptoggle }, { user_command::fuelpumpenable, &TTrain::OnCommand_fuelpumpenable }, { user_command::fuelpumpdisable, &TTrain::OnCommand_fuelpumpdisable }, { user_command::oilpumptoggle, &TTrain::OnCommand_oilpumptoggle }, { user_command::oilpumpenable, &TTrain::OnCommand_oilpumpenable }, { user_command::oilpumpdisable, &TTrain::OnCommand_oilpumpdisable }, { user_command::waterheaterbreakertoggle, &TTrain::OnCommand_waterheaterbreakertoggle }, { user_command::waterheaterbreakerclose, &TTrain::OnCommand_waterheaterbreakerclose }, { user_command::waterheaterbreakeropen, &TTrain::OnCommand_waterheaterbreakeropen }, { user_command::waterheatertoggle, &TTrain::OnCommand_waterheatertoggle }, { user_command::waterheaterenable, &TTrain::OnCommand_waterheaterenable }, { user_command::waterheaterdisable, &TTrain::OnCommand_waterheaterdisable }, { user_command::waterpumpbreakertoggle, &TTrain::OnCommand_waterpumpbreakertoggle }, { user_command::waterpumpbreakerclose, &TTrain::OnCommand_waterpumpbreakerclose }, { user_command::waterpumpbreakeropen, &TTrain::OnCommand_waterpumpbreakeropen }, { user_command::waterpumptoggle, &TTrain::OnCommand_waterpumptoggle }, { user_command::waterpumpenable, &TTrain::OnCommand_waterpumpenable }, { user_command::waterpumpdisable, &TTrain::OnCommand_waterpumpdisable }, { user_command::watercircuitslinktoggle, &TTrain::OnCommand_watercircuitslinktoggle }, { user_command::watercircuitslinkenable, &TTrain::OnCommand_watercircuitslinkenable }, { user_command::watercircuitslinkdisable, &TTrain::OnCommand_watercircuitslinkdisable }, { user_command::convertertoggle, &TTrain::OnCommand_convertertoggle }, { user_command::converterenable, &TTrain::OnCommand_converterenable }, { user_command::converterdisable, &TTrain::OnCommand_converterdisable }, { user_command::convertertogglelocal, &TTrain::OnCommand_convertertogglelocal }, { user_command::converteroverloadrelayreset, &TTrain::OnCommand_converteroverloadrelayreset }, { user_command::compressortoggle, &TTrain::OnCommand_compressortoggle }, { user_command::compressorenable, &TTrain::OnCommand_compressorenable }, { user_command::compressordisable, &TTrain::OnCommand_compressordisable }, { user_command::compressortogglelocal, &TTrain::OnCommand_compressortogglelocal }, { user_command::motorconnectorsopen, &TTrain::OnCommand_motorconnectorsopen }, { user_command::motorconnectorsclose, &TTrain::OnCommand_motorconnectorsclose }, { user_command::motordisconnect, &TTrain::OnCommand_motordisconnect }, { user_command::motoroverloadrelaythresholdtoggle, &TTrain::OnCommand_motoroverloadrelaythresholdtoggle }, { user_command::motoroverloadrelaythresholdsetlow, &TTrain::OnCommand_motoroverloadrelaythresholdsetlow }, { user_command::motoroverloadrelaythresholdsethigh, &TTrain::OnCommand_motoroverloadrelaythresholdsethigh }, { user_command::motoroverloadrelayreset, &TTrain::OnCommand_motoroverloadrelayreset }, { user_command::heatingtoggle, &TTrain::OnCommand_heatingtoggle }, { user_command::heatingenable, &TTrain::OnCommand_heatingenable }, { user_command::heatingdisable, &TTrain::OnCommand_heatingdisable }, { user_command::lightspresetactivatenext, &TTrain::OnCommand_lightspresetactivatenext }, { user_command::lightspresetactivateprevious, &TTrain::OnCommand_lightspresetactivateprevious }, { user_command::headlighttoggleleft, &TTrain::OnCommand_headlighttoggleleft }, { user_command::headlightenableleft, &TTrain::OnCommand_headlightenableleft }, { user_command::headlightdisableleft, &TTrain::OnCommand_headlightdisableleft }, { user_command::headlighttoggleright, &TTrain::OnCommand_headlighttoggleright }, { user_command::headlightenableright, &TTrain::OnCommand_headlightenableright }, { user_command::headlightdisableright, &TTrain::OnCommand_headlightdisableright }, { user_command::headlighttoggleupper, &TTrain::OnCommand_headlighttoggleupper }, { user_command::headlightenableupper, &TTrain::OnCommand_headlightenableupper }, { user_command::headlightdisableupper, &TTrain::OnCommand_headlightdisableupper }, { user_command::redmarkertoggleleft, &TTrain::OnCommand_redmarkertoggleleft }, { user_command::redmarkerenableleft, &TTrain::OnCommand_redmarkerenableleft }, { user_command::redmarkerdisableleft, &TTrain::OnCommand_redmarkerdisableleft }, { user_command::redmarkertoggleright, &TTrain::OnCommand_redmarkertoggleright }, { user_command::redmarkerenableright, &TTrain::OnCommand_redmarkerenableright }, { user_command::redmarkerdisableright, &TTrain::OnCommand_redmarkerdisableright }, { user_command::headlighttogglerearleft, &TTrain::OnCommand_headlighttogglerearleft }, { user_command::headlighttogglerearright, &TTrain::OnCommand_headlighttogglerearright }, { user_command::headlighttogglerearupper, &TTrain::OnCommand_headlighttogglerearupper }, { user_command::redmarkertogglerearleft, &TTrain::OnCommand_redmarkertogglerearleft }, { user_command::redmarkertogglerearright, &TTrain::OnCommand_redmarkertogglerearright }, { user_command::redmarkerstoggle, &TTrain::OnCommand_redmarkerstoggle }, { user_command::endsignalstoggle, &TTrain::OnCommand_endsignalstoggle }, { user_command::headlightsdimtoggle, &TTrain::OnCommand_headlightsdimtoggle }, { user_command::headlightsdimenable, &TTrain::OnCommand_headlightsdimenable }, { user_command::headlightsdimdisable, &TTrain::OnCommand_headlightsdimdisable }, { user_command::interiorlighttoggle, &TTrain::OnCommand_interiorlighttoggle }, { user_command::interiorlightenable, &TTrain::OnCommand_interiorlightenable }, { user_command::interiorlightdimdisable, &TTrain::OnCommand_interiorlightdisable }, { user_command::interiorlightdimtoggle, &TTrain::OnCommand_interiorlightdimtoggle }, { user_command::interiorlightdimenable, &TTrain::OnCommand_interiorlightdimenable }, { user_command::interiorlightdimdisable, &TTrain::OnCommand_interiorlightdimdisable }, { user_command::instrumentlighttoggle, &TTrain::OnCommand_instrumentlighttoggle }, { user_command::instrumentlightenable, &TTrain::OnCommand_instrumentlightenable }, { user_command::instrumentlightdisable, &TTrain::OnCommand_instrumentlightdisable }, { user_command::doorlocktoggle, &TTrain::OnCommand_doorlocktoggle }, { user_command::doortoggleleft, &TTrain::OnCommand_doortoggleleft }, { user_command::doortoggleright, &TTrain::OnCommand_doortoggleright }, { user_command::carcouplingincrease, &TTrain::OnCommand_carcouplingincrease }, { user_command::carcouplingdisconnect, &TTrain::OnCommand_carcouplingdisconnect }, { user_command::departureannounce, &TTrain::OnCommand_departureannounce }, { user_command::hornlowactivate, &TTrain::OnCommand_hornlowactivate }, { user_command::hornhighactivate, &TTrain::OnCommand_hornhighactivate }, { user_command::whistleactivate, &TTrain::OnCommand_whistleactivate }, { user_command::radiotoggle, &TTrain::OnCommand_radiotoggle }, { user_command::radiochannelincrease, &TTrain::OnCommand_radiochannelincrease }, { user_command::radiochanneldecrease, &TTrain::OnCommand_radiochanneldecrease }, { user_command::radiostopsend, &TTrain::OnCommand_radiostopsend }, { user_command::radiostoptest, &TTrain::OnCommand_radiostoptest }, { user_command::cabchangeforward, &TTrain::OnCommand_cabchangeforward }, { user_command::cabchangebackward, &TTrain::OnCommand_cabchangebackward }, { user_command::generictoggle0, &TTrain::OnCommand_generictoggle }, { user_command::generictoggle1, &TTrain::OnCommand_generictoggle }, { user_command::generictoggle2, &TTrain::OnCommand_generictoggle }, { user_command::generictoggle3, &TTrain::OnCommand_generictoggle }, { user_command::generictoggle4, &TTrain::OnCommand_generictoggle }, { user_command::generictoggle5, &TTrain::OnCommand_generictoggle }, { user_command::generictoggle6, &TTrain::OnCommand_generictoggle }, { user_command::generictoggle7, &TTrain::OnCommand_generictoggle }, { user_command::generictoggle8, &TTrain::OnCommand_generictoggle }, { user_command::generictoggle9, &TTrain::OnCommand_generictoggle } }; std::vector const TTrain::fPress_labels = { "ch1: ", "ch2: ", "ch3: ", "ch4: ", "ch5: ", "ch6: ", "ch7: ", "ch8: ", "ch9: ", "ch0: " }; TTrain::TTrain() { ShowNextCurrent = false; // McZapkie-240302 - przyda sie do tachometru fTachoVelocity = 0; fTachoCount = 0; fPPress = fNPress = 0; // asMessage=""; pMechShake = Math3D::vector3(0, 0, 0); vMechMovement = Math3D::vector3(0, 0, 0); pMechOffset = Math3D::vector3(0, 0, 0); fBlinkTimer = 0; fHaslerTimer = 0; DynamicSet(NULL); // ustawia wszystkie mv* iCabLightFlag = 0; // hunter-091012 bCabLight = false; bCabLightDim = false; //----- pMechSittingPosition = Math3D::vector3(0, 0, 0); // ABu: 180404 InstrumentLightActive = false; // ABu: 030405 fTachoTimer = 0.0; // włączenie skoków wskazań prędkościomierza // for( int i = 0; i < 8; i++ ) { bMains[ i ] = false; fCntVol[ i ] = 0.0f; bPants[ i ][ 0 ] = false; bPants[ i ][ 1 ] = false; bFuse[ i ] = false; bBatt[ i ] = false; bConv[ i ] = false; bComp[ i ][ 0 ] = false; bComp[ i ][ 1 ] = false; bHeat[ i ] = false; } for( int i = 0; i < 9; ++i ) for( int j = 0; j < 10; ++j ) fEIMParams[ i ][ j ] = 0.0; for( int i = 0; i < 20; ++i ) for( int j = 0; j < 3; ++j ) fPress[ i ][ j ] = 0.0; } bool TTrain::Init(TDynamicObject *NewDynamicObject, bool e3d) { // powiązanie ręcznego sterowania kabiną z pojazdem if( NewDynamicObject->Mechanik == nullptr ) { ErrorLog( "Bad config: can't take control of inactive vehicle \"" + NewDynamicObject->asName + "\"" ); return false; } DynamicSet(NewDynamicObject); if (!e3d) if (DynamicObject->Mechanik == NULL) return false; DynamicObject->MechInside = true; MechSpring.Init(125.0); vMechVelocity = Math3D::vector3(0, 0, 0); pMechOffset = Math3D::vector3( 0, 0, 0 ); fMechSpringX = 0.2; fMechSpringY = 0.2; fMechSpringZ = 0.1; fMechMaxSpring = 0.15; fMechRoll = 0.05; fMechPitch = 0.1; fMainRelayTimer = 0; // Hunter, do k...y nędzy, ustawiaj wartości początkowe zmiennych! if( false == LoadMMediaFile( DynamicObject->asBaseDir + DynamicObject->MoverParameters->TypeName + ".mmd" ) ) { return false; } iCabn = 0; // Ra: taka proteza - przesłanie kierunku do członów connected if (mvControlled->ActiveDir > 0) { // było do przodu mvControlled->DirectionBackward(); mvControlled->DirectionForward(); } else if (mvControlled->ActiveDir < 0) { mvControlled->DirectionForward(); mvControlled->DirectionBackward(); } return true; } PyObject *TTrain::GetTrainState() { auto const *mover = DynamicObject->MoverParameters; auto *dict = PyDict_New(); if( ( dict == nullptr ) || ( mover == nullptr ) ) { return nullptr; } PyDict_SetItemString( dict, "cab", PyGetInt( mover->ActiveCab ) ); // basic systems state data PyDict_SetItemString( dict, "battery", PyGetBool( mvControlled->Battery ) ); PyDict_SetItemString( dict, "linebreaker", PyGetBool( mvControlled->Mains ) ); PyDict_SetItemString( dict, "converter", PyGetBool( mover->ConverterFlag ) ); PyDict_SetItemString( dict, "converter_overload", PyGetBool( mover->ConvOvldFlag ) ); PyDict_SetItemString( dict, "compress", PyGetBool( mover->CompressorFlag ) ); // reverser PyDict_SetItemString( dict, "direction", PyGetInt( mover->ActiveDir ) ); // throttle PyDict_SetItemString( dict, "mainctrl_pos", PyGetInt( mover->MainCtrlPos ) ); PyDict_SetItemString( dict, "main_ctrl_actual_pos", PyGetInt( mover->MainCtrlActualPos ) ); PyDict_SetItemString( dict, "scndctrl_pos", PyGetInt( mover->ScndCtrlPos ) ); PyDict_SetItemString( dict, "scnd_ctrl_actual_pos", PyGetInt( mover->ScndCtrlActualPos ) ); // brakes PyDict_SetItemString( dict, "manual_brake", PyGetBool( mvOccupied->ManualBrakePos > 0 ) ); bool const bEP = ( mvControlled->LocHandle->GetCP() > 0.2 ) || ( fEIMParams[ 0 ][ 2 ] > 0.01 ); PyDict_SetItemString( dict, "dir_brake", PyGetBool( bEP ) ); bool bPN; if( ( typeid( *mvControlled->Hamulec ) == typeid( TLSt ) ) || ( typeid( *mvControlled->Hamulec ) == typeid( TEStED ) ) ) { TBrake* temp_ham = mvControlled->Hamulec.get(); bPN = ( static_cast( temp_ham )->GetEDBCP() > 0.2 ); } else bPN = false; PyDict_SetItemString( dict, "indir_brake", PyGetBool( bPN ) ); // other controls PyDict_SetItemString( dict, "ca", PyGetBool( TestFlag( mvOccupied->SecuritySystem.Status, s_aware ) ) ); PyDict_SetItemString( dict, "shp", PyGetBool( TestFlag( mvOccupied->SecuritySystem.Status, s_active ) ) ); PyDict_SetItemString( dict, "pantpress", PyGetFloat( mvControlled->PantPress ) ); PyDict_SetItemString( dict, "universal3", PyGetBool( InstrumentLightActive ) ); PyDict_SetItemString( dict, "radio_channel", PyGetInt( iRadioChannel ) ); // movement data PyDict_SetItemString( dict, "velocity", PyGetFloat( mover->Vel ) ); PyDict_SetItemString( dict, "tractionforce", PyGetFloat( mover->Ft ) ); PyDict_SetItemString( dict, "slipping_wheels", PyGetBool( mover->SlippingWheels ) ); PyDict_SetItemString( dict, "sanding", PyGetBool( mover->SandDose ) ); // electric current data PyDict_SetItemString( dict, "traction_voltage", PyGetFloat( mover->RunningTraction.TractionVoltage ) ); PyDict_SetItemString( dict, "voltage", PyGetFloat( mover->Voltage ) ); PyDict_SetItemString( dict, "im", PyGetFloat( mover->Im ) ); PyDict_SetItemString( dict, "fuse", PyGetBool( mover->FuseFlag ) ); PyDict_SetItemString( dict, "epfuse", PyGetBool( mover->EpFuse ) ); // induction motor state data char const *TXTT[ 10 ] = { "fd", "fdt", "fdb", "pd", "pdt", "pdb", "itothv", "1", "2", "3" }; char const *TXTC[ 10 ] = { "fr", "frt", "frb", "pr", "prt", "prb", "im", "vm", "ihv", "uhv" }; char const *TXTP[ 3 ] = { "bc", "bp", "sp" }; for( int j = 0; j < 10; ++j ) PyDict_SetItemString( dict, ( std::string( "eimp_t_" ) + std::string( TXTT[ j ] ) ).c_str(), PyGetFloatS( fEIMParams[ 0 ][ j ] ) ); for( int i = 0; i < 8; ++i ) { for( int j = 0; j < 10; ++j ) PyDict_SetItemString( dict, ( "eimp_c" + std::to_string( i + 1 ) + "_" + std::string( TXTC[ j ] ) ).c_str(), PyGetFloatS( fEIMParams[ i + 1 ][ j ] ) ); PyDict_SetItemString( dict, ( "eimp_c" + std::to_string( i + 1 ) + "_ms" ).c_str(), PyGetBool( bMains[ i ] ) ); PyDict_SetItemString( dict, ( "eimp_c" + std::to_string( i + 1 ) + "_cv" ).c_str(), PyGetFloatS( fCntVol[ i ] ) ); PyDict_SetItemString( dict, ( "eimp_u" + std::to_string( i + 1 ) + "_pf" ).c_str(), PyGetBool( bPants[ i ][ 0 ] ) ); PyDict_SetItemString( dict, ( "eimp_u" + std::to_string( i + 1 ) + "_pr" ).c_str(), PyGetBool( bPants[ i ][ 1 ] ) ); PyDict_SetItemString( dict, ( "eimp_c" + std::to_string( i + 1 ) + "_fuse" ).c_str(), PyGetBool( bFuse[ i ] ) ); PyDict_SetItemString( dict, ( "eimp_c" + std::to_string( i + 1 ) + "_batt" ).c_str(), PyGetBool( bBatt[ i ] ) ); PyDict_SetItemString( dict, ( "eimp_c" + std::to_string( i + 1 ) + "_conv" ).c_str(), PyGetBool( bConv[ i ] ) ); PyDict_SetItemString( dict, ( "eimp_u" + std::to_string( i + 1 ) + "_comp_a" ).c_str(), PyGetBool( bComp[ i ][ 0 ] ) ); PyDict_SetItemString( dict, ( "eimp_u" + std::to_string( i + 1 ) + "_comp_w" ).c_str(), PyGetBool( bComp[ i ][ 1 ] ) ); PyDict_SetItemString( dict, ( "eimp_c" + std::to_string( i + 1 ) + "_heat" ).c_str(), PyGetBool( bHeat[ i ] ) ); } for( int i = 0; i < 20; ++i ) { for( int j = 0; j < 3; ++j ) PyDict_SetItemString( dict, ( "eimp_pn" + std::to_string( i + 1 ) + "_" + TXTP[ j ] ).c_str(), PyGetFloatS( fPress[ i ][ j ] ) ); } // multi-unit state data PyDict_SetItemString( dict, "car_no", PyGetInt( iCarNo ) ); PyDict_SetItemString( dict, "power_no", PyGetInt( iPowerNo ) ); PyDict_SetItemString( dict, "unit_no", PyGetInt( iUnitNo ) ); for( int i = 0; i < 20; i++ ) { PyDict_SetItemString( dict, ( "doors_" + std::to_string( i + 1 ) ).c_str(), PyGetFloatS( bDoors[ i ][ 0 ] ) ); PyDict_SetItemString( dict, ( "doors_r_" + std::to_string( i + 1 ) ).c_str(), PyGetFloatS( bDoors[ i ][ 1 ] ) ); PyDict_SetItemString( dict, ( "doors_l_" + std::to_string( i + 1 ) ).c_str(), PyGetFloatS( bDoors[ i ][ 2 ] ) ); PyDict_SetItemString( dict, ( "doors_no_" + std::to_string( i + 1 ) ).c_str(), PyGetInt( iDoorNo[ i ] ) ); PyDict_SetItemString( dict, ( "code_" + std::to_string( i + 1 ) ).c_str(), PyGetString( ( std::to_string( iUnits[ i ] ) + cCode[ i ] ).c_str() ) ); PyDict_SetItemString( dict, ( "car_name" + std::to_string( i + 1 ) ).c_str(), PyGetString( asCarName[ i ].c_str() ) ); PyDict_SetItemString( dict, ( "slip_" + std::to_string( i + 1 ) ).c_str(), PyGetBool( bSlip[ i ] ) ); } // ai state data auto const *driver = DynamicObject->Mechanik; PyDict_SetItemString( dict, "velocity_desired", PyGetFloat( driver->VelDesired ) ); PyDict_SetItemString( dict, "velroad", PyGetFloat( driver->VelRoad ) ); PyDict_SetItemString( dict, "vellimitlast", PyGetFloat( driver->VelLimitLast ) ); PyDict_SetItemString( dict, "velsignallast", PyGetFloat( driver->VelSignalLast ) ); PyDict_SetItemString( dict, "velsignalnext", PyGetFloat( driver->VelSignalNext ) ); PyDict_SetItemString( dict, "velnext", PyGetFloat( driver->VelNext ) ); PyDict_SetItemString( dict, "actualproximitydist", PyGetFloat( driver->ActualProximityDist ) ); // train data PyDict_SetItemString( dict, "trainnumber", PyGetString( driver->TrainName().c_str() ) ); PyDict_SetItemString( dict, "train_stationindex", PyGetInt( driver->StationIndex() ) ); auto const stationcount { driver->StationCount() }; PyDict_SetItemString( dict, "train_stationcount", PyGetInt( stationcount ) ); if( stationcount > 0 ) { // timetable stations data, if there's any auto const *timetable { driver->TrainTimetable() }; for( auto stationidx = 1; stationidx <= stationcount; ++stationidx ) { auto const stationlabel { "train_station" + std::to_string( stationidx ) + "_" }; auto const &timetableline { timetable->TimeTable[ stationidx ] }; PyDict_SetItemString( dict, ( stationlabel + "name" ).c_str(), PyGetString( Bezogonkow( timetableline.StationName ).c_str() ) ); PyDict_SetItemString( dict, ( stationlabel + "fclt" ).c_str(), PyGetString( Bezogonkow( timetableline.StationWare ).c_str() ) ); PyDict_SetItemString( dict, ( stationlabel + "lctn" ).c_str(), PyGetFloat( timetableline.km ) ); PyDict_SetItemString( dict, ( stationlabel + "vmax" ).c_str(), PyGetInt( timetableline.vmax ) ); PyDict_SetItemString( dict, ( stationlabel + "ah" ).c_str(), PyGetInt( timetableline.Ah ) ); PyDict_SetItemString( dict, ( stationlabel + "am" ).c_str(), PyGetInt( timetableline.Am ) ); PyDict_SetItemString( dict, ( stationlabel + "dh" ).c_str(), PyGetInt( timetableline.Dh ) ); PyDict_SetItemString( dict, ( stationlabel + "dm" ).c_str(), PyGetInt( timetableline.Dm ) ); } } // world state data PyDict_SetItemString( dict, "hours", PyGetInt( simulation::Time.data().wHour ) ); PyDict_SetItemString( dict, "minutes", PyGetInt( simulation::Time.data().wMinute ) ); PyDict_SetItemString( dict, "seconds", PyGetInt( simulation::Time.second() ) ); PyDict_SetItemString( dict, "air_temperature", PyGetInt( Global.AirTemperature ) ); return dict; } TTrain::state_t TTrain::get_state() const { return { btLampkaSHP.GetValue(), btLampkaCzuwaka.GetValue(), btLampkaRadioStop.GetValue(), btLampkaOpory.GetValue(), btLampkaWylSzybki.GetValue(), btLampkaNadmSil.GetValue(), btLampkaStyczn.GetValue(), btLampkaPoslizg.GetValue(), btLampkaNadmPrzetw.GetValue(), btLampkaPrzetwOff.GetValue(), btLampkaNadmSpr.GetValue(), btLampkaNadmWent.GetValue(), btLampkaWysRozr.GetValue(), btLampkaOgrzewanieSkladu.GetValue(), btHaslerBrakes.GetValue(), btHaslerCurrent.GetValue(), ( TestFlag( mvOccupied->SecuritySystem.Status, s_CAalarm ) || TestFlag( mvOccupied->SecuritySystem.Status, s_SHPalarm ) ), fTachoVelocity, static_cast( mvOccupied->Compressor ), static_cast( mvOccupied->PipePress ), static_cast( mvOccupied->BrakePress ), fHVoltage, { fHCurrent[ ( mvControlled->TrainType & dt_EZT ) ? 0 : 1 ], fHCurrent[ 2 ], fHCurrent[ 3 ] } }; } bool TTrain::is_eztoer() const { return ( ( mvControlled->TrainType == dt_EZT ) && ( mvOccupied->BrakeSubsystem == ss_ESt ) && ( mvControlled->Battery == true ) && ( mvControlled->EpFuse == true ) && ( mvControlled->ActiveDir != 0 ) ); // od yB } // moves train brake lever to specified position, potentially emits switch sound if conditions are met void TTrain::set_train_brake( double const Position ) { auto const originalbrakeposition { static_cast( 100.0 * mvOccupied->fBrakeCtrlPos ) }; mvOccupied->BrakeLevelSet( Position ); if( static_cast( 100.0 * mvOccupied->fBrakeCtrlPos ) == originalbrakeposition ) { return; } if( ( true == is_eztoer() ) && ( false == ( ( ( originalbrakeposition / 100 == 0 ) || ( originalbrakeposition / 100 >= 5 ) ) && ( ( mvOccupied->BrakeCtrlPos == 0 ) || ( mvOccupied->BrakeCtrlPos >= 5 ) ) ) ) ) { // sound feedback if the lever movement activates one of the switches dsbPneumaticSwitch.play(); } } void TTrain::set_train_brake_speed( TDynamicObject *Vehicle, int const Speed ) { if( true == Vehicle->MoverParameters->BrakeDelaySwitch( Speed ) ) { // visual feedback // TODO: add setting indicator to vehicle class, for external lever/indicator if( Vehicle == DynamicObject ) { if( ggBrakeProfileCtrl.SubModel != nullptr ) { ggBrakeProfileCtrl.UpdateValue( ( ( mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ? 2.0 : mvOccupied->BrakeDelayFlag - 1 ), dsbSwitch ); } if( ggBrakeProfileG.SubModel != nullptr ) { ggBrakeProfileG.UpdateValue( ( mvOccupied->BrakeDelayFlag == bdelay_G ? 1.0 : 0.0 ), dsbSwitch ); } if( ggBrakeProfileR.SubModel != nullptr ) { ggBrakeProfileR.UpdateValue( ( ( mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ? 1.0 : 0.0 ), dsbSwitch ); } } } } void TTrain::set_paired_open_motor_connectors_button( bool const State ) { if( ( mvControlled->TrainType == dt_ET41 ) || ( mvControlled->TrainType == dt_ET42 ) ) { // crude implementation of the button affecting entire unit for multi-unit engines // TODO: rework it into part of standard command propagation system if( ( mvControlled->Couplers[ side::front ].Connected != nullptr ) && ( true == TestFlag( mvControlled->Couplers[ side::front ].CouplingFlag, coupling::permanent ) ) ) { mvControlled->Couplers[ side::front ].Connected->StLinSwitchOff = State; } if( ( mvControlled->Couplers[ side::rear ].Connected != nullptr ) && ( true == TestFlag( mvControlled->Couplers[ side::rear ].CouplingFlag, coupling::permanent ) ) ) { mvControlled->Couplers[ side::rear ].Connected->StLinSwitchOff = State; } } } // locates nearest vehicle belonging to the consist TDynamicObject * TTrain::find_nearest_consist_vehicle() const { if( false == FreeFlyModeFlag ) { return DynamicObject; } auto coupler { -2 }; // scan for vehicle, not any specific coupler auto *vehicle{ DynamicObject->ABuScanNearestObject( DynamicObject->GetTrack(), 1, 1500, coupler ) }; if( vehicle == nullptr ) vehicle = DynamicObject->ABuScanNearestObject( DynamicObject->GetTrack(), -1, 1500, coupler ); // TBD, TODO: perform owner test for the located vehicle return vehicle; } // command handlers void TTrain::OnCommand_aidriverenable( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // on press if( Train->DynamicObject->Mechanik == nullptr ) { return; } if( true == Train->DynamicObject->Mechanik->AIControllFlag ) { //żeby nie trzeba było rozłączać dla zresetowania Train->DynamicObject->Mechanik->TakeControl( false ); } Train->DynamicObject->Mechanik->TakeControl( true ); } } void TTrain::OnCommand_aidriverdisable( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // on press if( Train->DynamicObject->Mechanik ) Train->DynamicObject->Mechanik->TakeControl( false ); } } void TTrain::OnCommand_mastercontrollerincrease( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { // on press or hold Train->mvControlled->IncMainCtrl( 1 ); } } void TTrain::OnCommand_mastercontrollerincreasefast( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { // on press or hold Train->mvControlled->IncMainCtrl( 2 ); } } void TTrain::OnCommand_mastercontrollerdecrease( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { // on press or hold Train->mvControlled->DecMainCtrl( 1 ); } } void TTrain::OnCommand_mastercontrollerdecreasefast( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { // on press or hold Train->mvControlled->DecMainCtrl( 2 ); } } void TTrain::OnCommand_mastercontrollerset( TTrain *Train, command_data const &Command ) { auto positionchange { std::min( Command.param1, ( Train->mvControlled->CoupledCtrl ? Train->mvControlled->MainCtrlPosNo + Train->mvControlled->ScndCtrlPosNo : Train->mvControlled->MainCtrlPosNo ) ) - ( Train->mvControlled->CoupledCtrl ? Train->mvControlled->MainCtrlPos + Train->mvControlled->ScndCtrlPos : Train->mvControlled->MainCtrlPos ) }; while( ( positionchange < 0 ) && ( true == Train->mvControlled->DecMainCtrl( 1 ) ) ) { ++positionchange; } while( ( positionchange > 0 ) && ( true == Train->mvControlled->IncMainCtrl( 1 ) ) ) { --positionchange; } } void TTrain::OnCommand_secondcontrollerincrease( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { // on press or hold if( ( Train->mvControlled->EngineType == DieselElectric ) && ( true == Train->mvControlled->ShuntMode ) ) { Train->mvControlled->AnPos = clamp( Train->mvControlled->AnPos + 0.025, 0.0, 1.0 ); } else { Train->mvControlled->IncScndCtrl( 1 ); } } } void TTrain::OnCommand_secondcontrollerincreasefast( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { // on press or hold if( ( Train->mvControlled->EngineType == DieselElectric ) && ( true == Train->mvControlled->ShuntMode ) ) { Train->mvControlled->AnPos = 1.0; } else { Train->mvControlled->IncScndCtrl( 2 ); } } } void TTrain::OnCommand_notchingrelaytoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvOccupied->AutoRelayFlag ) { // turn on Train->mvOccupied->AutoRelaySwitch( true ); } else { //turn off Train->mvOccupied->AutoRelaySwitch( false ); } } } void TTrain::OnCommand_mucurrentindicatorothersourceactivate( TTrain *Train, command_data const &Command ) { if( Train->ggNextCurrentButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Current Indicator Source switch is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { // turn on Train->ShowNextCurrent = true; // visual feedback Train->ggNextCurrentButton.UpdateValue( 1.0, Train->dsbSwitch ); } else if( Command.action == GLFW_RELEASE ) { //turn off Train->ShowNextCurrent = false; // visual feedback Train->ggNextCurrentButton.UpdateValue( 0.0, Train->dsbSwitch ); } } void