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Enable --eu7v2-bake from the main binary: parallel module pool, bounded-RAM spool flush, streaming terrain triangles, flat include/model parsing, and eu7v2 emit/load with optional verify. Large placement .scm files emit lean PLCE records and bake referenced .inc modules separately for reuse. - CLI: --eu7v2-bake, --eu7v2-verify, --eu7v2-mem-limit-gb, --eu7v2-threads, --eu7v2-max-parse; wire max_threads through to the bake parser - eu7v2 v2 records: PLCE placements, runtime emitter/loader, batch verify - Parallel bake pool with session cache; drop heavy-serial parse gate in spool mode; parse concurrency matches thread count - Streaming terrain: batched parallel parse+bake, scan/bake pipeline, shape spool with persistent buffered I/O and flush-before-read - Parallel flat-file streaming for models/includes; pack/model spool for low-memory incremental flush - Optional 50 GB private-bytes guard during headless bake Braniewo_szeroki: 160 modules, verify PASS, ~34s bake (nmt100 ~17s vs ~190s serial baseline). Co-authored-by: Cursor <cursoragent@cursor.com>
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <cstdint>
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#include <vector>
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namespace scene::eu7 {
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struct Eu7Scene;
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struct Eu7Module;
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} // namespace scene::eu7
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namespace eu7v2 {
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// Reconstructs a parsed scene from an eu7v2 container produced by bake_scene()
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// / bake_module(). The reconstructed Eu7Scene can be fed to the existing apply
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// path, so switching to the new format only swaps serialization and reuses the
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// proven world-construction code. Returns false on a malformed container (the
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// scene is left in a partially-populated but safe state).
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[[nodiscard]] bool
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load_scene( std::uint8_t const *data, std::size_t size, scene::eu7::Eu7Scene &out );
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// Reconstructs a full module (scene + includes + placement + flags) from an
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// eu7v2 container. The runtime needs the includes to recurse into child
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// modules. Returns false on a malformed container.
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[[nodiscard]] bool
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load_module( std::uint8_t const *data, std::size_t size, scene::eu7::Eu7Module &out );
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} // namespace eu7v2
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