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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 22:39:19 +02:00
Files
maszyna/CMakeLists.txt
Hirek193 0112d81b77 multiplayer: names instead of peer numbers, a chat, and the exe as a dedicated server
Three things that turn out to be one thing: a session with people in it needs
to be able to say who they are, and a machine that only referees one should not
have to open a window to do it.

Names. A peer id is what the protocol addresses; "player 4" is no use to anybody
reading a lobby. CLIENT_HELLO carries a requested nickname now, and the server
decides what it actually is: trimmed of control characters and runs of spaces,
capped at 24, and made unique - two people called Marcin are two people and the
lobby has to say which is which. The result goes out as PEER_ROSTER whenever
somebody joins or leaves, and to a joining peer just before its snapshot, so the
crew section resolves to names rather than numbers. The name comes from
multiplayer.nickname in the ini or --nick on the command line, falling back to
the account name and, failing that, to the old numbering. The host is a peer
like any other here too, and registers its own name at startup.

Chat, on the key left of 1. Going up a line carries only its text: who said it
is decided by the connection it arrived on, never by the field in the packet,
which is what stops anybody putting words in anybody's mouth. The server tidies
and caps it, says it, and passes it on - a client waits to hear itself back, so
that everybody sees the conversation in the same order. While the box has the
keyboard imgui swallows the input before the driver mode sees it, so typing "d"
types "d" instead of opening the doors of whatever you are driving; that also
means the key that opened the panel cannot close it, hence escape.

And --nogui. No glfw, no window, no imgui, the null renderer, sound off, log to
the console it was started from, and nobody in a cab - the scenario is left to
its own drivers and this process is a referee rather than a participant. Every
window-dependent path is guarded on an empty window list rather than on a flag
scattered through the code, and the loop is paced at fifty steps a second
because nothing is waiting on a swapchain to slow it down. Chat lines go to the
log, which is what a machine with no window has instead of a chat panel.

    eu07.exe -s scenario.scn --host 0.0.0.0:7420 --nogui --nick Dispatcher
2026-09-07 13:54:34 +00:00

658 lines
21 KiB
CMake

cmake_minimum_required(VERSION 3.26)
if(POLICY CMP0058)
cmake_policy(SET CMP0058 NEW)
endif()
if(POLICY CMP0074)
cmake_policy(SET CMP0074 NEW)
endif()
if(POLICY CMP0069)
cmake_policy(SET CMP0069 NEW)
endif()
include(CheckCXXSymbolExists)
set(CMAKE_FIND_PACKAGE_PREFER_CONFIG TRUE)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/CMake_modules/")
set(DEPS_DIR ${DEPS_DIR} "${CMAKE_CURRENT_SOURCE_DIR}/ref")
project("eu07")
#set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address -fsanitize=undefined")
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -fsanitize=undefined -Wformat")