TTrain::OnCommand_secondcontrollerdecrease( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { // on press or hold if( ( Train->mvControlled->EngineType == DieselElectric ) && ( true == Train->mvControlled->ShuntMode ) ) { Train->mvControlled->AnPos = clamp( Train->mvControlled->AnPos - 0.025, 0.0, 1.0 ); } else { Train->mvControlled->DecScndCtrl( 1 ); } } } void TTrain::OnCommand_secondcontrollerdecreasefast( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { // on press or hold if( ( Train->mvControlled->EngineType == DieselElectric ) && ( true == Train->mvControlled->ShuntMode ) ) { Train->mvControlled->AnPos = 0.0; } else { Train->mvControlled->DecScndCtrl( 2 ); } } } void TTrain::OnCommand_secondcontrollerset( TTrain *Train, command_data const &Command ) { auto const targetposition { std::min( Command.param1, Train->mvControlled->ScndCtrlPosNo ) }; while( ( targetposition < Train->mvControlled->ScndCtrlPos ) && ( true == Train->mvControlled->DecScndCtrl( 1 ) ) ) { // all work is done in the header ; } while( ( targetposition > Train->mvControlled->ScndCtrlPos ) && ( true == Train->mvControlled->IncScndCtrl( 1 ) ) ) { // all work is done in the header ; } } void TTrain::OnCommand_independentbrakeincrease( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { if( Train->mvOccupied->LocalBrake != ManualBrake ) { Train->mvOccupied->IncLocalBrakeLevel( 1 ); } } } void TTrain::OnCommand_independentbrakeincreasefast( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { if( Train->mvOccupied->LocalBrake != ManualBrake ) { Train->mvOccupied->IncLocalBrakeLevel( 2 ); } } } void TTrain::OnCommand_independentbrakedecrease( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { if( ( Train->mvOccupied->LocalBrake != ManualBrake ) // Ra 1014-06: AI potrafi zahamować pomocniczym mimo jego braku - odhamować jakoś trzeba // TODO: sort AI out so it doesn't do things it doesn't have equipment for || ( Train->mvOccupied->LocalBrakePos != 0 ) ) { Train->mvOccupied->DecLocalBrakeLevel( 1 ); } } } void TTrain::OnCommand_independentbrakedecreasefast( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { if( ( Train->mvOccupied->LocalBrake != ManualBrake ) // Ra 1014-06: AI potrafi zahamować pomocniczym mimo jego braku - odhamować jakoś trzeba // TODO: sort AI out so it doesn't do things it doesn't have equipment for || ( Train->mvOccupied->LocalBrakePos != 0 ) ) { Train->mvOccupied->DecLocalBrakeLevel( 2 ); } } } void TTrain::OnCommand_independentbrakeset( TTrain *Train, command_data const &Command ) { Train->mvControlled->LocalBrakePosA = ( clamp( Command.param1, 0.0, 1.0 ) ); /* Train->mvControlled->LocalBrakePos = ( std::round( interpolate( 0.0, LocalBrakePosNo, clamp( Command.param1, 0.0, 1.0 ) ) ) ); */ } void TTrain::OnCommand_independentbrakebailoff( TTrain *Train, command_data const &Command ) { if( false == FreeFlyModeFlag ) { // TODO: check if this set of conditions can be simplified. // it'd be more flexible to have an attribute indicating whether bail off position is supported if( ( Train->mvControlled->TrainType != dt_EZT ) && ( ( Train->mvControlled->EngineType == ElectricSeriesMotor ) || ( Train->mvControlled->EngineType == DieselElectric ) || ( Train->mvControlled->EngineType == ElectricInductionMotor ) ) && ( Train->mvOccupied->BrakeCtrlPosNo > 0 ) ) { if( Command.action == GLFW_PRESS ) { // press or hold // visual feedback Train->ggReleaserButton.UpdateValue( 1.0, Train->dsbSwitch ); Train->mvOccupied->BrakeReleaser( 1 ); } else if( Command.action == GLFW_RELEASE ) { // release // visual feedback Train->ggReleaserButton.UpdateValue( 0.0, Train->dsbSwitch ); Train->mvOccupied->BrakeReleaser( 0 ); } } } else { // car brake handling, while in walk mode auto *vehicle { Train->find_nearest_consist_vehicle() }; if( vehicle != nullptr ) { if( Command.action == GLFW_PRESS ) { // press or hold vehicle->MoverParameters->BrakeReleaser( 1 ); } else if( Command.action == GLFW_RELEASE ) { // release vehicle->MoverParameters->BrakeReleaser( 0 ); } } } } void TTrain::OnCommand_trainbrakeincrease( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { if( Train->mvOccupied->BrakeHandle == FV4a ) { Train->mvOccupied->BrakeLevelAdd( 0.1 /*15.0 * Command.time_delta*/ ); } else { Train->set_train_brake( Train->mvOccupied->BrakeCtrlPos + Global.fBrakeStep ); } } } void TTrain::OnCommand_trainbrakedecrease( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { // press or hold if( Train->mvOccupied->BrakeHandle == FV4a ) { Train->mvOccupied->BrakeLevelAdd( -0.1 /*-15.0 * Command.time_delta*/ ); } else { Train->set_train_brake( Train->mvOccupied->BrakeCtrlPos - Global.fBrakeStep ); } } } void TTrain::OnCommand_trainbrakeset( TTrain *Train, command_data const &Command ) { Train->mvOccupied->BrakeLevelSet( interpolate( Train->mvOccupied->Handle->GetPos( bh_MIN ), Train->mvOccupied->Handle->GetPos( bh_MAX ), clamp( Command.param1, 0.0, 1.0 ) ) ); } void TTrain::OnCommand_trainbrakecharging( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { // press or hold Train->set_train_brake( -1 ); } else { // release if( ( Train->mvOccupied->BrakeCtrlPos == -1 ) && ( Train->mvOccupied->BrakeHandle == FVel6 ) && ( Train->DynamicObject->Controller != AIdriver ) && ( Global.iFeedbackMode < 3 ) ) { // Odskakiwanie hamulce EP Train->set_train_brake( 0 ); } } } void TTrain::OnCommand_trainbrakerelease( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { Train->set_train_brake( 0 ); } } void TTrain::OnCommand_trainbrakefirstservice( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { Train->set_train_brake( 1 ); } } void TTrain::OnCommand_trainbrakeservice( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { Train->set_train_brake( ( Train->mvOccupied->BrakeCtrlPosNo / 2 + ( Train->mvOccupied->BrakeHandle == FV4a ? 1 : 0 ) ) ); } } void TTrain::OnCommand_trainbrakefullservice( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { Train->set_train_brake( Train->mvOccupied->BrakeCtrlPosNo - 1 ); } } void TTrain::OnCommand_trainbrakehandleoff( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { Train->set_train_brake( Train->mvOccupied->Handle->GetPos( bh_NP ) ); } } void TTrain::OnCommand_trainbrakeemergency( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { Train->set_train_brake( Train->mvOccupied->Handle->GetPos( bh_EB ) ); /* if( Train->mvOccupied->BrakeCtrlPosNo <= 0.1 ) { // hamulec bezpieczeństwa dla wagonów Train->mvOccupied->RadioStopFlag = true; } */ } } void TTrain::OnCommand_trainbrakebasepressureincrease( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { switch( Train->mvOccupied->BrakeHandle ) { case FV4a: { Train->mvOccupied->BrakeCtrlPos2 = clamp( Train->mvOccupied->BrakeCtrlPos2 - 0.01, -1.5, 2.0 ); break; } default: { Train->mvOccupied->BrakeLevelAdd( 0.01 ); break; } } } } void TTrain::OnCommand_trainbrakebasepressuredecrease( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { switch( Train->mvOccupied->BrakeHandle ) { case FV4a: { Train->mvOccupied->BrakeCtrlPos2 = clamp( Train->mvOccupied->BrakeCtrlPos2 + 0.01, -1.5, 2.0 ); break; } default: { Train->mvOccupied->BrakeLevelAdd( -0.01 ); break; } } } } void TTrain::OnCommand_trainbrakebasepressurereset( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { Train->mvOccupied->BrakeCtrlPos2 = 0; } } void TTrain::OnCommand_trainbrakeoperationtoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { auto *vehicle { Train->find_nearest_consist_vehicle() }; if( vehicle == nullptr ) { return; } vehicle->MoverParameters->Hamulec->SetBrakeStatus( vehicle->MoverParameters->Hamulec->GetBrakeStatus() ^ b_dmg ); } } void TTrain::OnCommand_manualbrakeincrease( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { auto *vehicle { Train->find_nearest_consist_vehicle() }; if( vehicle == nullptr ) { return; } if( ( vehicle->MoverParameters->LocalBrake == ManualBrake ) || ( vehicle->MoverParameters->MBrake == true ) ) { vehicle->MoverParameters->IncManualBrakeLevel( 1 ); } } } void TTrain::OnCommand_manualbrakedecrease( TTrain *Train, command_data const &Command ) { if( Command.action != GLFW_RELEASE ) { auto *vehicle { Train->find_nearest_consist_vehicle() }; if( vehicle == nullptr ) { return; } if( ( vehicle->MoverParameters->LocalBrake == ManualBrake ) || ( vehicle->MoverParameters->MBrake == true ) ) { vehicle->MoverParameters->DecManualBrakeLevel( 1 ); } } } void TTrain::OnCommand_alarmchaintoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { if( false == Train->mvOccupied->AlarmChainFlag ) { // pull Train->mvOccupied->AlarmChainSwitch( true ); // visual feedback Train->ggAlarmChain.UpdateValue( 1.0 ); } else { // release Train->mvOccupied->AlarmChainSwitch( false ); // visual feedback Train->ggAlarmChain.UpdateValue( 0.0 ); } } } void TTrain::OnCommand_wheelspinbrakeactivate( TTrain *Train, command_data const &Command ) { // TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels if( Train->ggAntiSlipButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Wheelspin Brake button is missing, or wasn't defined" ); } return; } if( Train->mvOccupied->BrakeSystem != ElectroPneumatic ) { // standard behaviour if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggAntiSlipButton.UpdateValue( 1.0, Train->dsbSwitch ); // NOTE: system activation is (repeatedly) done in the train update routine } else if( Command.action == GLFW_RELEASE ) { // visual feedback Train->ggAntiSlipButton.UpdateValue( 0.0 ); } } else { // electro-pneumatic, custom case if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggAntiSlipButton.UpdateValue( 1.0, Train->dsbPneumaticSwitch ); if( ( Train->mvOccupied->BrakeHandle == St113 ) && ( Train->mvControlled->EpFuse == true ) ) { Train->mvOccupied->SwitchEPBrake( 1 ); } } else if( Command.action == GLFW_RELEASE ) { // visual feedback Train->ggAntiSlipButton.UpdateValue( 0.0 ); Train->mvOccupied->SwitchEPBrake( 0 ); } } } void TTrain::OnCommand_sandboxactivate( TTrain *Train, command_data const &Command ) { // TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels if( Train->ggSandButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Sandbox activation button is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggSandButton.UpdateValue( 1.0, Train->dsbSwitch ); Train->mvControlled->Sandbox( true ); } else if( Command.action == GLFW_RELEASE) { // visual feedback Train->ggSandButton.UpdateValue( 0.0 ); Train->mvControlled->Sandbox( false ); } } void TTrain::OnCommand_epbrakecontroltoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvOccupied->EpFuse ) { // turn on if( Train->mvOccupied->EpFuseSwitch( true ) ) { // audio feedback Train->dsbPneumaticSwitch.play(); // visual feedback // NOTE: there's no button for ep brake control switch // TBD, TODO: add ep brake control switch? } } else { //turn off if( Train->mvOccupied->EpFuseSwitch( false ) ) { // audio feedback Train->dsbPneumaticSwitch.play(); // visual feedback // NOTE: there's no button for ep brake control switch // TBD, TODO: add ep brake control switch? } } } } void TTrain::OnCommand_trainbrakeoperationmodeincrease(TTrain *Train, command_data const &Command) { if (Command.action == GLFW_PRESS) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( ( Train->mvOccupied->BrakeOpModeFlag << 1 ) & Train->mvOccupied->BrakeOpModes ) != 0 ) { // next mode Train->mvOccupied->BrakeOpModeFlag <<= 1; // audio feedback Train->dsbPneumaticSwitch.play(); // visual feedback // NOTE: there's no button for brake operation mode switch // TBD, TODO: add brake operation mode switch? } } } void TTrain::OnCommand_trainbrakeoperationmodedecrease(TTrain *Train, command_data const &Command) { if (Command.action == GLFW_PRESS) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( ( Train->mvOccupied->BrakeOpModeFlag >> 1 ) & Train->mvOccupied->BrakeOpModes ) != 0 ) { // previous mode Train->mvOccupied->BrakeOpModeFlag >>= 1; // audio feedback Train->dsbPneumaticSwitch.play(); // visual feedback // NOTE: there's no button for brake operation mode switch // TBD, TODO: add brake operation mode switch? } } } void TTrain::OnCommand_brakeactingspeedincrease( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { auto *vehicle { Train->find_nearest_consist_vehicle() }; if( vehicle == nullptr ) { return; } if( ( vehicle->MoverParameters->BrakeDelayFlag & bdelay_M ) != 0 ) { // can't speed it up any more than this return; } auto const fasterbrakesetting = ( vehicle->MoverParameters->BrakeDelayFlag < bdelay_R ? vehicle->MoverParameters->BrakeDelayFlag << 1 : vehicle->MoverParameters->BrakeDelayFlag | bdelay_M ); Train->set_train_brake_speed( vehicle, fasterbrakesetting ); } } void TTrain::OnCommand_brakeactingspeeddecrease( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { auto *vehicle { Train->find_nearest_consist_vehicle() }; if( vehicle == nullptr ) { return; } if( vehicle->MoverParameters->BrakeDelayFlag == bdelay_G ) { // can't slow it down any more than this return; } auto const slowerbrakesetting = ( vehicle->MoverParameters->BrakeDelayFlag < bdelay_M ? vehicle->MoverParameters->BrakeDelayFlag >> 1 : vehicle->MoverParameters->BrakeDelayFlag ^ bdelay_M ); Train->set_train_brake_speed( vehicle, slowerbrakesetting ); } } void TTrain::OnCommand_brakeactingspeedsetcargo( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { auto *vehicle { Train->find_nearest_consist_vehicle() }; if( vehicle == nullptr ) { return; } Train->set_train_brake_speed( vehicle, bdelay_G ); } } void TTrain::OnCommand_brakeactingspeedsetpassenger( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { auto *vehicle { Train->find_nearest_consist_vehicle() }; if( vehicle == nullptr ) { return; } Train->set_train_brake_speed( vehicle, bdelay_P ); } } void TTrain::OnCommand_brakeactingspeedsetrapid( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { auto *vehicle{ Train->find_nearest_consist_vehicle() }; if( vehicle == nullptr ) { return; } Train->set_train_brake_speed( vehicle, bdelay_R ); } } void TTrain::OnCommand_brakeloadcompensationincrease( TTrain *Train, command_data const &Command ) { if( ( true == FreeFlyModeFlag ) && ( Command.action == GLFW_PRESS ) ) { auto *vehicle { Train->find_nearest_consist_vehicle() }; if( vehicle != nullptr ) { vehicle->MoverParameters->IncBrakeMult(); } } } void TTrain::OnCommand_brakeloadcompensationdecrease( TTrain *Train, command_data const &Command ) { if( ( true == FreeFlyModeFlag ) && ( Command.action == GLFW_PRESS ) ) { auto *vehicle { Train->find_nearest_consist_vehicle() }; if( vehicle != nullptr ) { vehicle->MoverParameters->DecBrakeMult(); } } } void TTrain::OnCommand_mubrakingindicatortoggle( TTrain *Train, command_data const &Command ) { if( Train->ggSignallingButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Braking Indicator switch is missing, or wasn't defined" ); } return; } if( Train->mvControlled->TrainType != dt_EZT ) { // return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvControlled->Signalling) { // turn on Train->mvControlled->Signalling = true; // visual feedback Train->ggSignallingButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { //turn off Train->mvControlled->Signalling = false; // visual feedback Train->ggSignallingButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_reverserincrease( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { if( Train->mvOccupied->DirectionForward() ) { // aktualizacja skrajnych pojazdów w składzie if( ( Train->mvOccupied->ActiveDir ) && ( Train->DynamicObject->Mechanik ) ) { Train->DynamicObject->Mechanik->CheckVehicles( Change_direction ); } } } } void TTrain::OnCommand_reverserdecrease( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { if( Train->mvOccupied->DirectionBackward() ) { // aktualizacja skrajnych pojazdów w składzie if( ( Train->mvOccupied->ActiveDir ) && ( Train->DynamicObject->Mechanik ) ) { Train->DynamicObject->Mechanik->CheckVehicles( Change_direction ); } } } } void TTrain::OnCommand_reverserforwardhigh( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { OnCommand_reverserforward( Train, Command ); OnCommand_reverserincrease( Train, Command ); } } void TTrain::OnCommand_reverserforward( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // HACK: try to move the reverser one position back, in case it's set to "high forward" OnCommand_reverserdecrease( Train, Command ); if( Train->mvOccupied->ActiveDir < 1 ) { while( ( Train->mvOccupied->ActiveDir < 1 ) && ( true == Train->mvOccupied->DirectionForward() ) ) { // all work is done in the header } // aktualizacja skrajnych pojazdów w składzie if( ( Train->mvOccupied->ActiveDir == 1 ) && ( Train->DynamicObject->Mechanik ) ) { Train->DynamicObject->Mechanik->CheckVehicles( Change_direction ); } } } } void TTrain::OnCommand_reverserneutral( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { while( ( Train->mvOccupied->ActiveDir < 0 ) && ( true == Train->mvOccupied->DirectionForward() ) ) { // all work is done in the header } while( ( Train->mvOccupied->ActiveDir > 0 ) && ( true == Train->mvOccupied->DirectionBackward() ) ) { // all work is done in the header } } } void TTrain::OnCommand_reverserbackward( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { if( Train->mvOccupied->ActiveDir > -1 ) { while( ( Train->mvOccupied->ActiveDir > -1 ) && ( true == Train->mvOccupied->DirectionBackward() ) ) { // all work is done in the header } // aktualizacja skrajnych pojazdów w składzie if( ( Train->mvOccupied->ActiveDir == -1 ) && ( Train->DynamicObject->Mechanik ) ) { Train->DynamicObject->Mechanik->CheckVehicles( Change_direction ); } } } } void TTrain::OnCommand_alerteracknowledge( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggSecurityResetButton.UpdateValue( 1.0, Train->dsbSwitch ); if( Train->CAflag == false ) { Train->CAflag = true; Train->mvOccupied->SecuritySystemReset(); } } else if( Command.action == GLFW_RELEASE ) { // visual feedback Train->ggSecurityResetButton.UpdateValue( 0.0 ); Train->fCzuwakTestTimer = 0.0f; if( TestFlag( Train->mvOccupied->SecuritySystem.Status, s_CAtest ) ) { SetFlag( Train->mvOccupied->SecuritySystem.Status, -s_CAtest ); Train->mvOccupied->s_CAtestebrake = false; Train->mvOccupied->SecuritySystem.SystemBrakeCATestTimer = 0.0; } Train->CAflag = false; } } void TTrain::OnCommand_batterytoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvOccupied->Battery ) { // turn on OnCommand_batteryenable( Train, Command ); } else { //turn off OnCommand_batterydisable( Train, Command ); } } } void TTrain::OnCommand_batteryenable( TTrain *Train, command_data const &Command ) { if( true == Train->mvOccupied->Battery ) { return; } // already on if( Command.action == GLFW_PRESS ) { // ignore repeats // wyłącznik jest też w SN61, ewentualnie załączać prąd na stałe z poziomu FIZ if( Train->mvOccupied->BatterySwitch( true ) ) { // bateria potrzebna np. do zapalenia świateł if( Train->ggBatteryButton.SubModel ) { Train->ggBatteryButton.UpdateValue( 1.0, Train->dsbSwitch ); } // side-effects if( Train->mvOccupied->LightsPosNo > 0 ) { Train->SetLights(); } if( TestFlag( Train->mvOccupied->SecuritySystem.SystemType, 2 ) ) { // Ra: znowu w kabinie jest coś, co być nie powinno! SetFlag( Train->mvOccupied->SecuritySystem.Status, s_active ); SetFlag( Train->mvOccupied->SecuritySystem.Status, s_SHPalarm ); } } } } void TTrain::OnCommand_batterydisable( TTrain *Train, command_data const &Command ) { if( false == Train->mvOccupied->Battery ) { return; } // already off if( Command.action == GLFW_PRESS ) { // ignore repeats if( Train->mvOccupied->BatterySwitch( false ) ) { // ewentualnie zablokować z FIZ, np. w samochodach się nie odłącza akumulatora if( Train->ggBatteryButton.SubModel ) { Train->ggBatteryButton.UpdateValue( 0.0, Train->dsbSwitch ); } // side-effects if( false == Train->mvControlled->ConverterFlag ) { // if there's no (low voltage) power source left, drop pantographs Train->mvControlled->PantFront( false ); Train->mvControlled->PantRear( false ); } } } } void TTrain::OnCommand_pantographtogglefront( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvControlled->PantFrontUp ) { // turn on... OnCommand_pantographraisefront( Train, Command ); } else { // ...or turn off OnCommand_pantographlowerfront( Train, Command ); } } else if( Command.action == GLFW_RELEASE ) { // impulse switches return automatically to neutral position // NOTE: this routine is used also by dedicated raise and lower commands if( Train->mvOccupied->PantSwitchType == "impulse" ) { if( Train->ggPantFrontButton.SubModel ) Train->ggPantFrontButton.UpdateValue( 0.0, Train->dsbSwitch ); // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method if( Train->ggPantSelectedButton.SubModel ) Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch ); // also the switch off button, in cabs which have it if( Train->ggPantFrontButtonOff.SubModel ) Train->ggPantFrontButtonOff.UpdateValue( 0.0, Train->dsbSwitch ); if( Train->ggPantSelectedDownButton.SubModel ) { // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } } void TTrain::OnCommand_pantographtogglerear( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvControlled->PantRearUp ) { // turn on... OnCommand_pantographraiserear( Train, Command ); } else { // ...or turn off OnCommand_pantographlowerrear( Train, Command ); } } else if( Command.action == GLFW_RELEASE ) { // impulse switches return automatically to neutral position // NOTE: this routine is used also by dedicated raise and lower commands if( Train->mvOccupied->PantSwitchType == "impulse" ) { if( Train->ggPantRearButton.SubModel ) Train->ggPantRearButton.UpdateValue( 0.0, Train->dsbSwitch ); // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method if( Train->ggPantSelectedButton.SubModel ) Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch ); // also the switch off button, in cabs which have it if( Train->ggPantRearButtonOff.SubModel ) Train->ggPantRearButtonOff.UpdateValue( 0.0, Train->dsbSwitch ); if( Train->ggPantSelectedDownButton.SubModel ) { // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } } void TTrain::OnCommand_pantographraisefront( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down // visual feedback if( Train->ggPantFrontButton.SubModel ) Train->ggPantFrontButton.UpdateValue( 1.0, Train->dsbSwitch ); // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method if( Train->ggPantSelectedButton.SubModel ) Train->ggPantSelectedButton.UpdateValue( 1.0, Train->dsbSwitch ); // pantograph control can have two-button setup if( Train->ggPantFrontButtonOff.SubModel ) Train->ggPantFrontButtonOff.UpdateValue( 0.0, Train->dsbSwitch ); // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method if( Train->ggPantSelectedDownButton.SubModel ) Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch ); if( true == Train->mvControlled->PantFrontUp ) { return; } // already up // TBD, TODO: impulse switch should only work when the power is on? if( Train->mvControlled->PantFront( true ) ) { Train->mvControlled->PantFrontSP = false; } } else if( Command.action == GLFW_RELEASE ) { // visual feedback // NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch OnCommand_pantographtogglefront( Train, Command ); } } void TTrain::OnCommand_pantographraiserear( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down // visual feedback if( Train->ggPantRearButton.SubModel ) Train->ggPantRearButton.UpdateValue( 1.0, Train->dsbSwitch ); // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method if( Train->ggPantSelectedButton.SubModel ) Train->ggPantSelectedButton.UpdateValue( 1.0, Train->dsbSwitch ); // pantograph control can have two-button setup if( Train->ggPantRearButtonOff.SubModel ) Train->ggPantRearButtonOff.UpdateValue( 0.0, Train->dsbSwitch ); // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method if( Train->ggPantSelectedDownButton.SubModel ) Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch ); if( true == Train->mvControlled->PantRearUp ) { return; } // already up // TBD, TODO: impulse switch should only work when the power is on? if( Train->mvControlled->PantRear( true ) ) { Train->mvControlled->PantRearSP = false; } } else if( Command.action == GLFW_RELEASE ) { // visual feedback // NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch OnCommand_pantographtogglerear( Train, Command ); } } void TTrain::OnCommand_pantographlowerfront( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { if( Train->mvOccupied->PantSwitchType == "impulse" ) { if( ( Train->ggPantFrontButtonOff.SubModel == nullptr ) && ( Train->ggPantSelectedDownButton.SubModel == nullptr ) ) { // with impulse buttons we expect a dedicated switch to lower the pantograph, and if the cabin lacks it // then another control has to be used (like pantographlowerall) // TODO: we should have a way to define presence of cab controls without having to bind these to 3d submodels return; } } // visual feedback if( Train->ggPantFrontButton.SubModel ) Train->ggPantFrontButton.UpdateValue( 0.0, Train->dsbSwitch ); // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method if( Train->ggPantSelectedButton.SubModel ) Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch ); // pantograph control can have two-button setup if( Train->ggPantFrontButtonOff.SubModel ) Train->ggPantFrontButtonOff.UpdateValue( 1.0, Train->dsbSwitch ); // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method if( Train->ggPantSelectedDownButton.SubModel ) Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch ); if( false == Train->mvControlled->PantFrontUp ) { return; } // already down // TBD, TODO: impulse switch should only work when the power is on? if( Train->mvControlled->PantFront( false ) ) { Train->mvControlled->PantFrontSP = false; } } else if( Command.action == GLFW_RELEASE ) { // visual feedback // NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch OnCommand_pantographtogglefront( Train, Command ); } } void TTrain::OnCommand_pantographlowerrear( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { if( Train->mvOccupied->PantSwitchType == "impulse" ) { if( ( Train->ggPantRearButtonOff.SubModel == nullptr ) && ( Train->ggPantSelectedDownButton.SubModel == nullptr ) ) { // with impulse buttons we expect a dedicated switch to lower the pantograph, and if the cabin lacks it // then another control has to be used (like pantographlowerall) // TODO: we should have a way to define presence of cab controls without having to bind these to 3d submodels return; } } // visual feedback if( Train->ggPantRearButton.SubModel ) Train->ggPantRearButton.UpdateValue( 0.0, Train->dsbSwitch ); // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method if( Train->ggPantSelectedButton.SubModel ) Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch ); // pantograph control can have two-button setup if( Train->ggPantRearButtonOff.SubModel ) Train->ggPantRearButtonOff.UpdateValue( 1.0, Train->dsbSwitch ); // NOTE: currently we animate the selectable pantograph control based on standard key presses // TODO: implement actual selection control, and refactor handling this control setup in a separate method if( Train->ggPantSelectedDownButton.SubModel ) Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch ); if( false == Train->mvControlled->PantRearUp ) { return; } // already down // TBD, TODO: impulse switch should only work when the power is on? if( Train->mvControlled->PantRear( false ) ) { Train->mvControlled->PantRearSP = false; } } else if( Command.action == GLFW_RELEASE ) { // visual feedback // NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch OnCommand_pantographtogglerear( Train, Command ); } } void TTrain::OnCommand_pantographlowerall( TTrain *Train, command_data const &Command ) { if( ( Train->ggPantAllDownButton.SubModel == nullptr ) && ( Train->ggPantSelectedDownButton.SubModel == nullptr ) ) { // TODO: expand definition of cab controls so we can know if the control is present without testing for presence of 3d switch if( Command.action == GLFW_PRESS ) { WriteLog( "Lower All Pantographs switch is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { // press the button // since we're just lowering all potential pantographs we don't need to test for state and effect // front... Train->mvControlled->PantFrontSP = false; Train->mvControlled->PantFront( false ); // ...and rear Train->mvControlled->PantRearSP = false; Train->mvControlled->PantRear( false ); // visual feedback if( Train->ggPantAllDownButton.SubModel ) Train->ggPantAllDownButton.UpdateValue( 1.0, Train->dsbSwitch ); if( Train->ggPantSelectedDownButton.SubModel ) { Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch ); } } else if( Command.action == GLFW_RELEASE ) { // release the button // visual feedback if( Train->ggPantAllDownButton.SubModel ) Train->ggPantAllDownButton.UpdateValue( 0.0 ); if( Train->ggPantSelectedDownButton.SubModel ) { Train->ggPantSelectedDownButton.UpdateValue( 0.0 ); } } } void TTrain::OnCommand_pantographcompressorvalvetoggle( TTrain *Train, command_data const &Command ) { if( ( Train->mvControlled->TrainType == dt_EZT ? ( Train->mvControlled != Train->mvOccupied ) : ( Train->mvOccupied->ActiveCab != 0 ) ) ) { // tylko w maszynowym return; } if( Command.action == GLFW_PRESS ) { // only react to press if( Train->mvControlled->bPantKurek3 == false ) { // connect pantographs with primary tank Train->mvControlled->bPantKurek3 = true; // visual feedback: Train->ggPantCompressorValve.UpdateValue( 0.0 ); } else { // connect pantograps with pantograph compressor Train->mvControlled->bPantKurek3 = false; // visual feedback: Train->ggPantCompressorValve.UpdateValue( 1.0 ); } } } void TTrain::OnCommand_pantographcompressoractivate( TTrain *Train, command_data const &Command ) { if( ( Train->mvControlled->TrainType == dt_EZT ? ( Train->mvControlled != Train->mvOccupied ) : ( Train->mvOccupied->ActiveCab != 0 ) ) ) { // tylko w maszynowym return; } if( ( Train->mvControlled->PantPress > 4.8 ) || ( false == Train->mvControlled->Battery ) ) { // needs live power source and low enough pressure to work return; } if( Command.action != GLFW_RELEASE ) { // press or hold to activate Train->mvControlled->PantCompFlag = true; // visual feedback: Train->ggPantCompressorButton.UpdateValue( 1.0 ); } else { // release to disable Train->mvControlled->PantCompFlag = false; // visual feedback: Train->ggPantCompressorButton.UpdateValue( 0.0 ); } } void TTrain::OnCommand_linebreakertoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // press or hold... if( Train->m_linebreakerstate == 0 ) { // ...to close the circuit // NOTE: bit of a dirty shortcut here OnCommand_linebreakerclose( Train, Command ); } else if( Train->m_linebreakerstate == 1 ) { // ...to open the circuit OnCommand_linebreakeropen( Train, Command ); } } else if( Command.action == GLFW_RELEASE ) { // release... if( ( Train->ggMainOnButton.SubModel != nullptr ) || ( Train->mvControlled->TrainType == dt_EZT ) ) { // only impulse switches react to release events; since we don't have switch type definition for the line breaker, // we detect it from presence of relevant button, or presume such switch arrangement for EMUs if( Train->m_linebreakerstate == 0 ) { // ...after opening circuit, or holding for too short time to close it OnCommand_linebreakeropen( Train, Command ); } else { // ...after closing the circuit // NOTE: bit of a dirty shortcut here OnCommand_linebreakerclose( Train, Command ); } } } } void TTrain::OnCommand_linebreakeropen( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // visual feedback if( Train->ggMainOffButton.SubModel != nullptr ) { // two separate switches to close and break the circuit Train->ggMainOffButton.UpdateValue( 1.0, Train->dsbSwitch ); } else if( Train->ggMainButton.SubModel != nullptr ) { // single two-state switch // NOTE: we don't have switch type definition for the line breaker switch // so for the time being we have hard coded "impulse" switches for all EMUs // TODO: have proper switch type config for all switches, and put it in the cab switch descriptions, not in the .fiz if( Train->mvControlled->TrainType == dt_EZT ) { Train->ggMainButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch ); } } else { // fallback for cabs with no submodel Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch ); } // play sound immediately when the switch is hit, not after release Train->fMainRelayTimer = 0.0f; if( Train->m_linebreakerstate == 0 ) { return; } // already in the desired state // NOTE: we don't have switch type definition for the line breaker switch // so for the time being we have hard coded "impulse" switches for all EMUs // TODO: have proper switch type config for all switches, and put it in the cab switch descriptions, not in the .fiz if( Train->mvControlled->TrainType == dt_EZT ) { // a single impulse switch can't open the circuit, only close it return; } if( true == Train->mvControlled->MainSwitch( false ) ) { Train->m_linebreakerstate = 0; } } else if( Command.action == GLFW_RELEASE ) { // visual feedback // we don't exactly know which of the two buttons was used, so reset both // for setup with two separate swiches if( Train->ggMainOnButton.SubModel != nullptr ) { Train->ggMainOnButton.UpdateValue( 0.0, Train->dsbSwitch ); } if( Train->ggMainOffButton.SubModel != nullptr ) { Train->ggMainOffButton.UpdateValue( 0.0, Train->dsbSwitch ); } // and the two-state switch too, for good measure if( Train->ggMainButton.SubModel != nullptr ) { Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_linebreakerclose( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // visual feedback if( Train->ggMainOnButton.SubModel != nullptr ) { // two separate switches to close and break the circuit Train->ggMainOnButton.UpdateValue( 1.0, Train->dsbSwitch ); } else if( Train->ggMainButton.SubModel != nullptr ) { // single two-state switch Train->ggMainButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { // fallback for cabs with no submodel Train->ggMainButton.UpdateValue( 1.0, Train->dsbSwitch ); } // the actual closing of the line breaker is handled in the train update routine } else if( Command.action == GLFW_RELEASE ) { // visual feedback if( Train->ggMainOnButton.SubModel != nullptr ) { // setup with two separate switches Train->ggMainOnButton.UpdateValue( 0.0, Train->dsbSwitch ); } // NOTE: we don't have switch type definition for the line breaker switch // so for the time being we have hard coded "impulse" switches for all EMUs // TODO: have proper switch type config for all switches, and put it in the cab switch descriptions, not in the .fiz if( Train->mvControlled->TrainType == dt_EZT ) { if( Train->ggMainButton.SubModel != nullptr ) { Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch ); } } if( Train->m_linebreakerstate == 1 ) { return; } // already in the desired state if( Train->m_linebreakerstate == 2 ) { // we don't need to start the diesel twice, but the other types (with impulse switch setup) still need to be launched if( ( Train->mvControlled->EngineType != DieselEngine ) && ( Train->mvControlled->EngineType != DieselElectric ) ) { // try to finalize state change of the line breaker, set the state based on the outcome Train->m_linebreakerstate = ( Train->mvControlled->MainSwitch( true ) ? 1 : 0 ); } } // on button release reset the closing timer Train->fMainRelayTimer = 0.0f; } } void TTrain::OnCommand_fuelpumptoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvControlled->FuelPump.is_enabled ) { // turn on OnCommand_fuelpumpenable( Train, Command ); } else { //turn off OnCommand_fuelpumpdisable( Train, Command ); } } } void TTrain::OnCommand_fuelpumpenable( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggFuelPumpButton.UpdateValue( 1.0, Train->dsbSwitch ); if( true == Train->mvControlled->FuelPump.is_enabled ) { return; } // already enabled Train->mvControlled->FuelPumpSwitch( true ); } } void TTrain::OnCommand_fuelpumpdisable( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggFuelPumpButton.UpdateValue( 0.0, Train->dsbSwitch ); if( false == Train->mvControlled->FuelPump.is_enabled ) { return; } // already disabled Train->mvControlled->FuelPumpSwitch( false ); } } void TTrain::OnCommand_oilpumptoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvControlled->OilPump.is_enabled ) { // turn on OnCommand_oilpumpenable( Train, Command ); } else { //turn off OnCommand_oilpumpdisable( Train, Command ); } } } void TTrain::OnCommand_oilpumpenable( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggOilPumpButton.UpdateValue( 1.0, Train->dsbSwitch ); if( true == Train->mvControlled->OilPump.is_enabled ) { return; } // already enabled Train->mvControlled->OilPumpSwitch( true ); } } void TTrain::OnCommand_oilpumpdisable( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggOilPumpButton.UpdateValue( 0.0, Train->dsbSwitch ); if( false == Train->mvControlled->OilPump.is_enabled ) { return; } // already disabled Train->mvControlled->OilPumpSwitch( false ); } } void TTrain::OnCommand_waterheaterbreakertoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvControlled->WaterHeater.breaker ) { // turn on OnCommand_waterheaterbreakerclose( Train, Command ); } else { //turn off OnCommand_waterheaterbreakeropen( Train, Command ); } } } void TTrain::OnCommand_waterheaterbreakerclose( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggWaterHeaterBreakerButton.UpdateValue( 1.0, Train->dsbSwitch ); if( true == Train->mvControlled->WaterHeater.breaker ) { return; } // already enabled Train->mvControlled->WaterHeaterBreakerSwitch( true ); } } void TTrain::OnCommand_waterheaterbreakeropen( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggWaterHeaterBreakerButton.UpdateValue( 0.0, Train->dsbSwitch ); if( false == Train->mvControlled->WaterHeater.breaker ) { return; } // already enabled Train->mvControlled->WaterHeaterBreakerSwitch( false ); } } void TTrain::OnCommand_waterheatertoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvControlled->WaterHeater.is_enabled ) { // turn on OnCommand_waterheaterenable( Train, Command ); } else { //turn off OnCommand_waterheaterdisable( Train, Command ); } } } void TTrain::OnCommand_waterheaterenable( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggWaterHeaterButton.UpdateValue( 1.0, Train->dsbSwitch ); if( true == Train->mvControlled->WaterHeater.is_enabled ) { return; } // already enabled Train->mvControlled->WaterHeaterSwitch( true ); } } void TTrain::OnCommand_waterheaterdisable( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggWaterHeaterButton.UpdateValue( 0.0, Train->dsbSwitch ); if( false == Train->mvControlled->WaterHeater.is_enabled ) { return; } // already disabled Train->mvControlled->WaterHeaterSwitch( false ); } } void TTrain::OnCommand_waterpumpbreakertoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvControlled->WaterPump.breaker ) { // turn on OnCommand_waterpumpbreakerclose( Train, Command ); } else { //turn off OnCommand_waterpumpbreakeropen( Train, Command ); } } } void TTrain::OnCommand_waterpumpbreakerclose( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggWaterPumpBreakerButton.UpdateValue( 1.0, Train->dsbSwitch ); if( true == Train->mvControlled->WaterPump.breaker ) { return; } // already enabled Train->mvControlled->WaterPumpBreakerSwitch( true ); } } void TTrain::OnCommand_waterpumpbreakeropen( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggWaterPumpBreakerButton.UpdateValue( 0.0, Train->dsbSwitch ); if( false == Train->mvControlled->WaterPump.breaker ) { return; } // already enabled Train->mvControlled->WaterPumpBreakerSwitch( false ); } } void TTrain::OnCommand_waterpumptoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvControlled->WaterPump.is_enabled ) { // turn on OnCommand_waterpumpenable( Train, Command ); } else { //turn off OnCommand_waterpumpdisable( Train, Command ); } } } void TTrain::OnCommand_waterpumpenable( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggWaterPumpButton.UpdateValue( 1.0, Train->dsbSwitch ); if( true == Train->mvControlled->WaterPump.is_enabled ) { return; } // already enabled Train->mvControlled->WaterPumpSwitch( true ); } } void TTrain::OnCommand_waterpumpdisable( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggWaterPumpButton.UpdateValue( 0.0, Train->dsbSwitch ); if( false == Train->mvControlled->WaterPump.is_enabled ) { return; } // already disabled Train->mvControlled->WaterPumpSwitch( false ); } } void TTrain::OnCommand_watercircuitslinktoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvControlled->WaterCircuitsLink ) { // turn on OnCommand_watercircuitslinkenable( Train, Command ); } else { //turn off OnCommand_watercircuitslinkdisable( Train, Command ); } } } void TTrain::OnCommand_watercircuitslinkenable( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggWaterCircuitsLinkButton.UpdateValue( 1.0, Train->dsbSwitch ); if( true == Train->mvControlled->WaterCircuitsLink ) { return; } // already enabled Train->mvControlled->WaterCircuitsLinkSwitch( true ); } } void TTrain::OnCommand_watercircuitslinkdisable( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggWaterCircuitsLinkButton.UpdateValue( 0.0, Train->dsbSwitch ); if( false == Train->mvControlled->WaterCircuitsLink ) { return; } // already disabled Train->mvControlled->WaterCircuitsLinkSwitch( false ); } } void TTrain::OnCommand_convertertoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( false == Train->mvControlled->ConverterAllow ) && ( Train->ggConverterButton.GetValue() < 0.5 ) ) { // turn on OnCommand_converterenable( Train, Command ); } else { //turn off OnCommand_converterdisable( Train, Command ); } } else if( Command.action == GLFW_RELEASE ) { // on button release... if( Train->mvOccupied->ConvSwitchType == "impulse" ) { // ...return switches to start position if applicable Train->ggConverterButton.UpdateValue( 0.0, Train->dsbSwitch ); Train->ggConverterOffButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_converterenable( TTrain *Train, command_data const &Command ) { if( Train->mvControlled->ConverterStart == start::automatic ) { // let the automatic thing do its automatic thing... return; } if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggConverterButton.UpdateValue( 1.0, Train->dsbSwitch ); if( true == Train->mvControlled->ConverterAllow ) { return; } // already enabled // impulse type switch has no effect if there's no power // NOTE: this is most likely setup wrong, but the whole thing is smoke and mirrors anyway if( ( Train->mvOccupied->ConvSwitchType != "impulse" ) || ( Train->mvControlled->Mains ) ) { // won't start if the line breaker button is still held if( true == Train->mvControlled->ConverterSwitch( true ) ) { // side effects // control the compressor, if it's paired with the converter if( Train->mvControlled->CompressorPower == 2 ) { // hunter-091012: tak jest poprawnie Train->mvControlled->CompressorSwitch( true ); } } } } else if( Command.action == GLFW_RELEASE ) { // potentially reset impulse switch position, using shared code branch OnCommand_convertertoggle( Train, Command ); } } void TTrain::OnCommand_converterdisable( TTrain *Train, command_data const &Command ) { if( Train->mvControlled->ConverterStart == start::automatic ) { // let the automatic thing do its automatic thing... return; } if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggConverterButton.UpdateValue( 0.0, Train->dsbSwitch ); if( Train->ggConverterOffButton.SubModel != nullptr ) { Train->ggConverterOffButton.UpdateValue( 1.0, Train->dsbSwitch ); } if( false == Train->mvControlled->ConverterAllow ) { return; } // already disabled if( true == Train->mvControlled->ConverterSwitch( false ) ) { // side effects // control the compressor, if it's paired with the converter if( Train->mvControlled->CompressorPower == 2 ) { // hunter-091012: tak jest poprawnie Train->mvControlled->CompressorSwitch( false ); } if( ( Train->mvControlled->TrainType == dt_EZT ) && ( false == TestFlag( Train->mvControlled->EngDmgFlag, 4 ) ) ) { Train->mvControlled->ConvOvldFlag = false; } // if there's no (low voltage) power source left, drop pantographs if( false == Train->mvControlled->Battery ) { Train->mvControlled->PantFront( false ); Train->mvControlled->PantRear( false ); } } } else if( Command.action == GLFW_RELEASE ) { // potentially reset impulse switch position, using shared code branch OnCommand_convertertoggle( Train, Command ); } } void TTrain::OnCommand_convertertogglelocal( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->ConverterStart == start::automatic ) { // let the automatic thing do its automatic thing... return; } if( Train->ggConverterLocalButton.SubModel == nullptr ) { return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( false == Train->mvOccupied->ConverterAllowLocal ) && ( Train->ggConverterLocalButton.GetValue() < 0.5 ) ) { // turn on // visual feedback Train->ggConverterLocalButton.UpdateValue( 1.0, Train->dsbSwitch ); // effect Train->mvOccupied->ConverterAllowLocal = true; /* if( true == Train->mvControlled->ConverterSwitch( true, range::local ) ) { // side effects // control the compressor, if it's paired with the converter if( Train->mvControlled->CompressorPower == 2 ) { // hunter-091012: tak jest poprawnie Train->mvControlled->CompressorSwitch( true, range::local ); } } */ } else { //turn off // visual feedback Train->ggConverterLocalButton.UpdateValue( 0.0, Train->dsbSwitch ); // effect Train->mvOccupied->ConverterAllowLocal = false; /* if( true == Train->mvControlled->ConverterSwitch( false, range::local ) ) { // side effects // control the compressor, if it's paired with the converter if( Train->mvControlled->CompressorPower == 2 ) { // hunter-091012: tak jest poprawnie Train->mvControlled->CompressorSwitch( false, range::local ); } // if there's no (low voltage) power source left, drop pantographs if( false == Train->mvControlled->Battery ) { Train->mvControlled->PantFront( false, range::local ); Train->mvControlled->PantRear( false, range::local ); } } */ } } } void TTrain::OnCommand_converteroverloadrelayreset( TTrain *Train, command_data const &Command ) { if( Train->ggConverterFuseButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Converter Overload Relay Reset button is missing, or wasn't defined" ); } // return; } if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggConverterFuseButton.UpdateValue( 1.0, Train->dsbSwitch ); if( ( Train->mvControlled->Mains == false ) && ( Train->ggConverterButton.GetValue() < 0.05 ) && ( Train->mvControlled->TrainType != dt_EZT ) ) { Train->mvControlled->ConvOvldFlag = false; } } else if( Command.action == GLFW_RELEASE ) { // visual feedback Train->ggConverterFuseButton.UpdateValue( 0.0, Train->dsbSwitch ); } } void TTrain::OnCommand_compressortoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvControlled->CompressorAllow ) { // turn on OnCommand_compressorenable( Train, Command ); } else { //turn off OnCommand_compressordisable( Train, Command ); } } /* // disabled because we don't have yet support for compressor switch type definition else if( Command.action == GLFW_RELEASE ) { // on button release... if( Train->mvOccupied->CompSwitchType == "impulse" ) { // ...return switches to start position if applicable Train->ggCompressorButton.UpdateValue( 0.0, Train->dsbSwitch ); Train->ggCompressorOffButton.UpdateValue( 0.0, Train->dsbSwitch ); } } */ } void TTrain::OnCommand_compressorenable( TTrain *Train, command_data const &Command ) { if( Train->mvControlled->CompressorPower >= 2 ) { return; } if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggCompressorButton.UpdateValue( 1.0, Train->dsbSwitch ); if( true == Train->mvControlled->CompressorAllow ) { return; } // already enabled // impulse type switch has no effect if there's no power // NOTE: this is most likely setup wrong, but the whole thing is smoke and mirrors anyway // if( ( Train->mvOccupied->CompSwitchType != "impulse" ) // || ( Train->mvControlled->Mains ) ) { Train->mvControlled->CompressorSwitch( true ); // } } else if( Command.action == GLFW_RELEASE ) { // potentially reset impulse switch position, using shared code branch OnCommand_compressortoggle( Train, Command ); } } void TTrain::OnCommand_compressordisable( TTrain *Train, command_data const &Command ) { if( Train->mvControlled->CompressorPower >= 2 ) { return; } if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggCompressorButton.UpdateValue( 0.0, Train->dsbSwitch ); /* if( Train->ggCompressorOffButton.SubModel != nullptr ) { Train->ggCompressorOffButton.UpdateValue( 1.0, Train->dsbSwitch ); } */ if( false == Train->mvControlled->CompressorAllow ) { return; } // already disabled Train->mvControlled->CompressorSwitch( false ); } else if( Command.action == GLFW_RELEASE ) { // potentially reset impulse switch position, using shared code branch OnCommand_compressortoggle( Train, Command ); } } void TTrain::OnCommand_compressortogglelocal( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->CompressorPower >= 2 ) { return; } if( Train->ggCompressorLocalButton.SubModel == nullptr ) { return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvOccupied->CompressorAllowLocal ) { // turn on // visual feedback Train->ggCompressorLocalButton.UpdateValue( 1.0, Train->dsbSwitch ); // effect Train->mvOccupied->CompressorAllowLocal = true; } else { // turn off // visual feedback Train->ggCompressorLocalButton.UpdateValue( 0.0, Train->dsbSwitch ); // effect Train->mvOccupied->CompressorAllowLocal = false; } } } void TTrain::OnCommand_motorconnectorsopen( TTrain *Train, command_data const &Command ) { // TODO: don't rely on presense of 3d model to determine presence of the switch if( Train->ggStLinOffButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Open Motor Power Connectors button is missing, or wasn't defined" ); } return; } // HACK: because we don't have modeled actual circuits this is a simplification of the real mechanics // namely, pressing the button will flip it in the entire unit, which isn't exactly physically possible if( Command.action == GLFW_PRESS ) { // button works while it's held down but we can ignore repeats if( false == Train->mvControlled->StLinSwitchOff ) { // open the connectors // visual feedback Train->ggStLinOffButton.UpdateValue( 1.0, Train->dsbSwitch ); Train->mvControlled->StLinSwitchOff = true; Train->set_paired_open_motor_connectors_button( true ); } else { // potentially close the connectors OnCommand_motorconnectorsclose( Train, Command ); } } else if( Command.action == GLFW_RELEASE ) { // button released if( Train->mvControlled->StLinSwitchType != "toggle" ) { // default button type (impulse) ceases its work on button release // visual feedback Train->ggStLinOffButton.UpdateValue( 0.0, Train->dsbSwitch ); Train->mvControlled->StLinSwitchOff = false; Train->set_paired_open_motor_connectors_button( false ); } } } void TTrain::OnCommand_motorconnectorsclose( TTrain *Train, command_data const &Command ) { // TODO: don't rely on presense of 3d model to determine presence of the switch if( Train->ggStLinOffButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Open Motor Power Connectors button is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { if( Train->mvControlled->StLinSwitchType == "toggle" ) { // default type of button (impulse) has only one effect on press, but the toggle type can toggle the state // visual feedback Train->ggStLinOffButton.UpdateValue( 0.0, Train->dsbSwitch ); } if( false == Train->mvControlled->StLinSwitchOff ) { return; } // already closed Train->mvControlled->StLinSwitchOff = false; Train->set_paired_open_motor_connectors_button( false ); } } void TTrain::OnCommand_motordisconnect( TTrain *Train, command_data const &Command ) { if( ( Train->mvControlled->TrainType == dt_EZT ? ( Train->mvControlled != Train->mvOccupied ) : ( Train->mvOccupied->ActiveCab != 0 ) ) ) { // tylko w maszynowym return; } if( Command.action == GLFW_PRESS ) { Train->mvControlled->CutOffEngine(); } } void TTrain::OnCommand_motoroverloadrelaythresholdtoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( true == Train->mvControlled->ShuntModeAllow ? ( false == Train->mvControlled->ShuntMode ) : ( Train->mvControlled->Imax < Train->mvControlled->ImaxHi ) ) ) { // turn on OnCommand_motoroverloadrelaythresholdsethigh( Train, Command ); } else { //turn off OnCommand_motoroverloadrelaythresholdsetlow( Train, Command ); } } } void TTrain::OnCommand_motoroverloadrelaythresholdsetlow( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( true == Train->mvControlled->CurrentSwitch( false ) ) { // visual feedback Train->ggMaxCurrentCtrl.