mirror of
https://github.com/MaSzyna-EU07/maszyna.git
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68 lines
3.6 KiB
Plaintext
68 lines
3.6 KiB
Plaintext
# This file is part of the FidelityFX SDK.
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#
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# Copyright (C) 2024 Advanced Micro Devices, Inc.
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files(the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions :
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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set(BRIXELIZER_GI_BASE_ARGS
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-reflection -deps=gcc -DFFX_GPU=1)
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set(BRIXELIZER_GI_INCLUDE_ARGS
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"${FFX_GPU_PATH}"
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"${FFX_GPU_PATH}/brixelizer"
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"${FFX_GPU_PATH}/brixelizergi")
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set(BRIXELIZER_GI_PERMUTATION_ARGS
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-DFFX_BRIXELIZER_GI_OPTION_DEPTH_INVERTED={0,1}
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-DFFX_BRIXELIZER_GI_OPTION_DISABLE_SPECULAR={0,1}
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-DFFX_BRIXELIZER_GI_OPTION_DISABLE_DENOISER={0,1})
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if (NOT BRIXELIZER_GI_SHADER_EXT)
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set(BRIXELIZER_GI_SHADER_EXT *)
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endif()
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file(GLOB BRIXELIZER_GI_SHADERS
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"shaders/brixelizergi/ffx_brixelizergi_blur_x.${BRIXELIZER_GI_SHADER_EXT}"
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"shaders/brixelizergi/ffx_brixelizergi_blur_y.${BRIXELIZER_GI_SHADER_EXT}"
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"shaders/brixelizergi/ffx_brixelizergi_clear_cache.${BRIXELIZER_GI_SHADER_EXT}"
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"shaders/brixelizergi/ffx_brixelizergi_debug_visualization.${BRIXELIZER_GI_SHADER_EXT}"
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"shaders/brixelizergi/ffx_brixelizergi_downsample.${BRIXELIZER_GI_SHADER_EXT}"
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"shaders/brixelizergi/ffx_brixelizergi_emit_irradiance_cache.${BRIXELIZER_GI_SHADER_EXT}"
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"shaders/brixelizergi/ffx_brixelizergi_emit_primary_ray_radiance.${BRIXELIZER_GI_SHADER_EXT}"
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"shaders/brixelizergi/ffx_brixelizergi_fill_screen_probes.${BRIXELIZER_GI_SHADER_EXT}"
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"shaders/brixelizergi/ffx_brixelizergi_generate_disocclusion_mask.${BRIXELIZER_GI_SHADER_EXT}"
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"shaders/brixelizergi/ffx_brixelizergi_interpolate_screen_probes.${BRIXELIZER_GI_SHADER_EXT}"
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"shaders/brixelizergi/ffx_brixelizergi_prepare_clear_cache.${BRIXELIZER_GI_SHADER_EXT}"
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"shaders/brixelizergi/ffx_brixelizergi_project_screen_probes.${BRIXELIZER_GI_SHADER_EXT}"
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"shaders/brixelizergi/ffx_brixelizergi_propagate_sh.${BRIXELIZER_GI_SHADER_EXT}"
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"shaders/brixelizergi/ffx_brixelizergi_reproject_gi.${BRIXELIZER_GI_SHADER_EXT}"
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"shaders/brixelizergi/ffx_brixelizergi_reproject_screen_probes.${BRIXELIZER_GI_SHADER_EXT}"
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"shaders/brixelizergi/ffx_brixelizergi_spawn_screen_probes.${BRIXELIZER_GI_SHADER_EXT}"
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"shaders/brixelizergi/ffx_brixelizergi_specular_pre_trace.${BRIXELIZER_GI_SHADER_EXT}"
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"shaders/brixelizergi/ffx_brixelizergi_specular_trace.${BRIXELIZER_GI_SHADER_EXT}"
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"shaders/brixelizergi/ffx_brixelizergi_upsample.${BRIXELIZER_GI_SHADER_EXT}")
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# compile all the shaders
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compile_shaders_with_depfile(
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"${FFX_SC_EXECUTABLE}"
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"${BRIXELIZER_GI_BASE_ARGS}" "${BRIXELIZER_GI_API_BASE_ARGS}" "${BRIXELIZER_GI_PERMUTATION_ARGS}" "${BRIXELIZER_GI_INCLUDE_ARGS}"
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"${BRIXELIZER_GI_SHADERS}" "${FFX_PASS_SHADER_OUTPUT_PATH}" BRIXELIZER_GI_PERMUTATION_OUTPUTS)
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# add the header files they generate to the main list of dependencies
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add_shader_output("${BRIXELIZER_GI_PERMUTATION_OUTPUTS}") |