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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 03:59:19 +02:00
Files
maszyna/launcher/launcheruilayer.cppm
maj00r b8f040e6fd propagate template headers transitively, import Console where used
AnimModel.cpp reaches cParser through the simulation core, not a direct
import, so the previous pass missed it; the propagation now follows the
whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call
Console:: inside _WIN32 guards without importing eu07.console - invisible
on Linux, where those blocks are skipped.
2026-09-10 01:41:24 +02:00

58 lines
1.2 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
module;
#include <chrono>
#include <cstddef>
#include <deque>
#include <limits>
#include <mutex>
#include <ostream>
#include <sstream>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include <vector>
#include <array>
#include <string>
export module eu07.launcher.launcheruilayer;
import eu07.application.uilayer;
import eu07.launcher.scenery_list;
import eu07.launcher.keymapper;
import eu07.launcher.vehicle_picker;
import eu07.launcher.textures_scanner;
import eu07.launcher.scenery_scanner;
export {
class launcher_ui : public ui_layer {
public:
launcher_ui();
bool on_key(int Key, int Action) override;
void on_window_resize(int w, int h) override;
private:
void render_() override;
void close_panels();
void open_panel(ui_panel *panel);
ui::vehicles_bank m_vehicles_bank;
scenery_scanner m_scenery_scanner;
ui::scenerylist_panel m_scenerylist_panel;
ui::keymapper_panel m_keymapper_panel;
ui::vehiclepicker_panel m_vehiclepicker_panel;
ui_panel *m_current_panel;
};
} // export