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_motoroverloadrelaythresholdsethigh( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( true == Train->mvControlled->CurrentSwitch( true ) ) { // visual feedback Train->ggMaxCurrentCtrl.UpdateValue( 1.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_motoroverloadrelayreset( TTrain *Train, command_data const &Command ) { if( Train->ggFuseButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Motor Overload Relay Reset button is missing, or wasn't defined" ); } // return; } if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggFuseButton.UpdateValue( 1.0, Train->dsbSwitch ); Train->mvControlled->FuseOn(); } else if( Command.action == GLFW_RELEASE ) { // visual feedback Train->ggFuseButton.UpdateValue( 0.0, Train->dsbSwitch ); } } void TTrain::OnCommand_lightspresetactivatenext( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo == 0 ) { // lights are controlled by preset selector return; } if( Command.action != GLFW_PRESS ) { // one change per key press return; } if( ( Train->mvOccupied->LightsPos < Train->mvOccupied->LightsPosNo ) || ( true == Train->mvOccupied->LightsWrap ) ) { // active light preset is stored as value in range 1-LigthPosNo Train->mvOccupied->LightsPos = ( Train->mvOccupied->LightsPos < Train->mvOccupied->LightsPosNo ? Train->mvOccupied->LightsPos + 1 : 1 ); // wrap mode Train->SetLights(); // visual feedback if( Train->ggLightsButton.SubModel != nullptr ) { Train->ggLightsButton.UpdateValue( Train->mvOccupied->LightsPos - 1, Train->dsbSwitch ); } } } void TTrain::OnCommand_lightspresetactivateprevious( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo == 0 ) { // lights are controlled by preset selector return; } if( Command.action != GLFW_PRESS ) { // one change per key press return; } if( ( Train->mvOccupied->LightsPos > 1 ) || ( true == Train->mvOccupied->LightsWrap ) ) { // active light preset is stored as value in range 1-LigthPosNo Train->mvOccupied->LightsPos = ( Train->mvOccupied->LightsPos > 1 ? Train->mvOccupied->LightsPos - 1 : Train->mvOccupied->LightsPosNo ); // wrap mode Train->SetLights(); // visual feedback if( Train->ggLightsButton.SubModel != nullptr ) { Train->ggLightsButton.UpdateValue( Train->mvOccupied->LightsPos - 1, Train->dsbSwitch ); } } } void TTrain::OnCommand_headlighttoggleleft( TTrain *Train, command_data const &Command ) { int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::front : side::rear ); if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_left ) == 0 ) { // turn on OnCommand_headlightenableleft( Train, Command ); } else { //turn off OnCommand_headlightdisableleft( Train, Command ); } } } void TTrain::OnCommand_headlightenableleft( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::front : side::rear ); if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_left ) != 0 ) { return; } // already enabled Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_left; // visual feedback Train->ggLeftLightButton.UpdateValue( 1.0, Train->dsbSwitch ); // if the light is controlled by 3-way switch, disable marker light if( Train->ggLeftEndLightButton.SubModel == nullptr ) { Train->DynamicObject->iLights[ vehicleside ] &= ~light::redmarker_left; } } } void TTrain::OnCommand_headlightdisableleft( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::front : side::rear ); if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_left ) == 0 ) { return; } // already disabled Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_left; // visual feedback Train->ggLeftLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } void TTrain::OnCommand_headlighttoggleright( TTrain *Train, command_data const &Command ) { int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::front : side::rear ); if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_right ) == 0 ) { // turn on OnCommand_headlightenableright( Train, Command ); } else { //turn off OnCommand_headlightdisableright( Train, Command ); } } } void TTrain::OnCommand_headlightenableright( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::front : side::rear ); if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_right ) != 0 ) { return; } // already enabled Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_right; // visual feedback Train->ggRightLightButton.UpdateValue( 1.0, Train->dsbSwitch ); // if the light is controlled by 3-way switch, disable marker light if( Train->ggRightEndLightButton.SubModel == nullptr ) { Train->DynamicObject->iLights[ vehicleside ] &= ~light::redmarker_right; } } } void TTrain::OnCommand_headlightdisableright( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::front : side::rear ); if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_right ) == 0 ) { return; } // already disabled Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_right; // visual feedback Train->ggRightLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } void TTrain::OnCommand_headlighttoggleupper( TTrain *Train, command_data const &Command ) { int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::front : side::rear ); if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_upper ) == 0 ) { // turn on OnCommand_headlightenableupper( Train, Command ); } else { //turn off OnCommand_headlightdisableupper( Train, Command ); } } } void TTrain::OnCommand_headlightenableupper( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::front : side::rear ); if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_upper ) != 0 ) { return; } // already enabled Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_upper; // visual feedback Train->ggUpperLightButton.UpdateValue( 1.0, Train->dsbSwitch ); } } void TTrain::OnCommand_headlightdisableupper( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::front : side::rear ); if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_upper ) == 0 ) { return; } // already disabled Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_upper; // visual feedback Train->ggUpperLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } void TTrain::OnCommand_redmarkertoggleleft( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::front : side::rear ); if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_left ) == 0 ) { // turn on OnCommand_redmarkerenableleft( Train, Command ); } else { //turn off OnCommand_redmarkerdisableleft( Train, Command ); } } } void TTrain::OnCommand_redmarkerenableleft( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::front : side::rear ); if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_left ) != 0 ) { return; } // already enabled Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_left; // visual feedback if( Train->ggLeftEndLightButton.SubModel != nullptr ) { Train->ggLeftEndLightButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { // we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch // this is crude, but for now will do Train->ggLeftLightButton.UpdateValue( -1.0, Train->dsbSwitch ); // if the light is controlled by 3-way switch, disable the headlight Train->DynamicObject->iLights[ vehicleside ] &= ~light::headlight_left; } } } void TTrain::OnCommand_redmarkerdisableleft( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::front : side::rear ); if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_left ) == 0 ) { return; } // already disabled Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_left; // visual feedback if( Train->ggLeftEndLightButton.SubModel != nullptr ) { Train->ggLeftEndLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } else { // we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch // this is crude, but for now will do Train->ggLeftLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_redmarkertoggleright( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::front : side::rear ); if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_right ) == 0 ) { // turn on OnCommand_redmarkerenableright( Train, Command ); } else { //turn off OnCommand_redmarkerdisableright( Train, Command ); } } } void TTrain::OnCommand_redmarkerenableright( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::front : side::rear ); if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_right ) != 0 ) { return; } // already enabled Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_right; // visual feedback if( Train->ggRightEndLightButton.SubModel != nullptr ) { Train->ggRightEndLightButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { // we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch // this is crude, but for now will do Train->ggRightLightButton.UpdateValue( -1.0, Train->dsbSwitch ); // if the light is controlled by 3-way switch, disable the headlight Train->DynamicObject->iLights[ vehicleside ] &= ~light::headlight_right; } } } void TTrain::OnCommand_redmarkerdisableright( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::front : side::rear ); if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_right ) == 0 ) { return; } // already disabled Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_right; // visual feedback if( Train->ggRightEndLightButton.SubModel != nullptr ) { Train->ggRightEndLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } else { // we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch // this is crude, but for now will do Train->ggRightLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_headlighttogglerearleft( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::rear : side::front ); if( Command.action == GLFW_PRESS ) { // NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_right ) == 0 ) { // turn on Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_right; // visual feedback Train->ggRearLeftLightButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { //turn off Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_right; // visual feedback Train->ggRearLeftLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_headlighttogglerearright( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::rear : side::front ); if( Command.action == GLFW_PRESS ) { // NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_left ) == 0 ) { // turn on Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_left; // visual feedback Train->ggRearRightLightButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { //turn off Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_left; // visual feedback Train->ggRearRightLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_headlighttogglerearupper( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::rear : side::front ); if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_upper ) == 0 ) { // turn on Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_upper; // visual feedback Train->ggRearUpperLightButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { //turn off Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_upper; // visual feedback Train->ggRearUpperLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_redmarkertogglerearleft( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::rear : side::front ); if( Command.action == GLFW_PRESS ) { // NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_right ) == 0 ) { // turn on Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_right; // visual feedback Train->ggRearLeftEndLightButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { //turn off Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_right; // visual feedback Train->ggRearLeftEndLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_redmarkertogglerearright( TTrain *Train, command_data const &Command ) { if( Train->mvOccupied->LightsPosNo > 0 ) { // lights are controlled by preset selector return; } int const vehicleside = ( Train->mvOccupied->ActiveCab == 1 ? side::rear : side::front ); if( Command.action == GLFW_PRESS ) { // NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc // only reacting to press, so the switch doesn't flip back and forth if key is held down if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_left ) == 0 ) { // turn on Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_left; // visual feedback Train->ggRearRightEndLightButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { //turn off Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_left; // visual feedback Train->ggRearRightEndLightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_redmarkerstoggle( TTrain *Train, command_data const &Command ) { if( ( true == FreeFlyModeFlag ) && ( Command.action == GLFW_PRESS ) ) { auto *vehicle { std::get( simulation::Region->find_vehicle( Global.pCameraPosition, 10, false, true ) ) }; if( vehicle == nullptr ) { return; } int const CouplNr { clamp( vehicle->DirectionGet() * ( LengthSquared3( vehicle->HeadPosition() - Global.pCameraPosition ) > LengthSquared3( vehicle->RearPosition() - Global.pCameraPosition ) ? 1 : -1 ), 0, 1 ) }; // z [-1,1] zrobić [0,1] auto const lightset { light::redmarker_left | light::redmarker_right }; vehicle->iLights[ CouplNr ] = ( false == TestFlag( vehicle->iLights[ CouplNr ], lightset ) ? vehicle->iLights[ CouplNr ] |= lightset : // turn signals on vehicle->iLights[ CouplNr ] ^= lightset ); // turn signals off } } void TTrain::OnCommand_endsignalstoggle( TTrain *Train, command_data const &Command ) { if( ( true == FreeFlyModeFlag ) && ( Command.action == GLFW_PRESS ) ) { auto *vehicle { std::get( simulation::Region->find_vehicle( Global.pCameraPosition, 10, false, true ) ) }; if( vehicle == nullptr ) { return; } int const CouplNr { clamp( vehicle->DirectionGet() * ( LengthSquared3( vehicle->HeadPosition() - Global.pCameraPosition ) > LengthSquared3( vehicle->RearPosition() - Global.pCameraPosition ) ? 1 : -1 ), 0, 1 ) }; // z [-1,1] zrobić [0,1] auto const lightset { light::rearendsignals }; vehicle->iLights[ CouplNr ] = ( false == TestFlag( vehicle->iLights[ CouplNr ], lightset ) ? vehicle->iLights[ CouplNr ] |= lightset : // turn signals on vehicle->iLights[ CouplNr ] ^= lightset ); // turn signals off } } void TTrain::OnCommand_headlightsdimtoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->DynamicObject->DimHeadlights ) { // turn on OnCommand_headlightsdimenable( Train, Command ); } else { //turn off OnCommand_headlightsdimdisable( Train, Command ); } } } void TTrain::OnCommand_headlightsdimenable( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( Train->ggDimHeadlightsButton.SubModel == nullptr ) { // TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels WriteLog( "Dim Headlights switch is missing, or wasn't defined" ); return; } // visual feedback Train->ggDimHeadlightsButton.UpdateValue( 1.0, Train->dsbSwitch ); if( true == Train->DynamicObject->DimHeadlights ) { return; } // already enabled Train->DynamicObject->DimHeadlights = true; } } void TTrain::OnCommand_headlightsdimdisable( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( Train->ggDimHeadlightsButton.SubModel == nullptr ) { // TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels WriteLog( "Dim Headlights switch is missing, or wasn't defined" ); return; } // visual feedback Train->ggDimHeadlightsButton.UpdateValue( 0.0, Train->dsbSwitch ); if( false == Train->DynamicObject->DimHeadlights ) { return; } // already enabled Train->DynamicObject->DimHeadlights = false; } } void TTrain::OnCommand_interiorlighttoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->bCabLight ) { // turn on OnCommand_interiorlightenable( Train, Command ); } else { //turn off OnCommand_interiorlightdisable( Train, Command ); } } } void TTrain::OnCommand_interiorlightenable( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( Train->ggCabLightButton.SubModel == nullptr ) { // TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels WriteLog( "Interior Light switch is missing, or wasn't defined" ); return; } // visual feedback Train->ggCabLightButton.UpdateValue( 1.0, Train->dsbSwitch ); if( true == Train->bCabLight ) { return; } // already enabled Train->bCabLight = true; Train->btCabLight.Turn( true ); } } void TTrain::OnCommand_interiorlightdisable( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( Train->ggCabLightButton.SubModel == nullptr ) { // TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels WriteLog( "Interior Light switch is missing, or wasn't defined" ); return; } // visual feedback Train->ggCabLightButton.UpdateValue( 0.0, Train->dsbSwitch ); if( false == Train->bCabLight ) { return; } // already disabled Train->bCabLight = false; Train->btCabLight.Turn( false ); } } void TTrain::OnCommand_interiorlightdimtoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->bCabLightDim ) { // turn on OnCommand_interiorlightdimenable( Train, Command ); } else { //turn off OnCommand_interiorlightdimdisable( Train, Command ); } } } void TTrain::OnCommand_interiorlightdimenable( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( Train->ggCabLightDimButton.SubModel == nullptr ) { // TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels WriteLog( "Dim Interior Light switch is missing, or wasn't defined" ); return; } // visual feedback Train->ggCabLightDimButton.UpdateValue( 1.0, Train->dsbSwitch ); if( true == Train->bCabLightDim ) { return; } // already enabled Train->bCabLightDim = true; } } void TTrain::OnCommand_interiorlightdimdisable( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( Train->ggCabLightDimButton.SubModel == nullptr ) { // TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels WriteLog( "Dim Interior Light switch is missing, or wasn't defined" ); return; } // visual feedback Train->ggCabLightDimButton.UpdateValue( 0.0, Train->dsbSwitch ); if( false == Train->bCabLightDim ) { return; } // already disabled Train->bCabLightDim = false; } } void TTrain::OnCommand_instrumentlighttoggle( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->InstrumentLightActive ) { // turn on OnCommand_instrumentlightenable( Train, Command ); } else { //turn off OnCommand_instrumentlightdisable( Train, Command ); } } } void TTrain::OnCommand_instrumentlightenable( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( Train->ggInstrumentLightButton.SubModel == nullptr ) { // TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels WriteLog( "Instrument Light switch is missing, or wasn't defined" ); return; } // visual feedback Train->ggInstrumentLightButton.UpdateValue( 1.0, Train->dsbSwitch ); if( true == Train->InstrumentLightActive ) { return; } // already enabled Train->InstrumentLightActive = true; } } void TTrain::OnCommand_instrumentlightdisable( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( Train->ggInstrumentLightButton.SubModel == nullptr ) { // TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels WriteLog( "Instrument Light switch is missing, or wasn't defined" ); return; } // visual feedback Train->ggInstrumentLightButton.UpdateValue( 0.0, Train->dsbSwitch ); if( false == Train->InstrumentLightActive ) { return; } // already disabled Train->InstrumentLightActive = false; } } void TTrain::OnCommand_heatingtoggle( TTrain *Train, command_data const &Command ) { if( Train->ggTrainHeatingButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Train Heating switch is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( false == Train->mvControlled->Heating ) { // turn on OnCommand_heatingenable( Train, Command ); } else { //turn off OnCommand_heatingdisable( Train, Command ); } } } void TTrain::OnCommand_heatingenable( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggTrainHeatingButton.UpdateValue( 1.0, Train->dsbSwitch ); if( true == Train->mvControlled->Heating ) { return; } // already enabled Train->mvControlled->Heating = true; } } void TTrain::OnCommand_heatingdisable( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // visual feedback Train->ggTrainHeatingButton.UpdateValue( 0.0, Train->dsbSwitch ); if( false == Train->mvControlled->Heating ) { return; } // already disabled Train->mvControlled->Heating = false; } } void TTrain::OnCommand_generictoggle( TTrain *Train, command_data const &Command ) { auto const itemindex = static_cast( Command.command ) - static_cast( user_command::generictoggle0 ); auto &item = Train->ggUniversals[ itemindex ]; if( item.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Train generic item " + std::to_string( itemindex ) + " is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the switch doesn't flip back and forth if key is held down if( item.GetValue() < 0.25 ) { // turn on // visual feedback item.UpdateValue( 1.0, Train->dsbSwitch ); } else { // turn off // visual feedback item.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_doorlocktoggle( TTrain *Train, command_data const &Command ) { if( Train->ggDoorSignallingButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Door Lock switch is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the sound can loop uninterrupted if( false == Train->mvControlled->DoorSignalling ) { // turn on // TODO: check wheter we really need separate flags for this Train->mvControlled->DoorSignalling = true; Train->mvOccupied->DoorBlocked = true; // visual feedback Train->ggDoorSignallingButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { // turn off // TODO: check wheter we really need separate flags for this Train->mvControlled->DoorSignalling = false; Train->mvOccupied->DoorBlocked = false; // visual feedback Train->ggDoorSignallingButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_doortoggleleft( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // NOTE: test how the door state check works with consists where the occupied vehicle doesn't have opening doors if( false == ( Train->mvOccupied->ActiveCab == 1 ? Train->mvOccupied->DoorLeftOpened : Train->mvOccupied->DoorRightOpened ) ) { // open if( Train->mvOccupied->DoorOpenCtrl != control::driver ) { return; } if( Train->mvOccupied->ActiveCab == 1 ) { Train->mvOccupied->DoorLeft( true ); } else { // in the rear cab sides are reversed... Train->mvOccupied->DoorRight( true ); } // visual feedback Train->ggDoorLeftButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { // close if( Train->mvOccupied->DoorCloseCtrl != control::driver ) { return; } // TODO: move door opening/closing to the update, so the switch animation doesn't hinge on door working if( Train->mvOccupied->ActiveCab == 1 ) { Train->mvOccupied->DoorLeft( false ); } else { // in the rear cab sides are reversed... Train->mvOccupied->DoorRight( false ); } // visual feedback Train->ggDoorLeftButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_doortoggleright( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { // NOTE: test how the door state check works with consists where the occupied vehicle doesn't have opening doors if( false == ( Train->mvOccupied->ActiveCab == 1 ? Train->mvOccupied->DoorRightOpened : Train->mvOccupied->DoorLeftOpened ) ) { // open if( Train->mvOccupied->DoorOpenCtrl != control::driver ) { return; } if( Train->mvOccupied->ActiveCab == 1 ) { Train->mvOccupied->DoorRight( true ); } else { // in the rear cab sides are reversed... Train->mvOccupied->DoorLeft( true ); } // visual feedback Train->ggDoorRightButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { // close if( Train->mvOccupied->DoorCloseCtrl != control::driver ) { return; } if( Train->mvOccupied->ActiveCab == 1 ) { Train->mvOccupied->DoorRight( false ); } else { // in the rear cab sides are reversed... Train->mvOccupied->DoorLeft( false ); } // visual feedback Train->ggDoorRightButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_carcouplingincrease( TTrain *Train, command_data const &Command ) { if( ( true == FreeFlyModeFlag ) && ( Command.action == GLFW_PRESS ) ) { // tryb freefly, press only auto coupler { -1 }; auto *vehicle { Train->DynamicObject->ABuScanNearestObject( Train->DynamicObject->GetTrack(), 1, 1500, coupler ) }; if( vehicle == nullptr ) vehicle = Train->DynamicObject->ABuScanNearestObject( Train->DynamicObject->GetTrack(), -1, 1500, coupler ); if( ( coupler != -1 ) && ( vehicle != nullptr ) ) { vehicle->couple( coupler ); } if( Train->DynamicObject->Mechanik ) { // aktualizacja flag kierunku w składzie Train->DynamicObject->Mechanik->CheckVehicles( Connect ); } } } void TTrain::OnCommand_carcouplingdisconnect( TTrain *Train, command_data const &Command ) { if( ( true == FreeFlyModeFlag ) && ( Command.action == GLFW_PRESS ) ) { // tryb freefly, press only auto coupler { -1 }; auto *vehicle { Train->DynamicObject->ABuScanNearestObject( Train->DynamicObject->GetTrack(), 1, 1500, coupler ) }; if( vehicle == nullptr ) vehicle = Train->DynamicObject->ABuScanNearestObject( Train->DynamicObject->GetTrack(), -1, 1500, coupler ); if( ( coupler != -1 ) && ( vehicle != nullptr ) ) { vehicle->uncouple( coupler ); } if( Train->DynamicObject->Mechanik ) { // aktualizacja flag kierunku w składzie Train->DynamicObject->Mechanik->CheckVehicles( Disconnect ); } } } void TTrain::OnCommand_departureannounce( TTrain *Train, command_data const &Command ) { if( Train->ggDepartureSignalButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Departure Signal button is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the sound can loop uninterrupted if( false == Train->mvOccupied->DepartureSignal ) { // turn on Train->mvOccupied->signal_departure( true ); // visual feedback Train->ggDepartureSignalButton.UpdateValue( 1.0, Train->dsbSwitch ); } } else if( Command.action == GLFW_RELEASE ) { // turn off Train->mvOccupied->signal_departure( false ); // visual feedback Train->ggDepartureSignalButton.UpdateValue( 0.0, Train->dsbSwitch ); } } void TTrain::OnCommand_hornlowactivate( TTrain *Train, command_data const &Command ) { if( ( Train->ggHornButton.SubModel == nullptr ) && ( Train->ggHornLowButton.SubModel == nullptr ) ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Horn button is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { // only need to react to press, sound will continue until stopped if( false == TestFlag( Train->mvOccupied->WarningSignal, 1 ) ) { // turn on Train->mvOccupied->WarningSignal |= 1; /* if( true == TestFlag( Train->mvOccupied->WarningSignal, 2 ) ) { // low and high horn are treated as mutually exclusive Train->mvControlled->WarningSignal &= ~2; } */ // visual feedback Train->ggHornButton.UpdateValue( -1.0 ); Train->ggHornLowButton.UpdateValue( 1.0 ); } } else if( Command.action == GLFW_RELEASE ) { // turn off /* // NOTE: we turn off both low and high horn, due to unreliability of release event when shift key is involved Train->mvOccupied->WarningSignal &= ~( 1 | 2 ); */ Train->mvOccupied->WarningSignal &= ~1; // visual feedback Train->ggHornButton.UpdateValue( 0.0 ); Train->ggHornLowButton.UpdateValue( 0.0 ); } } void TTrain::OnCommand_hornhighactivate( TTrain *Train, command_data const &Command ) { if( ( Train->ggHornButton.SubModel == nullptr ) && ( Train->ggHornHighButton.SubModel == nullptr ) ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Horn button is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { // only need to react to press, sound will continue until stopped if( false == TestFlag( Train->mvOccupied->WarningSignal, 2 ) ) { // turn on Train->mvOccupied->WarningSignal |= 2; /* if( true == TestFlag( Train->mvOccupied->WarningSignal, 1 ) ) { // low and high horn are treated as mutually exclusive Train->mvControlled->WarningSignal &= ~1; } */ // visual feedback Train->ggHornButton.UpdateValue( 1.0 ); Train->ggHornHighButton.UpdateValue( 1.0 ); } } else if( Command.action == GLFW_RELEASE ) { // turn off /* // NOTE: we turn off both low and high horn, due to unreliability of release event when shift key is involved Train->mvOccupied->WarningSignal &= ~( 1 | 2 ); */ Train->mvOccupied->WarningSignal &= ~2; // visual feedback Train->ggHornButton.UpdateValue( 0.0 ); Train->ggHornHighButton.UpdateValue( 0.0 ); } } void TTrain::OnCommand_whistleactivate( TTrain *Train, command_data const &Command ) { if( Train->ggWhistleButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Whistle button is missing, or wasn't defined" ); } return; } if( Command.action == GLFW_PRESS ) { // only need to react to press, sound will continue until stopped if( false == TestFlag( Train->mvOccupied->WarningSignal, 4 ) ) { // turn on Train->mvOccupied->WarningSignal |= 4; // visual feedback Train->ggWhistleButton.UpdateValue( 1.0 ); } } else if( Command.action == GLFW_RELEASE ) { // turn off Train->mvOccupied->WarningSignal &= ~4; // visual feedback Train->ggWhistleButton.UpdateValue( 0.0 ); } } void TTrain::OnCommand_radiotoggle( TTrain *Train, command_data const &Command ) { if( Train->ggRadioButton.SubModel == nullptr ) { if( Command.action == GLFW_PRESS ) { WriteLog( "Radio switch is missing, or wasn't defined" ); } /* // NOTE: we ignore the lack of 3d model to allow system reset after receiving radio-stop signal return; */ } if( Command.action == GLFW_PRESS ) { // only reacting to press, so the sound can loop uninterrupted if( false == Train->mvOccupied->Radio ) { // turn on Train->mvOccupied->Radio = true; // visual feedback Train->ggRadioButton.UpdateValue( 1.0, Train->dsbSwitch ); } else { // turn off Train->mvOccupied->Radio = false; // visual feedback Train->ggRadioButton.UpdateValue( 0.0, Train->dsbSwitch ); } } } void TTrain::OnCommand_radiochannelincrease( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { Train->iRadioChannel = clamp( Train->iRadioChannel + 1, 1, 10 ); // visual feedback Train->ggRadioChannelSelector.UpdateValue( Train->iRadioChannel - 1 ); Train->ggRadioChannelNext.UpdateValue( 1.0 ); } else if( Command.action == GLFW_RELEASE ) { // visual feedback Train->ggRadioChannelNext.UpdateValue( 0.0 ); } } void TTrain::OnCommand_radiochanneldecrease( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { Train->iRadioChannel = clamp( Train->iRadioChannel - 1, 1, 10 ); // visual feedback Train->ggRadioChannelSelector.UpdateValue( Train->iRadioChannel - 1 ); Train->ggRadioChannelPrevious.UpdateValue( 1.0 ); } else if( Command.action == GLFW_RELEASE ) { // visual feedback Train->ggRadioChannelPrevious.UpdateValue( 0.0 ); } } void TTrain::OnCommand_radiostopsend( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { if( ( true == Train->mvOccupied->Radio ) && ( Train->mvControlled->Battery || Train->mvControlled->ConverterFlag ) ) { simulation::Region->RadioStop( Train->Dynamic()->GetPosition() ); } // visual feedback Train->ggRadioStop.UpdateValue( 1.0 ); } else if( Command.action == GLFW_RELEASE ) { // visual feedback Train->ggRadioStop.UpdateValue( 0.0 ); } } void TTrain::OnCommand_radiostoptest( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { if( ( Train->RadioChannel() == 10 ) && ( Train->mvControlled->Battery || Train->mvControlled->ConverterFlag ) ) { Train->Dynamic()->RadioStop(); } // visual feedback Train->ggRadioTest.UpdateValue( 1.0 ); } else if( Command.action == GLFW_RELEASE ) { // visual feedback Train->ggRadioTest.UpdateValue( 0.0 ); } } void TTrain::OnCommand_cabchangeforward( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { if( false == Train->CabChange( 1 ) ) { if( TestFlag( Train->DynamicObject->MoverParameters->Couplers[ side::front ].CouplingFlag, coupling::gangway ) ) { // przejscie do nastepnego pojazdu Global.changeDynObj = Train->DynamicObject->PrevConnected; Global.changeDynObj->MoverParameters->ActiveCab = ( Train->DynamicObject->PrevConnectedNo ? -1 : 1 ); } } } } void TTrain::OnCommand_cabchangebackward( TTrain *Train, command_data const &Command ) { if( Command.action == GLFW_PRESS ) { if( false == Train->CabChange( -1 ) ) { if( TestFlag( Train->DynamicObject->MoverParameters->Couplers[ side::rear ].CouplingFlag, coupling::gangway ) ) { // przejscie do nastepnego pojazdu Global.changeDynObj = Train->DynamicObject->NextConnected; Global.changeDynObj->MoverParameters->ActiveCab = ( Train->DynamicObject->NextConnectedNo ? -1 : 1 ); } } } } // cab movement update, fixed step part void TTrain::UpdateMechPosition(double dt) { // Ra: mechanik powinien być // telepany niezależnie od pozycji // pojazdu // Ra: trzeba zrobić model bujania głową i wczepić go do pojazdu // DynamicObject->vFront=DynamicObject->GetDirection(); //to jest już // policzone // Ra: tu by się przydało uwzględnić rozkład sił: // - na postoju horyzont prosto, kabina skosem // - przy szybkiej jeździe kabina prosto, horyzont pochylony Math3D::vector3 shake; // McZapkie: najpierw policzę pozycję w/m kabiny // ABu: rzucamy kabina tylko przy duzym FPS! // Mala histereza, zeby bez przerwy nie przelaczalo przy FPS~17 // Granice mozna ustalic doswiadczalnie. Ja proponuje 14:20 double const iVel = std::min( DynamicObject->GetVelocity(), 150.0 ); if( ( false == Global.iSlowMotion ) // musi być pełna prędkość && ( pMechOffset.y < 4.0 ) ) // Ra 15-01: przy oglądaniu pantografu bujanie przeszkadza { Math3D::vector3 shakevector; if( ( mvOccupied->EngineType == DieselElectric ) || ( mvOccupied->EngineType == DieselEngine ) ) { if( std::abs( mvOccupied->enrot ) > 0.0 ) { // engine vibration shakevector.x += ( std::sin( mvOccupied->eAngle * 4.0 ) * dt * EngineShake.scale ) // fade in with rpm above threshold * clamp( ( mvOccupied->enrot - EngineShake.fadein_offset ) * EngineShake.fadein_factor, 0.0, 1.0 ) // fade out with rpm above threshold * interpolate( 1.0, 0.0, clamp( ( mvOccupied->enrot - EngineShake.fadeout_offset ) * EngineShake.fadeout_factor, 0.0, 1.0 ) ); } } if( ( HuntingShake.fadein_begin > 0.f ) && ( true == mvOccupied->TruckHunting ) ) { // hunting oscillation HuntingAngle = clamp_circular( HuntingAngle + 4.0 * HuntingShake.frequency * dt * mvOccupied->Vel, 360.0 ); shakevector.x += ( std::sin( glm::radians( HuntingAngle ) ) * dt * HuntingShake.scale ) * interpolate( 0.0, 1.0, clamp( ( mvOccupied->Vel - HuntingShake.fadein_begin ) / ( HuntingShake.fadein_end - HuntingShake.fadein_begin ), 0.0, 1.0 ) ); } if( iVel > 0.5 ) { // acceleration-driven base shake shakevector += Math3D::vector3( -mvOccupied->AccN * dt * 5.0, // highlight side sway -mvOccupied->AccVert * dt, -mvOccupied->AccSVBased * dt * 1.25 ); // accent acceleration/deceleration } shake += 1.25 * MechSpring.ComputateForces( shakevector, pMechShake ); if( Random( iVel ) > 25.0 ) { // extra shake at increased velocity shake += MechSpring.ComputateForces( Math3D::vector3( ( Random( iVel * 2 ) - iVel ) / ( ( iVel * 2 ) * 4 ) * fMechSpringX, ( Random( iVel * 2 ) - iVel ) / ( ( iVel * 2 ) * 4 ) * fMechSpringY, ( Random( iVel * 2 ) - iVel ) / ( ( iVel * 2 ) * 4 ) * fMechSpringZ ) * 1.25, pMechShake ); // * (( 200 - DynamicObject->MyTrack->iQualityFlag ) * 0.0075 ); // scale to 75-150% based on track quality } shake *= 0.85; vMechVelocity -= ( shake + vMechVelocity * 100 ) * ( fMechSpringX + fMechSpringY + fMechSpringZ ) / ( 200 ); // shake *= 0.95 * dt; // shake damping // McZapkie: pMechShake += vMechVelocity * dt; if( ( pMechShake.y > fMechMaxSpring ) || ( pMechShake.y < -fMechMaxSpring ) ) { vMechVelocity.y = -vMechVelocity.y; } // Ra 2015-01: dotychczasowe rzucanie pMechOffset += vMechMovement * dt; // ABu011104: 5*pMechShake.y, zeby ladnie pudlem rzucalo :) pMechPosition = pMechOffset + Math3D::vector3( 1.5 * pMechShake.x, 2.0 * pMechShake.y, 1.5 * pMechShake.z ); // pMechShake = interpolate( pMechShake, Math3D::vector3(), clamp( dt, 0.0, 1.0 ) ); } else { // hamowanie rzucania przy spadku FPS pMechShake -= pMechShake * std::min( dt, 1.0 ); // po tym chyba potrafią zostać jakieś ułamki, które powodują zjazd pMechOffset += vMechMovement * dt; vMechVelocity.y = 0.5 * vMechVelocity.y; pMechPosition = pMechOffset + Math3D::vector3( pMechShake.x, 5 * pMechShake.y, pMechShake.z ); } // numer kabiny (-1: kabina B) if( DynamicObject->Mechanik ) // może nie być? if( DynamicObject->Mechanik->AIControllFlag ) // jeśli prowadzi AI { // Ra: przesiadka, jeśli AI zmieniło kabinę (a człon?)... if( iCabn != ( DynamicObject->MoverParameters->ActiveCab == -1 ? 2 : DynamicObject->MoverParameters->ActiveCab ) ) InitializeCab( DynamicObject->MoverParameters->ActiveCab, DynamicObject->asBaseDir + DynamicObject->MoverParameters->TypeName + ".mmd" ); } iCabn = ( DynamicObject->MoverParameters->ActiveCab == -1 ? 2 : DynamicObject->MoverParameters->ActiveCab ); if( !DebugModeFlag ) { // sprawdzaj więzy //Ra: nie tu! if( pMechPosition.x < Cabine[ iCabn ].CabPos1.x ) pMechPosition.x = Cabine[ iCabn ].CabPos1.x; if( pMechPosition.x > Cabine[ iCabn ].CabPos2.x ) pMechPosition.x = Cabine[ iCabn ].CabPos2.x; if( pMechPosition.z < Cabine[ iCabn ].CabPos1.z ) pMechPosition.z = Cabine[ iCabn ].CabPos1.z; if( pMechPosition.z > Cabine[ iCabn ].CabPos2.z ) pMechPosition.z = Cabine[ iCabn ].CabPos2.z; if( pMechPosition.y > Cabine[ iCabn ].CabPos1.y + 1.8 ) pMechPosition.y = Cabine[ iCabn ].CabPos1.y + 1.8; if( pMechPosition.y < Cabine[ iCabn ].CabPos1.y + 0.5 ) pMechPosition.y = Cabine[ iCabn ].CabPos2.y + 0.5; if( pMechOffset.x < Cabine[ iCabn ].CabPos1.x ) pMechOffset.x = Cabine[ iCabn ].CabPos1.x; if( pMechOffset.x > Cabine[ iCabn ].CabPos2.x ) pMechOffset.x = Cabine[ iCabn ].CabPos2.x; if( pMechOffset.z < Cabine[ iCabn ].CabPos1.z ) pMechOffset.z = Cabine[ iCabn ].CabPos1.z; if( pMechOffset.z > Cabine[ iCabn ].CabPos2.z ) pMechOffset.z = Cabine[ iCabn ].CabPos2.z; if( pMechOffset.y > Cabine[ iCabn ].CabPos1.y + 1.8 ) pMechOffset.y = Cabine[ iCabn ].CabPos1.y + 1.8; if( pMechOffset.y < Cabine[ iCabn ].CabPos1.y + 0.5 ) pMechOffset.y = Cabine[ iCabn ].CabPos2.y + 0.5; } }; // returns position of the mechanic in the scene coordinates Math3D::vector3 TTrain::GetWorldMechPosition() { auto position = DynamicObject->mMatrix * pMechPosition; // położenie względem środka pojazdu w układzie scenerii position += DynamicObject->GetPosition(); return position; } bool TTrain::Update( double const Deltatime ) { // train state verification // line breaker: if( m_linebreakerstate == 0 ) { if( true == mvControlled->Mains ) { // crude way to sync state of the linebreaker with ai-issued commands m_linebreakerstate = 1; } } if( m_linebreakerstate == 1 ) { if( false == ( mvControlled->Mains || mvControlled->dizel_startup ) ) { // crude way to catch cases where the main was knocked out // because the state of the line breaker isn't changed to match, we need to do it here manually m_linebreakerstate = 0; } } if( ( ggMainButton.GetDesiredValue() > 0.95 ) || ( ggMainOnButton.GetDesiredValue() > 0.95 ) ) { // keep track of period the line breaker button is held down, to determine when/if circuit closes if( ( fHVoltage > 0.5 * mvControlled->EnginePowerSource.MaxVoltage ) || ( ( mvControlled->EngineType != ElectricSeriesMotor ) && ( mvControlled->EngineType != ElectricInductionMotor ) && ( true == mvControlled->Battery ) ) ) { // prevent the switch from working if there's no power // TODO: consider whether it makes sense for diesel engines and such fMainRelayTimer += Deltatime; } } else { // button isn't down, reset the timer fMainRelayTimer = 0.0f; } if( ggMainOffButton.GetDesiredValue() > 0.95 ) { // if the button disconnecting the line breaker is down prevent the timer from accumulating fMainRelayTimer = 0.0f; } if( m_linebreakerstate == 0 ) { if( fMainRelayTimer > mvControlled->InitialCtrlDelay ) { // wlaczanie WSa z opoznieniem // mark the line breaker as ready to close; for electric vehicles with impulse switch the setup is completed on button release m_linebreakerstate = 2; } } if( m_linebreakerstate == 2 ) { // for diesels and/or vehicles with toggle switch setup we complete the engine start here if( ( ggMainOnButton.SubModel == nullptr ) || ( ( mvControlled->EngineType == DieselEngine ) || ( mvControlled->EngineType == DieselElectric ) ) ) { // try to finalize state change of the line breaker, set the state based on the outcome m_linebreakerstate = ( mvControlled->MainSwitch( true ) ? 1 : 0 ); } } // check for received user commands // NOTE: this is a temporary arrangement, for the transition period from old command setup to the new one // eventually commands are going to be retrieved directly by the vehicle, filtered through active control stand // and ultimately executed, provided the stand allows it. command_data commanddata; // NOTE: currently we're only storing commands for local vehicle and there's no id system in place, // so we're supplying 'default' vehicle id of 0 while( simulation::Commands.pop( commanddata, static_cast( command_target::vehicle ) | 0 ) ) { auto lookup = m_commandhandlers.find( commanddata.command ); if( lookup != m_commandhandlers.end() ) { // debug data if( commanddata.action != GLFW_RELEASE ) { WriteLog( mvOccupied->Name + " received command: [" + simulation::Commands_descriptions[ static_cast( commanddata.command ) ].name + "]" ); } // pass the command to the assigned handler lookup->second( this, commanddata ); } } // update driver's position { auto Vec = Global.pCamera->Velocity * -2.0;// -7.5 * Timer::GetDeltaRenderTime(); Vec.y = -Vec.y; if( mvOccupied->ActiveCab < 0 ) { Vec *= -1.0f; Vec.y = -Vec.y; } Vec.RotateY( Global.pCamera->Yaw ); vMechMovement = Vec; } if (DynamicObject->mdKabina) { // Ra: TODO: odczyty klawiatury/pulpitu nie powinny być uzależnione od istnienia modelu kabiny if( ( DynamicObject->Mechanik != nullptr ) && ( false == DynamicObject->Mechanik->AIControllFlag ) ) { // nie blokujemy AI if( ( mvOccupied->TrainType == dt_ET40 ) || ( mvOccupied->TrainType == dt_EP05 ) ) { // dla ET40 i EU05 automatyczne cofanie nastawnika - i tak nie będzie to działać dobrze... // TODO: use deltatime to stabilize speed if( false == ( ( input::command == user_command::mastercontrollerset ) || ( input::command == user_command::mastercontrollerincrease ) || ( input::command == user_command::mastercontrollerdecrease ) ) ) { if( mvOccupied->MainCtrlPos > mvOccupied->MainCtrlActualPos ) { mvOccupied->DecMainCtrl( 1 ); } else if( mvOccupied->MainCtrlPos < mvOccupied->MainCtrlActualPos ) { // Ra 15-01: a to nie miało być tylko cofanie? mvOccupied->IncMainCtrl( 1 ); } } } if( ( mvOccupied->BrakeHandle == FVel6 ) && ( mvOccupied->fBrakeCtrlPos < 0.0 ) && ( Global.iFeedbackMode < 3 ) ) { // Odskakiwanie hamulce EP if( false == ( ( input::command == user_command::trainbrakeset ) || ( input::command == user_command::trainbrakedecrease ) ) ) { set_train_brake( 0 ); } } } tor = DynamicObject->GetTrack(); // McZapkie-180203 // McZapkie: predkosc wyswietlana na tachometrze brana jest z obrotow kol auto const maxtacho { 3.0 }; fTachoVelocity = static_cast( std::min( std::abs(11.31 * mvControlled->WheelDiameter * mvControlled->nrot), mvControlled->Vmax * 1.05) ); { // skacze osobna zmienna float ff = simulation::Time.data().wSecond; // skacze co sekunde - pol sekundy // pomiar, pol sekundy ustawienie if (ff != fTachoTimer) // jesli w tej sekundzie nie zmienial { if (fTachoVelocity > 1) // jedzie fTachoVelocityJump = fTachoVelocity + (2.0 - Random(3) + Random(3)) * 0.5; else fTachoVelocityJump = 0; // stoi fTachoTimer = ff; // juz zmienil } } if (fTachoVelocity > 1) // McZapkie-270503: podkrecanie tachometru { // szybciej zacznij stukac fTachoCount = std::min( maxtacho, fTachoCount + Deltatime * 3 ); } else if( fTachoCount > 0 ) { // schodz powoli - niektore haslery to ze 4 sekundy potrafia stukac fTachoCount = std::max( 0.0, fTachoCount - Deltatime * 0.66 ); } // Ra 2014-09: napięcia i prądy muszą być ustalone najpierw, bo wysyłane są ewentualnie na PoKeys if ((mvControlled->EngineType != DieselElectric) && (mvControlled->EngineType != ElectricInductionMotor)) // Ra 2014-09: czy taki rozdzia? ma sens? fHVoltage = mvControlled->RunningTraction.TractionVoltage; // Winger czy to nie jest zle? // *mvControlled->Mains); else fHVoltage = mvControlled->Voltage; if (ShowNextCurrent) { // jeśli pokazywać drugi człon if (mvSecond) { // o ile jest ten drugi fHCurrent[0] = mvSecond->ShowCurrent(0) * 1.05; fHCurrent[1] = mvSecond->ShowCurrent(1) * 1.05; fHCurrent[2] = mvSecond->ShowCurrent(2) * 1.05; fHCurrent[3] = mvSecond->ShowCurrent(3) * 1.05; } else fHCurrent[0] = fHCurrent[1] = fHCurrent[2] = fHCurrent[3] = 0.0; // gdy nie ma człona } else { // normalne pokazywanie fHCurrent[0] = mvControlled->ShowCurrent(0); fHCurrent[1] = mvControlled->ShowCurrent(1); fHCurrent[2] = mvControlled->ShowCurrent(2); fHCurrent[3] = mvControlled->ShowCurrent(3); } bool kier = (DynamicObject->DirectionGet() * mvOccupied->ActiveCab > 0); TDynamicObject *p = DynamicObject->GetFirstDynamic(mvOccupied->ActiveCab < 0 ? 1 : 0, 4); int in = 0; fEIMParams[0][6] = 0; iCarNo = 0; iPowerNo = 0; iUnitNo = 1; for (int i = 0; i < 8; i++) { bMains[i] = false; fCntVol[i] = 0.0f; bPants[i][0] = false; bPants[i][1] = false; bFuse[i] = false; bBatt[i] = false; bConv[i] = false; bComp[i][0] = false; bComp[i][1] = false; bHeat[i] = false; } for (int i = 0; i < 20; i++) { if (p) { fPress[i][0] = p->MoverParameters->BrakePress; fPress[i][1] = p->MoverParameters->PipePress; fPress[i][2] = p->MoverParameters->ScndPipePress; bDoors[i][0] = (p->dDoorMoveL > 0.001) || (p->dDoorMoveR > 0.001); bDoors[i][1] = (p->dDoorMoveR > 0.001); bDoors[i][2] = (p->dDoorMoveL > 0.001); iDoorNo[i] = p->iAnimType[ANIM_DOORS]; iUnits[i] = iUnitNo; cCode[i] = p->MoverParameters->TypeName[p->MoverParameters->TypeName.length() - 1]; asCarName[i] = p->name(); bPants[iUnitNo - 1][0] = (bPants[iUnitNo - 1][0] || p->MoverParameters->PantFrontUp); bPants[iUnitNo - 1][1] = (bPants[iUnitNo - 1][1] || p->MoverParameters->PantRearUp); bComp[iUnitNo - 1][0] = (bComp[iUnitNo - 1][0] || p->MoverParameters->CompressorAllow || (p->MoverParameters->CompressorStart == start::automatic)); bSlip[i] = p->MoverParameters->SlippingWheels; if (p->MoverParameters->CompressorSpeed > 0.00001) { bComp[iUnitNo - 1][1] = (bComp[iUnitNo - 1][1] || p->MoverParameters->CompressorFlag); } if ((in < 8) && (p->MoverParameters->eimc[eimc_p_Pmax] > 1)) { fEIMParams[1 + in][0] = p->MoverParameters->eimv[eimv_Fmax]; fEIMParams[1 + in][1] = Max0R(fEIMParams[1 + in][0], 0); fEIMParams[1 + in][2] = -Min0R(fEIMParams[1 + in][0], 0); fEIMParams[1 + in][3] = p->MoverParameters->eimv[eimv_Fmax] / Max0R(p->MoverParameters->eimv[eimv_Fful], 1); fEIMParams[1 + in][4] = Max0R(fEIMParams[1 + in][3], 0); fEIMParams[1 + in][5] = -Min0R(fEIMParams[1 + in][3], 0); fEIMParams[1 + in][6] = p->MoverParameters->eimv[eimv_If]; fEIMParams[1 + in][7] = p->MoverParameters->eimv[eimv_U]; fEIMParams[1 + in][8] = p->MoverParameters->Itot;//p->MoverParameters->eimv[eimv_Ipoj]; fEIMParams[1 + in][9] = p->MoverParameters->Voltage; fEIMParams[0][6] += fEIMParams[1 + in][8]; bMains[in] = p->MoverParameters->Mains; fCntVol[in] = p->MoverParameters->BatteryVoltage; bFuse[in] = p->MoverParameters->FuseFlag; bBatt[in] = p->MoverParameters->Battery; bConv[in] = p->MoverParameters->ConverterFlag; bHeat[in] = p->MoverParameters->Heating; in++; iPowerNo = in; } // p = p->NextC(4); //prev if ((kier ? p->NextC(128) : p->PrevC(128)) != (kier ? p->NextC(4) : p->PrevC(4))) iUnitNo++; p = (kier ? p->NextC(4) : p->PrevC(4)); iCarNo = i + 1; } else { fPress[i][0] = 0; fPress[i][1] = 0; fPress[i][2] = 0; bDoors[i][0] = false; bDoors[i][1] = false; bDoors[i][2] = false; bSlip[i] = false; iUnits[i] = 0; cCode[i] = 0; //'0'; asCarName[i] = ""; } } if (mvControlled == mvOccupied) fEIMParams[0][3] = mvControlled->eimv[eimv_Fzad]; // procent zadany else fEIMParams[0][3] = mvControlled->eimv[eimv_Fzad] - mvOccupied->LocalBrakeRatio(); // procent zadany fEIMParams[0][4] = Max0R(fEIMParams[0][3], 0); fEIMParams[0][5] = -Min0R(fEIMParams[0][3], 0); fEIMParams[0][1] = fEIMParams[0][4] * mvControlled->eimv[eimv_Fful]; fEIMParams[0][2] = fEIMParams[0][5] * mvControlled->eimv[eimv_Fful]; fEIMParams[0][0] = fEIMParams[0][1] - fEIMParams[0][2]; fEIMParams[0][7] = 0; fEIMParams[0][8] = 0; fEIMParams[0][9] = 0; for (int i = in; i < 8; i++) { fEIMParams[1 + i][0] = 0; fEIMParams[1 + i][1] = 0; fEIMParams[1 + i][2] = 0; fEIMParams[1 + i][3] = 0; fEIMParams[1 + i][4] = 0; fEIMParams[1 + i][5] = 0; fEIMParams[1 + i][6] = 0; fEIMParams[1 + i][7] = 0; fEIMParams[1 + i][8] = 0; fEIMParams[1 + i][9] = 0; } #ifdef _WIN32 if (Global.iFeedbackMode == 4) { // wykonywać tylko gdy wyprowadzone na pulpit // Ra: sterowanie miernikiem: zbiornik główny Console::ValueSet(0, mvOccupied->Compressor); // Ra: sterowanie miernikiem: przewód główny Console::ValueSet(1, mvOccupied->PipePress); // Ra: sterowanie miernikiem: cylinder hamulcowy Console::ValueSet(2, mvOccupied->BrakePress); // woltomierz wysokiego napięcia Console::ValueSet(3, fHVoltage); // Ra: sterowanie miernikiem: drugi amperomierz Console::ValueSet(4, fHCurrent[2]); // pierwszy amperomierz; dla EZT prąd całkowity Console::ValueSet(5, fHCurrent[(mvControlled->TrainType & dt_EZT) ? 