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maszyna/application/editoruilayer.cppm
maj00r c15e200e37 Merge the track layout editor into cpp20-modules, ported to modules
The editor branch was written against headers and the PCH, both of which this
branch has done away with, so its own files were ported rather than merged: the
five headers it added are now interface units and their .cpp files module
implementation units.

- editor/{puwg1992,polandmap,turnouts,orthophoto} become eu07.editor.* modules,
  application/planpanel becomes eu07.application.planpanel. The plan tool keeps
  to its own module rather than joining the eu07.simcore partitions: it stands on
  the editor's libraries and eu07.application.uilayer, not on the simulation core,
  so :editoruilayer can export import it without a cycle.
- glm arrives by import eu07.glm, never by include, as the rest of the tree does.
  maj0sted is header-only and glm-free, so its headers stay includes in the global
  module fragment - every unit that names those types includes them itself, since
  a global fragment is not visible across units.
- the one textual conflict was :editoruilayer's include block against this
  branch's imports; resolved this branch's way plus the planpanel import.

Builds with clang 22 (-DWITH_BETTER_RENDERER=OFF) and starts into the editor on
empty ground with -editor alone.
2026-09-13 12:36:21 +02:00

75 lines
1.7 KiB
C++

module;
#include <array>
#include <chrono>
#include <cstddef>
#include <deque>
#include <limits>
#include <mutex>
#include <ostream>
#include <sstream>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include <vector>
#include <string>
export module eu07.simcore:editoruilayer;
import :fwd;
import eu07.application.uilayer;
import :editoruipanels;
// the plan tool is a module of its own: it stands on the editor's own libraries, not on the
// simulation core, and the panel is held here by value
export import eu07.application.planpanel;
export {
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
namespace scene
{
}
class editor_ui : public ui_layer
{
public:
// constructors
editor_ui();
// methods
// updates state of UI elements
void update() override;
void set_node(scene::basic_node *Node);
void add_node_template(const std::string &desc);
float rot_val();
bool rot_from_last();
functions_panel::rotation_mode rot_mode();
const std::string *get_active_node_template(bool bypassRandom = false);
nodebank_panel::edit_mode mode();
float getSpacing();
void toggleBrushSettings(bool isVisible);
protected:
void render_menu_contents() override;
private:
// members
itemproperties_panel m_itempropertiespanel{"Node Properties", true};
functions_panel m_functionspanel{"Functions", true};
nodebank_panel m_nodebankpanel{"Node Bank", true};
brush_object_list m_brushobjects{"Brush properties", false};
plan_panel m_planpanel{"Plan", false};
scene::basic_node *m_node{nullptr}; // currently bound scene node, if any
};
} // export