#set(CMAKE_LD_FLAGS "${CMAKE_LD_FLAGS} -fsanitize=address -fsanitize=undefined")
string(TIMESTAMP VERSION_YEAR "%y")
string(TIMESTAMP VERSION_MONTH "%m")
string(TIMESTAMP VERSION_DAY "%d")
# Use these as version numbers
set(VERSION_MAJOR ${VERSION_YEAR})
set(VERSION_MINOR ${VERSION_MONTH})
set(VERSION_PATCH ${VERSION_DAY})
set(VERSION_STRING "${VERSION_YEAR}.${VERSION_MONTH}.${VERSION_DAY}")
set(CMAKE_CXX_STANDARD 20)
file(GLOB HEADERS "*.h"
"Console/*.h"
"McZapkie/*.h"
"gl/*.h"
"network/*.h"
"vr/*.h"
"network/backend/*.h"
"widgets/*.h"
"launcher/*.h"
"extras/*.h"
"global_include/*.h"
"simulation/*.h"
"scene/*.h"
"rendering/*.h"
"audio/*.h"
"environment/*.h"
"application/*.h"
"input/*.h"
"scripting/*.h"
"model/*.h"
"utilities/*.h"
"world/*.h"
"vehicle/*.h")
set(GLOBAL_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
set(GLOBAL_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/global_include")
set(IMGUI_DIR "${CMAKE_CURRENT_SOURCE_DIR}/imgui")
if (APPLE)
set (CMAKE_FIND_FRAMEWORK LAST)
endif()
option(WITH_OPENGL_MODERN "Compile with OpenGL modern renderer" ON)
option(WITH_OPENGL_LEGACY "Compile with OpenGL legacy renderer" ON)
option(WITH_PYTHON "Python 3.14 embedded scripting" ON)
option(WITH_UART "Compile with libserialport" ON)
option(WITH_HARDWARE_PROTOCOL_V2 "Compile with MaSzyna Hardware Protocol v2 (UART v2)" ON)
option(WITH_LUA "Compile with lua scripting support" ON)
option(WITH_OPENVR "Compile with OpenVR" OFF)
option(WITH_ZMQ "Compile with cppzmq" OFF)
option(WITH_CRASHPAD "Compile with crashpad" OFF)
option(WITH_DISCORD_RPC "Compile with DISCORD RICH PRESENCE" ON)
option(USE_LTO "Use link-time optimization" OFF)
option(WITH_BETTER_RENDERER "Experimental multi-backend renderer based on NVRHI" ON)
option(GENERATE_PDB "Generate executable with program debugging symbols" ON)
option(ENABLE_MCC "Enable multicore compilation" ON)
option(WITHDUMPGEN "Enable generating DMP files on crash" ON)
option(ENABLE_AVX2 "Enable AVX2 instruction set (requires AVX2-capable CPU, Haswell/2013 or newer)" ON)
option(ADD_VERSION_SUFFIX "Add date and commit hash to the executable name" ON)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
# vcpkg init
set(VCPKG_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/ref/vcpkg")
set(VCPKG_INSTALLED_PATH "${VCPKG_ROOT}/installed/x64-windows")
list(APPEND CMAKE_PREFIX_PATH "${VCPKG_INSTALLED_PATH}")
list(APPEND CMAKE_MODULE_PATH "${VCPKG_INSTALLED_PATH}/share")
set(SOURCES
"model/Texture.cpp"
"utilities/Timer.cpp"
"world/Track.cpp"
"world/Traction.cpp"
"world/TractionPower.cpp"
"vehicle/Train.cpp"
"world/TrkFoll.cpp"
"vehicle/AirCoupler.cpp"
"model/AnimModel.cpp"
"vehicle/Button.cpp"
"vehicle/Camera.cpp"
"vehicle/Driver.cpp"
"application/driverhints.cpp"
"vehicle/DynObj.cpp"
"EU07.cpp"
"export_e3d_standalone.cpp"
"world/Event.cpp"
"world/EvLaunch.cpp"
"utilities/Float3d.cpp"
"vehicle/Gauge.cpp"
"utilities/Globals.cpp"
"utilities/Logs.cpp"
"McZapkie/friction.cpp"
"McZapkie/hamulce.cpp"
"McZapkie/Mover.cpp"
"McZapkie/Oerlikon_ESt.cpp"
