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https://github.com/MaSzyna-EU07/maszyna.git
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68 lines
2.9 KiB
Plaintext
68 lines
2.9 KiB
Plaintext
# This file is part of the FidelityFX SDK.
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#
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# Copyright (C) 2024 Advanced Micro Devices, Inc.
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files(the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions :
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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set(FSR2_BASE_ARGS
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-reflection -deps=gcc -DFFX_GPU=1
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# Only reprojection is to do half for now
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-DFFX_FSR2_OPTION_UPSAMPLE_SAMPLERS_USE_DATA_HALF=0
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-DFFX_FSR2_OPTION_ACCUMULATE_SAMPLERS_USE_DATA_HALF=0
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-DFFX_FSR2_OPTION_REPROJECT_SAMPLERS_USE_DATA_HALF=1
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-DFFX_FSR2_OPTION_POSTPROCESSLOCKSTATUS_SAMPLERS_USE_DATA_HALF=0
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# Upsample uses lanczos approximation
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-DFFX_FSR2_OPTION_UPSAMPLE_USE_LANCZOS_TYPE=2)
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set(FSR2_PERMUTATION_ARGS
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# Reproject can use either reference lanczos or LUT
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-DFFX_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE={0,1}
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-DFFX_FSR2_OPTION_HDR_COLOR_INPUT={0,1}
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-DFFX_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS={0,1}
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-DFFX_FSR2_OPTION_JITTERED_MOTION_VECTORS={0,1}
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-DFFX_FSR2_OPTION_INVERTED_DEPTH={0,1}
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-DFFX_FSR2_OPTION_APPLY_SHARPENING={0,1})
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set(FSR2_INCLUDE_ARGS
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"${FFX_GPU_PATH}"
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"${FFX_GPU_PATH}/fsr2")
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if (NOT FSR2_SHADER_EXT)
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set(FSR2_SHADER_EXT *)
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endif()
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file(GLOB FSR2_SHADERS
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"shaders/fsr2/ffx_fsr2_accumulate_pass.${FSR2_SHADER_EXT}"
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"shaders/fsr2/ffx_fsr2_autogen_reactive_pass.${FSR2_SHADER_EXT}"
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"shaders/fsr2/ffx_fsr2_compute_luminance_pyramid_pass.${FSR2_SHADER_EXT}"
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"shaders/fsr2/ffx_fsr2_depth_clip_pass.${FSR2_SHADER_EXT}"
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"shaders/fsr2/ffx_fsr2_lock_pass.${FSR2_SHADER_EXT}"
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"shaders/fsr2/ffx_fsr2_rcas_pass.${FSR2_SHADER_EXT}"
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"shaders/fsr2/ffx_fsr2_reconstruct_previous_depth_pass.${FSR2_SHADER_EXT}"
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"shaders/fsr2/ffx_fsr2_tcr_autogen_pass.${FSR2_SHADER_EXT}")
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compile_shaders_with_depfile(
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"${FFX_SC_EXECUTABLE}"
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"${FSR2_BASE_ARGS}" "${FSR2_API_BASE_ARGS}" "${FSR2_PERMUTATION_ARGS}" "${FSR2_INCLUDE_ARGS}"
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"${FSR2_SHADERS}" "${FFX_PASS_SHADER_OUTPUT_PATH}" FSR2_PERMUTATION_OUTPUTS)
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add_shader_output("${FSR2_PERMUTATION_OUTPUTS}")
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