#pragma once #ifdef _WIN32 #include #include #else #include #define WORD uint16_t #define UINT uint32_t #define WPARAM uint64_t #define LPARAM uint64_t #define DWORD uint32_t #define LONG int32_t #define BYTE uint8_t #define LPVOID void* typedef struct _SYSTEMTIME { WORD wYear; WORD wMonth; WORD wDayOfWeek; WORD wDay; WORD wHour; WORD wMinute; WORD wSecond; WORD wMilliseconds; } SYSTEMTIME, *PSYSTEMTIME; typedef enum { BI_RGB = 0x0000, BI_RLE8 = 0x0001, BI_RLE4 = 0x0002, BI_BITFIELDS = 0x0003, BI_JPEG = 0x0004, BI_PNG = 0x0005, BI_CMYK = 0x000B, BI_CMYKRLE8 = 0x000C, BI_CMYKRLE4 = 0x000D } Compression; #ifndef MAKEFOURCC #define MAKEFOURCC(ch0, ch1, ch2, ch3) \ ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 )) #endif //defined(MAKEFOURCC) #define FOURCC_DXT1 (MAKEFOURCC('D','X','T','1')) #define FOURCC_DXT2 (MAKEFOURCC('D','X','T','2')) #define FOURCC_DXT3 (MAKEFOURCC('D','X','T','3')) #define FOURCC_DXT4 (MAKEFOURCC('D','X','T','4')) #define FOURCC_DXT5 (MAKEFOURCC('D','X','T','5')) #ifndef DUMMYUNIONNAMEN #if defined(__cplusplus) || !defined(NONAMELESSUNION) #define DUMMYUNIONNAMEN(n) #else #define DUMMYUNIONNAMEN(n) u##n #endif #endif typedef struct _DDSCAPS2 { DWORD dwCaps; // capabilities of surface wanted DWORD dwCaps2; DWORD dwCaps3; union { DWORD dwCaps4; DWORD dwVolumeDepth; } DUMMYUNIONNAMEN(1); } DDSCAPS2; typedef struct _DDPIXELFORMAT { DWORD dwSize; // size of structure DWORD dwFlags; // pixel format flags DWORD dwFourCC; // (FOURCC code) union { DWORD dwRGBBitCount; // how many bits per pixel DWORD dwYUVBitCount; // how many bits per pixel DWORD dwZBufferBitDepth; // how many total bits/pixel in z buffer (including any stencil bits) DWORD dwAlphaBitDepth; // how many bits for alpha channels DWORD dwLuminanceBitCount; // how many bits per pixel DWORD dwBumpBitCount; // how many bits per "buxel", total DWORD dwPrivateFormatBitCount;// Bits per pixel of private driver formats. Only valid in texture // format list and if DDPF_D3DFORMAT is set } DUMMYUNIONNAMEN(1); union { DWORD dwRBitMask; // mask for red bit DWORD dwYBitMask; // mask for Y bits DWORD dwStencilBitDepth; // how many stencil bits (note: dwZBufferBitDepth-dwStencilBitDepth is total Z-only bits) DWORD dwLuminanceBitMask; // mask for luminance bits DWORD dwBumpDuBitMask; // mask for bump map U delta bits DWORD dwOperations; // DDPF_D3DFORMAT Operations } DUMMYUNIONNAMEN(2); union { DWORD dwGBitMask; // mask for green bits DWORD dwUBitMask; // mask for U bits DWORD dwZBitMask; // mask for Z bits DWORD dwBumpDvBitMask; // mask for bump map V delta bits struct { WORD wFlipMSTypes; // Multisample methods supported via flip for this D3DFORMAT WORD wBltMSTypes; // Multisample methods supported via blt for this D3DFORMAT } MultiSampleCaps; } DUMMYUNIONNAMEN(3); union { DWORD dwBBitMask; // mask for blue bits DWORD dwVBitMask; // mask for V bits DWORD dwStencilBitMask; // mask for stencil bits DWORD dwBumpLuminanceBitMask; // mask for luminance in bump map } DUMMYUNIONNAMEN(4); union { DWORD dwRGBAlphaBitMask; // mask for alpha channel DWORD dwYUVAlphaBitMask; // mask for alpha channel DWORD dwLuminanceAlphaBitMask;// mask for alpha channel DWORD dwRGBZBitMask; // mask for Z channel DWORD dwYUVZBitMask; // mask for Z channel } DUMMYUNIONNAMEN(5); } DDPIXELFORMAT; typedef struct _DDCOLORKEY { DWORD dwColorSpaceLowValue; // low boundary of color space that is to // be treated as Color Key, inclusive DWORD dwColorSpaceHighValue; // high boundary of color space that is // to be treated as Color Key, inclusive } DDCOLORKEY; typedef struct _DDSURFACEDESC2 { DWORD dwSize; // size of the DDSURFACEDESC structure DWORD dwFlags; // determines what fields are valid DWORD dwHeight; // height of surface to be created DWORD dwWidth; // width of input surface union { LONG lPitch; // distance to start of next line (return value only) DWORD dwLinearSize; // Formless late-allocated optimized surface size } DUMMYUNIONNAMEN(1); union { DWORD dwBackBufferCount; // number of back buffers requested DWORD dwDepth; // the depth if this is a volume texture } DUMMYUNIONNAMEN(5); union { DWORD dwMipMapCount; // number of mip-map levels requestde // dwZBufferBitDepth removed, use ddpfPixelFormat one instead DWORD dwRefreshRate; // refresh rate (used when display mode is described) DWORD dwSrcVBHandle; // The source used in VB::Optimize } DUMMYUNIONNAMEN(2); DWORD dwAlphaBitDepth; // depth of alpha buffer requested DWORD dwReserved; // reserved LPVOID lpSurface; // pointer to the associated surface memory union { DDCOLORKEY ddckCKDestOverlay; // color key for destination overlay use DWORD dwEmptyFaceColor; // Physical color for empty cubemap faces } DUMMYUNIONNAMEN(3); DDCOLORKEY ddckCKDestBlt; // color key for destination blt use DDCOLORKEY ddckCKSrcOverlay; // color key for source overlay use DDCOLORKEY ddckCKSrcBlt; // color key for source blt use union { DDPIXELFORMAT ddpfPixelFormat; // pixel format description of the surface DWORD dwFVF; // vertex format description of vertex buffers } DUMMYUNIONNAMEN(4); DDSCAPS2 ddsCaps; // direct draw surface capabilities DWORD dwTextureStage; // stage in multitexture cascade } DDSURFACEDESC2; #endif