"model/MdlMngr.cpp"
"world/MemCell.cpp"
"model/Model3d.cpp"
"world/mtable.cpp"
"utilities/parser.cpp"
"rendering/nullrenderer.cpp"
"rendering/renderer.cpp"
"model/ResourceManager.cpp"
"scene/sn_utils.cpp"
"world/Segment.cpp"
"environment/sky.cpp"
"environment/sun.cpp"
"environment/stars.cpp"
"rendering/lightarray.cpp"
"environment/skydome.cpp"
"audio/sound.cpp"
"world/Spring.cpp"
"rendering/frustum.cpp"
"application/uilayer.cpp"
"rendering/openglmatrixstack.cpp"
"environment/moon.cpp"
"input/command.cpp"
"input/keyboardinput.cpp"
"input/gamepadinput.cpp"
"input/drivermouseinput.cpp"
"utilities/translation.cpp"
"model/material.cpp"
"stdafx.cpp"
"input/messaging.cpp"
"scene/scene.cpp"
"scene/scenenode.cpp"
"simulation/simulation.cpp"
"model/vertex.cpp"
"audio/audio.cpp"
"audio/audiorenderer.cpp"
"utilities/motiontelemetry.cpp"
"utilities/utilities.cpp"
"application/uitranscripts.cpp"
"world/station.cpp"
"application/application.cpp"
"simulation/simulationtime.cpp"
"scene/sceneeditor.cpp"
"rendering/screenshot.cpp"
"input/driverkeyboardinput.cpp"
"application/drivermode.cpp"
"application/driveruilayer.cpp"
"application/driveruipanels.cpp"
"input/editorkeyboardinput.cpp"
"editor/editorSettings.cpp"
"editor/editorTerrain.cpp"
"editor/editorTerrainStreamer.cpp"
"application/editormode.cpp"
"input/editormouseinput.cpp"
"application/editoruilayer.cpp"
"application/editoruipanels.cpp"
"application/scenarioloadermode.cpp"
"application/scenarioloaderuilayer.cpp"
"scene/scenenodegroups.cpp"
"simulation/simulationenvironment.cpp"
"simulation/simulationstateserializer.cpp"
"rendering/precipitation.cpp"
"scripting/pythonscreenviewer.cpp"
"utilities/dictionary.cpp"
"rendering/particles.cpp"
"utilities/headtrack.cpp"
"scripting/ladderlogic.cpp"
"rendering/geometrybank.cpp"
"rendering/openglcolor.cpp"
"simulation/simulationsounds.cpp"
"rendering/openglcamera.cpp"
"network/network.cpp"
"network/message.cpp"
"network/manager.cpp"
"network/entities.cpp"
"network/session.cpp"
"network/statehash.cpp"
"network/snapshot.cpp"
"network/chat.cpp"
"network/backend/asio.cpp"
"widgets/vehiclelist.cpp"
"widgets/multiplayer_lobby.cpp"
"widgets/chat_panel.cpp"
"widgets/map.cpp"
"widgets/map_objects.cpp"
"widgets/popup.cpp"
"widgets/time.cpp"
"widgets/vehicleparams.cpp"
"widgets/trainingcard.cpp"
"widgets/perfgraphs.cpp"
"${DEPS_DIR}/glad/src/glad.c"
"${DEPS_DIR}/dds-ktx/src/dds-ktx.c"
"gl/shader.cpp"
"gl/vao.cpp"
"gl/ubo.cpp"
"gl/framebuffer.cpp"
"gl/renderbuffer.cpp"
"gl/postfx.cpp"
"gl/cubemap.cpp"
"gl/glsl_common.cpp"
"gl/buffer.cpp"
"gl/fence.cpp"
"gl/pbo.cpp"
"gl/query.cpp"
"imgui/imgui.cpp"
"imgui/imgui_demo.cpp"
"imgui/imgui_draw.cpp"
"imgui/imgui_widgets.cpp"
"imgui/imgui_impl_glfw.cpp"
"imgui/ImGuizmo.cpp"
"stb/stb_image.c"
"launcher/launchermode.cpp"
"launcher/scenery_list.cpp"
"launcher/launcheruilayer.cpp"
"launcher/vehicle_picker.cpp"
"launcher/keymapper.cpp"
"launcher/textures_scanner.cpp"
"launcher/scenery_scanner.cpp"
"vr/vr_interface.cpp"
)
set(DEFINITIONS)
set(SOURCES ${SOURCES} "imgui/imgui_impl_opengl3.cpp")
