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AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
50 lines
950 B
C++
50 lines
950 B
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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module;
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#include <array>
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#include <chrono>
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#include <cstddef>
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#include <deque>
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#include <limits>
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#include <mutex>
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#include <ostream>
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#include <sstream>
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#include <string>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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export module eu07.input.editorkeyboardinput;
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import eu07.input.keyboardinput;
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export {
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class editorkeyboard_input : public keyboard_input {
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public:
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// methods
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bool
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init() override;
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// re-applies default bindings for the current movement scheme (e.g. after a settings change)
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void
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apply_scheme();
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protected:
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// methods
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void
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default_bindings() override;
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};
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//---------------------------------------------------------------------------
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} // export
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