0 : 1]); // Ra: prędkość na pin 43 - wyjście analogowe (to nie jest PWM); skakanie zapewnia mechanika napędu Console::ValueSet(6, fTachoVelocity); } #endif // hunter-080812: wyrzucanie szybkiego na elektrykach gdy nie ma napiecia przy dowolnym ustawieniu kierunkowego // Ra: to już jest w T_MoverParameters::TractionForce(), ale zależy od kierunku if( ( mvControlled->Mains ) && ( mvControlled->EngineType == ElectricSeriesMotor ) ) { if( std::max( mvControlled->GetTrainsetVoltage(), std::fabs( mvControlled->RunningTraction.TractionVoltage ) ) < 0.5 * mvControlled->EnginePowerSource.MaxVoltage ) { // TODO: check whether it should affect entire consist for EMU // TODO: check whether it should happen if there's power supplied alternatively through hvcouplers // TODO: potentially move this to the mover module, as there isn't much reason to have this dependent on the operator presence mvControlled->MainSwitch( false, ( mvControlled->TrainType == dt_EZT ? range::unit : range::local ) ); } } // hunter-091012: swiatlo if (bCabLight == true) { if (bCabLightDim == true) iCabLightFlag = 1; else iCabLightFlag = 2; } else iCabLightFlag = 0; //------------------ // hunter-261211: nadmiarowy przetwornicy i ogrzewania // Ra 15-01: to musi stąd wylecieć - zależności nie mogą być w kabinie if (mvControlled->ConverterFlag == true) { fConverterTimer += Deltatime; if ((mvControlled->CompressorFlag == true) && (mvControlled->CompressorPower == 1) && ((mvControlled->EngineType == ElectricSeriesMotor) || (mvControlled->TrainType == dt_EZT)) && (DynamicObject->Controller == Humandriver)) // hunter-110212: poprawka dla EZT { // hunter-091012: poprawka (zmiana warunku z CompressorPower /rozne od // 0/ na /rowne 1/) if (fConverterTimer < fConverterPrzekaznik) { mvControlled->ConvOvldFlag = true; if (mvControlled->TrainType != dt_EZT) mvControlled->MainSwitch( false, ( mvControlled->TrainType == dt_EZT ? range::unit : range::local ) ); } else if( fConverterTimer >= fConverterPrzekaznik ) { // changed switch from always true to take into account state of the compressor switch mvControlled->CompressorSwitch( mvControlled->CompressorAllow ); } } } else fConverterTimer = 0; //------------------ // youBy - prad w drugim czlonie: galaz lub calosc { TDynamicObject *tmp; tmp = NULL; if (DynamicObject->NextConnected) if ((TestFlag(mvControlled->Couplers[1].CouplingFlag, ctrain_controll)) && (mvOccupied->ActiveCab == 1)) tmp = DynamicObject->NextConnected; if (DynamicObject->PrevConnected) if ((TestFlag(mvControlled->Couplers[0].CouplingFlag, ctrain_controll)) && (mvOccupied->ActiveCab == -1)) tmp = DynamicObject->PrevConnected; if( tmp ) { if( tmp->MoverParameters->Power > 0 ) { if( ggI1B.SubModel ) { ggI1B.UpdateValue( tmp->MoverParameters->ShowCurrent( 1 ) ); ggI1B.Update(); } if( ggI2B.SubModel ) { ggI2B.UpdateValue( tmp->MoverParameters->ShowCurrent( 2 ) ); ggI2B.Update(); } if( ggI3B.SubModel ) { ggI3B.UpdateValue( tmp->MoverParameters->ShowCurrent( 3 ) ); ggI3B.Update(); } if( ggItotalB.SubModel ) { ggItotalB.UpdateValue( tmp->MoverParameters->ShowCurrent( 0 ) ); ggItotalB.Update(); } if( ggWater1TempB.SubModel ) { ggWater1TempB.UpdateValue( tmp->MoverParameters->dizel_heat.temperatura1 ); ggWater1TempB.Update(); } if( ggOilPressB.SubModel ) { ggOilPressB.UpdateValue( tmp->MoverParameters->OilPump.pressure_present ); ggOilPressB.Update(); } } } } // McZapkie-300302: zegarek if (ggClockMInd.SubModel) { ggClockSInd.UpdateValue(simulation::Time.data().wSecond); ggClockSInd.Update(); ggClockMInd.UpdateValue(simulation::Time.data().wMinute); ggClockMInd.Update(); ggClockHInd.UpdateValue(simulation::Time.data().wHour + simulation::Time.data().wMinute / 60.0); ggClockHInd.Update(); } Cabine[iCabn].Update(); // nowy sposób ustawienia animacji if (ggZbS.SubModel) { ggZbS.UpdateValue(mvOccupied->Handle->GetCP()); ggZbS.Update(); } // youBy - napiecie na silnikach if (ggEngineVoltage.SubModel) { if (mvControlled->DynamicBrakeFlag) { ggEngineVoltage.UpdateValue(abs(mvControlled->Im * 5)); } else { int x; if ((mvControlled->TrainType == dt_ET42) && (mvControlled->Imax == mvControlled->ImaxHi)) x = 1; else x = 2; if ((mvControlled->RList[mvControlled->MainCtrlActualPos].Mn > 0) && (abs(mvControlled->Im) > 0)) { ggEngineVoltage.UpdateValue( (x * (mvControlled->RunningTraction.TractionVoltage - mvControlled->RList[mvControlled->MainCtrlActualPos].R * abs(mvControlled->Im)) / mvControlled->RList[mvControlled->MainCtrlActualPos].Mn)); } else { ggEngineVoltage.UpdateValue(0); } } ggEngineVoltage.Update(); } // Winger 140404 - woltomierz NN if (ggLVoltage.SubModel) { // NOTE: since we don't have functional converter object, we're faking it here by simple check whether converter is on // TODO: implement object-based circuits and power systems model so we can have this working more properly ggLVoltage.UpdateValue( std::max( ( mvControlled->ConverterFlag ? mvControlled->NominalBatteryVoltage : 0.0 ), ( mvControlled->Battery ? mvControlled->BatteryVoltage : 0.0 ) ) ); ggLVoltage.Update(); } if (mvControlled->EngineType == DieselElectric) { // ustawienie zmiennych dla silnika spalinowego fEngine[1] = mvControlled->ShowEngineRotation(1); fEngine[2] = mvControlled->ShowEngineRotation(2); } else if (mvControlled->EngineType == DieselEngine) { // albo dla innego spalinowego fEngine[1] = mvControlled->ShowEngineRotation(1); fEngine[2] = mvControlled->ShowEngineRotation(2); fEngine[3] = mvControlled->ShowEngineRotation(3); if (ggMainGearStatus.SubModel) { if (mvControlled->Mains) ggMainGearStatus.UpdateValue(1.1 - std::abs(mvControlled->dizel_automaticgearstatus)); else ggMainGearStatus.UpdateValue(0.0); ggMainGearStatus.Update(); } if (ggIgnitionKey.SubModel) { ggIgnitionKey.UpdateValue(mvControlled->dizel_startup); ggIgnitionKey.Update(); } } if (mvControlled->SlippingWheels) { // Ra 2014-12: lokomotywy 181/182 dostają SlippingWheels po zahamowaniu powyżej 2.85 bara i buczały double veldiff = (DynamicObject->GetVelocity() - fTachoVelocity) / mvControlled->Vmax; if( veldiff < -0.01 ) { // 1% Vmax rezerwy, żeby 181/182 nie buczały po zahamowaniu, ale to proteza if( std::abs( mvControlled->Im ) > 10.0 ) { btLampkaPoslizg.Turn( true ); } } } else { btLampkaPoslizg.Turn( false ); } if ((mvControlled->Mains) || (mvControlled->TrainType == dt_EZT)) { btLampkaNadmSil.Turn(mvControlled->FuseFlagCheck()); } else { btLampkaNadmSil.Turn( false ); } if (mvControlled->Battery || mvControlled->ConverterFlag) { // alerter test if( true == CAflag ) { if( ggSecurityResetButton.GetDesiredValue() > 0.95 ) { fCzuwakTestTimer += Deltatime; } if( fCzuwakTestTimer > 1.0 ) { SetFlag( mvOccupied->SecuritySystem.Status, s_CAtest ); } } // McZapkie-141102: SHP i czuwak, TODO: sygnalizacja kabinowa if( mvOccupied->SecuritySystem.Status > 0 ) { if( fBlinkTimer > fCzuwakBlink ) fBlinkTimer = -fCzuwakBlink; else fBlinkTimer += Deltatime; // hunter-091012: dodanie testu czuwaka if( ( TestFlag( mvOccupied->SecuritySystem.Status, s_aware ) ) || ( TestFlag( mvOccupied->SecuritySystem.Status, s_CAtest ) ) ) { btLampkaCzuwaka.Turn( fBlinkTimer > 0 ); } else btLampkaCzuwaka.Turn( false ); btLampkaSHP.Turn( TestFlag( mvOccupied->SecuritySystem.Status, s_active ) ); } else // wylaczone { btLampkaCzuwaka.Turn( false ); btLampkaSHP.Turn( false ); } btLampkaWylSzybki.Turn( ( ( (m_linebreakerstate == 2) || (true == mvControlled->Mains) ) ? true : false ) ); // NOTE: 'off' variant uses the same test, but opposite resulting states btLampkaWylSzybkiOff.Turn( ( ( ( m_linebreakerstate == 2 ) || ( true == mvControlled->Mains ) ) ? false : true ) ); btLampkaPrzetw.Turn( mvControlled->ConverterFlag ); btLampkaPrzetwOff.Turn( false == mvControlled->ConverterFlag ); btLampkaNadmPrzetw.Turn( mvControlled->ConvOvldFlag ); btLampkaOpory.Turn( mvControlled->StLinFlag ? mvControlled->ResistorsFlagCheck() : false ); btLampkaBezoporowa.Turn( ( true == mvControlled->ResistorsFlagCheck() ) || ( mvControlled->MainCtrlActualPos == 0 ) ); // do EU04 if( ( mvControlled->Im != 0 ) || ( mvOccupied->BrakePress > 2 ) || ( mvOccupied->PipePress < 3.6 ) ) { // Ra: czy to jest udawanie działania styczników liniowych? btLampkaStyczn.Turn( false ); } else if( mvOccupied->BrakePress < 1 ) btLampkaStyczn.Turn( true ); // mozna prowadzic rozruch if( ( ( TestFlag( mvControlled->Couplers[ 1 ].CouplingFlag, ctrain_controll ) ) && ( mvControlled->CabNo == 1 ) ) || ( ( TestFlag( mvControlled->Couplers[ 0 ].CouplingFlag, ctrain_controll ) ) && ( mvControlled->CabNo == -1 ) ) ) btLampkaUkrotnienie.Turn( true ); else btLampkaUkrotnienie.Turn( false ); // if // ((TestFlag(mvControlled->BrakeStatus,+b_Rused+b_Ractive)))//Lampka drugiego stopnia hamowania btLampkaHamPosp.Turn((TestFlag(mvOccupied->Hamulec->GetBrakeStatus(), 1))); // lampka drugiego stopnia hamowania //TODO: youBy wyciągnąć flagę wysokiego stopnia // hunter-121211: lampka zanikowo-pradowego wentylatorow: btLampkaNadmWent.Turn( ( mvControlled->RventRot < 5.0 ) && ( mvControlled->ResistorsFlagCheck() ) ); //------- btLampkaWysRozr.Turn(!(mvControlled->Imax < mvControlled->ImaxHi)); if( ( false == mvControlled->DelayCtrlFlag ) && ( ( mvControlled->ScndCtrlActualPos > 0 ) || ( ( mvControlled->RList[ mvControlled->MainCtrlActualPos ].ScndAct != 0 ) && ( mvControlled->RList[ mvControlled->MainCtrlActualPos ].ScndAct != 255 ) ) ) ) { btLampkaBoczniki.Turn( true ); } else { btLampkaBoczniki.Turn( false ); } btLampkaNapNastHam.Turn(mvControlled->ActiveDir != 0); // napiecie na nastawniku hamulcowym btLampkaSprezarka.Turn(mvControlled->CompressorFlag); // mutopsitka dziala btLampkaSprezarkaOff.Turn( false == mvControlled->CompressorFlag ); btLampkaFuelPumpOff.Turn( false == mvControlled->FuelPump.is_active ); // boczniki unsigned char scp; // Ra: dopisałem "unsigned" // Ra: w SU45 boczniki wchodzą na MainCtrlPos, a nie na MainCtrlActualPos // - pokićkał ktoś? scp = mvControlled->RList[mvControlled->MainCtrlPos].ScndAct; scp = (scp == 255 ? 0 : scp); // Ra: whatta hella is this? if ((mvControlled->ScndCtrlPos > 0) || (mvControlled->ScndInMain != 0) && (scp > 0)) { // boczniki pojedynczo btLampkaBocznik1.Turn( true ); btLampkaBocznik2.Turn(mvControlled->ScndCtrlPos > 1); btLampkaBocznik3.Turn(mvControlled->ScndCtrlPos > 2); btLampkaBocznik4.Turn(mvControlled->ScndCtrlPos > 3); } else { // wyłączone wszystkie cztery btLampkaBocznik1.Turn( false ); btLampkaBocznik2.Turn( false ); btLampkaBocznik3.Turn( false ); btLampkaBocznik4.Turn( false ); } } else { // wylaczone btLampkaCzuwaka.Turn( false ); btLampkaSHP.Turn( false ); btLampkaWylSzybki.Turn( false ); btLampkaWylSzybkiOff.Turn( false ); btLampkaWysRozr.Turn( false ); btLampkaOpory.Turn( false ); btLampkaStyczn.Turn( false ); btLampkaUkrotnienie.Turn( false ); btLampkaHamPosp.Turn( false ); btLampkaBoczniki.Turn( false ); btLampkaNapNastHam.Turn( false ); btLampkaPrzetw.Turn( false ); btLampkaPrzetwOff.Turn( false ); btLampkaNadmPrzetw.Turn( false ); btLampkaSprezarka.Turn( false ); btLampkaSprezarkaOff.Turn( false ); btLampkaFuelPumpOff.Turn( false ); btLampkaBezoporowa.Turn( false ); } if (mvControlled->Signalling == true) { if( ( mvOccupied->BrakePress >= 0.145f ) && ( mvControlled->Battery == true ) && ( mvControlled->Signalling == true ) ) { btLampkaHamowanie1zes.Turn( true ); } if (mvControlled->BrakePress < 0.075f) { btLampkaHamowanie1zes.Turn( false ); } } else { btLampkaHamowanie1zes.Turn( false ); } btLampkaBlokadaDrzwi.Turn(mvControlled->DoorSignalling ? mvOccupied->DoorBlockedFlag() && mvControlled->Battery : false); { // yB - wskazniki drugiego czlonu TDynamicObject *tmp; //=mvControlled->mvSecond; //Ra 2014-07: trzeba to // jeszcze wyjąć z kabiny... // Ra 2014-07: no nie ma potrzeby szukać tego w każdej klatce tmp = NULL; if ((TestFlag(mvControlled->Couplers[1].CouplingFlag, ctrain_controll)) && (mvOccupied->ActiveCab > 0)) tmp = DynamicObject->NextConnected; if ((TestFlag(mvControlled->Couplers[0].CouplingFlag, ctrain_controll)) && (mvOccupied->ActiveCab < 0)) tmp = DynamicObject->PrevConnected; if (tmp) if ( mvControlled->Battery || mvControlled->ConverterFlag ) { btLampkaWylSzybkiB.Turn( tmp->MoverParameters->Mains ); btLampkaWylSzybkiBOff.Turn( false == tmp->MoverParameters->Mains ); btLampkaOporyB.Turn(tmp->MoverParameters->ResistorsFlagCheck()); btLampkaBezoporowaB.Turn( ( true == tmp->MoverParameters->ResistorsFlagCheck() ) || ( tmp->MoverParameters->MainCtrlActualPos == 0 ) ); // do EU04 if( ( tmp->MoverParameters->Itot != 0 ) || ( tmp->MoverParameters->BrakePress > 0.2 ) || ( tmp->MoverParameters->PipePress < 0.36 ) ) { btLampkaStycznB.Turn( false ); } else if( tmp->MoverParameters->BrakePress < 0.1 ) { btLampkaStycznB.Turn( true ); // mozna prowadzic rozruch } //----------------- // //hunter-271211: brak jazdy w drugim czlonie, gdy w // pierwszym tez nie ma (i odwrotnie) - Ra: tutaj? w kabinie? // if (tmp->MoverParameters->TrainType!=dt_EZT) // if (((tmp->MoverParameters->BrakePress > 2) || ( // tmp->MoverParameters->PipePress < 3.6 )) && ( // tmp->MoverParameters->MainCtrlPos != 0 )) // { // tmp->MoverParameters->MainCtrlActualPos=0; //inaczej // StLinFlag nie zmienia sie na false w drugim pojezdzie // //tmp->MoverParameters->StLinFlag=true; // mvControlled->StLinFlag=true; // } // if (mvControlled->StLinFlag==true) // tmp->MoverParameters->MainCtrlActualPos=0; // //tmp->MoverParameters->StLinFlag=true; //----------------- // hunter-271211: sygnalizacja poslizgu w pierwszym pojezdzie, gdy // wystapi w drugim btLampkaPoslizg.Turn(tmp->MoverParameters->SlippingWheels); //----------------- btLampkaSprezarkaB.Turn( tmp->MoverParameters->CompressorFlag ); // mutopsitka dziala btLampkaSprezarkaBOff.Turn( false == tmp->MoverParameters->CompressorFlag ); if ((tmp->MoverParameters->BrakePress >= 0.145f * 10) && (mvControlled->Battery == true) && (mvControlled->Signalling == true)) { btLampkaHamowanie2zes.Turn( true ); } if ((tmp->MoverParameters->BrakePress < 0.075f * 10) || (mvControlled->Battery == false) || (mvControlled->Signalling == false)) { btLampkaHamowanie2zes.Turn( false ); } btLampkaNadmPrzetwB.Turn( tmp->MoverParameters->ConvOvldFlag ); // nadmiarowy przetwornicy? btLampkaPrzetwB.Turn( tmp->MoverParameters->ConverterFlag ); // zalaczenie przetwornicy btLampkaPrzetwBOff.Turn( false == tmp->MoverParameters->ConverterFlag ); btLampkaMalfunctionB.Turn( tmp->MoverParameters->dizel_heat.PA ); } else // wylaczone { btLampkaWylSzybkiB.Turn( false ); btLampkaWylSzybkiBOff.Turn( false ); btLampkaOporyB.Turn( false ); btLampkaStycznB.Turn( false ); btLampkaSprezarkaB.Turn( false ); btLampkaSprezarkaBOff.Turn( false ); btLampkaBezoporowaB.Turn( false ); btLampkaHamowanie2zes.Turn( false ); btLampkaNadmPrzetwB.Turn( false ); btLampkaPrzetwB.Turn( false ); btLampkaPrzetwBOff.Turn( false ); btLampkaMalfunctionB.Turn( false ); } } if( mvControlled->Battery || mvControlled->ConverterFlag ) { switch (mvControlled->TrainType) { // zależnie od typu lokomotywy case dt_EZT: { btLampkaHamienie.Turn( ( mvControlled->BrakePress >= 0.2 ) && mvControlled->Signalling ); break; } case dt_ET41: { // odhamowanie drugiego członu if( mvSecond ) { // bo może komuś przyjść do głowy jeżdżenie jednym członem btLampkaHamienie.Turn( mvSecond->BrakePress < 0.4 ); } break; } default: { btLampkaHamienie.Turn( ( mvOccupied->BrakePress >= 0.1 ) || mvControlled->DynamicBrakeFlag ); btLampkaBrakingOff.Turn( ( mvOccupied->BrakePress < 0.1 ) && ( false == mvControlled->DynamicBrakeFlag ) ); break; } } // KURS90 btLampkaMaxSila.Turn(abs(mvControlled->Im) >= 350); btLampkaPrzekrMaxSila.Turn(abs(mvControlled->Im) >= 450); btLampkaRadio.Turn(mvOccupied->Radio); btLampkaRadioStop.Turn( mvOccupied->Radio && mvOccupied->RadioStopFlag ); btLampkaHamulecReczny.Turn(mvOccupied->ManualBrakePos > 0); // NBMX wrzesien 2003 - drzwi oraz sygnał odjazdu btLampkaDoorLeft.Turn(mvOccupied->DoorLeftOpened); btLampkaDoorRight.Turn(mvOccupied->DoorRightOpened); btLampkaDepartureSignal.Turn( mvControlled->DepartureSignal ); btLampkaNapNastHam.Turn((mvControlled->ActiveDir != 0) && (mvOccupied->EpFuse)); // napiecie na nastawniku hamulcowym btLampkaForward.Turn(mvControlled->ActiveDir > 0); // jazda do przodu btLampkaBackward.Turn(mvControlled->ActiveDir < 0); // jazda do tyłu btLampkaED.Turn(mvControlled->DynamicBrakeFlag); // hamulec ED btLampkaBrakeProfileG.Turn( TestFlag( mvOccupied->BrakeDelayFlag, bdelay_G ) ); btLampkaBrakeProfileP.Turn( TestFlag( mvOccupied->BrakeDelayFlag, bdelay_P ) ); btLampkaBrakeProfileR.Turn( TestFlag( mvOccupied->BrakeDelayFlag, bdelay_R ) ); // light indicators // NOTE: sides are hardcoded to deal with setups where single cab is equipped with all indicators btLampkaUpperLight.Turn( ( mvOccupied->iLights[ side::front ] & light::headlight_upper ) != 0 ); btLampkaLeftLight.Turn( ( mvOccupied->iLights[ side::front ] & light::headlight_left ) != 0 ); btLampkaRightLight.Turn( ( mvOccupied->iLights[ side::front ] & light::headlight_right ) != 0 ); btLampkaLeftEndLight.Turn( ( mvOccupied->iLights[ side::front ] & light::redmarker_left ) != 0 ); btLampkaRightEndLight.Turn( ( mvOccupied->iLights[ side::front ] & light::redmarker_right ) != 0 ); btLampkaRearUpperLight.Turn( ( mvOccupied->iLights[ side::rear ] & light::headlight_upper ) != 0 ); btLampkaRearLeftLight.Turn( ( mvOccupied->iLights[ side::rear ] & light::headlight_left ) != 0 ); btLampkaRearRightLight.Turn( ( mvOccupied->iLights[ side::rear ] & light::headlight_right ) != 0 ); btLampkaRearLeftEndLight.Turn( ( mvOccupied->iLights[ side::rear ] & light::redmarker_left ) != 0 ); btLampkaRearRightEndLight.Turn( ( mvOccupied->iLights[ side::rear ] & light::redmarker_right ) != 0 ); // others btLampkaMalfunction.Turn( mvControlled->dizel_heat.PA ); btLampkaMotorBlowers.Turn( mvControlled->RventRot > 0.1 ); } else { // gdy bateria wyłączona btLampkaHamienie.Turn( false ); btLampkaBrakingOff.Turn( false ); btLampkaBrakeProfileG.Turn( false ); btLampkaBrakeProfileP.Turn( false ); btLampkaBrakeProfileR.Turn( false ); btLampkaMaxSila.Turn( false ); btLampkaPrzekrMaxSila.Turn( false ); btLampkaRadio.Turn( false ); btLampkaRadioStop.Turn( false ); btLampkaHamulecReczny.Turn( false ); btLampkaDoorLeft.Turn( false ); btLampkaDoorRight.Turn( false ); btLampkaDepartureSignal.Turn( false ); btLampkaNapNastHam.Turn( false ); btLampkaForward.Turn( false ); btLampkaBackward.Turn( false ); btLampkaED.Turn( false ); // light indicators btLampkaUpperLight.Turn( false ); btLampkaLeftLight.Turn( false ); btLampkaRightLight.Turn( false ); btLampkaLeftEndLight.Turn( false ); btLampkaRightEndLight.Turn( false ); btLampkaRearUpperLight.Turn( false ); btLampkaRearLeftLight.Turn( false ); btLampkaRearRightLight.Turn( false ); btLampkaRearLeftEndLight.Turn( false ); btLampkaRearRightEndLight.Turn( false ); // others btLampkaMalfunction.Turn( false ); btLampkaMotorBlowers.Turn( false ); } // McZapkie-080602: obroty (albo translacje) regulatorow if (ggMainCtrl.SubModel) { #ifdef _WIN32 if ((DynamicObject->Mechanik != nullptr) && (false == DynamicObject->Mechanik->AIControllFlag) // nie blokujemy AI && (Global.iFeedbackMode == 4) && (Global.fCalibrateIn[2][1] != 0.0)) { auto const b = clamp( Console::AnalogCalibrateGet(2) * mvOccupied->MainCtrlPosNo, 0.0, mvOccupied->MainCtrlPosNo); while (mvOccupied->MainCtrlPos < b) { mvOccupied->MainCtrlPos = b - 1; mvOccupied->IncMainCtrl(1); } while (mvOccupied->MainCtrlPos > b) { mvOccupied->MainCtrlPos = b + 1; mvOccupied->DecMainCtrl(1); } } #endif if( mvControlled->CoupledCtrl ) { ggMainCtrl.UpdateValue( double( mvControlled->MainCtrlPos + mvControlled->ScndCtrlPos ), dsbNastawnikJazdy ); } else { ggMainCtrl.UpdateValue( double( mvControlled->MainCtrlPos ), dsbNastawnikJazdy ); } ggMainCtrl.Update(); } if (ggMainCtrlAct.SubModel) { if (mvControlled->CoupledCtrl) ggMainCtrlAct.UpdateValue( double(mvControlled->MainCtrlActualPos + mvControlled->ScndCtrlActualPos)); else ggMainCtrlAct.UpdateValue(double(mvControlled->MainCtrlActualPos)); ggMainCtrlAct.Update(); } if (ggScndCtrl.SubModel) { // Ra: od byte odejmowane boolean i konwertowane potem na double? ggScndCtrl.UpdateValue( double( mvControlled->ScndCtrlPos - ( ( mvControlled->TrainType == dt_ET42 ) && mvControlled->DynamicBrakeFlag ) ), dsbNastawnikBocz ); ggScndCtrl.Update(); } if (ggDirKey.SubModel) { if (mvControlled->TrainType != dt_EZT) ggDirKey.UpdateValue( double(mvControlled->ActiveDir), dsbReverserKey); else ggDirKey.UpdateValue( double(mvControlled->ActiveDir) + double(mvControlled->Imin == mvControlled->IminHi), dsbReverserKey); ggDirKey.Update(); } if (ggBrakeCtrl.SubModel) { #ifdef _WIN32 if (DynamicObject->Mechanik ? (DynamicObject->Mechanik->AIControllFlag ? false : (Global.iFeedbackMode == 4 /*|| (Global.bMWDmasterEnable && Global.bMWDBreakEnable)*/)) : false) // nie blokujemy AI { // Ra: nie najlepsze miejsce, ale na początek gdzieś to dać trzeba // Firleju: dlatego kasujemy i zastepujemy funkcją w Console if (mvOccupied->BrakeHandle == FV4a) { double b = Console::AnalogCalibrateGet(0); b = b * 8.0 - 2.0; b = clamp( b, -2.0, mvOccupied->BrakeCtrlPosNo ); // przycięcie zmiennej do granic ggBrakeCtrl.UpdateValue(b); // przesów bez zaokrąglenia mvOccupied->BrakeLevelSet(b); } if (mvOccupied->BrakeHandle == FVel6) // może można usunąć ograniczenie do FV4a i FVel6? { double b = Console::AnalogCalibrateGet(0); b = b * 7.0 - 1.0; b = clamp( b, -1.0, mvOccupied->BrakeCtrlPosNo ); // przycięcie zmiennej do granic ggBrakeCtrl.UpdateValue(b); // przesów bez zaokrąglenia mvOccupied->BrakeLevelSet(b); } // else //standardowa prodedura z kranem powiązanym z klawiaturą // ggBrakeCtrl.UpdateValue(double(mvOccupied->BrakeCtrlPos)); } #endif // else //standardowa prodedura z kranem powiązanym z klawiaturą // ggBrakeCtrl.UpdateValue(double(mvOccupied->BrakeCtrlPos)); ggBrakeCtrl.UpdateValue(mvOccupied->fBrakeCtrlPos); ggBrakeCtrl.Update(); } if( ggLocalBrake.SubModel ) { #ifdef _WIN32 if( ( DynamicObject->Mechanik != nullptr ) && ( false == DynamicObject->Mechanik->AIControllFlag ) // nie blokujemy AI && ( mvOccupied->BrakeLocHandle == FD1 ) && ( ( Global.iFeedbackMode == 4 ) /*|| ( Global.bMWDmasterEnable && Global.bMWDBreakEnable )*/ ) ) { // Ra: nie najlepsze miejsce, ale na początek gdzieś to dać trzeba // Firleju: dlatego kasujemy i zastepujemy funkcją w Console auto const b = clamp( Console::AnalogCalibrateGet( 1 ) * 10.0, 0.0, LocalBrakePosNo ); ggLocalBrake.UpdateValue( b ); // przesów bez zaokrąglenia mvOccupied->LocalBrakePos = int( 1.09 * b ); // sposób zaokrąglania jest do ustalenia } else #endif { // standardowa prodedura z kranem powiązanym z klawiaturą ggLocalBrake.UpdateValue( std::max( mvOccupied->LocalBrakePos, mvOccupied->LocalBrakePosA * LocalBrakePosNo ) ); } ggLocalBrake.Update(); } if (ggManualBrake.SubModel != nullptr) { ggManualBrake.UpdateValue(double(mvOccupied->ManualBrakePos)); ggManualBrake.Update(); } ggAlarmChain.Update(); ggBrakeProfileCtrl.Update(); ggBrakeProfileG.Update(); ggBrakeProfileR.Update(); ggMaxCurrentCtrl.Update(); // NBMX wrzesien 2003 - drzwi ggDoorLeftButton.Update(); ggDoorRightButton.Update(); ggDoorSignallingButton.Update(); // NBMX dzwignia sprezarki ggCompressorButton.Update(); ggCompressorLocalButton.Update(); //--------- // hunter-080812: poprawka na ogrzewanie w elektrykach - usuniete uzaleznienie od przetwornicy if( ( mvControlled->Heating == true ) && ( mvControlled->Mains == true ) && ( mvControlled->ConvOvldFlag == false ) ) btLampkaOgrzewanieSkladu.Turn( true ); else btLampkaOgrzewanieSkladu.Turn( false ); //---------- // przelaczniki // ABu030405 obsluga lampki uniwersalnej: if( btInstrumentLight.Active() ) // w ogóle jest if( InstrumentLightActive ) // załączona switch( InstrumentLightType ) { case 0: btInstrumentLight.Turn( mvControlled->Battery || mvControlled->ConverterFlag ); break; case 1: btInstrumentLight.Turn( mvControlled->Mains ); break; case 2: btInstrumentLight.Turn( mvControlled->ConverterFlag ); break; default: btInstrumentLight.Turn( false ); } else btInstrumentLight.Turn( false ); // guziki: ggMainOffButton.Update(); ggMainOnButton.Update(); ggMainButton.Update(); ggSecurityResetButton.Update(); ggReleaserButton.Update(); ggAntiSlipButton.Update(); ggSandButton.Update(); ggFuseButton.Update(); ggConverterFuseButton.Update(); ggStLinOffButton.Update(); ggRadioButton.Update(); ggRadioChannelSelector.Update(); ggRadioChannelPrevious.Update(); ggRadioChannelNext.Update(); ggRadioStop.Update(); ggRadioTest.Update(); ggDepartureSignalButton.Update(); ggPantFrontButton.Update(); ggPantRearButton.Update(); ggPantSelectedButton.Update(); ggPantFrontButtonOff.Update(); ggPantRearButtonOff.Update(); ggPantSelectedDownButton.Update(); ggPantAllDownButton.Update(); ggPantCompressorButton.Update(); ggPantCompressorValve.Update(); ggLightsButton.Update(); ggUpperLightButton.Update(); ggLeftLightButton.Update(); ggRightLightButton.Update(); ggLeftEndLightButton.Update(); ggRightEndLightButton.Update(); // hunter-230112 ggRearUpperLightButton.Update(); ggRearLeftLightButton.Update(); ggRearRightLightButton.Update(); ggRearLeftEndLightButton.Update(); ggRearRightEndLightButton.Update(); ggDimHeadlightsButton.Update(); //------------ ggConverterButton.Update(); ggConverterLocalButton.Update(); ggConverterOffButton.Update(); ggTrainHeatingButton.Update(); ggSignallingButton.Update(); ggNextCurrentButton.Update(); ggHornButton.Update(); ggHornLowButton.Update(); ggHornHighButton.Update(); ggWhistleButton.Update(); for( auto &universal : ggUniversals ) { universal.Update(); } // hunter-091012 ggInstrumentLightButton.Update(); ggCabLightButton.Update(); ggCabLightDimButton.Update(); ggBatteryButton.Update(); ggWaterPumpBreakerButton.Update(); ggWaterPumpButton.Update(); ggWaterHeaterBreakerButton.Update(); ggWaterHeaterButton.Update(); ggWaterCircuitsLinkButton.Update(); ggFuelPumpButton.Update(); ggOilPumpButton.Update(); //------ pyScreens.update(); } // wyprowadzenie sygnałów dla haslera na PoKeys (zaznaczanie na taśmie) btHaslerBrakes.Turn(DynamicObject->MoverParameters->BrakePress > 0.4); // ciśnienie w cylindrach btHaslerCurrent.Turn(DynamicObject->MoverParameters->Im != 0.0); // prąd na silnikach // calculate current level of interior illumination // TODO: organize it along with rest of train update in a more sensible arrangement switch( iCabLightFlag ) // Ra: uzeleżnic od napięcia w obwodzie sterowania { // hunter-091012: uzaleznienie jasnosci od przetwornicy case 0: { //światło wewnętrzne zgaszone DynamicObject->InteriorLightLevel = 0.0f; break; } case 1: { //światło wewnętrzne przygaszone (255 216 176) if( mvOccupied->ConverterFlag == true ) { // jasnosc dla zalaczonej przetwornicy DynamicObject->InteriorLightLevel = 0.4f; } else { DynamicObject->InteriorLightLevel = 0.2f; } break; } case 2: { //światło wewnętrzne zapalone (255 216 176) if( mvOccupied->ConverterFlag == true ) { // jasnosc dla zalaczonej przetwornicy DynamicObject->InteriorLightLevel = 1.0f; } else { DynamicObject->InteriorLightLevel = 0.5f; } break; } } // anti slip system activation, maintained while the control button is down if( mvOccupied->BrakeSystem != ElectroPneumatic ) { if( ggAntiSlipButton.GetDesiredValue() > 0.95 ) { mvControlled->AntiSlippingBrake(); } } // NOTE: crude way to have the pantographs go back up if they're dropped due to insufficient pressure etc // TODO: rework it into something more elegant, when redoing the whole consist/unit/cab etc arrangement if( false == DynamicObject->Mechanik->AIControllFlag ) { // don't mess with the ai driving, at least not while switches don't follow ai-set vehicle state if( ( mvControlled->Battery ) || ( mvControlled->ConverterFlag ) ) { if( ggPantAllDownButton.GetDesiredValue() < 0.05 ) { // the 'lower all' button overrides state of switches, while active itself if( ( false == mvControlled->PantFrontUp ) && ( ggPantFrontButton.GetDesiredValue() >= 0.95 ) ) { mvControlled->PantFront( true ); } if( ( false == mvControlled->PantRearUp ) && ( ggPantRearButton.GetDesiredValue() >= 0.95 ) ) { mvControlled->PantRear( true ); } } } } /* // NOTE: disabled while switch state isn't preserved while moving between compartments // check whether we should raise the pantographs, based on volume in pantograph tank if( mvControlled->PantPress > ( mvControlled->TrainType == dt_EZT ? 