/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #pragma once #include #include #include #include #include #include #include #include #include "utilities/utilities.h" // MAKE_ID4 // Binary, modular scenery container ("eu7" format). // // Replaces the legacy text formats (.scn / .scm / .inc / .ctr) and the old terrain-only // .sbt blob. The mapping is one-to-one and modular: every text file compiles to exactly // one binary twin and includes are preserved as references, so the binary twin of one // file points to the binary twins of the files it includes. // route.scn -> route.scnb piece.inc -> piece.incb // mesh.scm -> mesh.scmb events.ctr -> events.ctrb // // A twin stores the source file's own, fully resolved content (comments stripped, // parameters/random sets resolved) as an ordered list of entries: // * string tokens (keywords like "node"/"endmodel", names, paths) are interned into a // per-file table and referenced by a varint index, so a keyword that occurs // thousands of times is stored once; // * numeric tokens are stored typed -- integral values as a zig-zag varint (1-2 bytes // for the many small ints), fractional values as an 8-byte IEEE double; // * an "include" entry carries the (interned) filename expression and parameters. // Each entry's type is packed into the low bits of a single varint together with the // token index, so the common case (a token) costs just that one varint. // // Reading is buffer-based and streaming: the whole twin is read into memory once and // parsed by pointer (no per-byte stream calls), and entries are decoded on demand // (no intermediate materialisation), with string tokens served as views into the // buffer. The binary is consumed transparently at the cParser file layer; the scenery // deserializer is unaware of the format. cParser::Name(), per-.inc node grouping and // parameter substitution are preserved exactly as in the text path. namespace scene { // "eu7" + format version, little-endian via MAKE_ID4 ('e','u','7',). // v4: buffer-streamed reader, packed entry tags, zig-zag varint integers. // v5: tokens stored in original case (lower-cased per consumer at replay) with a quoted // flag, so baking is grammar-independent (enables the headless/standalone baker). // v6: top-level nodes wrapped in a marker carrying their class (infrastructure/visual) // and byte span, so the reader can serve or skip a whole node per load pass // (enables progressive loading: infrastructure eager, visuals deferred). // v7: a visual model node's marker also carries the model's local position (3 f32), so the // camera-ring visual load can distance-test and skip a node in O(1) without reading any // of its tokens -- the difference between scanning 1M flora nodes per ring and not. // v8: fixes the eventlauncher node terminator (it ends with "end", not "endevent"); twins // baked before this had an over-long eventlauncher span that, when the node was skipped // in the visual pass, swallowed the following endorigin -> the origin stack accumulated // and flung terrain/models across the map. bumping invalidates those bad twins. // bumping the version invalidates older twins so they are recompiled rather than misread. constexpr std::uint32_t SCENERYBINARY_MAGIC { MAKE_ID4( 'e', 'u', '7', 10 ) }; // which entries a reader serves in a given load pass; nodes outside the requested class // are skipped (directives/includes are always served, to keep transform/group state) enum class scenery_load_pass : std::uint8_t { all = 0, // everything (single-pass load, == pre-v6 behaviour) infrastructure = 1, // directives + infrastructure nodes; visual nodes skipped visual = 2, // directives + visual nodes; infrastructure nodes skipped }; // file extension of the binary twin, derived from source kind std::string const SCENERYBINARY_EXT_SCN { ".scnb" }; std::string const SCENERYBINARY_EXT_INC { ".incb" }; std::string const SCENERYBINARY_EXT_SCM { ".scmb" }; std::string const SCENERYBINARY_EXT_CTR { ".ctrb" }; // which text format the binary file was compiled from enum class scenery_file_kind : std::uint8_t { scn = 0, inc = 1, scm = 2, }; // logical kind of an entry as seen by the consumer (the on-disk integer/float split is // an encoding detail hidden inside the reader/writer) enum class scenery_entry_type : std::uint8_t { token = 0, // a non-numeric token (name/path/keyword); lower-cased per consumer at replay include = 1, // an include directive: pulls in another file with parameters number = 2, // a numeric token qtoken = 3, // a quoted token; case preserved verbatim at replay }; // a decoded entry handed to the consumer during streaming reads; string fields are // views into the reader's buffer and are valid until the next read / reader destruction struct scenery_entry_view { scenery_entry_type type { scenery_entry_type::token }; std::string_view text; // token double number { 0.0 }; // number std::vector fileexpr; // include std::vector params; // include }; // accumulates a file's content and serializes it. entries are encoded incrementally into // a compact byte buffer as they are added (strings interned on the fly), so even a huge // source file costs only its interned table plus a few bytes per token -- not a heavy // struct per token -- keeping parallel baking within memory. class scenery_binary_writer { public: // Quoted marks the token as a quoted span (its case is preserved verbatim at replay) void add_token( std::string const &Token, bool Quoted = false ); void add_number( double Value ); // Fileexpr is the verbatim filename expression (single token or random set) void add_include( std::vector const &Fileexpr, std::vector const &Params ); // wrap a top-level node so the reader can serve/skip it per pass. between begin_node() // and end_node() the add_*() entries are buffered; end_node() emits a marker (class + // byte span [+ local position for visual models]) followed by the buffered entries. // Haspos/X/Y/Z give a model node's local position