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26 lines
326 B
C++
26 lines
326 B
C++
//
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// Created by Daniu
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//
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#ifndef EU07_MOVEMENTSYSTEM_H
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#define EU07_MOVEMENTSYSTEM_H
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#pragma once
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#include "BaseSystem.h"
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namespace ECSComponent
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{
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struct Transform;
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struct Velocity;
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}
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class MovementSystem : public BaseSystem
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{
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public:
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void Update(ECWorld& world, float dt) override;
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};
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#endif //EU07_MOVEMENTSYSTEM_H
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