2.4 : 3.5 ) ) { if( ( false == mvControlled->PantFrontUp ) && ( ggPantFrontButton.GetValue() > 0.95 ) ) { mvControlled->PantFront( true ); } if( ( false == mvControlled->PantRearUp ) && ( ggPantRearButton.GetValue() > 0.95 ) ) { mvControlled->PantRear( true ); } } */ // sounds update_sounds( Deltatime ); if( false == m_radiomessages.empty() ) { // erase completed radio messages from the list m_radiomessages.erase( std::remove_if( std::begin( m_radiomessages ), std::end( m_radiomessages ), []( sound_source const &source ) { return ( false == source.is_playing() ); } ), std::end( m_radiomessages ) ); } return true; //(DynamicObject->Update(dt)); } // koniec update void TTrain::update_sounds( double const Deltatime ) { if( Deltatime == 0.0 ) { return; } double volume { 0.0 }; double const brakevolumescale { 0.5 }; // Winger-160404 - syczenie pomocniczego (luzowanie) if( m_lastlocalbrakepressure != -1.f ) { // calculate rate of pressure drop in local brake cylinder, once it's been initialized auto const brakepressuredifference { mvOccupied->LocBrakePress - m_lastlocalbrakepressure }; m_localbrakepressurechange = interpolate( m_localbrakepressurechange, 10 * ( brakepressuredifference / Deltatime ), 0.1f ); } m_lastlocalbrakepressure = mvOccupied->LocBrakePress; // local brake, release if( ( m_localbrakepressurechange < -0.05f ) && ( mvOccupied->LocBrakePress > mvOccupied->BrakePress - 0.05 ) ) { rsSBHiss .gain( clamp( rsSBHiss.m_amplitudeoffset + rsSBHiss.m_amplitudefactor * -m_localbrakepressurechange * 0.05, 0.0, 1.5 ) ) .play( sound_flags::exclusive | sound_flags::looping ); } else { // don't stop the sound too abruptly volume = std::max( 0.0, rsSBHiss.gain() - 0.1 * Deltatime ); rsSBHiss.gain( volume ); if( volume < 0.05 ) { rsSBHiss.stop(); } } // local brake, engage if( m_localbrakepressurechange > 0.05f ) { rsSBHissU .gain( clamp( rsSBHissU.m_amplitudeoffset + rsSBHissU.m_amplitudefactor * m_localbrakepressurechange * 0.05, 0.0, 1.5 ) ) .play( sound_flags::exclusive | sound_flags::looping ); } else { // don't stop the sound too abruptly volume = std::max( 0.0, rsSBHissU.gain() - 0.1 * Deltatime ); rsSBHissU.gain( volume ); if( volume < 0.05 ) { rsSBHissU.stop(); } } // McZapkie-280302 - syczenie // TODO: softer volume reduction than plain abrupt stop, perhaps as reusable wrapper? if( ( mvOccupied->BrakeHandle == FV4a ) || ( mvOccupied->BrakeHandle == FVel6 ) ) { // upuszczanie z PG fPPress = interpolate( fPPress, static_cast( mvOccupied->Handle->GetSound( s_fv4a_b ) ), 0.05f ); volume = ( fPPress > 0 ? rsHiss.m_amplitudefactor * fPPress * 0.25 : 0 ); if( volume * brakevolumescale > 0.05 ) { rsHiss .gain( volume * brakevolumescale ) .play( sound_flags::exclusive | sound_flags::looping ); } else { rsHiss.stop(); } // napelnianie PG fNPress = interpolate( fNPress, static_cast( mvOccupied->Handle->GetSound( s_fv4a_u ) ), 0.25f ); volume = ( fNPress > 0 ? rsHissU.m_amplitudefactor * fNPress : 0 ); if( volume * brakevolumescale > 0.05 ) { rsHissU .gain( volume * brakevolumescale ) .play( sound_flags::exclusive | sound_flags::looping ); } else { rsHissU.stop(); } // upuszczanie przy naglym volume = mvOccupied->Handle->GetSound( s_fv4a_e ) * rsHissE.m_amplitudefactor; if( volume * brakevolumescale > 0.05 ) { rsHissE .gain( volume * brakevolumescale ) .play( sound_flags::exclusive | sound_flags::looping ); } else { rsHissE.stop(); } // upuszczanie sterujacego fala volume = mvOccupied->Handle->GetSound( s_fv4a_x ) * rsHissX.m_amplitudefactor; if( volume * brakevolumescale > 0.05 ) { rsHissX .gain( volume * brakevolumescale ) .play( sound_flags::exclusive | sound_flags::looping ); } else { rsHissX.stop(); } // upuszczanie z czasowego volume = mvOccupied->Handle->GetSound( s_fv4a_t ) * rsHissT.m_amplitudefactor; if( volume * brakevolumescale > 0.05 ) { rsHissT .gain( volume * brakevolumescale ) .play( sound_flags::exclusive | sound_flags::looping ); } else { rsHissT.stop(); } } else { // jesli nie FV4a // upuszczanie z PG fPPress = ( 4.0f * fPPress + std::max( mvOccupied->dpLocalValve, mvOccupied->dpMainValve ) ) / ( 4.0f + 1.0f ); volume = ( fPPress > 0.0f ? 2.0 * rsHiss.m_amplitudefactor * fPPress : 0.0 ); if( volume > 0.05 ) { rsHiss .gain( volume ) .play( sound_flags::exclusive | sound_flags::looping ); } else { rsHiss.stop(); } // napelnianie PG fNPress = ( 4.0f * fNPress + Min0R( mvOccupied->dpLocalValve, mvOccupied->dpMainValve ) ) / ( 4.0f + 1.0f ); volume = ( fNPress < 0.0f ? -1.0 * rsHissU.m_amplitudefactor * fNPress : 0.0 ); if( volume > 0.01 ) { rsHissU .gain( volume ) .play( sound_flags::exclusive | sound_flags::looping ); } else { rsHissU.stop(); } } // koniec nie FV4a // ambient sound // since it's typically ticking of the clock we can center it on tachometer or on middle of compartment bounding area rsFadeSound.play( sound_flags::exclusive | sound_flags::looping ); if( mvControlled->TrainType == dt_181 ) { // alarm przy poslizgu dla 181/182 - BOMBARDIER if( ( mvControlled->SlippingWheels ) && ( DynamicObject->GetVelocity() > 1.0 ) ) { dsbSlipAlarm.play( sound_flags::exclusive | sound_flags::looping ); } else { dsbSlipAlarm.stop(); } } // szum w czasie jazdy if( ( false == FreeFlyModeFlag ) && ( false == Global.CabWindowOpen ) && ( DynamicObject->GetVelocity() > 0.5 ) ) { // frequency calculation auto const normalizer { ( true == rsRunningNoise.is_combined() ? mvOccupied->Vmax * 0.01f : 1.f ) }; auto const frequency { rsRunningNoise.m_frequencyoffset + rsRunningNoise.m_frequencyfactor * mvOccupied->Vel * normalizer }; // volume calculation volume = rsRunningNoise.m_amplitudeoffset + rsRunningNoise.m_amplitudefactor * mvOccupied->Vel; if( std::abs( mvOccupied->nrot ) > 0.01 ) { // hamulce wzmagaja halas auto const brakeforceratio { ( clamp( mvOccupied->UnitBrakeForce / std::max( 1.0, mvOccupied->BrakeForceR( 1.0, mvOccupied->Vel ) / ( mvOccupied->NAxles * std::max( 1, mvOccupied->NBpA ) ) ), 0.0, 1.0 ) ) }; volume *= 1 + 0.125 * brakeforceratio; } // scale volume by track quality // TODO: track quality and/or environment factors as separate subroutine volume *= interpolate( 0.8, 1.2, clamp( DynamicObject->MyTrack->iQualityFlag / 20.0, 0.0, 1.0 ) ); // for single sample sounds muffle the playback at low speeds if( false == rsRunningNoise.is_combined() ) { volume *= interpolate( 0.0, 1.0, clamp( mvOccupied->Vel / 40.0, 0.0, 1.0 ) ); } if( volume > 0.05 ) { rsRunningNoise .pitch( frequency ) .gain( volume ) .play( sound_flags::exclusive | sound_flags::looping ); } else { rsRunningNoise.stop(); } } else { // don't play the optional ending sound if the listener switches views rsRunningNoise.stop( true == FreeFlyModeFlag ); } // McZapkie-141102: SHP i czuwak, TODO: sygnalizacja kabinowa if (mvOccupied->SecuritySystem.Status > 0) { // hunter-091012: rozdzielenie alarmow if( TestFlag( mvOccupied->SecuritySystem.Status, s_CAalarm ) || TestFlag( mvOccupied->SecuritySystem.Status, s_SHPalarm ) ) { if( false == dsbBuzzer.is_playing() ) { dsbBuzzer.play( sound_flags::looping ); Console::BitsSet( 1 << 14 ); // ustawienie bitu 16 na PoKeys } } else { if( true == dsbBuzzer.is_playing() ) { dsbBuzzer.stop(); Console::BitsClear( 1 << 14 ); // ustawienie bitu 16 na PoKeys } } } else { // wylaczone if( true == dsbBuzzer.is_playing() ) { dsbBuzzer.stop(); Console::BitsClear( 1 << 14 ); // ustawienie bitu 16 na PoKeys } } // radiostop if( ( true == mvOccupied->Radio ) && ( true == mvOccupied->RadioStopFlag ) ) { m_radiostop.play( sound_flags::exclusive | sound_flags::looping ); } else { m_radiostop.stop(); } if( fTachoCount >= 3.f ) { auto const frequency { ( true == dsbHasler.is_combined() ? fTachoVelocity * 0.01 : 1.0 ) }; dsbHasler .pitch( frequency ) .play( sound_flags::exclusive | sound_flags::looping ); } else if( fTachoCount < 1.f ) { dsbHasler.stop(); } } bool TTrain::CabChange(int iDirection) { // McZapkie-090902: zmiana kabiny 1->0->2 i z powrotem if( ( DynamicObject->Mechanik == nullptr ) || ( true == DynamicObject->Mechanik->AIControllFlag ) ) { // jeśli prowadzi AI albo jest w innym członie // jak AI prowadzi, to nie można mu mieszać if (abs(DynamicObject->MoverParameters->ActiveCab + iDirection) > 1) return false; // ewentualna zmiana pojazdu DynamicObject->MoverParameters->ActiveCab = DynamicObject->MoverParameters->ActiveCab + iDirection; } else { // jeśli pojazd prowadzony ręcznie albo wcale (wagon) DynamicObject->MoverParameters->CabDeactivisation(); if (DynamicObject->MoverParameters->ChangeCab(iDirection)) if (InitializeCab(DynamicObject->MoverParameters->ActiveCab, DynamicObject->asBaseDir + DynamicObject->MoverParameters->TypeName + ".mmd")) { // zmiana kabiny w ramach tego samego pojazdu DynamicObject->MoverParameters->CabActivisation(); // załączenie rozrządu (wirtualne kabiny) DynamicObject->Mechanik->CheckVehicles( Change_direction ); return true; // udało się zmienić kabinę } // aktywizacja poprzedniej, bo jeszcze nie wiadomo, czy jakiś pojazd jest DynamicObject->MoverParameters->CabActivisation(); } return false; // ewentualna zmiana pojazdu } // McZapkie-310302 // wczytywanie pliku z danymi multimedialnymi (dzwieki, kontrolki, kabiny) bool TTrain::LoadMMediaFile(std::string const &asFileName) { cParser parser(asFileName, cParser::buffer_FILE); // NOTE: yaml-style comments are disabled until conflict in use of # is resolved // parser.addCommentStyle( "#", "\n" ); std::string token; do { token = ""; parser.getTokens(); parser >> token; } while ((token != "") && (token != "internaldata:")); if (token == "internaldata:") { do { token = ""; parser.getTokens(); parser >> token; // SEKCJA DZWIEKOW if (token == "ctrl:") { // nastawnik: dsbNastawnikJazdy.deserialize( parser, sound_type::single ); dsbNastawnikJazdy.owner( DynamicObject ); } else if (token == "ctrlscnd:") { // hunter-081211: nastawnik bocznikowania dsbNastawnikBocz.deserialize( parser, sound_type::single ); dsbNastawnikBocz.owner( DynamicObject ); } else if (token == "reverserkey:") { // hunter-131211: dzwiek kierunkowego dsbReverserKey.deserialize( parser, sound_type::single ); dsbReverserKey.owner( DynamicObject ); } else if (token == "buzzer:") { // bzyczek shp: dsbBuzzer.deserialize( parser, sound_type::single ); dsbBuzzer.owner( DynamicObject ); } else if( token == "radiostop:" ) { // radiostop m_radiostop.deserialize( parser, sound_type::single ); m_radiostop.owner( DynamicObject ); } else if (token == "slipalarm:") { // Bombardier 011010: alarm przy poslizgu: dsbSlipAlarm.deserialize( parser, sound_type::single ); dsbSlipAlarm.owner( DynamicObject ); } else if (token == "tachoclock:") { // cykanie rejestratora: dsbHasler.deserialize( parser, sound_type::single ); dsbHasler.owner( DynamicObject ); } else if (token == "switch:") { // przelaczniki: dsbSwitch.deserialize( parser, sound_type::single ); dsbSwitch.owner( DynamicObject ); } else if (token == "pneumaticswitch:") { // stycznik EP: dsbPneumaticSwitch.deserialize( parser, sound_type::single ); dsbPneumaticSwitch.owner( DynamicObject ); } else if (token == "airsound:") { // syk: rsHiss.deserialize( parser, sound_type::single, sound_parameters::amplitude ); rsHiss.owner( DynamicObject ); if( true == rsSBHiss.empty() ) { // fallback for vehicles without defined local brake hiss sound rsSBHiss = rsHiss; } } else if (token == "airsound2:") { // syk: rsHissU.deserialize( parser, sound_type::single, sound_parameters::amplitude ); rsHissU.owner( DynamicObject ); if( true == rsSBHissU.empty() ) { // fallback for vehicles without defined local brake hiss sound rsSBHissU = rsHissU; } } else if (token == "airsound3:") { // syk: rsHissE.deserialize( parser, sound_type::single, sound_parameters::amplitude ); rsHissE.owner( DynamicObject ); } else if (token == "airsound4:") { // syk: rsHissX.deserialize( parser, sound_type::single, sound_parameters::amplitude ); rsHissX.owner( DynamicObject ); } else if (token == "airsound5:") { // syk: rsHissT.deserialize( parser, sound_type::single, sound_parameters::amplitude ); rsHissT.owner( DynamicObject ); } else if (token == "localbrakesound:") { // syk: rsSBHiss.deserialize( parser, sound_type::single, sound_parameters::amplitude ); rsSBHiss.owner( DynamicObject ); } else if( token == "localbrakesound2:" ) { // syk: rsSBHissU.deserialize( parser, sound_type::single, sound_parameters::amplitude ); rsSBHissU.owner( DynamicObject ); } else if (token == "fadesound:") { // ambient sound: rsFadeSound.deserialize( parser, sound_type::single ); rsFadeSound.owner( DynamicObject ); } else if( token == "runningnoise:" ) { // szum podczas jazdy: rsRunningNoise.deserialize( parser, sound_type::single, sound_parameters::amplitude | sound_parameters::frequency, mvOccupied->Vmax ); rsRunningNoise.owner( DynamicObject ); rsRunningNoise.m_amplitudefactor /= ( 1 + mvOccupied->Vmax ); rsRunningNoise.m_frequencyfactor /= ( 1 + mvOccupied->Vmax ); } else if (token == "mechspring:") { // parametry bujania kamery: double ks, kd; parser.getTokens(2, false); parser >> ks >> kd; MechSpring.Init(ks, kd); parser.getTokens(6, false); parser >> fMechSpringX >> fMechSpringY >> fMechSpringZ >> fMechMaxSpring >> fMechRoll >> fMechPitch; } else if( token == "enginespring:" ) { parser.getTokens( 5, false ); parser >> EngineShake.scale >> EngineShake.fadein_offset >> EngineShake.fadein_factor >> EngineShake.fadeout_offset >> EngineShake.fadeout_factor; // offsets values are provided as rpm for convenience EngineShake.fadein_offset /= 60.f; EngineShake.fadeout_offset /= 60.f; } else if( token == "huntingspring:" ) { parser.getTokens( 4, false ); parser >> HuntingShake.scale >> HuntingShake.frequency >> HuntingShake.fadein_begin >> HuntingShake.fadein_end; } } while (token != ""); } else { return false; } // nie znalazl sekcji internal if (!InitializeCab(mvOccupied->ActiveCab, asFileName)) { // zle zainicjowana kabina return false; } else { if (DynamicObject->Controller == Humandriver) { // McZapkie-030303: mozliwosc wyswietlania kabiny, w przyszlosci dac opcje w mmd DynamicObject->bDisplayCab = true; } return true; } } bool TTrain::InitializeCab(int NewCabNo, std::string const &asFileName) { m_controlmapper.clear(); // reset sound positions and owner auto const nullvector { glm::vec3() }; std::vector sounds = { &dsbReverserKey, &dsbNastawnikJazdy, &dsbNastawnikBocz, &dsbSwitch, &dsbPneumaticSwitch, &rsHiss, &rsHissU, &rsHissE, &rsHissX, &rsHissT, &rsSBHiss, &rsSBHissU, &rsFadeSound, &rsRunningNoise, &dsbHasler, &dsbBuzzer, &dsbSlipAlarm, &m_radiosound, &m_radiostop }; for( auto sound : sounds ) { sound->offset( nullvector ); sound->owner( DynamicObject ); } // reset view angles pMechViewAngle = { 0.0, 0.0 }; Global.pCamera->Pitch = pMechViewAngle.x; Global.pCamera->Yaw = pMechViewAngle.y; pyScreens.reset(this); pyScreens.setLookupPath(DynamicObject->asBaseDir); bool parse = false; int cabindex = 0; DynamicObject->mdKabina = NULL; // likwidacja wskaźnika na dotychczasową kabinę switch (NewCabNo) { // ustalenie numeru kabiny do wczytania case -1: cabindex = 2; break; case 1: cabindex = 1; break; case 0: cabindex = 0; break; } std::string cabstr("cab" + std::to_string(cabindex) + "definition:"); std::shared_ptr parser = std::make_shared(asFileName, cParser::buffer_FILE); // NOTE: yaml-style comments are disabled until conflict in use of # is resolved // parser.addCommentStyle( "#", "\n" ); std::string token; do { // szukanie kabiny token = ""; parser->getTokens(); *parser >> token; } while ((token != "") && (token != cabstr)); if ((cabindex != 1) && (token != cabstr)) { // jeśli nie znaleziony wpis kabiny, próba szukania kabiny 1 cabstr = "cab1definition:"; // crude way to start parsing from beginning parser = std::make_shared(asFileName, cParser::buffer_FILE); // NOTE: yaml-style comments are disabled until conflict in use of # is resolved // parser.addCommentStyle( "#", "\n" ); do { token = ""; parser->getTokens(); *parser >> token; } while ((token != "") && (token != cabstr)); } if (token == cabstr) { // jeśli znaleziony wpis kabiny Cabine[cabindex].Load(*parser); // NOTE: the position and angle definitions depend on strict entry order // TODO: refactor into more flexible arrangement parser->getTokens(); *parser >> token; if( token == std::string( "driver" + std::to_string( cabindex ) + "angle:" ) ) { // camera view angle parser->getTokens( 2, false ); // angle is specified in degrees but internally stored in radians glm::vec2 viewangle; *parser >> viewangle.y // yaw first, then pitch >> viewangle.x; pMechViewAngle = glm::radians( viewangle ); Global.pCamera->Pitch = pMechViewAngle.x; Global.pCamera->Yaw = pMechViewAngle.y; parser->getTokens(); *parser >> token; } if (token == std::string("driver" + std::to_string(cabindex) + "pos:")) { // pozycja poczatkowa maszynisty parser->getTokens(3, false); *parser >> pMechOffset.x >> pMechOffset.y >> pMechOffset.z; pMechSittingPosition = pMechOffset; parser->getTokens(); *parser >> token; } // ABu: pozycja siedzaca mechanika if (token == std::string("driver" + std::to_string(cabindex) + "sitpos:")) { // ABu 180404 pozycja siedzaca maszynisty parser->getTokens(3, false); *parser >> pMechSittingPosition.x >> pMechSittingPosition.y >> pMechSittingPosition.z; parser->getTokens(); *parser >> token; } // else parse=false; do { if( parse == true ) { token = ""; parser->getTokens(); *parser >> token; } else { parse = true; } // inicjacja kabiny // Ra 2014-08: zmieniamy zasady - zamiast przypisywać submodel do // istniejących obiektów animujących // będziemy teraz uaktywniać obiekty animujące z tablicy i podawać im // submodel oraz wskaźnik na parametr if (token == std::string("cab" + std::to_string(cabindex) + "model:")) { // model kabiny parser->getTokens(); *parser >> token; if (token != "none") { // bieżąca sciezka do tekstur to dynamic/... Global.asCurrentTexturePath = DynamicObject->asBaseDir; // szukaj kabinę jako oddzielny model // name can contain leading slash, erase it to avoid creation of double slashes when the name is combined with current directory replace_slashes( token ); if( token[ 0 ] == '/' ) { token.erase( 0, 1 ); } TModel3d *kabina = TModelsManager::GetModel(DynamicObject->asBaseDir + token, true); // z powrotem defaultowa sciezka do tekstur Global.asCurrentTexturePath = szTexturePath; // if (DynamicObject->mdKabina!=k) if (kabina != nullptr) { DynamicObject->mdKabina = kabina; // nowa kabina } //(mdKabina) może zostać to samo po przejściu do innego członu bez // zmiany kabiny, przy powrocie musi być wiązanie ponowne // else // break; //wyjście z pętli, bo model zostaje bez zmian } else if (cabindex == 1) { // model tylko, gdy nie ma kabiny 1 // McZapkie-170103: szukaj elementy kabiny w glownym modelu DynamicObject->mdKabina = DynamicObject->mdModel; } clear_cab_controls(); } if (nullptr == DynamicObject->mdKabina) { // don't bother with other parts until the cab is initialised continue; } else if (true == initialize_gauge(*parser, token, cabindex)) { // matched the token, grab the next one continue; } else if (true == initialize_button(*parser, token, cabindex)) { // matched the token, grab the next one continue; } else if (token == "pyscreen:") { pyScreens.init(*parser, DynamicObject->mdKabina, DynamicObject->name(), NewCabNo); } // btLampkaUnknown.Init("unknown",mdKabina,false); } while (token != ""); } else { return false; } pyScreens.start(); if (DynamicObject->mdKabina) { // configure placement of sound emitters which aren't bound with any device model, and weren't placed manually // try first to bind sounds to location of possible devices if( dsbReverserKey.offset() == nullvector ) { dsbReverserKey.offset( ggDirKey.model_offset() ); } if( dsbNastawnikJazdy.offset() == nullvector ) { dsbNastawnikJazdy.offset( ggMainCtrl.model_offset() ); } if( dsbNastawnikBocz.offset() == nullvector ) { dsbNastawnikBocz.offset( ggScndCtrl.model_offset() ); } if( dsbBuzzer.offset() == nullvector ) { dsbBuzzer.offset( btLampkaCzuwaka.model_offset() ); } // radio has two potential items which can provide the position if( m_radiosound.offset() == nullvector ) { m_radiosound.offset( ggRadioButton.model_offset() ); } if( m_radiosound.offset() == nullvector ) { m_radiosound.offset( btLampkaRadio.model_offset() ); } if( m_radiostop.offset() == nullvector ) { m_radiostop.offset( m_radiosound.offset() ); } auto const localbrakeoffset { ggLocalBrake.model_offset() }; std::vector localbrakesounds = { &rsSBHiss, &rsSBHissU }; for( auto sound : localbrakesounds ) { if( sound->offset() == nullvector ) { sound->offset( localbrakeoffset ); } } // NOTE: if the local brake model can't be located the emitter will also be assigned location of main brake auto const brakeoffset { ggBrakeCtrl.model_offset() }; std::vector brakesounds = { &rsHiss, &rsHissU, &rsHissE, &rsHissX, &rsHissT, &rsSBHiss, &rsSBHissU, }; for( auto sound : brakesounds ) { if( sound->offset() == nullvector ) { sound->offset( brakeoffset ); } } // for whatever is left fallback on generic location, centre of the cab auto const caboffset { glm::dvec3 { ( Cabine[ cabindex ].CabPos1 + Cabine[ cabindex ].CabPos2 ) * 0.5 } + glm::dvec3 { 0, 1, 0 } }; for( auto sound : sounds ) { if( sound->offset() == nullvector ) { sound->offset( caboffset ); } } DynamicObject->mdKabina->Init(); // obrócenie modelu oraz optymalizacja, również zapisanie binarnego set_cab_controls(); return true; } return (token == "none"); } void TTrain::MechStop() { // likwidacja ruchu kamery w kabinie (po powrocie przez [F4]) pMechPosition = Math3D::vector3(0, 0, 0); pMechShake = Math3D::vector3(0, 0, 0); vMechMovement = Math3D::vector3(0, 0, 0); vMechVelocity = Math3D::vector3(0, 0, 0); // tu zostawały jakieś ułamki, powodujące uciekanie kamery }; Math3D::vector3 TTrain::MirrorPosition(bool lewe) { // zwraca współrzędne widoku kamery z lusterka switch (iCabn) { case 1: // przednia (1) return DynamicObject->mMatrix * Math3D::vector3(lewe ? Cabine[iCabn].CabPos2.x : Cabine[iCabn].CabPos1.x, 1.5 + Cabine[iCabn].CabPos1.y, Cabine[iCabn].CabPos2.z); case 2: // tylna (-1) return DynamicObject->mMatrix * Math3D::vector3(lewe ? Cabine[iCabn].CabPos1.x : Cabine[iCabn].CabPos2.x, 1.5 + Cabine[iCabn].CabPos1.y, Cabine[iCabn].CabPos1.z); } return DynamicObject->GetPosition(); // współrzędne środka pojazdu }; void TTrain::DynamicSet(TDynamicObject *d) { // taka proteza: chcę podłączyć // kabinę EN57 bezpośrednio z // silnikowym, aby nie robić tego // przez ukrotnienie // drugi silnikowy i tak musi być ukrotniony, podobnie jak kolejna jednostka // problem się robi ze światłami, które będą zapalane w silnikowym, ale muszą // świecić się w rozrządczych // dla EZT światła czołowe będą "zapalane w silnikowym", ale widziane z // rozrządczych // również wczytywanie MMD powinno dotyczyć aktualnego członu // problematyczna może być kwestia wybranej kabiny (w silnikowym...) // jeśli silnikowy będzie zapięty odwrotnie (tzn. -1), to i tak powinno // jeździć dobrze // również hamowanie wykonuje się zaworem w członie, a nie w silnikowym... DynamicObject = d; // jedyne miejsce zmiany mvOccupied = mvControlled = d ? DynamicObject->MoverParameters : NULL; // albo silnikowy w EZT if (!DynamicObject) return; if (mvControlled->TrainType & dt_EZT) // na razie dotyczy to EZT if (DynamicObject->NextConnected ? mvControlled->Couplers[1].AllowedFlag & ctrain_depot : false) { // gdy jest człon od sprzęgu 1, a sprzęg łączony // warsztatowo (powiedzmy) if ((mvControlled->Power < 1.0) && (mvControlled->Couplers[1].Connected->Power > 1.0)) // my nie mamy mocy, ale ten drugi ma mvControlled = DynamicObject->NextConnected->MoverParameters; // będziemy sterować tym z mocą } else if (DynamicObject->PrevConnected ? mvControlled->Couplers[0].AllowedFlag & ctrain_depot : false) { // gdy jest człon od sprzęgu 0, a sprzęg łączony // warsztatowo (powiedzmy) if ((mvControlled->Power < 1.0) && (mvControlled->Couplers[0].Connected->Power > 1.0)) // my nie mamy mocy, ale ten drugi ma mvControlled = DynamicObject->PrevConnected->MoverParameters; // będziemy sterować tym z mocą } mvSecond = NULL; // gdyby się nic nie znalazło if (mvOccupied->Power > 1.0) // dwuczłonowe lub ukrotnienia, żeby nie szukać każdorazowo if (mvOccupied->Couplers[1].Connected ? mvOccupied->Couplers[1].AllowedFlag & ctrain_controll : false) { // gdy jest człon od sprzęgu 1, a sprzęg łączony // warsztatowo (powiedzmy) if (mvOccupied->Couplers[1].Connected->Power > 1.0) // ten drugi ma moc mvSecond = (TMoverParameters *)mvOccupied->Couplers[1].Connected; // wskaźnik na drugiego } else if (mvOccupied->Couplers[0].Connected ? mvOccupied->Couplers[0].AllowedFlag & ctrain_controll : false) { // gdy jest człon od sprzęgu 0, a sprzęg łączony // warsztatowo (powiedzmy) if (mvOccupied->Couplers[0].Connected->Power > 1.0) // ale ten drugi ma moc mvSecond = (TMoverParameters *)mvOccupied->Couplers[0].Connected; // wskaźnik na drugiego } }; void TTrain::radio_message( sound_source *Message, int const Channel ) { if( ( false == mvOccupied->Radio ) || ( iRadioChannel != Channel ) ) { // skip message playback if the radio isn't able to receive it return; } auto const soundrange { Message->range() }; if( ( soundrange > 0 ) && ( glm::length2( Message->location() - glm::dvec3 { DynamicObject->GetPosition() } ) > ( soundrange * soundrange ) ) ) { // skip message playback if the receiver is outside of the emitter's range return; } m_radiomessages.emplace_back( m_radiosound ); // assign sound to the template and play it m_radiomessages.back() .copy_sounds( *Message ) .play( sound_flags::exclusive ); } void TTrain::SetLights() { TDynamicObject *p = DynamicObject->GetFirstDynamic(mvOccupied->ActiveCab < 0 ? 1 : 0, 4); bool kier = (DynamicObject->DirectionGet() * mvOccupied->ActiveCab > 0); int xs = (kier ? 0 : 1); if (kier ? p->NextC(1) : p->PrevC(1)) // jesli jest nastepny, to tylko przod { p->RaLightsSet(mvOccupied->Lights[xs][mvOccupied->LightsPos - 1] * (1 - xs), mvOccupied->Lights[1 - xs][mvOccupied->LightsPos - 1] * xs); p = (kier ? p->NextC(4) : p->PrevC(4)); while (p) { if (kier ? p->NextC(1) : p->PrevC(1)) { p->RaLightsSet(0, 0); } else { p->RaLightsSet(mvOccupied->Lights[xs][mvOccupied->LightsPos - 1] * xs, mvOccupied->Lights[1 - xs][mvOccupied->LightsPos - 1] * (1 - xs)); } p = (kier ? p->NextC(4) : p->PrevC(4)); } } else // calosc { p->RaLightsSet(mvOccupied->Lights[xs][mvOccupied->LightsPos - 1], mvOccupied->Lights[1 - xs][mvOccupied->LightsPos - 1]); } }; // clears state of all cabin controls void TTrain::clear_cab_controls() { // indicators exposed to custom control devices btLampkaSHP.Clear(0); btLampkaCzuwaka.Clear(1); btLampkaOpory.Clear(2); btLampkaWylSzybki.Clear(3); btLampkaNadmSil.Clear(4); btLampkaStyczn.Clear(5); btLampkaPoslizg.Clear(6); btLampkaNadmPrzetw.Clear(((mvControlled->TrainType & dt_EZT) != 0) ? -1 : 7); // EN57 nie ma tej lampki btLampkaPrzetwOff.Clear(((mvControlled->TrainType & dt_EZT) != 0) ? 