set(SOURCES ${SOURCES} "imgui/imgui_impl_opengl2.cpp")
set_source_files_properties("imgui/imgui_impl_opengl3.cpp" PROPERTIES SKIP_PRECOMPILE_HEADERS TRUE)
set_source_files_properties("imgui/imgui_impl_opengl2.cpp" PROPERTIES SKIP_PRECOMPILE_HEADERS TRUE)
if (WITH_CRASHPAD)
set(DEFINITIONS ${DEFINITIONS} "WITH_CRASHPAD")
set(SOURCES ${SOURCES} "utilities/crashreporter.cpp")
if (WIN32)
include_directories("${DEPS_DIR}/crashpad/include" "${DEPS_DIR}/crashpad/include/mini_chromium")
else()
include_directories("${DEPS_DIR}/crashpad/crashpad" "${DEPS_DIR}/crashpad/crashpad/third_party/mini_chromium/mini_chromium")
endif()
endif()
if(WITH_PYTHON)
set(DEFINITIONS ${DEFINITIONS} "WITH_PYTHON")
set(SOURCES ${SOURCES} "scripting/PyInt.cpp")
else()
set(SOURCES ${SOURCES} "scripting/PyIntStub.cpp")
endif()
if (WITH_UART)
set(DEFINITIONS ${DEFINITIONS} "WITH_UART")
set(SOURCES ${SOURCES} "utilities/uart.cpp")
endif()
if (WITH_HARDWARE_PROTOCOL_V2 OR WITH_ZMQ)
# shared TrainState registry, used both by the hardware protocol and by the zmq interface
set(SOURCES ${SOURCES} "hardware/registry/state_registry.cpp")
endif()
if (WITH_HARDWARE_PROTOCOL_V2)
set(DEFINITIONS ${DEFINITIONS} "WITH_HARDWARE_PROTOCOL_V2")
set(SOURCES ${SOURCES}
"hardware/hardware_manager.cpp"
"hardware/diagnostics/hardware_diagnostics.cpp"
"hardware/protocol/protocol_codec.cpp"
"hardware/protocol/protocol_defs.cpp"
"hardware/protocol/protocol_session.cpp"
"hardware/registry/command_registry.cpp"
"hardware/registry/hardware_symbol_registry.cpp"
"hardware/subscriptions/subscription_manager.cpp")
if (WITH_UART)
# the serial transport is the only one which needs libserialport
set(SOURCES ${SOURCES} "hardware/transport/serial_transport.cpp")
endif()
endif()
if (WITH_ZMQ)
set(DEFINITIONS ${DEFINITIONS} "WITH_ZMQ")
set(SOURCES ${SOURCES} "input/zmq_input.cpp")
endif()
if (WITH_OPENVR)
set(DEFINITIONS ${DEFINITIONS} "WITH_OPENVR")
set(SOURCES ${SOURCES} "vr/openvr_imp.cpp")
endif()
if (WITH_LUA)
set(DEFINITIONS ${DEFINITIONS} "WITH_LUA")
set(SOURCES ${SOURCES} "scripting/lua.cpp")
endif()
if (WITHDUMPGEN)
set(DEFINITIONS ${DEFINITIONS} "WITHDUMPGEN")
endif()
if (WITH_OPENGL_MODERN)
set(SOURCES ${SOURCES}
"rendering/opengl33geometrybank.cpp"
"rendering/opengl33light.cpp"
"rendering/opengl33skydome.cpp"
"rendering/opengl33precipitation.cpp"
"rendering/opengl33particles.cpp"
"rendering/opengl33renderer.cpp")
set(DEFINITIONS ${DEFINITIONS} "WITH_OPENGL_MODERN")
endif()
if (WITH_OPENGL_LEGACY)
set(SOURCES ${SOURCES}
"rendering/openglgeometrybank.cpp"
"rendering/opengllight.cpp"
"rendering/openglskydome.cpp"
"rendering/openglprecipitation.cpp"
"rendering/openglparticles.cpp"
"rendering/openglrenderer.cpp")
set(DEFINITIONS ${DEFINITIONS} "WITH_OPENGL_LEGACY")
endif()
add_subdirectory("${DEPS_DIR}/glfw/" EXCLUDE_FROM_ALL)
set(SOURCES ${SOURCES} "extras/piped_proc.cpp" "widgets/cameraview_extcam.cpp")
find_package(Git)
if (GIT_FOUND AND EXISTS "${CMAKE_SOURCE_DIR}/.git")
execute_process(
COMMAND ${GIT_EXECUTABLE} describe --match=DUMMY --always --dirty
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
