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maszyna/scene/eu7/v2/eu7v2_bake.h
maj00r beacc00932 Add headless parallel eu7v2 scenario bake with streaming and PLCE placements
Enable --eu7v2-bake from the main binary: parallel module pool, bounded-RAM
spool flush, streaming terrain triangles, flat include/model parsing, and
eu7v2 emit/load with optional verify. Large placement .scm files emit lean
PLCE records and bake referenced .inc modules separately for reuse.

- CLI: --eu7v2-bake, --eu7v2-verify, --eu7v2-mem-limit-gb, --eu7v2-threads,
  --eu7v2-max-parse; wire max_threads through to the bake parser
- eu7v2 v2 records: PLCE placements, runtime emitter/loader, batch verify
- Parallel bake pool with session cache; drop heavy-serial parse gate in spool
  mode; parse concurrency matches thread count
- Streaming terrain: batched parallel parse+bake, scan/bake pipeline, shape
  spool with persistent buffered I/O and flush-before-read
- Parallel flat-file streaming for models/includes; pack/model spool for
  low-memory incremental flush
- Optional 50 GB private-bytes guard during headless bake

Braniewo_szeroki: 160 modules, verify PASS, ~34s bake (nmt100 ~17s vs ~190s
serial baseline).

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-17 21:15:42 +02:00

37 lines
1.1 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <cstdint>
#include <vector>
namespace scene::eu7 {
struct Eu7Scene;
struct Eu7Module;
} // namespace scene::eu7
namespace eu7v2 {
// Bakes a parsed scene (output of the text parser) into a self-contained
// eu7v2 "sim" container: STRS + PROT/INST (deduplicated models) + MESH
// (terrain) + SHPE/LINE + simulation record chunks. This is the clean-slate
// replacement for the legacy EU7B emitter; it reuses the existing parser
// front-end and only changes the on-disk representation.
[[nodiscard]] std::vector<std::uint8_t>
bake_scene( scene::eu7::Eu7Scene const &scene );
// Lossless module bake: everything bake_scene() emits, plus INCL (includes
// for recursion) and META (flags, placement, first_init_count). This is the
// format the runtime loads as a module.
[[nodiscard]] std::vector<std::uint8_t>
bake_module( scene::eu7::Eu7Module const &module );
} // namespace eu7v2