7 : -1 ); // za to ma tę btLampkaNadmSpr.Clear(8); btLampkaNadmWent.Clear(9); btLampkaWysRozr.Clear(((mvControlled->TrainType & dt_ET22) != 0) ? -1 : 10); // ET22 nie ma tej lampki btLampkaOgrzewanieSkladu.Clear(11); btHaslerBrakes.Clear(12); // ciśnienie w cylindrach do odbijania na haslerze btHaslerCurrent.Clear(13); // prąd na silnikach do odbijania na haslerze // Numer 14 jest używany dla buczka SHP w update_sounds() // Jeśli ustawiamy nową wartość dla PoKeys wolna jest 15 // other cab controls // TODO: arrange in more readable manner, and eventually refactor ggMainCtrl.Clear(); ggMainCtrlAct.Clear(); ggScndCtrl.Clear(); ggDirKey.Clear(); ggBrakeCtrl.Clear(); ggLocalBrake.Clear(); ggManualBrake.Clear(); ggAlarmChain.Clear(); ggBrakeProfileCtrl.Clear(); ggBrakeProfileG.Clear(); ggBrakeProfileR.Clear(); ggMaxCurrentCtrl.Clear(); ggMainOffButton.Clear(); ggMainOnButton.Clear(); ggSecurityResetButton.Clear(); ggReleaserButton.Clear(); ggSandButton.Clear(); ggAntiSlipButton.Clear(); ggHornButton.Clear(); ggHornLowButton.Clear(); ggHornHighButton.Clear(); ggWhistleButton.Clear(); ggNextCurrentButton.Clear(); for( auto &universal : ggUniversals ) { universal.Clear(); } ggInstrumentLightButton.Clear(); // hunter-091012 ggCabLightButton.Clear(); ggCabLightDimButton.Clear(); ggBatteryButton.Clear(); //------- ggFuseButton.Clear(); ggConverterFuseButton.Clear(); ggStLinOffButton.Clear(); ggRadioButton.Clear(); ggRadioChannelSelector.Clear(); ggRadioChannelPrevious.Clear(); ggRadioChannelNext.Clear(); ggRadioStop.Clear(); ggRadioTest.Clear(); ggDoorLeftButton.Clear(); ggDoorRightButton.Clear(); ggTrainHeatingButton.Clear(); ggSignallingButton.Clear(); ggDoorSignallingButton.Clear(); ggDepartureSignalButton.Clear(); ggCompressorButton.Clear(); ggCompressorLocalButton.Clear(); ggConverterButton.Clear(); ggConverterOffButton.Clear(); ggConverterLocalButton.Clear(); ggMainButton.Clear(); ggPantFrontButton.Clear(); ggPantRearButton.Clear(); ggPantSelectedButton.Clear(); ggPantFrontButtonOff.Clear(); ggPantRearButtonOff.Clear(); ggPantSelectedDownButton.Clear(); ggPantAllDownButton.Clear(); ggPantCompressorButton.Clear(); ggPantCompressorValve.Clear(); ggZbS.Clear(); ggI1B.Clear(); ggI2B.Clear(); ggI3B.Clear(); ggItotalB.Clear(); ggOilPressB.Clear(); ggWater1TempB.Clear(); ggClockSInd.Clear(); ggClockMInd.Clear(); ggClockHInd.Clear(); ggEngineVoltage.Clear(); ggLVoltage.Clear(); ggMainGearStatus.Clear(); ggIgnitionKey.Clear(); ggWaterPumpBreakerButton.Clear(); ggWaterPumpButton.Clear(); ggWaterHeaterBreakerButton.Clear(); ggWaterHeaterButton.Clear(); ggWaterCircuitsLinkButton.Clear(); ggFuelPumpButton.Clear(); ggOilPumpButton.Clear(); btLampkaPrzetw.Clear(); btLampkaPrzetwB.Clear(); btLampkaPrzetwBOff.Clear(); btLampkaPrzekRozn.Clear(); btLampkaPrzekRoznPom.Clear(); btLampkaUkrotnienie.Clear(); btLampkaHamPosp.Clear(); btLampkaWylSzybkiOff.Clear(); btLampkaWylSzybkiB.Clear(); btLampkaWylSzybkiBOff.Clear(); btLampkaBezoporowa.Clear(); btLampkaBezoporowaB.Clear(); btLampkaMaxSila.Clear(); btLampkaPrzekrMaxSila.Clear(); btLampkaRadio.Clear(); btLampkaRadioStop.Clear(); btLampkaHamulecReczny.Clear(); btLampkaBlokadaDrzwi.Clear(); btInstrumentLight.Clear(); btLampkaWentZaluzje.Clear(); btLampkaDoorLeft.Clear(); btLampkaDoorRight.Clear(); btLampkaDepartureSignal.Clear(); btLampkaRezerwa.Clear(); btLampkaBoczniki.Clear(); btLampkaBocznik1.Clear(); btLampkaBocznik2.Clear(); btLampkaBocznik3.Clear(); btLampkaBocznik4.Clear(); btLampkaRadiotelefon.Clear(); btLampkaHamienie.Clear(); btLampkaBrakingOff.Clear(); btLampkaBrakeProfileG.Clear(); btLampkaBrakeProfileP.Clear(); btLampkaBrakeProfileR.Clear(); btLampkaSprezarka.Clear(); btLampkaSprezarkaB.Clear(); btLampkaSprezarkaOff.Clear(); btLampkaSprezarkaBOff.Clear(); btLampkaFuelPumpOff.Clear(); btLampkaNapNastHam.Clear(); btLampkaStycznB.Clear(); btLampkaHamowanie1zes.Clear(); btLampkaHamowanie2zes.Clear(); btLampkaNadmPrzetwB.Clear(); btLampkaForward.Clear(); btLampkaBackward.Clear(); // light indicators btLampkaUpperLight.Clear(); btLampkaLeftLight.Clear(); btLampkaRightLight.Clear(); btLampkaLeftEndLight.Clear(); btLampkaRightEndLight.Clear(); btLampkaRearUpperLight.Clear(); btLampkaRearLeftLight.Clear(); btLampkaRearRightLight.Clear(); btLampkaRearLeftEndLight.Clear(); btLampkaRearRightEndLight.Clear(); btCabLight.Clear(); // hunter-171012 // others btLampkaMalfunction.Clear(); btLampkaMalfunctionB.Clear(); btLampkaMotorBlowers.Clear(); ggLeftLightButton.Clear(); ggRightLightButton.Clear(); ggUpperLightButton.Clear(); ggDimHeadlightsButton.Clear(); ggLeftEndLightButton.Clear(); ggRightEndLightButton.Clear(); ggLightsButton.Clear(); // hunter-230112 ggRearLeftLightButton.Clear(); ggRearRightLightButton.Clear(); ggRearUpperLightButton.Clear(); ggRearLeftEndLightButton.Clear(); ggRearRightEndLightButton.Clear(); } // NOTE: we can get rid of this function once we have per-cab persistent state void TTrain::set_cab_controls() { // switches // battery if( true == mvOccupied->Battery ) { ggBatteryButton.PutValue( 1.0 ); } // motor connectors ggStLinOffButton.PutValue( ( mvControlled->StLinSwitchOff ? 1.0 : 0.0 ) ); // radio if( true == mvOccupied->Radio ) { ggRadioButton.PutValue( 1.0 ); } ggRadioChannelSelector.PutValue( iRadioChannel - 1 ); // pantographs if( mvOccupied->PantSwitchType != "impulse" ) { if( ggPantFrontButton.SubModel ) { ggPantFrontButton.PutValue( ( mvControlled->PantFrontUp ? 1.0 : 0.0 ) ); } if( ggPantFrontButtonOff.SubModel ) { ggPantFrontButtonOff.PutValue( ( mvControlled->PantFrontUp ? 0.0 : 1.0 ) ); } // NOTE: currently we animate the selectable pantograph control for both pantographs // TODO: implement actual selection control, and refactor handling this control setup in a separate method if( ggPantSelectedButton.SubModel ) { ggPantSelectedButton.PutValue( ( mvControlled->PantFrontUp ? 1.0 : 0.0 ) ); } if( ggPantSelectedDownButton.SubModel ) { ggPantSelectedDownButton.PutValue( ( mvControlled->PantFrontUp ? 0.0 : 1.0 ) ); } } if( mvOccupied->PantSwitchType != "impulse" ) { if( ggPantRearButton.SubModel ) { ggPantRearButton.PutValue( ( mvControlled->PantRearUp ? 1.0 : 0.0 ) ); } if( ggPantRearButtonOff.SubModel ) { ggPantRearButtonOff.PutValue( ( mvControlled->PantRearUp ? 0.0 : 1.0 ) ); } // NOTE: currently we animate the selectable pantograph control for both pantographs // TODO: implement actual selection control, and refactor handling this control setup in a separate method if( ggPantSelectedButton.SubModel ) { ggPantSelectedButton.PutValue( ( mvControlled->PantRearUp ? 1.0 : 0.0 ) ); } if( ggPantSelectedDownButton.SubModel ) { ggPantSelectedDownButton.PutValue( ( mvControlled->PantRearUp ? 0.0 : 1.0 ) ); } } // auxiliary compressor ggPantCompressorValve.PutValue( mvControlled->bPantKurek3 ? 0.0 : // default setting is pantographs connected with primary tank 1.0 ); ggPantCompressorButton.PutValue( mvControlled->PantCompFlag ? 1.0 : 0.0 ); // converter if( mvOccupied->ConvSwitchType != "impulse" ) { ggConverterButton.PutValue( mvControlled->ConverterAllow ? 1.0 : 0.0 ); } ggConverterLocalButton.PutValue( mvControlled->ConverterAllowLocal ? 1.0 : 0.0 ); // compressor ggCompressorButton.PutValue( mvControlled->CompressorAllow ? 1.0 : 0.0 ); ggCompressorLocalButton.PutValue( mvControlled->CompressorAllowLocal ? 1.0 : 0.0 ); // motor overload relay threshold / shunt mode ggMaxCurrentCtrl.PutValue( ( true == mvControlled->ShuntModeAllow ? ( true == mvControlled->ShuntMode ? 1.0 : 0.0 ) : ( mvControlled->Imax == mvControlled->ImaxHi ? 1.0 : 0.0 ) ) ); // lights ggLightsButton.PutValue( mvOccupied->LightsPos - 1 ); int const vehicleside = ( mvOccupied->ActiveCab == 1 ? side::front : side::rear ); if( ( DynamicObject->iLights[ vehicleside ] & light::headlight_left ) != 0 ) { ggLeftLightButton.PutValue( 1.0 ); } if( ( DynamicObject->iLights[ vehicleside ] & light::headlight_right ) != 0 ) { ggRightLightButton.PutValue( 1.0 ); } if( ( DynamicObject->iLights[ vehicleside ] & light::headlight_upper ) != 0 ) { ggUpperLightButton.PutValue( 1.0 ); } if( ( DynamicObject->iLights[ vehicleside ] & light::redmarker_left ) != 0 ) { if( ggLeftEndLightButton.SubModel != nullptr ) { ggLeftEndLightButton.PutValue( 1.0 ); } else { ggLeftLightButton.PutValue( -1.0 ); } } if( ( DynamicObject->iLights[ vehicleside ] & light::redmarker_right ) != 0 ) { if( ggRightEndLightButton.SubModel != nullptr ) { ggRightEndLightButton.PutValue( 1.0 ); } else { ggRightLightButton.PutValue( -1.0 ); } } if( true == DynamicObject->DimHeadlights ) { ggDimHeadlightsButton.PutValue( 1.0 ); } // cab lights if( true == bCabLight ) { ggCabLightButton.PutValue( 1.0 ); } if( true == bCabLightDim ) { ggCabLightDimButton.PutValue( 1.0 ); } ggInstrumentLightButton.PutValue( ( InstrumentLightActive ? 1.0 : 0.0 ) ); // doors // NOTE: we're relying on the cab models to have switches reversed for the rear cab(?) ggDoorLeftButton.PutValue( mvOccupied->DoorLeftOpened ? 1.0 : 0.0 ); ggDoorRightButton.PutValue( mvOccupied->DoorRightOpened ? 1.0 : 0.0 ); // door lock if( true == mvControlled->DoorSignalling ) { ggDoorSignallingButton.PutValue( 1.0 ); } // heating if( true == mvControlled->Heating ) { ggTrainHeatingButton.PutValue( 1.0 ); } // brake acting time if( ggBrakeProfileCtrl.SubModel != nullptr ) { ggBrakeProfileCtrl.PutValue( ( ( mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ? 2.0 : mvOccupied->BrakeDelayFlag - 1 ) ); } if( ggBrakeProfileG.SubModel != nullptr ) { ggBrakeProfileG.PutValue( mvOccupied->BrakeDelayFlag == bdelay_G ? 1.0 : 0.0 ); } if( ggBrakeProfileR.SubModel != nullptr ) { ggBrakeProfileR.PutValue( ( mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ? 1.0 : 0.0 ); } // alarm chain ggAlarmChain.PutValue( mvControlled->AlarmChainFlag ? 1.0 : 0.0 ); // brake signalling ggSignallingButton.PutValue( mvControlled->Signalling ? 1.0 : 0.0 ); // multiple-unit current indicator source ggNextCurrentButton.PutValue( ShowNextCurrent ? 1.0 : 0.0 ); // water pump ggWaterPumpBreakerButton.PutValue( mvControlled->WaterPump.breaker ? 1.0 : 0.0 ); ggWaterPumpButton.PutValue( mvControlled->WaterPump.is_enabled ? 1.0 : 0.0 ); // water heater ggWaterHeaterBreakerButton.PutValue( mvControlled->WaterHeater.breaker ? 1.0 : 0.0 ); ggWaterHeaterButton.PutValue( mvControlled->WaterHeater.is_enabled ? 1.0 : 0.0 ); ggWaterCircuitsLinkButton.PutValue( mvControlled->WaterCircuitsLink ? 1.0 : 0.0 ); // fuel pump ggFuelPumpButton.PutValue( mvControlled->FuelPump.is_enabled ? 1.0 : 0.0 ); // oil pump ggOilPumpButton.PutValue( mvControlled->OilPump.is_enabled ? 1.0 : 0.0 ); // we reset all indicators, as they're set during the update pass // TODO: when cleaning up break setting indicator state into a separate function, so we can reuse it } // initializes a button matching provided label. returns: true if the label was found, false otherwise // TODO: refactor the cabin controls into some sensible structure bool TTrain::initialize_button(cParser &Parser, std::string const &Label, int const Cabindex) { std::unordered_map const lights = { { "i-maxft:", btLampkaMaxSila }, { "i-maxftt:", btLampkaPrzekrMaxSila }, { "i-radio:", btLampkaRadio }, { "i-radiostop:", btLampkaRadioStop }, { "i-manual_brake:", btLampkaHamulecReczny }, { "i-door_blocked:", btLampkaBlokadaDrzwi }, { "i-slippery:", btLampkaPoslizg }, { "i-contactors:", btLampkaStyczn }, { "i-conv_ovld:", btLampkaNadmPrzetw }, { "i-converter:", btLampkaPrzetw }, { "i-converteroff:", btLampkaPrzetwOff }, { "i-converterb:", btLampkaPrzetwB }, { "i-converterboff:", btLampkaPrzetwBOff }, { "i-diff_relay:", btLampkaPrzekRozn }, { "i-diff_relay2:", btLampkaPrzekRoznPom }, { "i-motor_ovld:", btLampkaNadmSil }, { "i-train_controll:", btLampkaUkrotnienie }, { "i-brake_delay_r:", btLampkaHamPosp }, { "i-mainbreaker:", btLampkaWylSzybki }, { "i-mainbreakerb:", btLampkaWylSzybkiB }, { "i-mainbreakeroff:", btLampkaWylSzybkiOff }, { "i-mainbreakerboff:", btLampkaWylSzybkiBOff }, { "i-vent_ovld:", btLampkaNadmWent }, { "i-comp_ovld:", btLampkaNadmSpr }, { "i-resistors:", btLampkaOpory }, { "i-no_resistors:", btLampkaBezoporowa }, { "i-no_resistors_b:", btLampkaBezoporowaB }, { "i-highcurrent:", btLampkaWysRozr }, { "i-vent_trim:", btLampkaWentZaluzje }, { "i-motorblowers:", btLampkaMotorBlowers }, { "i-trainheating:", btLampkaOgrzewanieSkladu }, { "i-security_aware:", btLampkaCzuwaka }, { "i-security_cabsignal:", btLampkaSHP }, { "i-door_left:", btLampkaDoorLeft }, { "i-door_right:", btLampkaDoorRight }, { "i-departure_signal:", btLampkaDepartureSignal }, { "i-reserve:", btLampkaRezerwa }, { "i-scnd:", btLampkaBoczniki }, { "i-scnd1:", btLampkaBocznik1 }, { "i-scnd2:", btLampkaBocznik2 }, { "i-scnd3:", btLampkaBocznik3 }, { "i-scnd4:", btLampkaBocznik4 }, { "i-braking:", btLampkaHamienie }, { "i-brakingoff:", btLampkaBrakingOff }, { "i-dynamicbrake:", btLampkaED }, { "i-brakeprofileg:", btLampkaBrakeProfileG }, { "i-brakeprofilep:", btLampkaBrakeProfileP }, { "i-brakeprofiler:", btLampkaBrakeProfileR }, { "i-braking-ezt:", btLampkaHamowanie1zes }, { "i-braking-ezt2:", btLampkaHamowanie2zes }, { "i-compressor:", btLampkaSprezarka }, { "i-compressorb:", btLampkaSprezarkaB }, { "i-compressoroff:", btLampkaSprezarkaOff }, { "i-compressorboff:", btLampkaSprezarkaBOff }, { "i-fuelpumpoff:", btLampkaFuelPumpOff }, { "i-voltbrake:", btLampkaNapNastHam }, { "i-resistorsb:", btLampkaOporyB }, { "i-contactorsb:", btLampkaStycznB }, { "i-conv_ovldb:", btLampkaNadmPrzetwB }, { "i-malfunction:", btLampkaMalfunction }, { "i-malfunctionb:", btLampkaMalfunctionB }, { "i-forward:", btLampkaForward }, { "i-backward:", btLampkaBackward }, { "i-upperlight:", btLampkaUpperLight }, { "i-leftlight:", btLampkaLeftLight }, { "i-rightlight:", btLampkaRightLight }, { "i-leftend:", btLampkaLeftEndLight }, { "i-rightend:", btLampkaRightEndLight }, { "i-rearupperlight:", btLampkaRearUpperLight }, { "i-rearleftlight:", btLampkaRearLeftLight }, { "i-rearrightlight:", btLampkaRearRightLight }, { "i-rearleftend:", btLampkaRearLeftEndLight }, { "i-rearrightend:", btLampkaRearRightEndLight }, { "i-cablight:", btCabLight } }; auto lookup = lights.find( Label ); if( lookup != lights.end() ) { lookup->second.Load( Parser, DynamicObject, DynamicObject->mdKabina ); } else if( Label == "i-instrumentlight:" ) { btInstrumentLight.Load( Parser, DynamicObject, DynamicObject->mdKabina, DynamicObject->mdModel ); InstrumentLightType = 0; } else if( Label == "i-instrumentlight_M:" ) { btInstrumentLight.Load( Parser, DynamicObject, DynamicObject->mdKabina, DynamicObject->mdModel ); InstrumentLightType = 1; } else if( Label == "i-instrumentlight_C:" ) { btInstrumentLight.Load( Parser, DynamicObject, DynamicObject->mdKabina, DynamicObject->mdModel ); InstrumentLightType = 2; } else if (Label == "i-doors:") { int i = Parser.getToken() - 1; auto &button = Cabine[Cabindex].Button(-1); // pierwsza wolna lampka button.Load(Parser, DynamicObject, DynamicObject->mdKabina); button.AssignBool(bDoors[0] + 3 * i); } /* else if( Label == "i-malfunction:" ) { // generic malfunction indicator auto &button = Cabine[ Cabindex ].Button( -1 ); // pierwsza wolna gałka button.Load( Parser, DynamicObject, DynamicObject->mdKabina ); button.AssignBool( &mvOccupied->dizel_heat.PA ); } */ else { // failed to match the label return false; } return true; } // initializes a gauge matching provided label. returns: true if the label was found, false otherwise // TODO: refactor the cabin controls into some sensible structure bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int const Cabindex) { std::unordered_map const gauges = { { "mainctrl:", ggMainCtrl }, { "scndctrl:", ggScndCtrl }, { "dirkey:" , ggDirKey }, { "brakectrl:", ggBrakeCtrl }, { "localbrake:", ggLocalBrake }, { "manualbrake:", ggManualBrake }, { "alarmchain:", ggAlarmChain }, { "brakeprofile_sw:", ggBrakeProfileCtrl }, { "brakeprofileg_sw:", ggBrakeProfileG }, { "brakeprofiler_sw:", ggBrakeProfileR }, { "maxcurrent_sw:", ggMaxCurrentCtrl }, { "main_off_bt:", ggMainOffButton }, { "main_on_bt:", ggMainOnButton }, { "security_reset_bt:", ggSecurityResetButton }, { "releaser_bt:", ggReleaserButton }, { "sand_bt:", ggSandButton }, { "antislip_bt:", ggAntiSlipButton }, { "horn_bt:", ggHornButton }, { "hornlow_bt:", ggHornLowButton }, { "hornhigh_bt:", ggHornHighButton }, { "whistle_bt:", ggWhistleButton }, { "fuse_bt:", ggFuseButton }, { "converterfuse_bt:", ggConverterFuseButton }, { "stlinoff_bt:", ggStLinOffButton }, { "door_left_sw:", ggDoorLeftButton }, { "door_right_sw:", ggDoorRightButton }, { "departure_signal_bt:", ggDepartureSignalButton }, { "upperlight_sw:", ggUpperLightButton }, { "leftlight_sw:", ggLeftLightButton }, { "rightlight_sw:", ggRightLightButton }, { "dimheadlights_sw:", ggDimHeadlightsButton }, { "leftend_sw:", ggLeftEndLightButton }, { "rightend_sw:", ggRightEndLightButton }, { "lights_sw:", ggLightsButton }, { "rearupperlight_sw:", ggRearUpperLightButton }, { "rearleftlight_sw:", ggRearLeftLightButton }, { "rearrightlight_sw:", ggRearRightLightButton }, { "rearleftend_sw:", ggRearLeftEndLightButton }, { "rearrightend_sw:", ggRearRightEndLightButton }, { "compressor_sw:", ggCompressorButton }, { "compressorlocal_sw:", ggCompressorLocalButton }, { "converter_sw:", ggConverterButton }, { "converterlocal_sw:", ggConverterLocalButton }, { "converteroff_sw:", ggConverterOffButton }, { "main_sw:", ggMainButton }, { "waterpumpbreaker_sw:", ggWaterPumpBreakerButton }, { "waterpump_sw:", ggWaterPumpButton }, { "waterheaterbreaker_sw:", ggWaterHeaterBreakerButton }, { "waterheater_sw:", ggWaterHeaterButton }, { "water1tempb:", ggWater1TempB }, { "watercircuitslink_sw:", ggWaterCircuitsLinkButton }, { "fuelpump_sw:", ggFuelPumpButton }, { "oilpump_sw:", ggOilPumpButton }, { "oilpressb:", ggOilPressB }, { "radio_sw:", ggRadioButton }, { "radiochannel_sw:", ggRadioChannelSelector }, { "radiochannelprev_sw:", ggRadioChannelPrevious }, { "radiochannelnext_sw:", ggRadioChannelNext }, { "radiostop_sw:", ggRadioStop }, { "radiotest_sw:", ggRadioTest }, { "pantfront_sw:", ggPantFrontButton }, { "pantrear_sw:", ggPantRearButton }, { "pantfrontoff_sw:", ggPantFrontButtonOff }, { "pantrearoff_sw:", ggPantRearButtonOff }, { "pantalloff_sw:", ggPantAllDownButton }, { "pantselected_sw:", ggPantSelectedButton }, { "pantselectedoff_sw:", ggPantSelectedDownButton }, { "pantcompressor_sw:", ggPantCompressorButton }, { "pantcompressorvalve_sw:", ggPantCompressorValve }, { "trainheating_sw:", ggTrainHeatingButton }, { "signalling_sw:", ggSignallingButton }, { "door_signalling_sw:", ggDoorSignallingButton }, { "nextcurrent_sw:", ggNextCurrentButton }, { "instrumentlight_sw:", ggInstrumentLightButton }, { "cablight_sw:", ggCabLightButton }, { "cablightdim_sw:", ggCabLightDimButton }, { "battery_sw:", ggBatteryButton }, { "universal0:", ggUniversals[ 0 ] }, { "universal1:", ggUniversals[ 1 ] }, { "universal2:", ggUniversals[ 2 ] }, { "universal3:", ggUniversals[ 3 ] }, { "universal4:", ggUniversals[ 4 ] }, { "universal5:", ggUniversals[ 5 ] }, { "universal6:", ggUniversals[ 6 ] }, { "universal7:", ggUniversals[ 7 ] }, { "universal8:", ggUniversals[ 8 ] }, { "universal9:", ggUniversals[ 9 ] } }; auto lookup = gauges.find( Label ); if( lookup != gauges.end() ) { lookup->second.Load( Parser, DynamicObject, DynamicObject->mdKabina ); m_controlmapper.insert( lookup->second, lookup->first ); } // ABu 090305: uniwersalne przyciski lub inne rzeczy else if( Label == "mainctrlact:" ) { ggMainCtrlAct.Load( Parser, DynamicObject, DynamicObject->mdKabina, DynamicObject->mdModel ); } // SEKCJA WSKAZNIKOW else if ((Label == "tachometer:") || (Label == "tachometerb:")) { // predkosciomierz wskaźnikowy z szarpaniem auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(&fTachoVelocityJump); // bind tachometer sound location to the meter if( dsbHasler.offset() == glm::vec3() ) { dsbHasler.offset( gauge.model_offset() ); } } else if (Label == "tachometern:") { // predkosciomierz wskaźnikowy bez szarpania auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(&fTachoVelocity); // bind tachometer sound location to the meter if( dsbHasler.offset() == glm::vec3() ) { dsbHasler.offset( gauge.model_offset() ); } } else if (Label == "tachometerd:") { // predkosciomierz cyfrowy auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(&fTachoVelocity); // bind tachometer sound location to the meter if( dsbHasler.offset() == glm::vec3() ) { dsbHasler.offset( gauge.model_offset() ); } } else if ((Label == "hvcurrent1:") || (Label == "hvcurrent1b:")) { // 1szy amperomierz auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(fHCurrent + 1); } else if ((Label == "hvcurrent2:") || (Label == "hvcurrent2b:")) { // 2gi amperomierz auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(fHCurrent + 2); } else if ((Label == "hvcurrent3:") || (Label == "hvcurrent3b:")) { // 3ci amperomierz auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałska gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(fHCurrent + 3); } else if ((Label == "hvcurrent:") || (Label == "hvcurrentb:")) { // amperomierz calkowitego pradu auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(fHCurrent); } else if (Label == "eimscreen:") { // amperomierz calkowitego pradu int i, j; Parser.getTokens(2, false); Parser >> i >> j; auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(&fEIMParams[i][j]); } else if (Label == "brakes:") { // amperomierz calkowitego pradu int i, j; Parser.getTokens(2, false); Parser >> i >> j; auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(&fPress[i - 1][j]); } else if ((Label == "brakepress:") || (Label == "brakepressb:")) { // manometr cylindrow hamulcowych // Ra 2014-08: przeniesione do TCab auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina, nullptr, 0.1); gauge.AssignDouble(&mvOccupied->BrakePress); } else if ((Label == "pipepress:") || (Label == "pipepressb:")) { // manometr przewodu hamulcowego auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina, nullptr, 0.1); gauge.AssignDouble(&mvOccupied->PipePress); } else if (Label == "limpipepress:") { // manometr zbiornika sterujacego zaworu maszynisty ggZbS.Load(Parser, DynamicObject, DynamicObject->mdKabina, nullptr, 0.1); } else if (Label == "cntrlpress:") { // manometr zbiornika kontrolnego/rorzďż˝du auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina, nullptr, 0.1); gauge.AssignDouble(&mvControlled->PantPress); } else if ((Label == "compressor:") || (Label == "compressorb:")) { // manometr sprezarki/zbiornika glownego auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina, nullptr, 0.1); gauge.AssignDouble(&mvOccupied->Compressor); } else if( Label == "oilpress:" ) { // oil pressure auto &gauge = Cabine[ Cabindex ].Gauge( -1 ); // pierwsza wolna gałka gauge.Load( Parser, DynamicObject, DynamicObject->mdKabina, nullptr ); gauge.AssignFloat( &mvControlled->OilPump.pressure_present ); } else if( Label == "oiltemp:" ) { // oil temperature auto &gauge = Cabine[ Cabindex ].Gauge( -1 ); // pierwsza wolna gałka gauge.Load( Parser, DynamicObject, DynamicObject->mdKabina, nullptr ); gauge.AssignFloat( &mvControlled->dizel_heat.To ); } else if( Label == "water1temp:" ) { // main circuit water temperature auto &gauge = Cabine[ Cabindex ].Gauge( -1 ); // pierwsza wolna gałka gauge.Load( Parser, DynamicObject, DynamicObject->mdKabina, nullptr ); gauge.AssignFloat( &mvControlled->dizel_heat.temperatura1 ); } else if( Label == "water2temp:" ) { // auxiliary circuit water temperature auto &gauge = Cabine[ Cabindex ].Gauge( -1 ); // pierwsza wolna gałka gauge.Load( Parser, DynamicObject, DynamicObject->mdKabina, nullptr ); gauge.AssignFloat( &mvControlled->dizel_heat.temperatura2 ); } // yB - dla drugiej sekcji else if (Label == "hvbcurrent1:") { // 1szy amperomierz ggI1B.Load(Parser, DynamicObject, DynamicObject->mdKabina); } else if (Label == "hvbcurrent2:") { // 2gi amperomierz ggI2B.Load(Parser, DynamicObject, DynamicObject->mdKabina); } else if (Label == "hvbcurrent3:") { // 3ci amperomierz ggI3B.Load(Parser, DynamicObject, DynamicObject->mdKabina); } else if (Label == "hvbcurrent:") { // amperomierz calkowitego pradu ggItotalB.Load(Parser, DynamicObject, DynamicObject->mdKabina); } //************************************************************* else if (Label == "clock:") { // zegar analogowy if (Parser.getToken() == "analog") { // McZapkie-300302: zegarek ggClockSInd.Init(DynamicObject->mdKabina->GetFromName("ClockShand"), gt_Rotate, 1.0/60.0); ggClockMInd.Init(DynamicObject->mdKabina->GetFromName("ClockMhand"), gt_Rotate, 1.0/60.0); ggClockHInd.Init(DynamicObject->mdKabina->GetFromName("ClockHhand"), gt_Rotate, 1.0/12.0); } } else if (Label == "evoltage:") { // woltomierz napiecia silnikow ggEngineVoltage.Load(Parser, DynamicObject, DynamicObject->mdKabina); } else if (Label == "hvoltage:") { // woltomierz wysokiego napiecia auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(&fHVoltage); } else if (Label == "lvoltage:") { // woltomierz niskiego napiecia ggLVoltage.Load(Parser, DynamicObject, DynamicObject->mdKabina); } else if (Label == "enrot1m:") { // obrotomierz auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(fEngine + 1); } // ggEnrot1m.Load(Parser,DynamicObject->mdKabina); else if (Label == "enrot2m:") { // obrotomierz auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(fEngine + 2); } // ggEnrot2m.Load(Parser,DynamicObject->mdKabina); else if (Label == "enrot3m:") { // obrotomierz auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignFloat(fEngine + 3); } // ggEnrot3m.Load(Parser,DynamicObject->mdKabina); else if (Label == "engageratio:") { // np. ciśnienie sterownika sprzęgła auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignDouble(&mvControlled->dizel_engage); } // ggEngageRatio.Load(Parser,DynamicObject->mdKabina); else if (Label == "maingearstatus:") { // np. ciśnienie sterownika skrzyni biegów ggMainGearStatus.Load(Parser, DynamicObject, DynamicObject->mdKabina); } else if (Label == "ignitionkey:") { ggIgnitionKey.Load(Parser, DynamicObject, DynamicObject->mdKabina); } else if (Label == "distcounter:") { // Ra 2014-07: licznik kilometrów auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignDouble(&mvControlled->DistCounter); } else if( Label == "shuntmodepower:" ) { // shunt mode power slider auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina); gauge.AssignDouble(&mvControlled->AnPos); m_controlmapper.insert( gauge, "shuntmodepower:" ); } else { // failed to match the label return false; } return true; }