execute_process(
COMMAND ${GIT_EXECUTABLE} show -s --format=%ci
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE SRC_DATE
OUTPUT_STRIP_TRAILING_WHITESPACE
)
execute_process(
COMMAND ${GIT_EXECUTABLE} show -s --format=%cs
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE SRC_SHORT_DATE
OUTPUT_STRIP_TRAILING_WHITESPACE
)
else()
string(TIMESTAMP SRC_SHORT_DATE %Y-%m-%d UTC)
string(TIMESTAMP SRC_DATE UTC)
set(GIT_HASH "(unknown)")
endif()
configure_file("${CMAKE_SOURCE_DIR}/version_info.h.in" "${CMAKE_BINARY_DIR}/geninc/version_info.h")
set (PREFIX "")
set (SUFFIX "")
if (ADD_VERSION_SUFFIX)
set (SUFFIX "_${SRC_SHORT_DATE}_${GIT_HASH}")
endif()
set(OPENVR_LIBRARY "openvr_api")
set(OPENVR_INCLUDE_DIR "")
if (WIN32)
set(DEFINITIONS ${DEFINITIONS} "HAVE_ROUND") # to make pymath to not redefine round
# set(DEFINITIONS ${DEFINITIONS} "GLFW_DLL")
set(SOURCES ${SOURCES} "windows.cpp" "Console.cpp" "Console/LPT.cpp" "Console/PoKeys55.cpp")
#set(GLFW3_INCLUDE_DIR ${GLFW3_INCLUDE_DIR} "${DEPS_DIR}/glfw/include/")
set(PNG_INCLUDE_DIRS ${PNG_INCLUDE_DIRS} "${DEPS_DIR}/libpng/include/")
#set(ZLIB_INCLUDE_DIR ${ZLIB_INCLUDE_DIR} "${DEPS_DIR}/zlib/")
set(OPENAL_INCLUDE_DIR ${OPENAL_INCLUDE_DIR} "${DEPS_DIR}/openal/include")
set(LIBSNDFILE_INCLUDE_DIR ${LIBSNDFILE_INCLUDE_DIR} "${DEPS_DIR}/libsndfile/include")
set(LUAJIT_INCLUDE_DIR ${LUAJIT_INCLUDE_DIR} "${DEPS_DIR}/luajit/include")
set(libserialport_INCLUDE_DIR ${LIBSERIALPORT_INCLUDE_DIR} "${DEPS_DIR}/libserialport/include")
set(OPENVR_INCLUDE_DIR "${DEPS_DIR}/openvr/include")
#if(${CMAKE_EXE_LINKER_FLAGS} STREQUAL "/machine:x64")
# set (ARCH "x64")
#else()
# set (ARCH "x86")
#endif()
set(ARCH "x64")
set (PREFIX "-${ARCH}")
#set(GLFW3_LIBRARIES ${GLFW3_LIBRARIES} "${DEPS_DIR}/glfw/lib/${ARCH}/glfw3dll.lib")
set(PNG_LIBRARIES ${PNG_LIBRARIES} "${DEPS_DIR}/libpng/lib/${ARCH}/libpng16.lib")
set(OPENAL_LIBRARY ${OPENAL_LIBRARY} "${DEPS_DIR}/openal/lib/${ARCH}/OpenAL32.lib")
set(LIBSNDFILE_LIBRARY ${LIBSNDFILE_LIBRARY} "${DEPS_DIR}/libsndfile/lib/${ARCH}/libsndfile-1.lib")
set(LUAJIT_LIBRARIES ${LUAJIT_LIBRARIES} "${DEPS_DIR}/luajit/lib/${ARCH}/lua51.lib")
set(libserialport_LIBRARY ${LIBSERIALPORT_LIBRARY} "${DEPS_DIR}/libserialport/lib/${ARCH}/libserialport-0.lib")
set(cppzmq_LIBRARY ${cppzmq_LIBRARY} "${DEPS_DIR}/cppzmq/lib/${ARCH}/libzmq.lib")
set(OPENVR_LIBRARY "${DEPS_DIR}/openvr/lib/${ARCH}/openvr_api.lib")
endif()
set(cppzmq_INCLUDE_DIR ${cppzmq_INCLUDE_DIR} "${DEPS_DIR}/cppzmq/include")
set(GLM_INCLUDE_DIR ${GLM_INCLUDE_DIR} "${DEPS_DIR}/glm/")
# Process version.rc.in into version.rc
configure_file(${CMAKE_SOURCE_DIR}/eu07.rc.in
${CMAKE_BINARY_DIR}/eu07.rc @ONLY)
if (${CMAKE_CXX_COMPILER_ID} STREQUAL MSVC)
set(SOURCES ${SOURCES} ${CMAKE_BINARY_DIR}/eu07.rc)
set(SOURCES ${SOURCES} eu07.ico)
set(SOURCES ${SOURCES} eu07.ico
editor/editorSettings.hpp)
add_compile_options("/utf-8")
endif()
add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS})
target_compile_definitions(${PROJECT_NAME} PRIVATE ${DEFINITIONS})
target_include_directories(${PROJECT_NAME} PRIVATE
"."