so the camera-ring load can skip it // without reading its tokens. void begin_node(); void end_node( bool Visual, bool Haspos = false, double X = 0.0, double Y = 0.0, double Z = 0.0, double Range = -1.0 ); std::size_t entry_count() const { return m_count; } // serializes header + string table + encoded entries. returns false on stream failure. bool write( std::ostream &Output, scenery_file_kind Kind ) const; private: std::uint32_t intern( std::string const &Text ); std::ostream &sink(); // current entry sink: node buffer while in a node, else m_entries std::unordered_map m_lookup; // string -> table index std::vector m_table; // interned strings, in order std::ostringstream m_entries; // encoded entry bytes std::ostringstream m_nodebuf; // current node's entries (buffered) bool m_innode { false }; // currently between begin/end_node std::size_t m_count { 0 }; // number of entries bool m_has_infra { false }; // emitted any infrastructure node bool m_has_include { false }; // emitted any include directive }; // parses a binary twin held in a memory buffer and streams its entries on demand. // the buffer must outlive the reader (the cParser owns both). class scenery_binary_reader { public: // validates magic/version and indexes the string table; positions at the first // entry. returns false if Buffer is not a valid current-version twin. bool open( std::string_view Buffer ); scenery_file_kind kind() const { return m_kind; } // true if this file has any infrastructure node or include directive. a pure-visual leaf // (e.g. a flora .incb: triangles + transform directives only) returns false, so the // infrastructure pass can skip opening it entirely instead of traversing it to drop its // visual content -- which on a million-instance scenery was ~200k wasted reopens. bool infra_relevant() const { return m_infra_relevant; } // selects which nodes are served vs skipped (default: all). may be changed between // reads (e.g. to drive separate eager/visual passes over a re-opened twin). void set_pass( scenery_load_pass Pass ) { m_pass = Pass; } // decodes the next served entry into Out, skipping node markers / out-of-pass nodes; // returns false once all entries are consumed bool next( scenery_entry_view &Out ); // jumps the cursor to the end of the node currently being served, so the rest of its // body is skipped in O(1). valid right after next() handed out an entry belonging to a // node; returns false (no-op) otherwise. used by the camera-ring visual load to drop a // node outside the current distance ring once its position has been read. bool skip_to_node_end() { if( m_nodeend == nullptr ) { return false; } m_cursor = m_nodeend; m_nodeend = nullptr; return true; } // local position + visibility range (range_max) of the node currently being served, if its // marker carried one (visual model nodes, v8+). returns false for shapes / infrastructure / // older twins. Range lets the streamer build far-but-large-range models (range_max beyond // the stream radius) eagerly instead of dropping them when their section is out of range. bool node_position( double &X, double &Y, double &Z, double &Range ) const { if( false == m_nodehaspos ) { return false; } X = m_nodepos[ 0 ]; Y = m_nodepos[ 1 ]; Z = m_nodepos[ 2 ]; Range = m_noderange; return true; } // byte offset of the node currently being served, for the section-index streamer to seek back std::size_t node_offset() const { return m_nodeoffset; } // reposition at a node's marker (recorded via node_offset()) so the next next() re-serves it; // used to rebuild a section's nodes on demand without re-scanning the twin void seek_node( std::size_t Offset ) { m_cursor = ( m_begin + Offset <= m_end ) ? m_begin + Offset : m_end; m_nodeend = nullptr; m_nodehaspos = false; } bool exhausted() const { return m_cursor >= m_end; } // fraction of bytes consumed so far, 0..100, for the loading bar int progress() const { return ( m_size == 0 ? 100 : static_cast( ( m_cursor - m_begin ) * 100 / m_size ) ); } private: std::vector m_table; char const *m_begin { nullptr }; // start of the entry section char const *m_cursor { nullptr }; char const *m_end { nullptr }; char const *m_nodeend { nullptr }; // end of the node currently being served (for skip_to_node_end) double m_nodepos[ 3 ] { 0.0, 0.0, 0.0 }; // local position of the current node (v8 model marker) double m_noderange { -1.0 }; // range_max of the current node (v9 model marker) std::size_t m_nodeoffset { 0 }; // byte offset of the current node's marker (for seek_node) bool m_nodehaspos { false }; // whether the current node's marker carried a position bool m_infra_relevant { true }; // header flag: has infrastructure node or include std::ptrdiff_t m_size { 0 }; // entry section byte length scenery_load_pass m_pass { scenery_load_pass::all }; scenery_file_kind m_kind { scenery_file_kind::scn }; }; // maps a source scenery filename to the extension of its binary twin std::string scenerybinary_extension_for( std::string const &Sourcefile ); // Asynchronous baking: serializing and writing a twin is self-contained work, so it is // offloaded to a small thread pool and overlaps with scene construction. Takes ownership // of the writer. void scenerybinary_write_async( std::unique_ptr Writer, std::string Path, scenery_file_kind Kind ); // Blocks until every queued async write has finished, logging results on the calling // (main) thread. Call once the scenario has finished loading. void scenerybinary_wait_all(); // Headless bake: tokenizes the scenario file and, recursively, every file it includes, // writing each one's binary twin -- with no scene construction, renderer or window. Used // by the "-bake" command line mode to precompile a scenery offline. Fresh twins are left // untouched; only missing/stale ones are (re)compiled. Returns false if the file can't be // opened. bool scenerybinary_bake_headless( std::string const &Scenariofile, std::string const &Path, bool Loadtraction ); } // namespace scene