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Enable --eu7v2-bake from the main binary: parallel module pool, bounded-RAM spool flush, streaming terrain triangles, flat include/model parsing, and eu7v2 emit/load with optional verify. Large placement .scm files emit lean PLCE records and bake referenced .inc modules separately for reuse. - CLI: --eu7v2-bake, --eu7v2-verify, --eu7v2-mem-limit-gb, --eu7v2-threads, --eu7v2-max-parse; wire max_threads through to the bake parser - eu7v2 v2 records: PLCE placements, runtime emitter/loader, batch verify - Parallel bake pool with session cache; drop heavy-serial parse gate in spool mode; parse concurrency matches thread count - Streaming terrain: batched parallel parse+bake, scan/bake pipeline, shape spool with persistent buffered I/O and flush-before-read - Parallel flat-file streaming for models/includes; pack/model spool for low-memory incremental flush - Optional 50 GB private-bytes guard during headless bake Braniewo_szeroki: 160 modules, verify PASS, ~34s bake (nmt100 ~17s vs ~190s serial baseline). Co-authored-by: Cursor <cursoragent@cursor.com>
88 lines
2.2 KiB
C++
88 lines
2.2 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <chrono>
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#include <cstdint>
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namespace scene::eu7 {
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struct Eu7LoadStats {
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double read_ms { 0.0 };
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double scm_fallback_ms { 0.0 };
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double place_fast_ms { 0.0 };
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double place_full_ms { 0.0 };
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double terr_ms { 0.0 };
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double mesh_ms { 0.0 };
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double line_ms { 0.0 };
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double trak_ms { 0.0 };
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double trac_ms { 0.0 };
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double power_ms { 0.0 };
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double model_ms { 0.0 };
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double memcell_ms { 0.0 };
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double launcher_ms { 0.0 };
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double dynamic_ms { 0.0 };
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double sound_ms { 0.0 };
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double event_ms { 0.0 };
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double trainset_ms { 0.0 };
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double first_init_ms { 0.0 };
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std::uint64_t module_visits { 0 };
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std::uint64_t module_applied { 0 };
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std::uint64_t module_deduped { 0 };
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std::uint64_t module_read { 0 };
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std::uint64_t module_cache_hit { 0 };
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std::uint64_t model_fast_path { 0 };
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std::uint64_t module_full_path { 0 };
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std::uint64_t scm_fallback { 0 };
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std::uint64_t models { 0 };
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std::uint64_t tracks { 0 };
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std::uint64_t traction { 0 };
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std::uint64_t power_sources { 0 };
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std::uint64_t memcells { 0 };
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std::uint64_t launchers { 0 };
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std::uint64_t dynamics { 0 };
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std::uint64_t sounds { 0 };
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std::uint64_t events { 0 };
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std::uint64_t trainsets { 0 };
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std::uint64_t module_v2_loaded { 0 };
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std::uint64_t module_v2_baked { 0 };
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std::uint64_t pack_skipped_includes { 0 };
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std::uint64_t pack_sections_loaded { 0 };
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std::uint64_t pack_models { 0 };
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std::uint64_t pack_skipped_models { 0 };
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[[nodiscard]] double total_ms() const;
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};
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class ScopedTimer {
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public:
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explicit ScopedTimer( double &Target );
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~ScopedTimer();
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ScopedTimer( ScopedTimer const & ) = delete;
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ScopedTimer &operator=( ScopedTimer const & ) = delete;
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private:
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double &m_target;
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std::chrono::steady_clock::time_point m_start;
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};
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[[nodiscard]] Eu7LoadStats &
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load_stats();
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void
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reset_load_stats();
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void
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log_load_stats();
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} // namespace scene::eu7
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