"Console"
"McZapkie"
"gl"
"${DEPS_DIR}/glad/include"
"${DEPS_DIR}/dds-ktx/include"
"${CMAKE_BINARY_DIR}/geninc"
"${GLOBAL_INCLUDE_DIR}")
if (${CMAKE_CXX_COMPILER_ID} STREQUAL MSVC)
# override cmake defaults
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO " /MD /Zi /O2 /DNDEBUG")
set(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO " /DEBUG /INCREMENTAL:NO /OPT:REF /OPT:ICF")
target_link_options(${PROJECT_NAME} PRIVATE "/MAP")
# /wd4996: disable "deprecation" warnings
# /wd4244: disable warnings for conversion with possible loss of data
# /wd5033: disable because it is all over Python headers
set_target_properties(${PROJECT_NAME} PROPERTIES COMPILE_FLAGS "/wd4996 /wd4244 /wd5033")
set_target_properties(${PROJECT_NAME} PROPERTIES LINK_FLAGS "/LARGEADDRESSAWARE")
endif()
set_target_properties( ${PROJECT_NAME}
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/pdb"
OUTPUT_NAME "${PROJECT_NAME}${PREFIX}${SUFFIX}"
DEBUG_POSTFIX "_d"
)
check_cxx_symbol_exists(__GNUC__ "" COMPILER_HAVE_GNUC)
if (COMPILER_HAVE_GNUC)
set_target_properties(${PROJECT_NAME} PROPERTIES COMPILE_FLAGS "-fvisibility=hidden")
endif()
if(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
option(USE_PCH "Use precompiled header" ON)
if (USE_PCH)
target_precompile_headers(${PROJECT_NAME} PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_CURRENT_SOURCE_DIR}/stdafx.h>")
set_source_files_properties("/glad/src/glad.c" "ref/dds-ktx/src/dds-ktx.c" "stb/stb_image.c"
"imgui/imgui.cpp" "imgui/imgui_demo.cpp" "imgui/imgui_draw.cpp" "imgui/imgui_widgets.cpp" "imgui/imgui_impl_glfw.cpp" "imgui/ImGuizmo.cpp"
PROPERTIES SKIP_PRECOMPILE_HEADERS TRUE)
endif()
endif()
if (USE_LTO)
set_property(TARGET ${PROJECT_NAME} PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
if (WITH_OPENVR)
target_include_directories(${PROJECT_NAME} PRIVATE ${OPENVR_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} ${OPENVR_LIBRARY})
endif()
if (WITH_CRASHPAD)
if (WIN32)
target_link_libraries(${PROJECT_NAME} "${DEPS_DIR}/crashpad/lib_md/base.lib")
target_link_libraries(${PROJECT_NAME} "${DEPS_DIR}/crashpad/lib_md/client.lib")
target_link_libraries(${PROJECT_NAME} "${DEPS_DIR}/crashpad/lib_md/util.lib")
else()
target_link_libraries(${PROJECT_NAME} "${DEPS_DIR}/crashpad/crashpad/out/Default/obj/client/libclient.a")
target_link_libraries(${PROJECT_NAME} "${DEPS_DIR}/crashpad/crashpad/out/Default/obj/util/libutil.a")
target_link_libraries(${PROJECT_NAME} "${DEPS_DIR}/crashpad/crashpad/out/Default/obj/third_party/mini_chromium/mini_chromium/base/libbase.a")
endif()
endif()
target_link_libraries(${PROJECT_NAME} glfw)
if(WITH_PYTHON)
find_package(Python3 3.14 REQUIRED COMPONENTS Development)
target_include_directories(${PROJECT_NAME} PRIVATE ${Python3_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} ${Python3_LIBRARIES})
if(WIN32)
