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https://github.com/MaSzyna-EU07/maszyna.git
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56 lines
2.6 KiB
Plaintext
56 lines
2.6 KiB
Plaintext
# This file is part of the FidelityFX SDK.
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#
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# Copyright (C) 2024 Advanced Micro Devices, Inc.
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files(the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions :
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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set(OPTICALFLOW_BASE_ARGS
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-reflection -deps=gcc -DFFX_GPU=1)
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set(OPTICALFLOW_PERMUTATION_ARGS
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-DFFX_OPTICALFLOW_OPTION_HDR_COLOR_INPUT={0,1}
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)
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set(OPTICALFLOW_INCLUDE_ARGS
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"${FFX_GPU_PATH}"
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"${FFX_GPU_PATH}/opticalflow")
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if (NOT OPTICALFLOW_SHADER_EXT)
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set(OPTICALFLOW_SHADER_EXT *)
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endif()
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file(GLOB OPTICALFLOW_SHADERS
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"shaders/opticalflow/ffx_opticalflow_prepare_luma_pass.${OPTICALFLOW_SHADER_EXT}"
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"shaders/opticalflow/ffx_opticalflow_compute_luminance_pyramid_pass.${OPTICALFLOW_SHADER_EXT}"
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"shaders/opticalflow/ffx_opticalflow_generate_scd_histogram_pass.${OPTICALFLOW_SHADER_EXT}"
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"shaders/opticalflow/ffx_opticalflow_compute_scd_divergence_pass.${OPTICALFLOW_SHADER_EXT}"
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"shaders/opticalflow/ffx_opticalflow_compute_optical_flow_advanced_pass_v5.${OPTICALFLOW_SHADER_EXT}"
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"shaders/opticalflow/ffx_opticalflow_filter_optical_flow_pass_v5.${OPTICALFLOW_SHADER_EXT}"
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"shaders/opticalflow/ffx_opticalflow_scale_optical_flow_advanced_pass_v5.${OPTICALFLOW_SHADER_EXT}"
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)
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# compile all the shaders
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compile_shaders_with_depfile(
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"${FFX_SC_EXECUTABLE}"
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"${OPTICALFLOW_BASE_ARGS}" "${OPTICALFLOW_API_BASE_ARGS}" "${OPTICALFLOW_PERMUTATION_ARGS}" "${OPTICALFLOW_INCLUDE_ARGS}"
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"${OPTICALFLOW_SHADERS}" "${FFX_PASS_SHADER_OUTPUT_PATH}" OPTICALFLOW_PERMUTATION_OUTPUTS)
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# add the header files they generate to the main list of dependencies
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add_shader_output("${OPTICALFLOW_PERMUTATION_OUTPUTS}")
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