# Python3_ROOT_DIR is only an input hint and is not populated by
# find_package(... COMPONENTS Development). Derive the install root from
# the include dir (parent of <root>/include) when it was not provided.
if(NOT Python3_ROOT_DIR)
get_filename_component(Python3_ROOT_DIR "${Python3_INCLUDE_DIRS}" DIRECTORY)
endif()
set(EU07_PY_DLL "${Python3_ROOT_DIR}/python314.dll")
set(EU07_PY_ZLIB "${Python3_ROOT_DIR}/DLLs/zlib1.dll")
set(EU07_PY_LIBDIR "${Python3_ROOT_DIR}/Lib")
set(EU07_PY_DLLSDIR "${Python3_ROOT_DIR}/DLLs")
endif()
endif()
if (NOT WIN32)
find_package(PNG 1.6 REQUIRED)
target_link_libraries(${PROJECT_NAME} PNG::PNG)
else()
include_directories(${PNG_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} ${PNG_LIBRARIES})
endif()
find_package(Threads REQUIRED)
target_link_libraries(${PROJECT_NAME} Threads::Threads)
find_package(GLM REQUIRED)
target_include_directories(${PROJECT_NAME} PRIVATE ${GLM_INCLUDE_DIR})
# JSON lib
add_subdirectory(ref/json)
target_link_libraries(${PROJECT_NAME} nlohmann_json::nlohmann_json)
target_include_directories(${PROJECT_NAME} PRIVATE ${NLOHMANN_JSON_INCLUDE_INSTALL_DIR})
if (WITH_DISCORD_RPC)
add_subdirectory(ref/discord-rpc)
set_target_properties(discord-rpc PROPERTIES FOLDER "libraries")
target_link_libraries(${PROJECT_NAME} discord-rpc)
# Add the include directory so the compiler can find discord_rpc.h
target_include_directories(${PROJECT_NAME} PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/ref/discord-rpc/include"
)
target_compile_definitions(${PROJECT_NAME} PUBLIC WITH_DISCORD_RPC=1)
else()
target_compile_definitions(${PROJECT_NAME} PUBLIC WITH_DISCORD_RPC=0)
endif()
find_package(OpenAL REQUIRED)
if (TARGET OpenAL::OpenAL)
target_link_libraries(${PROJECT_NAME} OpenAL::OpenAL)
else()
target_include_directories(${PROJECT_NAME} PRIVATE ${OPENAL_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} ${OPENAL_LIBRARY})
endif()
find_package(SndFile REQUIRED)
target_link_libraries(${PROJECT_NAME} SndFile::sndfile)
if (WITH_LUA)
find_package(LuaJIT REQUIRED)
target_include_directories(${PROJECT_NAME} PRIVATE ${LUAJIT_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} ${LUAJIT_LIBRARIES})
endif()
if (WITH_UART)
find_package(libserialport REQUIRED)
target_include_directories(${PROJECT_NAME} PRIVATE ${libserialport_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} ${libserialport_LIBRARY})
endif()
find_package(ASIO REQUIRED)
target_link_libraries(${PROJECT_NAME} asio::asio)
if (WIN32)
target_link_libraries(${PROJECT_NAME} ws2_32)
endif()
if (WITH_ZMQ)
find_package(cppzmq REQUIRED)
target_include_directories(${PROJECT_NAME} PRIVATE ${cppzmq_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} ${cppzmq_LIBRARY})
endif()
if (WIN32)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy -t $<TARGET_FILE_DIR:${PROJECT_NAME}> $<TARGET_RUNTIME_DLLS:${PROJECT_NAME}>
COMMAND_EXPAND_LISTS
)
endif ()
if(WIN32 AND WITH_PYTHON)
add_custom_command(
TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${EU07_PY_DLL}" "$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${EU07_PY_ZLIB}" "$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMAND ${CMAKE_COMMAND} -E copy_directory "${EU07_PY_LIBDIR}" "$<TARGET_FILE_DIR:${PROJECT_NAME}>/python64/Lib"
COMMAND ${CMAKE_COMMAND} -E copy_directory "${EU07_PY_DLLSDIR}" "$<TARGET_FILE_DIR:${PROJECT_NAME}>/python64/DLLs"
)
endif()
if (WITH_BETTER_RENDERER)
add_subdirectory("betterRenderer")
set_target_properties(betterRenderer betterRenderer_fsr2 betterRenderer_shaders PROPERTIES FOLDER "renderers")
target_link_libraries(${PROJECT_NAME} "betterRenderer")
endif ()
# Enable compiling with debug symbols
if(GENERATE_PDB)
if (MSVC)
# Ensure Debug and Release configurations use appropriate runtime libraries
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Zi /MDd")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi /MD")
# Add compile options for debugging
add_compile_options(/Zi) # Always enable debug symbols
add_link_options(/DEBUG /MAP)
# Ensure that the PCH is built with the correct runtime library for each configuration
set_target_properties(${PROJECT_NAME} PROPERTIES
COMPILE_OPTIONS "$<$<CONFIG:Debug>:/MDd>$<$<CONFIG:Release>:/MD>")
else()
# GCC/Clang (ensure -g is set for all configurations)
add_compile_options(-g)
endif()
endif()
if(ENABLE_MCC AND MSVC)
message(STATUS "Enabling multi-processor compilation for MSVC.")
add_compile_options(/MP)
endif()
if(ENABLE_AVX2)
message(STATUS "Enabling AVX2 instruction set.")
if (MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE /arch:AVX2)
else()
target_compile_options(${PROJECT_NAME} PRIVATE -mavx2)
endif()
endif()